#Sacrifice Drawing (Remove a Card)

1 messages · Page 1 of 1 (latest)

spark nebula
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We need a way to remove a card, and I think the most balanced way is to punish the person for doing so. If you choose to remove a card, you can not pick a card.

I'd like any sort of way, even a dev tool to remove a card.

The Cause:


I pick a card
"Draw 3 Block Cards"

One of them was Healthy Bananas
Zero Damage
No Movement
No Reload
No Blocks```

This completely ruined the game we had going, as no one could kill me, and I couldn't kill anyone.

It'd be nice to get a function for this.
quasi ploverBOT
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What card was it that gave you a disabled card?

spark nebula
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Healthy Bananas

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oh

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wait yea i'll check in a bit here. Because I'm thinking of disabling that one, but man it's so nice to have.

spark nebula
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Either way, would still love this to exist

prime valley
spark nebula
quasi ploverBOT
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I'm still very curious how you managed to end up with a card that was disabled......

spark nebula
spark nebula
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Still waiting for somethin, is there a possibility? Poor bud got draw random, and got 2 negative gravity cards and couldn't control himself anymore. We helped him by using a trade mod, but it still ruined the mood lol

gray forge
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do you want to pick the card you remove

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alright i think maybe the card removes a card of your choice, and then you get a random curse

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that seems balanced

spark nebula
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Thank you for putting time into this :)

gray forge
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also i recognize that "draw 3 block cards" card, its one of mine and while working on this i realized that its not grabbing from active card pool and that has been fixed

gray forge
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its added into KFC called Removal

spark nebula
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I see it yea, but it still doesn't solve the big issue. You'd be relying on drawing that card to make the game fun/enjoyable again. Is there a way to force this card to always be on for players? Like a "starter card?" I think it's just a very important function for casual play.

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@gray forge

gray forge
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i feel like that removes all the downsides of any random gain card

spark nebula
# gray forge i feel like that removes all the downsides of any random gain card

I get that, and it could be used to remove very important aspects of the random cards. However, there's just so many scenerios in bigger mod packs that cause the match to just lose its fun. For example, Healthy Bananas. Yea you could just disable it, but who knows how many other cards are in there.

It's why I suggested it as a dev tool or something for host. I think it's just paramount for a fun casual experience.

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I wouldn't include it in KFC necessarily, but as a standalone option that can be used for casual peeps

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@gray forge Is that agreeable :o

gray forge
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maybe

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il add a casual removal thing

spark nebula
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Have it disabled by default if its in KFC, cause I do agree it's op

gray forge
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for know make that card trinket rarity so that it allways appears

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but il will add a dev tool eventually