#about robbers' camps attacks.
1 messages · Page 1 of 1 (latest)
it is feature that kings have deal with aka they have to set rules if kingdom likes rules or just ffa no rules on camps
Thank you for the feedback, may I ask you why you suggest it? As Tiitana says it is part of the gameplay with strategic desition of the kingdoms, but I would like to know the advantages of the proposal
it doesn't help.
works in basics 
it doesn't work that well even in basics
it is just the new guys trying their luck
We don't create drama over it, doesn't mean it works
even they won't do it again
should create drama so snipers and those who go for more waves than allowed get to feel the penalty
What you say is like that camps are perfect and there is nothing to improve.
You can't just say it's on kings to make rules for camps when they don't have anything to control it.
Camp issues existed since ever. If it's kings job to make rules for it or control the situation, TK should provide a way for it, Royals see the history of attacks on camps or limit a governor or whatever is needed or is possible
If it was possible to see name of players sending to the camps it could be handled.
Camps and oases are main reason for internal conflict in kingdoms. Even within old teams with several years of experience they still cause problems
Camps give you a very nice boost so every player wants to hit multiple of them. Its hard to monitor for every team out there
As usual, there many don't respect the rules 🙂
When kick is option they suddenly respect the rules
I suggested that to prevent some players from sniping i.e
https://prnt.sc/i3kw9qNMT-sW
its not about going for more waves talking about snipping
https://prnt.sc/i3kw9qNMT-sW
Please I am not talking about the number of waves on camps, talking about sniping in the same robber camp because someone is closer .. but when preventing the number of attacks to be more than the active slots of the robber camp it will prevent the player from sending the attack.
dude its about sniping
Yeah but as I said its hard to monitor and moderate in some kingdoms, if you limit attacks, now fastest online players can fill ALL the camps if its very far from them
you have to put some rules in kingdom anyway, I know its not a good solution but hard to solve this
5 active and free slots in the robber camp
5 Players sent attacks to it ... okay, one of these five players troops travelling time is 2 hours, and a 6th player troops travelling time is 30 minutes, the game shall stop him and prevent him from sending /sniping if he is on mobile or browser.
That simple.
now about the amount of the robber's camp allowed to be attacked by each player will be to the kingdom rules.
My suggestion is just to prevent X from sniping.
I believe when you have a big negative you can know how much it can affect providing the crop if you didn't get the enough stolen goods.
I think something like this could help the game. This has been a problem in every round I have played over the last 2 years. It could be a setting that the king could toggle and once the waves are all targetted, the button to attack the camp could be disabled.
As no one can know who is the one who is attacking / snipping, it will be useless and no one can control it, best solution is to automatically prevent the player from sending if its already all under attack.
Not a good solution. Since you can not know who was the last to attack. If you split your army in 10 and go for the 10 camps furthest away, no one will know what you did. The solution is to show the names of all incoming attacks. Then kings can handle it if they want.
it's easier to prevent the player from launching the attack if all the slots are already under attack, isn't it?
Sure, there will not be any sniping but It will not stop the problem of those attacking all camps.
yeah, for this to be controlled by rules of the kingdom 🙂
But just as uncomtrollable as the sniping if you go for the last slot, that no one will snipe now.
It is your kingdom problem, not the problem of game. Game dynamics are not broken or lacking.
okay, will you say the same if you been snipped when you send your troops for hours ?
Its like when the game prevent the player from sending 2 attacks to the same robber camp, Kingdom rules can control the number of robbers you can attack, but I am sure no one can control sniping. if you know a way please teach me
Titana u have really bad attitude.
"We don't have RC issues in BM" is not constructive talk. RC's are flawed and actually killing game. I am in organisational part of kingdoms for last 5 years. And even with all rules we don't have mechanics to control who is sniping last camp. And you can't be just idgaf for camps if you run competitive kingdom everyone deserves fair share of camps.
Camps should have attack limit. If there is 5 waves of camps there shouldn't be more then 5 attacks incoming.
Remove RCs from the game please
make SS that shares reports and you will see who takes the last wave or raids it and kick snipers from kingdom and the rest of the govs start to follow the rules
or just ask someone close to the camp to reinforce it with 1 unit
@tacit trellis So you're telling me I should ditch my kingdom+wing SS to have SS with shared reports to be able to police RC's? I give up way way more use of SS just to do that. And reinforcing last wave just catches 1st overlapper, what if there is 5 incoming attacks on last wave? I have 4 rule breakers mixed with 1 official attacker.
Policing RC's is more complex then making joint OP.
Literally everything would be solved with attack limit.
are you the only one in your kingdom who can make SS? just make one of ur dukes do it
What can we do if a player send 5h siege to last camp slot when TK adds attack limit?
It's his camp if he wants to siege, why the hell not?
Ofc its his camp
there is no personal camps
Wondering why they spawn proportionally with player count
and if someone needs to siege camp they propably should not take one
why are they kingdom wide then if they are personal? 
for kingdom wide drama ofc
I hope they'll add attack limit to camps
So i'll clear camps with sieges
I don't like to lose soldiers for camps
i hope they remove camps and give us that 3rd hideout
Camps are broken
This one !
camps are main source of treasures
Why noob 200 players have more camps than my 20 eggs?
they need all the help they can get
If they lumit the possibility to send attacks on full camps, this will only create new problems . For example a kingdom has 80 players and 30 camps. 5 slots in every camp. Then playerX splits his army in 10 equal parts and bring a cata to slow down to attack the camps far away so they will be the last attack. Sure, it will be possible to see who this last person is by reinforcing the camp., but it will require policing and boring organisation. Slower cleaning of camps will also mean it takes longer for them to respawn. So I propose that name of all incoming attacks are shown instead. Another option is that hero has to join to get any stolen goods.
Removing camps for 3rd hideout is actually a cool idea and needs minimum effort from devs to implement.
Come on Travian Games... Do it!!! Do ittt!! And gift Tiitana some gold for that suggestion
you mean 4th hideout?
4th? Never seen more then 2nd
