Why do I need to be a gaul player if I want to get the best cropper? Right now, it takes 2 hours 45 minutes more time to train 3 settlers for teuton than gaul. This is absurd, and this design doesn't consider how fast you can settle in Travian Kingdoms and you are limited by settler production times. All 3 tribes should have the same settler training times.
#Settler training times should be same for all tribes.
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Its a balance option, its one of the big early game power of gaul. Its possible to change it like you want it, but than what do you suggest, to balance the change out? It should be similary important...
Gaul is balanced around to be fast cheap and usually weak.
Settler being faster trained logical for them, and for balance they have by far the most usseles special building. Traps VS. Training speed and off power? Go and make all settler speed to be the same, and give some % crop reduction/training speed/deff power to gauls than. If you take away the option to get all the good 15cs, than you need some serious lategame buff to balance it out๐
But why should be them became the same? Settler other type, chief, is also not the same. You can see the intent there, or other units. Gaul as a tribe is the speedy but less powerfull things. If you want this kind of units, and find being by far the worst tribe in off army power, than play them๐ I would love to have an usefull specisl tribe building, to make all 3 strong, not just the other 2. But as long as its a priority to keep the tribes identity in their units, building ect. There is no real reason to Nerf one tribe's one of the strong point, just to make it the similar to others.
Gaul tribe got most of the tools to survive early game, bigger cranny, trapper , cheaper settler ect. Chief training Time is for sure the biggest thing if you are a experienced player, but look from other pov
Gauls had all the tools to settle first and safe, now with speed settling everybody is safe
You want to take away the speed to? When speedsettling already made the gauls early game less powerfull compared to the rest than intended?
a cropper early game affects your whole game, it's way more important in endgame.
I think this "balance" came from older travian, where teutons has access to cheap raid units and it could help them to build residence faster, have more resource for settlers etc
now game has changed, we have menhirs, speed settling is a thing, it's official, it has achievement
all tribes start with same 4446 village
all tribes get same amount of resources out of quests and menhir piles
the advantages of tribes are not here yet to balance this.
menhir piles broke the old balance, we need new balance
๐คsure, but not like gaul is broken now, so one sided gaul Nerf is not too nice
I think we can talk about changes, but the current game dont make gauls just better Than the rest, arguably teuton is the best, while they have the slowest settlers , so you would buff them the most
But teuton deff is almost the Best, and teuton off is the best without question๐
So you can change the build up balance, but Than you need to make their units be less opressive
Or buff gauls while doing this settler change, but that would hurt roman again, who remain As a second grade tribe in general๐
before this speedsettling via rewards, was game broken?
I mean this would be a clear mainly gaul and smaller roman nerf, and I dont think they deserve the Nerf, while agree to it would make the game probably more enjoyable
and make the "gaul tile reserver" accounts obselete
Cus gaul is the go to begineer tribe
Most experienced player play the other tribes, at least in my servers
Because they have an easy early game
teuton is best off, gaul is best def
now why we need nerf teutons on settling?
Hard to f. Up
Well, gaul is trash off in power matter, while teuton is close to the gaul deff
Gaul is unbalanced, cus they are good for deff in general ,while the other two tribe mainly off, for 2 different style
dino, so you are saying, a gaul team member taking a good cropper instead of a good teuton off player is a good thing? Remember this is a team game, everyone can choose their tribe as they want. But getting the cropper based on your tribe is another issue
If we implement the settler change calculated and tested, without much more changes during it, Than it can worth a try. It shouldnt break the balance alone. But If other changes change too, Than I am worried, like tent nerfed gauls in my book, but thats an other topic. I just dont want them to became a tribe only for noobs, and teuton for anybody else, like was the meta when I started the game ๐
Well, why do you want to give it to a teuton? Cus you think he can use it better Than a gaul. Thats a soft proof to you think teuton is better Than gaul๐
So why nerfing gaul than
But I agree, all tribe should have the same chance for good croppers, just dont overdo the nerfs without compensation. Thats all what I ask
The peculiarity of the Gauls is that they are fast. The fact that the settlers have different speeds disrupts the balance of the game, but it suits the characteristics of the Gauls :(
Teuton is better in offense, but I am not giving it to teuton. Let the better player get it with equal chances
Yeah, I wrote that too, gaul chiefs not only train faster, but move too๐
Speed and training time are different things, teuton has the fastest training unit
Than Nerf teutons deff, its unfair to they can match gauls in deff, while gauls like 20% weaker off at least :p
Yeah but thats not the topic here
Training time will be reduce but won't happen with new Travian dynamics
by that logic then they must have faster training for settlers too?
right? ๐
You'll get this answer: We agree that this should not be possible. Due to this we have added it to our board. No timeframe yet.
@lua That logic is not for settling your capital village, I just replied to their logic
๐คsure, as I said, go and change it, just Than change something too, or seriously test it out, how much its affect balance๐
Good gauls are good enough to get good crooper without handy cap
@green rune I'm on your side, for start everything is equal, settlers should be too
Do you realize a lot of teams settle with gaul, either with a MA or friends account than get the village with roman or teuton?
Just lot of gaul specific thing only for the early game
I wrote that one too
As one reason why I agree with the change
this is pre-early game
If its balanced out
Still dont understand what you mean by balance, you are not fighting teutons as gauls, you are fighting enemy kingdoms
Cus currently trapper is usseles for competitive, bigger cranny too, both nerfed by the speed settling, and menhir, cus you dont have a starting village inside anymore
You want to match the 3 tribe, I talk balance between the 3 tribe๐
As said already, gaul is a beginner tribe, no reason to get unfair advantage cropper as a bonus with this tribe,
@dino main gaul right?
But why restrict one from only 3 tribe for only beginners
where is the restriction? is making them equal bad for gauls? why?
Yeah, everybody said in my native server to they sucks, so I became a main gaul to prove otherwise๐ so I am a bit baised
In legends, they buffed TT attack from 90 to 100. I think its a good balance because gaul off is quite weak now
I mean they should have things for those who dont get farmed early๐
Sure, thats good thing to balance out settler speed
I never train tts
But
Something usefull

But that needs another topic. As I said, gaul getting the better cropper has nothing to do with their balance, if anything, it hurts your own team
Those who plan TK, make balance settings and deal with development have no idea what they say
Instead of keeping the training time equal and increasing the movement speed of the Gaul and Roman's settlers, they did something like this
Well, I dont agree with balance, I think its part of their power lvl, Except if you use gaul blocking accounts. But agree to it can hurt, and should the Best player get the best cropper, not the Best gauls
It is a leftover from legends, where tribe settler times didnt matter for settling
It is not a thought out thing for kingdoms
Okay, so my take is to its the tribe nature, but If we prefer game balance and quality of life, the tribes settler training time can be the same, As long as it tested to not hurt the game balance
Not true, at least not in "all stages of game"
This is such an interesting topic, do you fell that currently some of the tribes are unbalanced? and if so..why? Can you give me examples?
this way I can subbmit it to the game center ๐
well, i think the best would be to see if we can agree which tribe is the strongest, and if we cant than its not bad balanced ๐
XD
but agree, teuton is the strongest and roman weakest
it's not new issue, we had this request on forums before ๐
a teuton player has very low chance against a gaul player (either team mate or enemy) to get a good cropper
some think this time difference is unfair some think it's ok
this is base time, in game with lv. 10 Residence times are lower, but we need 3 of these units
which make it:
about 10:00 for Teutons
about 07:20 for Gauls
in this 2:40 (hours and minutes) Gauls can send out settlers and take good spots on the map
@elfin beacon
But still the Teutons are considered stronger according to what i have read
all teams are a mix of all tribes
it's not only enemy teutons
there will be friendly teutons too
This has 2 sides, one side if my teuton team mate takes this spot, they can help our team so better give this to them right?
other side is if enemy takes this... so better give it to gauls?
and "teutons are stronger" that is correct if we measure everything in same condition
yes, a teuton on 15 cropper (15c) is will become stronger than a gaul on same cropper
but
but a teuton on 6c is going to have a hard time, and probably isn't stronger than a gaul on 15c (with same skill levels)
and in general gauls at def are a little stronger than teutons
Even if they fix this, they have to make the Gauls faster than the Teutons. They will still have the same advantage.
tbh i think this idea of enemy and friendly teutons is not a right way to look the situation.
because when you balance the tribes your true rival is not your mates, or your enemies, but yourself change the tribe what you play.
So the gaul tribe is need to be compared to the other two, because their power lvl can influence the player base decision to which one they will choise.
But being a bit slower only push you to worse 15c-s, not 6c, thats a whole different being slow lvl, at least in 1x servers, there are free 15c for days.
"yes, a teuton on 15 cropper (15c) is will become stronger than a gaul on same cropper" vs. "and in general gauls are a little stronger than teutons " so you implement to being lower by 25-50% oasis bonus, teuton get countered that hard?
@dino sorry I added "def"
sure thats true, gaul deff is a little bit stronger, mainly for royals (but than wall weaker)
but gaul off is not even playable if you are that precise in the gaul vs. teuton def difference ๐
If they make their train time is the same they must do these:
Teuton settlers must have 4 speed
Roman settlers must have 5 speed
Gaul settlers must have 6 speed
gaul hammer without helmet 6 426
off power / hour, teuton rammer 9 517, even without brewery, so same ww hammer, teuton is 7 618
thats not the same 2-3% difference what they have in deff
on same condition yes
put the teuton on 6c and they start struggle feeding for half server time
sure, if they play from 6c, but than you need to do something with their dominance in off, if you want them to be able to have the same 15c-s like the other tribes
not?
problem is 15c is too powerful that can unbalance any balance
cus roman deff and off are both worse than teuton
even ww cata hammer stronger from teuton
romans are in every way except crop is worse than teuton
hope not :))) this is even worse
i would argue romans need some buff in general, they need to be stronger off than teuton, if teuton dont use brewery, but they use max horse drinker, in my opinion ๐ but if you buff the strongest army nation crop, than you need to change the armies to gave them less power in somewhere
but it must be like that
on top of gauls having croppers
gauls having 2 fast horse unit they can get more goods from camps
and teutons cant even dream it
which is different topic but related to balance issue
Because the three simplest things that distinguish tribes from each other are their speed, walls and merchant capacity KEKW
also, when BM can say to me, who is played gauls most of his in game life, and never teutons, to if i join i must play teutons, than if something not balanced, than teutons are that one
๐
I wonder if teutons are so good why not everyone picks them ...
and they are 20% in server
or less
everyone says they are stronger, and yet none of them plat teuton, how?
and gaul is a bit better for deff still
current com2
teutons are in avarage better players
as it seem
๐
indeed
Roman = Good off, slow-expensive def
Gaul = Weak off, fast-cheap def
Teuton = Great off, almost as good as Gaul def
ok, here is something with teuton def
is costs more npc
some can pull that "near as good as gaul" def from it
with spending gold
usually it's not there
you dont like strong?
nah
me too
playing teuton is boring
lets go weak
you see some player play romans, even tho they are just a weaker teuton in 90% of the server
and waste cropper potential
there are personal preferences still, the tribe differences are not that big to poke out the players eyes
so they can play what ever they like, without trolling
but buffing teutons can change that, i argued with BM to gaul royal is also playable if the player know what to do
most didnt agreed with me, but its still playable in my opinion, and i like them, so i play them even as a royal
I think we are distracted from topic
okay, i will say i think even as a teuton you get a cropper easily, just not a 125% 15c , in a 1x
thats what i saw
It's the best answer to topic
I'm sorry but that's it
well, yeah because they want different tribes first, and balance things around that
so they could reduce teuton off power, and gaul settler training speed, and still balance it out
but that would make the tribes more similar
who? devs?
like teuton rams train faster than both other tribe, because they are the crushing power, you can reduce the teuton ram training speed, to have all 3 the same, and same with settlers, but you slowly make the units similar than, and we want more different things in the game as far as i am aware, spartans, huns ect. but that would just make even more unit and playstyle differences
I have an alternative solution
make a quest reward for training 3 settlers, "settlers trained instantly"
yeah , i suppose
we queue 3 and bam we get them
but why, thats the same thing, settler training time mostly on matter in the first day. Also making instant troop train is a scary concept
i dont want to even go near to it
๐
still teuton settlers are 3k more expensive
(i know its just 3 settler, but the concept)
sure, that can be changed while keeping the tribes identity
teutons are supposed to be cheap
not on settlers
nah please keep the price reduce time
๐ now thats something what will go in the same route ๐ i will say that dont fit them, you say they should train fast, and i say yeah, but gaul should be slower movespeed, and send you lovegood answer from before about speed change XD
can i ask which tribe do you play anyway?
I play all tribes, usually asking king
hey, whats needed? def or off
and they say def, I go gaul
if doesnt matter, I pick roman / teuton depends on which wasn't last time
atm I am playing treat, as gaul (def)
and playing com3 as gaul (other reasons) ๐
and when you play as teuton, you play from 6c? or why did you wrote about 6c teuton ๐
๐ค also for that, from my core team i was the only one gaul, everybody else was teuton XD we played with 5 teuton royal and me as 1 gaul royal, and the top govs also teutons, so yeah, big suckers for teutons ๐ you know the tryhard boys style
I played tetuon off on 6c once
well, accept my sympathy
well, if you have gold its easier to feed your army with a 6c capital account in 3x, than with a 15c in 1x, in paper at least, but i cant really talk about speed, so if teutons dont get croppers in speed, than if possible to we need to nerf teutons somewhere and buff their settling
i only can talk about 1x, there its never a real problem, as long as you dont aim for the best croppers, racing with the fastest gauls
but those spots risky even for gauls anyway
in my memory, we needed sometimes settle for worse treasury spots, cus we couldnt accept the 5 teuton royal to beat gauls in all good 15c ๐ but in general nobody good was left without 15c, and i see this in other teams too in 1x
well ofc we can live wiith this
current com2 what is a competitive server with 6 premade , the enemy teuton duke have 3 15c
๐
so they are for sure wasnt short of them
XD
its just annoying and unfair for tryhard teutons
and so far solution is ask a gaul to block spot for you
we want remove this
the need for multis
the need for friends
yeah, i think thats the biggest thing, its un healthy to have those gaul blockers, so for that reason i would support the change, as long as teutons get a small nerf somewhere else ๐
maybe not equal, but reduce the gap?
or some change for that stupid trapper please , ican only use it for city rush ๐ฅบ
teutons time to roman time
not realy make sense tbh
and roman to something between
tryhard teutons will do the gaul thing still
when you race for one good 15c, even 15-30 min total training time difference is decide the winner if the starting coordinate is not that big difference
so if you go as far as to change this thing, to make the gaul blocker thing not viable, than you need to completly delete the gap between the training time, and give teutons some nerf what effect them after they settled their village, like something being more expensive ect.
I agree with you, we need equal train times, you said it :)) ๐
reduce axes speed by half and remove attack from paladins
paladin thing can work, axes i dont think, cus their main off unit is club ๐
jk
idk, one or two test servers can help we see it makes game worse or better
equal times i mean with no other nerf
sure
just a test
well, thats a good enough nerf itself ๐
but yeah testing is not hurt
at leats the players who dont want to test thing
๐
but i dont remember when was the last intended balance change
tk? never had
i know menhir and tent changed the tribes balance, but those made not for this purpose
well, than i dont have much hope for counter nerf, if they do they will just do it flat and hope its dont break things ๐
i dont remember it, so you are alone in that ๐
i only played T5, i know it very well, but i am noob in the other numbers XD
I think gaul phalanx cost was increased at the beginning around 2015
Normally it was cheaper than legioniers
Teutons have strong infantry. Gauls have fast cavalry.
Like siege vs normal attack, siege is stronger but slower which gives time to defender gather more def
Being fast is as good as being powerful
Sometimes its even better to be fast than strong, like raiding, robber camps, etc
Teutons are best off. Gauls are best def.
Teutons are strong yet more than 50% almost all servers are Gauls.
Teutons are strong with too many downsides that only 10% players can or want play with them. (other 10% don't know what are they doing / farms)
At the end, A serious Teuton finds a real friend or imaginary one (multi) to block the cropper for them.
Can't understand why we need 2.5 hours settler time difference