#Southern Archipelago Rebalance

1 messages · Page 1 of 1 (latest)

lament sundial
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Currently, the southern islands are in theory supposed to be a safe haven for low level ships by discouraging higher level ships from entering/existing within the space. There are two major issues I see standing between where we are currently, and this ideal.
Firstly, there is no grass. At first this seems mildly superficial, but consider that the only significant threat posed to low levels (especially G-5 & Zubrs) are not torpedoes but shells and missiles. These completely ignore the terrain- it may as well not exist! (Though it does provide some pathfinding challenge to larger vessels, it is not nearly enough to do anything in the way of protecting low levels considering the constant influx of new spawns in range of large guns). Thus my first suggestion is to make all islands in the south very grassy! This will give low levels large curtains of protection, effectively reducing the range of large ships to a couple hundred metres at most. This also means you won't be sniped from off your screen by a 5000 score Yamato who didn't eat his lunch and wants to get a quick hit of dopamine.
Secondly, while the initial goal of having a shallow seabed was likely to slow ships and make them more vulnerable, I suspect it instead acts as a form of protection for larger ships instead of small ones. This is because throughout most of the southern islands, Submarines are completely unable to submerge. This makes sneaking up on, and killing, larger ships practically impossible. Not only does this keep larger ships alive by removing one of their favoured predators, but it encourages other players to also become large ships and go south in order to take a shot at killing them. This, I suspect, increases quite dramatically the number of large ships that are in, or are willing to go into, the southern archipelago. I do not have a specific suggestion to fix this issue, but there are many options available I think.

split vector
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  • #mk48
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if ur a lvl 5+ the islands are a perfect place to grind

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just kill random g5s with one missile

narrow ice
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I agree with MrPancake

lament sundial
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A close approximation to #1 is given by the new first height function

const F: f64 = 2.3;
        let n = fractal_noise(get_noise(), noise_x * F - 1000.0, noise_y * F, 4);
        height += (n.powi(6) + 0.1);
lament sundial