#AI pathfinding
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KÅ«, am such a nerd for this
In the cases of "ties are determined by id of cell player unit was standing on initially during deployement" is there any consistent logic to which starting tile has higher priority?
So the one it starts on is the lowest priority and it goes up in order from there? Am I understanding that right?
Useful to know, thanks!
I thought more people would be keeping track of this
The range of each enemy
anyone try to learn AI Pathfinding on PVP one ?
I keep track of bombs and melees one has to be at least one spaced from them :/
the shield with taunt is a mystery
and i found that suomi tries to go push out of cover to get her ult being used