#Settler training times should be same for all tribes.

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green rune
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Why do I need to be a gaul player if I want to get the best cropper? Right now, it takes 2 hours 45 minutes more time to train 3 settlers for teuton than gaul. This is absurd, and this design doesn't consider how fast you can settle in Travian Kingdoms and you are limited by settler production times. All 3 tribes should have the same settler training times.

rugged ingot
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Its a balance option, its one of the big early game power of gaul. Its possible to change it like you want it, but than what do you suggest, to balance the change out? It should be similary important...
Gaul is balanced around to be fast cheap and usually weak.
Settler being faster trained logical for them, and for balance they have by far the most usseles special building. Traps VS. Training speed and off power? Go and make all settler speed to be the same, and give some % crop reduction/training speed/deff power to gauls than. If you take away the option to get all the good 15cs, than you need some serious lategame buff to balance it out๐Ÿ˜…

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But why should be them became the same? Settler other type, chief, is also not the same. You can see the intent there, or other units. Gaul as a tribe is the speedy but less powerfull things. If you want this kind of units, and find being by far the worst tribe in off army power, than play them๐Ÿ˜… I would love to have an usefull specisl tribe building, to make all 3 strong, not just the other 2. But as long as its a priority to keep the tribes identity in their units, building ect. There is no real reason to Nerf one tribe's one of the strong point, just to make it the similar to others.

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Gaul tribe got most of the tools to survive early game, bigger cranny, trapper , cheaper settler ect. Chief training Time is for sure the biggest thing if you are a experienced player, but look from other pov

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Gauls had all the tools to settle first and safe, now with speed settling everybody is safe

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You want to take away the speed to? When speedsettling already made the gauls early game less powerfull compared to the rest than intended?

misty pier
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a cropper early game affects your whole game, it's way more important in endgame.

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I think this "balance" came from older travian, where teutons has access to cheap raid units and it could help them to build residence faster, have more resource for settlers etc
now game has changed, we have menhirs, speed settling is a thing, it's official, it has achievement
all tribes start with same 4446 village
all tribes get same amount of resources out of quests and menhir piles
the advantages of tribes are not here yet to balance this.
menhir piles broke the old balance, we need new balance

rugged ingot
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๐Ÿค”sure, but not like gaul is broken now, so one sided gaul Nerf is not too niceilike I think we can talk about changes, but the current game dont make gauls just better Than the rest, arguably teuton is the best, while they have the slowest settlers , so you would buff them the most

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But teuton deff is almost the Best, and teuton off is the best without question๐Ÿ˜…

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So you can change the build up balance, but Than you need to make their units be less opressive

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Or buff gauls while doing this settler change, but that would hurt roman again, who remain As a second grade tribe in general๐Ÿ˜…

misty pier
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before this speedsettling via rewards, was game broken?

rugged ingot
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I mean this would be a clear mainly gaul and smaller roman nerf, and I dont think they deserve the Nerf, while agree to it would make the game probably more enjoyableilike and make the "gaul tile reserver" accounts obselete

misty pier
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this image by it's own tells there is a balance issue

rugged ingot
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Cus gaul is the go to begineer tribe

misty pier
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...

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so they have much advantages to become beginer tribes?

rugged ingot
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Most experienced player play the other tribes, at least in my servers

rugged ingot
misty pier
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teuton is best off, gaul is best def
now why we need nerf teutons on settling?

rugged ingot
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Hard to f. Up

rugged ingot
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Gaul is unbalanced, cus they are good for deff in general ,while the other two tribe mainly off, for 2 different style

green rune
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dino, so you are saying, a gaul team member taking a good cropper instead of a good teuton off player is a good thing? Remember this is a team game, everyone can choose their tribe as they want. But getting the cropper based on your tribe is another issue

rugged ingot
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If we implement the settler change calculated and tested, without much more changes during it, Than it can worth a try. It shouldnt break the balance alone. But If other changes change too, Than I am worried, like tent nerfed gauls in my book, but thats an other topic. I just dont want them to became a tribe only for noobs, and teuton for anybody else, like was the meta when I started the game ๐Ÿ˜…

rugged ingot
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So why nerfing gaul than

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But I agree, all tribe should have the same chance for good croppers, just dont overdo the nerfs without compensation. Thats all what I askhandshake

weak junco
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The peculiarity of the Gauls is that they are fast. The fact that the settlers have different speeds disrupts the balance of the game, but it suits the characteristics of the Gauls :(

green rune
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Teuton is better in offense, but I am not giving it to teuton. Let the better player get it with equal chances

rugged ingot
green rune
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Speed and training time are different things, teuton has the fastest training unit

rugged ingot
green rune
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Yeah but thats not the topic here

weak junco
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Training time will be reduce but won't happen with new Travian dynamics

misty pier
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right? ๐Ÿ˜„

weak junco
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You'll get this answer: We agree that this should not be possible. Due to this we have added it to our board. No timeframe yet.

green rune
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@lua That logic is not for settling your capital village, I just replied to their logic

rugged ingot
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Good gauls are good enough to get good crooper without handy cap

misty pier
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@green rune I'm on your side, for start everything is equal, settlers should be too

green rune
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Do you realize a lot of teams settle with gaul, either with a MA or friends account than get the village with roman or teuton?

rugged ingot
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Just lot of gaul specific thing only for the early game

rugged ingot
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As one reason why I agree with the change

misty pier
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this is pre-early game

rugged ingot
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If its balanced out

misty pier
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it sets the whole game

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good cropper = good account
in all stages of game

green rune
rugged ingot
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Cus currently trapper is usseles for competitive, bigger cranny too, both nerfed by the speed settling, and menhir, cus you dont have a starting village inside anymore

rugged ingot
green rune
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As said already, gaul is a beginner tribe, no reason to get unfair advantage cropper as a bonus with this tribe,

misty pier
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@dino main gaul right?

rugged ingot
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But why restrict one from only 3 tribe for only beginners

misty pier
rugged ingot
green rune
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In legends, they buffed TT attack from 90 to 100. I think its a good balance because gaul off is quite weak now

rugged ingot
rugged ingot
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I never train tts

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But

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Something usefull

green rune
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But that needs another topic. As I said, gaul getting the better cropper has nothing to do with their balance, if anything, it hurts your own team

weak junco
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Instead of keeping the training time equal and increasing the movement speed of the Gaul and Roman's settlers, they did something like this

rugged ingot
green rune
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It is a leftover from legends, where tribe settler times didnt matter for settling

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It is not a thought out thing for kingdoms

rugged ingot
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Okay, so my take is to its the tribe nature, but If we prefer game balance and quality of life, the tribes settler training time can be the same, As long as it tested to not hurt the game balancehandshake

tough oxide
elfin beacon
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This is such an interesting topic, do you fell that currently some of the tribes are unbalanced? and if so..why? Can you give me examples?
this way I can subbmit it to the game center ๐Ÿ™‚

rugged ingot
weak junco
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Teuton is the most strongest tribe

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No discussion, thank you

rugged ingot
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but agree, teuton is the strongest and roman weakest

misty pier
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some think this time difference is unfair some think it's ok

misty pier
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this is base time, in game with lv. 10 Residence times are lower, but we need 3 of these units
which make it:
about 10:00 for Teutons
about 07:20 for Gauls
in this 2:40 (hours and minutes) Gauls can send out settlers and take good spots on the map
@elfin beacon

elfin beacon
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But still the Teutons are considered stronger according to what i have read

misty pier
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all teams are a mix of all tribes
it's not only enemy teutons
there will be friendly teutons too
This has 2 sides, one side if my teuton team mate takes this spot, they can help our team so better give this to them right?
other side is if enemy takes this... so better give it to gauls?

and "teutons are stronger" that is correct if we measure everything in same condition
yes, a teuton on 15 cropper (15c) is will become stronger than a gaul on same cropper
but
but a teuton on 6c is going to have a hard time, and probably isn't stronger than a gaul on 15c (with same skill levels)

and in general gauls at def are a little stronger than teutons

weak junco
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Even if they fix this, they have to make the Gauls faster than the Teutons. They will still have the same advantage.

rugged ingot
# misty pier all teams are a mix of all tribes it's not only enemy teutons there will be frie...

tbh i think this idea of enemy and friendly teutons is not a right way to look the situation.
because when you balance the tribes your true rival is not your mates, or your enemies, but yourself change the tribe what you play.
So the gaul tribe is need to be compared to the other two, because their power lvl can influence the player base decision to which one they will choise.
But being a bit slower only push you to worse 15c-s, not 6c, thats a whole different being slow lvl, at least in 1x servers, there are free 15c for days.

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"yes, a teuton on 15 cropper (15c) is will become stronger than a gaul on same cropper" vs. "and in general gauls are a little stronger than teutons " so you implement to being lower by 25-50% oasis bonus, teuton get countered that hard?

misty pier
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@dino sorry I added "def"

rugged ingot
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sure thats true, gaul deff is a little bit stronger, mainly for royals (but than wall weaker)

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but gaul off is not even playable if you are that precise in the gaul vs. teuton def difference ๐Ÿ˜…

weak junco
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If they make their train time is the same they must do these:

Teuton settlers must have 4 speed
Roman settlers must have 5 speed
Gaul settlers must have 6 speed

rugged ingot
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gaul hammer without helmet 6 426
off power / hour, teuton rammer 9 517, even without brewery, so same ww hammer, teuton is 7 618

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thats not the same 2-3% difference what they have in deff

misty pier
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on same condition yes

rugged ingot
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yeah, so they not supposed to have same conditions, not?

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for balance reasons

misty pier
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put the teuton on 6c and they start struggle feeding for half server time

rugged ingot
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sure, if they play from 6c, but than you need to do something with their dominance in off, if you want them to be able to have the same 15c-s like the other tribes

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not?

misty pier
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problem is 15c is too powerful that can unbalance any balance

rugged ingot
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cus roman deff and off are both worse than teuton

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even ww cata hammer stronger from teuton

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romans are in every way except crop is worse than teuton

misty pier
rugged ingot
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i would argue romans need some buff in general, they need to be stronger off than teuton, if teuton dont use brewery, but they use max horse drinker, in my opinion ๐Ÿ˜„ but if you buff the strongest army nation crop, than you need to change the armies to gave them less power in somewhere

weak junco
misty pier
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on top of gauls having croppers
gauls having 2 fast horse unit they can get more goods from camps
and teutons cant even dream it

which is different topic but related to balance issue

weak junco
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Because the three simplest things that distinguish tribes from each other are their speed, walls and merchant capacity KEKW

rugged ingot
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also, when BM can say to me, who is played gauls most of his in game life, and never teutons, to if i join i must play teutons, than if something not balanced, than teutons are that one

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๐Ÿ˜„

misty pier
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I wonder if teutons are so good why not everyone picks them ...

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and they are 20% in server

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or less

rugged ingot
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but look the teutons avarage troop count ๐Ÿ˜„

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they are killing the competition

misty pier
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everyone says they are stronger, and yet none of them plat teuton, how?

rugged ingot
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because i hate playing off

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๐Ÿ˜„

weak junco
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KEKW

rugged ingot
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and gaul is a bit better for deff still

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current com2

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teutons are in avarage better players

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as it seem

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๐Ÿ˜„

misty pier
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indeed

weak junco
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Roman = Good off, slow-expensive def
Gaul = Weak off, fast-cheap def
Teuton = Great off, almost as good as Gaul def

misty pier
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ok, here is something with teuton def

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is costs more npc

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some can pull that "near as good as gaul" def from it

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with spending gold

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usually it's not there

weak junco
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and its about ur gameplay

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i don't like teutons

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but they are strong

misty pier
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you dont like strong?

weak junco
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nah

misty pier
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me too

weak junco
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playing teuton is boring

misty pier
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lets go weak

rugged ingot
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you see some player play romans, even tho they are just a weaker teuton in 90% of the server

misty pier
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and waste cropper potential

rugged ingot
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there are personal preferences still, the tribe differences are not that big to poke out the players eyes

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so they can play what ever they like, without trolling

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but buffing teutons can change that, i argued with BM to gaul royal is also playable if the player know what to do

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most didnt agreed with me, but its still playable in my opinion, and i like them, so i play them even as a royal

misty pier
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I think we are distracted from topic

rugged ingot
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okay, i will say i think even as a teuton you get a cropper easily, just not a 125% 15c , in a 1x

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thats what i saw

weak junco
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I'm sorry but that's it

rugged ingot
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so they could reduce teuton off power, and gaul settler training speed, and still balance it out

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but that would make the tribes more similar

rugged ingot
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like teuton rams train faster than both other tribe, because they are the crushing power, you can reduce the teuton ram training speed, to have all 3 the same, and same with settlers, but you slowly make the units similar than, and we want more different things in the game as far as i am aware, spartans, huns ect. but that would just make even more unit and playstyle differences

misty pier
rugged ingot
misty pier
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we queue 3 and bam we get them

rugged ingot
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i dont want to even go near to it

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๐Ÿ˜„

misty pier
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still teuton settlers are 3k more expensive

rugged ingot
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(i know its just 3 settler, but the concept)

rugged ingot
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teutons are supposed to be cheap

misty pier
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not on settlers

rugged ingot
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they could be a bit cheaper than gaul settlers

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and still fit their tribe idea

misty pier
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nah please keep the price reduce time

rugged ingot
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๐Ÿ˜„ now thats something what will go in the same route ๐Ÿ˜„ i will say that dont fit them, you say they should train fast, and i say yeah, but gaul should be slower movespeed, and send you lovegood answer from before about speed change XD

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can i ask which tribe do you play anyway?

misty pier
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I play all tribes, usually asking king
hey, whats needed? def or off
and they say def, I go gaul
if doesnt matter, I pick roman / teuton depends on which wasn't last time

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atm I am playing treat, as gaul (def)
and playing com3 as gaul (other reasons) ๐Ÿ˜„

rugged ingot
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and when you play as teuton, you play from 6c? or why did you wrote about 6c teuton ๐Ÿ˜…

rugged ingot
rugged ingot
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well, accept my sympathy

misty pier
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it was x3 tho

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2 times on 15c
once on 9c

rugged ingot
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well, if you have gold its easier to feed your army with a 6c capital account in 3x, than with a 15c in 1x, in paper at least, but i cant really talk about speed, so if teutons dont get croppers in speed, than if possible to we need to nerf teutons somewhere and buff their settling

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i only can talk about 1x, there its never a real problem, as long as you dont aim for the best croppers, racing with the fastest gauls

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but those spots risky even for gauls anyway

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in my memory, we needed sometimes settle for worse treasury spots, cus we couldnt accept the 5 teuton royal to beat gauls in all good 15c ๐Ÿ˜„ but in general nobody good was left without 15c, and i see this in other teams too in 1x

misty pier
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well ofc we can live wiith this

rugged ingot
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current com2 what is a competitive server with 6 premade , the enemy teuton duke have 3 15c

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๐Ÿ˜„

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so they are for sure wasnt short of them

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XD

misty pier
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its just annoying and unfair for tryhard teutons

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and so far solution is ask a gaul to block spot for you

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we want remove this

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the need for multis

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the need for friends

rugged ingot
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yeah, i think thats the biggest thing, its un healthy to have those gaul blockers, so for that reason i would support the change, as long as teutons get a small nerf somewhere else ๐Ÿ˜…

misty pier
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maybe not equal, but reduce the gap?

rugged ingot
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or some change for that stupid trapper please , ican only use it for city rush ๐Ÿฅบ

misty pier
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teutons time to roman time

rugged ingot
misty pier
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and roman to something between

rugged ingot
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tryhard teutons will do the gaul thing still

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when you race for one good 15c, even 15-30 min total training time difference is decide the winner if the starting coordinate is not that big difference

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so if you go as far as to change this thing, to make the gaul blocker thing not viable, than you need to completly delete the gap between the training time, and give teutons some nerf what effect them after they settled their village, like something being more expensive ect.

misty pier
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I agree with you, we need equal train times, you said it :)) ๐Ÿ˜„

rugged ingot
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as long as you balance it out ๐Ÿ˜›

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give some get some

misty pier
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reduce axes speed by half and remove attack from paladins

rugged ingot
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paladin thing can work, axes i dont think, cus their main off unit is club ๐Ÿ˜„

misty pier
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jk

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idk, one or two test servers can help we see it makes game worse or better

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equal times i mean with no other nerf

misty pier
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just a test

rugged ingot
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but yeah testing is not hurt

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at leats the players who dont want to test thing

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๐Ÿ˜„

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but i dont remember when was the last intended balance change

misty pier
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tk? never had

rugged ingot
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i know menhir and tent changed the tribes balance, but those made not for this purpose

rugged ingot
# misty pier tk? never had

well, than i dont have much hope for counter nerf, if they do they will just do it flat and hope its dont break things ๐Ÿ˜„

misty pier
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oh i remember

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legion got small buf (not in TK)

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or im wrong

rugged ingot
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i dont remember it, so you are alone in that ๐Ÿ˜„

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i only played T5, i know it very well, but i am noob in the other numbers XD

misty pier
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it was on T3.5 ๐Ÿ˜„

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damn time flies

green rune
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I think gaul phalanx cost was increased at the beginning around 2015

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Normally it was cheaper than legioniers

misty pier
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Teutons have strong infantry. Gauls have fast cavalry.
Like siege vs normal attack, siege is stronger but slower which gives time to defender gather more def
Being fast is as good as being powerful
Sometimes its even better to be fast than strong, like raiding, robber camps, etc

Teutons are best off. Gauls are best def.

Teutons are strong yet more than 50% almost all servers are Gauls.
Teutons are strong with too many downsides that only 10% players can or want play with them. (other 10% don't know what are they doing / farms)

At the end, A serious Teuton finds a real friend or imaginary one (multi) to block the cropper for them.
Can't understand why we need 2.5 hours settler time difference