#Halo [CR]
1 messages · Page 1 of 1 (latest)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
CR.MonoBehaviors.DriveMono.Start () (at <43b353fb312e4ff2ad4a9705e6fe895a>:0)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
CR.MonoBehaviors.HolyFireMono.Awake () (at <43b353fb312e4ff2ad4a9705e6fe895a>:0)
UnityEngine.GameObject:AddComponent()
CR.MonoBehaviors.HolyShotMono:Attack(GameObject)
Gun:BulletInit(GameObject, Int32, Single, Single, Boolean)
ProjectileInit:DMD<ProjectileInit::OFFLINE_Init>(ProjectileInit, Int32, Int32, Single, Single)
<FireBurst>d__91:DMD<Gun+<FireBurst>d__91::MoveNext>(<FireBurst>d__91)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Gun:DoAttack(Single, Boolean, Single, Single, Boolean)
<DoAttacks>d__88:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Gun:DMD<Gun::Attack>(Gun, Single, Boolean, Single, Single, Boolean)
WeaponHandler:Attack()
WeaponHandler:Update()
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
CR.MonoBehaviors.DriveMono.Update () (at <43b353fb312e4ff2ad4a9705e6fe895a>:0)
@charred crater
Got it, should be a simple fix.
I believe some other of your cards have the same issue? cause I remember seeing similar errors, can't remember which ones right now tho
I'm gonna assume all cards with a similar code have the same issue