#Detailed version speed settling

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untold hazel
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EDIT: with the new relocation system, this ont is not up to date anymore, hence fields are not demolished anymore.

First step, once the map is available, you can attack the robbers hideout directly.
The very first attack on the hideout is much faster so attack the farthest, then attack the second with the hero and offensive units.
• Train 5 cheapest units for the quest, it is worth and useful for hideouts.

• Build the warehouse and the granary to the levels:
• 5 on a x1 (4000)
• 4 on a x3 (4650)
• 3 on a x5 (4600)

• Then the main building, build it for now to level 5, it is a requirement of the residence.

For the quickest quests, which will yield some resources that may be useful, you will have to build up:
• Market at level 1, it will also be used to finish another quest, put an offer on sale and cancel it directly.
• Cranny, also on level 1.
• Embassy at level 1, if possible, assign an oasis.

Buy T+, better do it now because you'll need storage.
With T+, the storage capacity will be:
• x1 5000 Lv.5
• x3 5812 Lv.4
• x5 5750 Lv.3

Now for the residence, build it for the now only at level 1.
Collect the Residence 1 quest, be very careful to not overflow your storage, remember that resources can come in the meantime from robbers hideouts etc.

Hero must be back from the second hideout, it is time for him to go on an adventure, send him to do it, as many as possible in order to potentially bring back precious resources.

• Build all fields to 3, including cereals.
This step has two essential functions, the quests which are linked to their construction itself, but also and above all the resources piles which will be brought after the relocation via menhir.
• Then build 1 field of each to 5, except for cereals.

• Build your main building to 10, this building being very long, you will absolutely have to use golds.

• Then, build your residence to level 5, use this time to find a menhir, no matter where you land, the goal is to find your resources piles, which will be crucial for the next steps.

Increase your storages, always according to the relative capacity of the server:
• x1 6250 Lv.6
• x3 7500 Lv.5
• x5 7750 Lv.4

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Once the relocation is done, you can find in the hero's inventory the famous and precious piles of resources, the most important point of this operation.
Use these piles of resources to train settlers, NPCs if necessary.

Do not build fields.

Destroy the residence, being very careful with the training time of the settlers compared to the destruction time of the residence.
You can launch the destruction in order to know the duration and cancel it immediately afterwards.

You will have a quest for the 3 settlers.

Now you have to take care of the culture points, so raise the barracks to level 3, and then the academy to level 10.
Build the granary, your storage capacity must be above 9500, in order to be able to have a party in the town hall:
• x1 9625 Lv. 8
• x3 11,812 Lv. 7
• x5 10,000 Lv. 5

For x1 servers, you will have to raise the warehouse to level 7 which will allow you to collect the rubbles of the residence.

With the resources from the rubbles you will be able to build the town hall, which will give 800 culture points and launch a small celebration, and will also give some in addition to this is a quest to get the last culture point needed.

If necessary, do not hesitate to destroy any building that could bring you some resources, especially the academy.

You can launch your settlers! settler

deft forum
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At the step of "build your residence to level 5, use this time to find a menhir"

I guess this is a menhir of a random Kingdom? Because there will be no menhir "for free" available, right?

untold hazel
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Yes, from any kingdom

clear tide
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Thanks for the guide. It is valid as of the end of 2023 and proved to be very helpful 👍

west spade
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@fallen scroll

silver tinsel
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@daring wadi

hearty robin
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New version with new menhir rules when? 😅

eternal elk
# hearty robin New version with new menhir rules when? 😅

New Monkey settling:

Attack hideouts constantly with troops
Send hero on adventures

All crop 3
Warehouse so it fits 5000
Granary so it fits 4000
Embassy 1 (+assign oasis)
Marketplace 1 (+trade resources)
Main building 5
Residence 1
5 units
Residence 5 (collect quests to 10)
Build 3 settlers
Main building 10

Demolish residence (time so it finishes after 3rd settler)
Warehouse and granary as required to fit residence rubbles and small celebration
Use settler to fast clear hideout
Catch animals

Academy 10
Town hall 1
Small celebration

Settle, be happy 😄

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Above if you want to destroy your starter

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If you want to keep your starter, you could add:

  • all res to 1

  • one of each res to 2
    (Deficit of -665 but hourly production of 90 or so (without oasis), so ROI is fast, but might slow you down to get first settler)

  • Proceeed to all resources to 2
    (Deficit -745 but hourly production of 135 or so (without oasis)

hearty robin
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@eternal elk thanks!