#Kingdom Monument

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flint saffron
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A new and unique building in the game that Kings and Dukes can build in their territory. These building will be a symbol of the power and greatness of the kingdom.

Why Memorial Buildings?

  1. To honor and immortalize the name of the King and his Dukes:
    One of the most important reasons for building memorials is to honor and immortalize the name and memory of the King and his Dukes. These structures serve as symbols of the King's and Dukes' power, wealth, and greatness, and remind future generations of his achievements and actions.

  2. To legitimize the kingdom:
    Building magnificent and majestic memorials is a way to legitimize the King's rule and show his people his power and authority. These structures convey to the people that their King is a powerful and capable ruler who can protect them from enemies.

  3. As a symbol of kingdom unity:
    Monuments of kings can act as a symbol of kingdom unity. These structures remind people that they belong to a single nation and are under the rule of a powerful king.

  4. Increase social interaction between players:
    Many Kingdom memorials, due to their beauty and grandeur, become attractions for people of the kingdom and even the whole world. Players can visit these structures to add to their glory and grandeur.

Details:

After 15/server speed (15 days on normal server, 5 days on speed 3 server) from the creation of the kingdom, the King and Duke can build their own and the kingdom's memorial around their treasury village. Each King and Duke can only build one memorial that cannot be moved.
These buildings can only be built in uninhabitable areas (Wilderness) within the kingdom's borders.

Types of Kingdom Memorials that can be built:
Statue: A statue in memory of the King or Duke
Temple: A place to worship God
Triumphal Arch: To commemorate the victories of the kingdom in wars
Tomb: A place to commemorate the past kings of the kingdom
Great Wall: To protect the kingdom from invaders

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Building memorials requires a lot of resources, which requires the cooperation and interaction of the entire kingdom to build them. Each memorial can have its own unique feature that creates different strategic options for the kingdoms. However, it is better to have all memorials have the same feature at first, and in later versions, each memorial can have a special ability. The currently suggested feature for all buildings is only to increase the amount of cultural points and victory points. This feature is different for each village based on various parameters.

https://prnt.sc/ZGV8QukPhFyD

To reduce the complexity of building these memorials, instead of using 4 different resources to build them, the total required resources are specified, and it doesn't matter which of the 4 main resources are used. Also, to collect resources, players go to the memorial page around them and specify the amount of resources they want to donate to the King and Duke to build the memorial. Resources are immediately deducted from the player's village warehouses and added to the number of resources available in the memorial. Once the required amount of resources to build the new level of the memorial is collected, the construction of the new level will begin automatically. Memorial resources cannot be stolen or destroyed. There is also no possibility of attacking memorials or destroying them.

Memorial Cultural Score for the Capital:

With the construction of each memorial, according to its level, the daily cultural points production of the capital village of the players of that kingdom is added according to the table. If the player's capital village is outside the kingdom's borders, the amount of points received will be halved. If, for any reason, the memorial is outside the kingdom's borders, the amount of capital points will be halved.

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Lightshot

Captured with Lightshot

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Memorial Cultural Score for Surrounding Villages:

The memorial generates cultural points for the surrounding villages. This cultural score is calculated based on the following formula:
[Speed = 1]
CP = ((BL^2) *K*5)/(1+((D-1)*0.2))

CP: Cultural points generated by the memorial for the village
BL: Level of the memorial
K:
1 if the village is a member of the kingdom that built the memorial
0.5 if the village is not a member of the kingdom that built the memorial
D: Distance between the village and the memorial

Example:
Let's say a level 3 memorial is built in a kingdom. A village that is 2 tiles away from the memorial and is a member of the kingdom that built the memorial would receive the following amount of cultural points:
CP= ((3^2) * 1 * 5) / (1 + ((2-1) * 0.2))
CP= 45 / 1.2
CP= 37.5
This means that the village would receive 37.5 cultural points per day from the memorial.

I hope that you will try to improve the idea with your comments. Thank you for taking the time to read it.
best regards
Haji

hybrid gulch
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wcic ratio?

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and is the cp prod/build time x1

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as with even wcic ratio you would need 30 warehouses and granaries to build last lvl in x1

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which is impossible

flint saffron
flint saffron
hybrid gulch
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cp prod scales with speed

flint saffron
# hybrid gulch so metas get it faster

Yes
Bigger kingdoms get it faster.
However, all kingdoms, even the smallest kingdom, can build their own monument. It is natural that a weak and low-power kingdom cannot leave behind a magnificent monument (level 5).

hybrid gulch
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even 1 gov can donate +100kk during one server so every kingdom could make it

flint saffron
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An example of the kingdom's memorial on the map

nimble lantern
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First off...
It is a lot of text and well written suggestion.
With this said I still have a few questions that i just thought about...

  1. How will the village look? Will it look like current villages or will it just be an option for wilderness?
  2. Will other kingdoms be able to attack this building?
  3. If we assume they implement a system to "reserve" res for the monument without using market will the monument village be able to build any other buildings. I can already imagine the abuse that will be done if they can build a market...
    The balancing part is up to TK to handle xD
    Maybe it could be implemented as different type of monuments depending on what kind of wilderness? Forrest monument/sea monument/mountain monument and so on.
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The hardest part about implementing/suggest new features for the game is to make it unabusable. You really need to think outside the box on this.

People said menhir was good. Then you saw people using it at the end of the server as a kind of jumper tactic. Then they made it impossible to menhir with more than 2k troops and people thought it were fixed.
Turns out you can menhir a player with 2k troops and then send a lot of reinforcements to this village and now this is a new tactic that have proven to be able to make some devastating damage.