#Attachment rolling for gold chips

1 messages · Page 1 of 1 (latest)

long basin
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Hey everyone, this is a post to discuss the optimal % to aim for before using your gold chips.

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The odds for each % stat is weighted heavily towards average stat rolls, you can find each chance here:

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A quick summary of results (this is not exact numbers)

+-----------+-----------------+
| Roll Avgs | Avg # of Rolls  |
+-----------+--------+--------+
|           | 3 Line | 4 Line |
+-----------+--------+--------+
| 140%+     |   15x  |   30x  |
+-----------+--------+--------+
| 150%+     |   30x  |   67x  |
+-----------+--------+--------+
| 160%+     |   72x  |  207x  |
+-----------+--------+--------+
| 170%      |  215x  |  900x  |
+-----------+--------+--------+

This considers all rolls must be at least 100%

balmy summit
long basin
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ahh, nice they have it all calculated out.
Here is for the 3 line pieces:

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Here is for the 4 line muzzle pieces:

weary egret
# balmy summit related discussion where they make recommendations based on the amount of time t...

glad i was introduced to this thread. i've recently looked at this author's work and had some questions. though because i don't speak mandarin i couldn't contact them to get access to workings and clarification:

  • the calibration estimates seem to be taking the probabilities conditional on no roll being under 100% [1], whereas we need the probabilities of certain total calibration and no roll being under 100%. the effect of this is that the required number of calibrations are underestimated, indeed, as compared to [2];
  • when farming for 3 line sets, we are also farming muzzles, so by optimising sets and muzzles separately, farming time is overestimated and chip expense is underestimated; and
  • highest base stat rolls for ATK and HP are collapsed into the next lower level as per older works, and therefore chip costs are not precise.

with that in mind i've replicated the results of previous works by 无音 [2] and 聊以行国 [3] and extended the results to approximate the approach 啾啾喵 [1] used:

  • probabilities excluded cases where any calibration falls below 100%;
  • giving ATK 5 base roll scores to better reflect chip cost;
  • combined farming time and chip cost for 3 piece sets and muzzles into one table;
  • allow modification of chip/stamina/gold gain for future estimates; and
  • provide an estimate for full 4 piece sets.

i've included an excel file with full workings, and one with results only for ease of use. it would be wonderful if someone can help check my homework 3845happycat

edit: i've updated and released the tool as a google sheet here https://discord.com/channels/838924736720797727/1367760392842903614

references:
[1] New tuning chip analysis, 啾啾喵, https://gf2-bbs.exiliumgf.com/threadInfo?id=57325, also https://bbs.nga.cn/read.php?tid=43438074
[2] Calibration, 无音, https://gf2-bbs.exiliumgf.com/threadInfo?id=26756
[3] Substats and farming time, 聊以行国, https://gf2-bbs.exiliumgf.com/threadInfo?id=46322

weary egret
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some further observations:

  • at this stage it's hard to recommend a solid number to aim for
  • chip income is still uncertain due to other sources not yet known (event, new bp, new game modes). the author used 0.625 chip per day but i approximated report of 15 chips per month with 0.5 chips per day (15 * 12 / 360)
  • farming and calibration results vary wildly between accounts
  • matching chip income and expense results in ridiculously high level of base stat score and calibration requirement, which is not advisable when you still have other sets to farm (this is alleviated by us having a headstart before new chips hit, but we don't know when)
  • no one has done any analysis on the limiting factor now that gold is uncapped. for example, is attachment xp fodder an issue?
  • this will need to be tailored to each account's chip income and gold income from other sources and frequently revisited
feral cargo
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Considering the head start the recommendation is probably going to be "start with your best pieces and the most shareable sets (i.e. phase strike)". Nevertheless, the math to strike a balance between farming attachments and obtaining chips is useful for new farms. It's also good to see the bigger picture of "how much time can I save on farming/calibration if I'm willing to wait a bit longer for more chips"

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I suspect fodder is not going to be a limiter since boundary push also yields a ton of fodders without actively farming attachments with stamina (how many runs of attachment stages that income is equivalent to is TBD). I've not ran out of fodder yet although tbf I have really strict locking plans

long basin
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The recommendation from the BBS is:

Set : Level 50 - Average fine-tuning level 160% or more

Muzzle : Level 65 - Average fine-tuning level above 160%

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However, that is quite a high bar

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50+ according to the graph is 146 rolls or nearly 3 million gold per set piece

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and 65+ for the muzzle is nearly 290 rolls or close to 6 million

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getting above 48+ seems much more achievable as its only 72 rolls

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was surprised this was so high when their attachment recommendation was so low:

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Level 7+ seems like nothing

feral cargo
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The NGA post did have 49/63 for pack whales and 45/60 for newbie/stamina-eco

long basin
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45/60 is 30 rolls per set attachment and 67 for the muzzle

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which is definitely much cheaper suomiDork

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if u farmed as a f2p for an entire week on gold, including all the different sources, you would get what like 1.5m?

feral cargo
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It's about 150k per day on natural stamina only so closer to 1m

long basin
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its 12 stam per hour so 12 * 24 * 7 = 2016 stamina a week

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10660 per run of the gold stage i think

feral cargo
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8.2k * 1.3

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lemme also check dispatch

long basin
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also 50k/week from guild, 25k/week from weekly boss.

feral cargo
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dispatch is 6k per day

long basin
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15200 from this thing

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15.5k from the biweekly

weary egret
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it seems appropriate at this stage to find all other sources of gold and chip incomes and add them to the estimates. this should not affect farming time estimates but have some significant effect on calibration.

long basin
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vepleyHeh yeahhh

weary egret
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i guess mica can't just release this chip and give everyone 'enough'. they probably reserve some for future game modes/events/packs

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which i think is the main deciding factor here

long basin
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at 15 chips/month we are essentially going to take 4.5 months to get a perfect set as f2p if we go with 150% avg stats

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actually more since we need base stats too

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which is a long time to farm gold

feral cargo
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tbh the present income is already more generous than I was expecting for a something that guarantees improvement. but I guess now we also have the collapse flower thing to worry about suomiDork

long basin
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true 15 gold chips a month is a lot

feral cargo
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I think the uncertain, recurring sources for gold chips at this point are

  • minor events
  • new tarkov
  • ?
long basin
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yeah, tarkov is variable too so hard to judge

weary egret
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does it reward based on difficulty? or milestones?

long basin
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do you mean the current one we have in cn now or the flower thing they are about to implement?

weary egret
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i only play on global so totally unaware 7529_KEKW what's the current one like?

long basin
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current you can farm up to this amount of chests a week, they each have chance to drop gold in quantities of about 800-2k

weary egret
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mica and their gachaception boxes Peepo_Cry

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do they declare rates?

long basin
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not that ive seen

weary egret
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ah that a shame peepobeard

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thanks

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if you happen to remember any other sources of gold not available on global yet please do leave them in the thread i will add them to the sheet

long basin
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hmmm

weary egret
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i can probably go and check the global ones in the following days

long basin
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I think the rewards for our gunsmoke were changed

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but i cant see them rn

weary egret
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i think if we know it's a recurring source at regular intervals we can add them

long basin
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the shop also sells 100k a month in gold can buy for 200 tickets vepleyHeh

weary egret
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do you guys have enough in cn to start buying gold in platoon shop yet? haroldpain

long basin
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our battle pass is also changing next season

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yeah we do

weary egret
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oh yeah i've heard. 23 days instead of 30 now

long basin
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it has the gold chips in it too now so some other stuff changed

weary egret
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right

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jack you play on cn too right?

feral cargo
long basin
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ohh

feral cargo
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just found out suomiDork

weary egret
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if you're already satisfied we don't really run out of fodders i guess we could just focus on chip and gold for now

long basin
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hah you right

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i forgot about this

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57k gold a week from this then

feral cargo
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28 boxes

weary egret
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aren't they reworking this too?

feral cargo
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that's like... 2 attachment runs

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yeah the flower thing. they showed in the preview that it has a similar reward structure

long basin
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uhh theres going to be a new thing i dunno if they getting rid of this one

feral cargo
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guess we will see after the update

long basin
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the flowers are supposed to be another method of upgrades

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but we dont know much yet

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Also, for players who have been around since tarkov mode first came out everyone should have their characters max affection by now

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hopefully we can do something with the extra gifts

weary egret
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is that flower the collapse epyphyllum something related to the remolding pattern upgrade system?

feral cargo
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actually now that I see this pic again it makes me think this is in addition to old tarkov... since these rewards are lower. Was wondering if it replaced old tarkov with higher difficulty & more rewards

long basin
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nah u can see the old tarkov name in the tab in top right

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so it seems u can switch between

feral cargo
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hmm right

long basin
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DushevPeek seems strange but for whatever reason they blurred out something in this pic

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in the top left

feral cargo
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the bonuses on the right really sound like elemental bonuses

weary egret
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iirc they blurred out the 50k gold cost when they previewed the new chips too. probably something not yet finalised 7529_KEKW

feral cargo
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... but they don't remind me of any roguelike buffs

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kek

long basin
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lol

feral cargo
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lol

royal kettle
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Can the new chips max out any piece regardless of substat roll, or do they just send them to 200% and a non max sub will always suck?

long basin
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it boosts base stats too

weary egret
royal kettle
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Nice, thanks

feral cargo
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literally atk/crit/elemental buffs lol

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"throne shatter" sounds like def pen maybe

long basin
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SKKHappyF nice

bronze nebula
bronze nebula
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ah, lots more gold chips from tarkov as well

long basin
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theres some more too

modern marsh
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where else again
2 from gunsmoke?

long basin
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yah 2 from gunsmoke

modern marsh
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Botzu do you know if gold chips from tarkov crates is 1 or 2 again

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.chips

somber finchBOT
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Fire Control Chip Income

In EN
Weekly:
Platoon Shop - 1

Monthly:
Growth Stack - 3

Per Event:
Event Store - 6

Paid Items:
Paid Items - 1+3+10, a total of up to $65 USD)

In CN Now:
Battle Pass (F2P) - 1
Battle Pass (Paid) - 2
Gunsmoke Frontline Individual Rewards - 1
Phase Breakthrough (Purification Rewards) - 1 per week

long basin
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i cant tell if its RNG but you definitely get more than 1 total

modern marsh
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aight

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so need to adjust
2 from Gunsmoke
1 from tarkov milestones
2~ from crates

long basin
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we also got 2 from the relic recovery but dunno when that resets

modern marsh
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that’s the RO patch roguelike?

long basin
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ya

modern marsh
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Uhhh we’ll chalk that up to random patch events ig not consistent enough

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so for CN calcs as of RO patch

Weekly:
3~ estimated from Phase Tarkov
1 from Platoon Shop

Monthly:
Growth Stack Shop Reset - 3

Per Event:
Event Store - 6
Gunsmoke Milestones - 2
Free BP - 1

Paid:
$10 for Paid BP - 2
$5 for Pack A - 1
$10 for Pack B - 3
$50 for Pack C - 10

Monthly income:
(calculated by 8 weeks, 3 events, 2 months divided by 2)
32+ a month (F2P)
35+ a month (BP buyer)
56+ a month (BP + All 3 packs buyer)

Event modes like Roguelike not included

royal kettle
long basin
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think like every 10% is 1 lvl

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set is 3 stats up to 200% ea stat

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so a piece with 160%+170%+170% would be 500% total or lvl 50

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thats what they recommending you aim for before using a chip yuzhongSmug

royal kettle
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gotcha, thanks for explaining

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level 50 before chip is wild

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i guess if you have pieces that are close to max base stats, so way higher than level 7 from the other image, you can effectively do average a level lower level plan though

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so i guess my strat will be to farm good base stats and average 150s or something

distant sandal
long basin
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krolikSmile ahh it's a GitHub lemme looks

distant sandal
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it just searches and counts the pixels from the white and orange lines
it can get it wrong rarely cause the pixels arent perfect and the white line in the middle could mess up the count a little
that's what the number in the parenthesis is for, its what the ratio is before rounding it, if its close to 5% it could be the 10% up or below, but it did work for all the ones i tried

long basin
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I was wondering if u were using ocr suomiDork

weary egret
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this reminds me someone shared another way to check #🧮theorycrafting-en message
still, it's wild that there's no easy and direct way

long basin
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If u open the gold chips menu for a piece it shows the stats too DushevPeek Menu only available if its stats are over 100% ea

weary egret
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oh cool. that's not terrible then CatRave

mild compass
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dam, thats ultra cool @distant sandal 🍻

oak glacier
distant sandal
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i didnt post it initally because its not really a theorycrafting thing, but actually yea i agree i should make a post about it 3_

wicked heron
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I'm confused about something, can someone clear it to me

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how many ticks does flat attack needs to max the base

weary egret
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flat atk and flat hp have 5 possible base rolls. so maximum 4 chips to go from min to max

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the rest of the substats have 4 possible base rolls, so 3 chips from min to max

wicked heron
weary egret
wicked heron
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I've seen 20 and 22 flat attack

weary egret
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could it have been atk% or another flat stat you saw?

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i see, that's interesting

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could you take a screenshot of it next time you come across it?

wicked heron
weary egret
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thanks, these are great

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i wonder if it's some funny rounding or if they adjusted the base rolls to be all 4 to simplify things

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could take a look at the rest and see what possible values there are

weary egret
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what's strange is that these are exceptionally rare haroldpain i have 600 attachments with flat atk but only 2 of them got 22 base flat atk

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the ideal situation is that it's just a display thing due to rounding, or they are grouped together, ie 19 and 20 both take 1 chip to get to the next break point at 21.

if someone playing on cn client can verify this it would be wonderful. otherwise i will revisit this when global patch drops.

wicked heron
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interesting

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also yea they're very rare

wicked heron
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just to confirm using one chip on 19 gives 21 right?

weary egret
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based on this from the preview stream, it takes 4 chips to go from 17 flat atk to max base, so likely tuning would go to the next break point

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but ideally this is verified in game

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tuning from the rare cases of 20 and 22 atk however will be tricky. will be tough to find an atk cr atk% calibrated to 100%+ with that specific base atk 7529_KEKW

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unless someone makes the sacrifice for science

wicked heron
uncut cobalt
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i know this is asked alot

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but i cant find it anywhere

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i get the "target 150% per substat on average"

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but what about base stats?
i found out that some needs for example 3 while others need 5 to max a base stat

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i think there is a sweet spot between farming for calibration to obtain higher base stats and using that same energy for more Sardis gold to obtain higher avg% rolls

long basin
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although this seems quite low requirements even for the standard plan

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so basically if you had an attachment with base stats:

21 ATK / 3.0% ATK / 4.0% CR
Thats 3 + 2 + 2 or 7 points

uncut cobalt
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7 for pieces and 9 for muzzles

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aight , i will target 8 for pieces and 10 for muzzles
till i find my chip getting stacked unused

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thanks

wicked heron
feral cargo
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so it skipped 23 and ended up being the same number of steps
like
17->19->20/21->22/23->24

weary egret
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oh wonderful that’s great to know thank you CatRave

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so for our purpose it’s safe to treat 20 the same as 21 and 22 the same as 23. i was worried we’d have to add more combinations for some small chance of dropping these 7529_KEKW

misty zodiac
wicked heron
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you can get 20

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and 22

misty zodiac
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Seems odd that I wouldn't see one in so many

wicked heron
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it's very rare

misty zodiac
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Imma translate this probably this weekend

jolly pumice
stuck gull
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So basically, from this guide it seems that the advice is to reroll the piece until it needs x chips to max (2nd numbers for muzzle):

Standard: level 7/12 - 9/16 base stats (5 - 7 chips), level 50/60 - 65/80 rolls (10 - 15 chips) = 16 - 23 total chips needed
Kriptonian(?lol? wat is dis name): level 6/12 - 8/16 base (6 - 8 chips), level 49/60 - 63/80 rolls (11 - 17 chips) = 17 - 25 total
Newbie: level 5/12 - 7/16 (7 - 9 chips), level 45/60 - 60/80 (15 - 20 chips) = 22 - 29 total

I feel like these plans are not "calibrated" well, the 2nd one is way too close to the standard one, and the beginner is too far with too many extra chips lol

For example just now I rolled an AR sight that now needs 20 chips to max, according to these plans this would not fit into any plan, it would be very good compared to standard but very bad for the other two, which doesn't feel right imo

long basin
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I think the stats to aim for rely heavily on how you are farming. The original guide was created in a time when gold stage was still limited. If you mainly farm gold stage might want to aim for higher avg rolls.

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Still 7/12 base stat rolls still feels very low

long basin
long basin
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With the odds of getting a 50/60 piece or a 65/80 piece you could only likely roll 1 attachment with those stats a patch.

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And that's with farming gold nonstop the whole patch

misty zodiac
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anything above 350% is wasting money if you are using boost chips

weary egret
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did the author explain anywhere else the rationale behind dividing the expectations by 2.5 to account for gold cost of calibrating set pieces using boost chips? frogthink

distant sandal
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i guess thats for the gold cost, 50/20

weary egret
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mhm, i was thinking about that. but it's 44k for 3 line and 52k for 4 line, over 20k without boost chips for both

misty zodiac
weary egret
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right. what i don't get is how he arrived at that 2.5 figure when gold cost using boost chips of 44k divided by normal gold cost of 20k gives 2.2

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since i'm effectively illiterate here, if you come across any mention of workings for this bit please do let me know prayge

misty zodiac
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Honestly there are so many jargon I might as well be half illterate heh

weary egret
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oh sweet thanks CatRave

bronze nebula
weary egret
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yeah same. so i wanted to see some workings. his basis is also slightly different. he evaluated the expected gold chip saving if calibrating once more at each level

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which does not take into account the difference in cost/chance to get to that level in the first place, between using/not using boost chips

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so not sure if it can be considered a complete comparison between the two approach

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then again, this doesn’t contradict the generally accepted norm that boost chips are a scam. so there’s no real rush to investigate further

misty zodiac
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I am just glad we have a the consensus that we should stop at about 350-400%

long basin
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when you say 350% - 400% you are talking about just 3 piece?

misty zodiac
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yeah

misty zodiac
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400 is pretty a pretty high bar imo

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like 130/130/130-140 don't come by everyday

long basin
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mfw spending a million gold to roll 50x per piece

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and i dont stop until at least 480%+

bronze nebula
long basin
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yeah i think its fine to sit on 400% for general gear but if you plan to use gold chips that definitely not enough.

misty zodiac
high berry
misty zodiac
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bruh momento

misty zodiac
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since gold chips are the bottle neck, it might actually be better to get a better calib

high berry
# misty zodiac it really depends tbh

thats my 2nd muzzle (1st one was 4x perfect roll base + 200/190/170/150, dont ask why, Lord just smiled on me), so i just got the base to perfect lvl and left it like this x(

misty zodiac
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570% for muzzles are the awkward zone tbh

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the 400% is really for normal attachments and even that was assuming you are prioritizing gold instead of chips

high berry
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its so much easier to roll good on 3stat attachments x(

misty zodiac
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so true

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I wish they added a 10x calib button

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to spare me of spamming

high berry
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i wish they lifted additional cost on orange chips chipping

misty zodiac
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mate that means my translation is worthless if they do that heh

high berry
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it just exists for not reason (additional cost)

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all my homies hate it

misty zodiac
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I just hope they don't over simplify the calib system

high berry
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its already simplified enough (compared to all other gacha) and dont get me wrong - i am greatful for having gold chips, thats like a fresh breath of air compared to all this hoyo sht

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i jsut wish they listed cost on orange chips chipping

royal kettle
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i wish other games had stuff like chips. wuwa i'm sitting on more resources than i'll ever use and have almost 0 reason to farm for anything other than to just spend the stam bc dailies tell me to. would be fantastic to have massive resource drain to perfect my equips

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gfl got me panhandling for gold for the next attachment roll lmao

high berry
long basin
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I saw the spreadhseet over in the other channel

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with their guide the optimal path is rolling for 490% for set pieces and 630% for muzzle

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pretty steep tbh

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essentially 160% avg stats

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which would take about 16 gold chips per piece for the set and 25 for the muzzle on avg

misty zodiac
long basin
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i got one earlier today which was a set piece with 200%/90%/200%

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so depressing

jolly pumice
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part of the process (is what I cope with)

royal kettle
high berry
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how bad of an idea is to chip 540% muzzle but it requires 8 chips to get perfect base? x(

misty zodiac
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8, so your base now is 3 on average

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that is an awkward position, yiu want around 600 on calib, and your base stats arnt that good either

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shouldve goetten a better muzzle before calib

high berry
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been farming smg attachments for quite some time, got tons of quite good triple offensive stats scopes/foregrips/underbarels but not luck with muzzles x(

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from earlier today for example

long basin
high berry
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worst thing is that i have enough other parts for both leva and lenna

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but only 1 scope

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and its el garbanzo

misty zodiac