#New Servers Suggestion (PvE)

7 messages · Page 1 of 1 (latest)

gentle carbon
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Hello,

This suggestion proposes introducing two new server types aimed at creating different, short, relaxing, drama free, and cheating-free experiences in Travian Kingdoms. Maybe an Entrance fee of some gold can be added to avoid spamming those rounds (gold that will be available to spent during the round itself)
The rounds can start at anytime, Big teams have off-season periods of time and those short chilling rounds will be fun to do at these times

I'm suggesting the following two modes, each with a few optional implementation styles:

PvE Challenge Servers

These are co-op challenges where teams of players register together and face a fixed scenario. Every team experiences the same challenge, and the focus is on teamwork, efficiency, and strategy.

Teams are ranked based on a clear metric specific to the challenge, such as:

  • Fastest time to complete the objective
  • Most enemy troops defeated
  • Lowest combined population at the time of victory

This mode allows for balanced competition, with no randomness or PvP interference just pure strategy and relaxation.

Team vs Team Servers

These are small scale PvP servers designed for two premade teams (e.g., 10 players each). Once the round starts, no new players can join either side.

This ensures:

  • No multi-accounting
  • A clean, focused, and relaxed PvP experience

Shared Features Across Both Modes

  • Fixed team size – No additional players after the round starts
  • Small gold registration fee – Usable during the round
  • Short duration:
    50 days at x1 speed
    25 days at x2
    17 days at x3
    10 days at x5
  • Mayhem rules – Increased troop production and reduced crop consumption
  • Instant head start, Each player begins with 5 fully developed economic villages (like Natarians with level 10 fields)
  • Fixed start positions, No Menhirs allowed
  • One pre-assigned king per team, With the option to assign 1–2 dukes before the round begins
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**Why is the duration chosen equivalent of 30-50 days x1 speed? **

Based on previous experience, training an army to start having good ops takes around 15-20 days (on x1 speed) then the ops are done every 2-3 days and takes 2-3 ops till they crash
So basically this duration allows the offense players to build 2 armies and have some fun in 2 rounds of ops against the enemy
In x1 speed the period between days 40 and 90 is the most fun mid-game battles

Why Start With 5 Fully Built Villages?

The first phase of any server is a simming grind — building the economy and preparing for the later troops production. These challenge servers aim to skip the slow start and drop players straight into the action.

On average, good players reach 6 villages by day 30. Starting with 5 fully developed villages gives players a strong foundation while still allowing room for growth and strategic choice — whether to expand further or start building troops immediately.

The post below will focus on PvE challenge ideas. You can also check the other thread for Team vs Team format suggestions. (note that the durations are for x1 speed you can calculate the equivalents for other speeds)

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Example game 1: Build Wonder to Level 50

Map Setup: A small map with a radius of 10 around a central Wonder. No other Wonders exist.

Team Start Setup:

  • Teams consist of 20 players.
  • One pre-assigned king with an open treasury (1k population).
  • Each player has at least one village inside the treasury borders and four additional villages placed randomly.
  • The Wonder is protected by standard Natarian troops and must be cleared and chiefed.

Goal: Raise the Wonder to level 50 as fast as possible.

New Changes:

  • Natarians attack the Wonder every level (instead of every 5 levels).
  • Attacks include both rams and catapults in the same wave, making it possible for Natarian attacks to cause real damage if not properly defended.
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Example Game 2: Protect the Treasures

Map Setup: A map with a radius of 20. No Wonders are present.
Goal: Protect as many treasures as possible.

**Endgame Scoring: **Teams are ranked based on the total number of treasures remaining in their possession.

Team Setup:

  • Teams consist of 15 players.
  • One king and two dukes start with active treasuries (1k population), all connected for tributes.
  • Each player has at least one village inside the kingdom borders.
  • Each player begins with five economically developed villages.
    Game Plan:
  • The game starts with each royal holding 50k treasures in their treasury.
  • No draining is allowed on this server.
  • Starting on day 11, Natars begin attacking treasuries. If an attack breaks through, 1/3 of the treasury’s treasures are lost.

Attack Pattern:

  • Attacks run from day 11 to day 30.
  • Attack strength gradually increases, with the last 10 days being the most intense.
  • There are 3 types of attacks:
    o Normal attacks with rams and catapults
    o Siege attacks at ram speed
    o Horse ghost attacks
  • Attacks are launched at random times throughout the day.
  • Travel time simulates a distance of 20 tiles.
  • Each day, two treasuries are targeted with fake/real ghost and normal attacks, while siege attacks hit one real target only.
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Example Game 3: Collect the Treasures

**Map Setup: **A map with a radius of 50, no Wonders. 50 Natarian villages are scattered randomly, each with treasure and defense.

**Goal: **Collect as many treasures as possible within 30 days.

Team Setup: Each team consists of 10 players, one of whom is a king.

Natarian Village Setup:

  • Tier 1:
    o 10 villages
    o 3k treasures each
    o Level 10 wall
    o 1k scouts
    o 9 villages with 5k defense; 1 village with 20k defense

  • Tier 2:
    o 10 villages
    o 5k treasures each
    o Level 10 wall
    o 2k scouts
    o 8 villages with 10k defense; 2 villages with 30k defense

  • Tier 3:
    o 10 villages
    o 10k treasures each
    o Level 20 wall
    o 3k scouts
    o 7 villages with 20k defense; 3 villages with 50k defense

  • Tier 4:
    o 10 villages
    o 15k treasures each
    o Level 20 wall
    o 7k scouts
    o 5 villages with 50k defense; 5 with 100k defense

  • Tier 5:
    o 10 villages
    o 30k treasures each
    o Level 20 wall
    o 15k scouts
    o 3 villages with 100k defense; 7 with 200k defense

Game Rules:
• Treasures must be stolen using heroes. Each attack steals 1/3 as usual.
• Players cannot destroy the Natarian treasury to take all treasures at once.
• No need for royals to build extra treasuries; treasures are counted directly for final scoring.

sleek wren
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If u want PVE server just go play vs Teutonic

gentle carbon