#So when were we getting a new update again with bug fixes and etc? P.s. not worthless BUT NEEDED.

1 messages · Page 1 of 1 (latest)

hollow moat
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It’s been over 11+ months since the last update and the signs already show that it needs a new update ASAP. Just look at my game screen here.

There’s hasn’t been an update to the game since 13 months ago and I’m here to post about how we can make some fair changes to a few over powered characters to make things fair. “Please NERF GARFIELD H A R D. He’s impossible to deal with, he can just spam Sugar Rush with ease only 1 slime and Super Annoying when he’s using all of his moves against players during Sugar Rush. Please reduce the Sugar Rush time when Garfield uses Slime Meter.

⏺️ Nerf Patrick’s Side B and Plankton’s Side B whenever they use it offstage, make them be the one to lose their stock first, not the opponent’s. Also, Korra needs to be Nerf as she uses her Charged Down Air, Up Air, Side B, Forward air attack for extra height which is extremely annoying just to camp in the air when some characters can’t keep up with her.

⏺️Nerf Jimmy Neutron - Nerf his Charge Forward and Back air (burning Toast) because O M G IT IS BEYOND ANNOYING, Make it so if the toast misses your opponent like 2 times, his toaster combusts on itself and gives him the burning Damage effect for like 15 to 20 seconds for spamming it too much and relaying on it to be the only move to win with. Nerf Goddard’s Slam down Knockback when he’s in the air and fix his laser angles as you need to be precise with them.

N E R F APRIL’s UP Air! I can’t recall how many times I got trapped in that move and unable to move away from it it’s like Bratonetta from smash 4 all over again. We need to be able to escape her combos and be able to prevent her from coming back to the stage.

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Part 2 because message was too long:

Reptar needs a Buff for F-Smash (Bleeding Damage effect if inside/outside hitbox for 15 - 20 seconds)

Give Reptar an Extra Jump (when offstage) and make his Down B propel himself upwards when breathing 3 fireballs.

His Regular and Slime Up B needs more controllable movement and height, his Side B needs more movement range when in the air and double if using slime.

Nerf Mecha Plankton’s Grab and Dash grab as it shouldn’t reach like half the stage and it’s very annoying when you’re trying to escape the grabs and grab attacks. Make an easier way to escape the grabs without damage our control buttons.

Please Add all of these Nerfs and buffs to the next patch, Later this year ASAP. Thank you. 🙏 😊

warped tusk
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All of these complaints just scream skill issue lol

umbral wedge
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How does a character get an extra jump when they’re specifically off stage? And where did Reptar get it from, can he fly now?

warped tusk
umbral wedge
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Yeah I get that, but I just find the concept funny. Reptar would just fly out of nowhere

hollow moat
hollow moat
umbral wedge
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I don't think reptar got the same butt as ROB

warped tusk
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but theres ways to improve it by using slime bro

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like u can recover high with up b but slime cancel the move once your near the ground with groundpound

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or slime dash

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or slime up b

wooden nymph
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“Good luck to the team” ass post

wooden nymph
hollow moat
hollow moat
# warped tusk or slime up b

But still having Reptar hurling fireballs to propel himself upwards would be an interesting change, wouldn’t it?

warped tusk