Hello,
This suggestion proposes introducing two new server types aimed at creating different, short, relaxing, drama free, and cheating-free experiences in Travian Kingdoms. Maybe an Entrance fee of some gold can be added to avoid spamming those rounds (gold that will be available to spent during the round itself)
The rounds can start at anytime, Big teams have off-season periods of time and those short chilling rounds will be fun to do at these times
I'm suggesting the following two modes, each with a few optional implementation styles:
PvE Challenge Servers
These are co-op challenges where teams of players register together and face a fixed scenario. Every team experiences the same challenge, and the focus is on teamwork, efficiency, and strategy.
Teams are ranked based on a clear metric specific to the challenge, such as:
- Fastest time to complete the objective
- Most enemy troops defeated
- Lowest combined population at the time of victory
This mode allows for balanced competition, with no randomness or PvP interference just pure strategy and relaxation.
Team vs Team Servers
These are small scale PvP servers designed for two premade teams (e.g., 10 players each). Once the round starts, no new players can join either side.
This ensures:
- No multi-accounting
- A clean, focused, and relaxed PvP experience
Shared Features Across Both Modes
- Fixed team size – No additional players after the round starts
- Small gold registration fee – Usable during the round
- Short duration:
50 days at x1 speed
25 days at x2
17 days at x3
10 days at x5 - Mayhem rules – Increased troop production and reduced crop consumption
- Instant head start, Each player begins with 5 fully developed economic villages (like Natarians with level 10 fields)
- Fixed start positions, No Menhirs allowed
- One pre-assigned king per team, With the option to assign 1–2 dukes before the round begins