#Please listen to me

62 messages · Page 1 of 1 (latest)

spring mantleBOT
wicked elbow
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very good statement!!! I dont think that the actual top fc players feedback make goals better. the game should follow his own philosophy and not react to every statement of people who mean whats bad in this game. for me after each patch the game feels different. you should get your base and build it around, but slightly in my opinion. the most fc statements aren‘t help the game.

green agate
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We stick to our vision. Feedback is important, but direction is everything. We filter hard and stay stubborn where it matters. This studio was founded because we didn’t believe in where FIFA/FC was going. We’re not trying to outdo FC. We’re building what we think a football game should be. Period.

plain wren
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@green agate Your vision is good, the game is good, but I find the attack too assisted.

steady hornet
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I would agree regarding the level of assistance on shots. I’d like aiming to be more controlled.

Or similar to passing system, where shot accuracy is tied to power: the harder you shoot, the less precise it is; the softer you shoot, the more “placed” it becomes (And the goalkeeper would also have a better chance of saving it.)

Just like in real life

green agate
plain wren
green agate
steady hornet
plain wren
clear compass
plain wren
sleek estuary
plain wren
sleek estuary
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Comparing RL is hilarious

deft reef
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The passing is way too assisted ive conceded so many times due to my through ball going through a gap instead of directly towards them

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Old FIFAs passing was quite manual I don’t understand the assistance goals is going for

plain wren
deft reef
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I don’t understand why goals wants passing so assisted

plain wren
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I don't know either...

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@green agate The dipping shots are INCREDIBLE. Are you overdosing? Over. Are you underdosing? Goalkeeper. Too much in one direction? exit. I just wish that level of skill would be applied to every shot! Right now, even my 3-year-old niece can score 6 goals...

silver vapor
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A bit of manual defending and shooting would improe the game 100%

green agate
# sleek estuary Comparing RL is hilarious

No, the core vision of Rocket League is to "emulate player intent, not real impact". And this is the approach we are taking as well. Both when it comes to contextual systems and assistance. We are not building a hyper realistic simulation game.

green agate
sleek estuary
green agate
sleek estuary
plain wren
# green agate We can already see that the skill gap is high, that is what ultimately is needed...

Yes, esports needs skill gaps, but I find the shooting too automated. I mean, the O button is literally a "score a goal" button; it shouldn't be like that.I'm only talking about shooting, I mean look at iRacing or Assetto Corsa, there's a real skill gap on braking, but here on shots in the box, a cross shot, goes in 100% of the time, I I'm sorry, but esports doesn't need assistance. If you're good at finishing, you score; if you're bad, you miss. Except the game doesn't allow us to be bad; I don't want to have 17 shots on target. Out of 19 attempts. I don't want to get a single shot or goal in the box. This is just FIFA 13 for poor people. That's my opinion.

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(My entire criticism concerns solely the difficulty management of the shots.)

tranquil cobalt
# plain wren Yes, esports needs skill gaps, but I find the shooting too automated. I mean, th...

@green agate You're talking about a big skill gap, yet you keep making adjustments that close it. Defending is now so automatic that a second-man press is enough and you don't have to put in much effort in defense, and it became ping pong, everyone is afraid to pass because many passes are intercepted and there is a counter, and this causes this high RNG by such situations. Actually passes are slow and you've made buff where AI significantly helps with interceptions; everything seems so automated. I suppose you're thinking too much about casual players instead of making a game aimed at professional players, where skill alone counts. If you want to be good, you simply have to play a lot and develop a talent for these kinds of games. If someone is weak, they will lose and study until they going be better. Now, an average player can have a close match against a much better player, where they would normally lose 5-0 at halftime. And such situations are what football simulation games are. Too much automated behaviors bds.

plain wren
# tranquil cobalt <@247699396244930561> You're talking about a big skill gap, yet you keep making ...

As a little anecdote, the first time I played Assetto Corsa, I didn't know how to brake without locking the wheels. Today, I can easily set a good lap time because I've learned, I've understood.And I've never used assists in my life; that's what this game should do. Semi-automatic mode is the minimum, and don't automate the mechanics. It's up to us players to learn. Having 17 shots on target out of 19 attempts (and 10 going in) isn't sport, it's casual.

sleek estuary
plain wren
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@green agate And know one thing most People who are here fled the competition precisely because the games were too assisted. If your game becomes automated, as it is now, there will be an element of chance in the shots, the The passes, and the defense. This will create a script. Go ahead and do it. We're watching. You have gold in your hands, don't waste it. STOP trying to be accessible, be accessible AND demanding.

tranquil cobalt
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Every skilled player wants the largest skill gap possible because they know that if they practice and play, they'll get better. If you create a game specifically for a skill-based player base, believe me, it will create 50x biggest base of players than in an automated mess with small skill gap.

green agate
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There are a ton of misconceptions in this thread:

  1. All our game designers want a high skill gap. Our backgrounds are from competitive games. I am former CS pro player and I ran one of biggest and most succesful esports teams. Kurt is one of the best FIFA players in history, Valerio is one of the best experts in football AI, and the list goes on. The design team is incredibly strong and they know what we need for high skill gap.
  2. We are not adding RNG to the game
  3. We are not trying to cater to a casual audience only
  4. We built our own engine to support a competitive game.
  5. Just because we do contextual and assisted systems doesn't mean they are low skill gap. We never set out to build a manual game. We don't believe that increaes the skill gap we are after.

But the game isn't balanced yet, and this is very important to keep in mind. We are not optimizing this game for the beta, we are optimizing it for the launch.

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And don't forget that all Quake players back in the days thought CS had zero skill gap 🙂

plain wren
# green agate There are a ton of misconceptions in this thread: 1. All our game designers want...

Okay, I saw you were an esports player, congratulations on that by the way! Now you're telling me the game isn't balanced for the beta, very well, I'll trust you, because it remains It's still a beta version, I'm having fun with the game, my only criticism is the shooting. One shot, one goal, that's just not possible, in my opinion. Honestly, try to at least set it to semi-automatic. And look at the player feedback, it's not malicious, my criticisms are harsh Because no football game to date is up to par, that's a fact, you are the last hope I don't want you to overlook the mistakes of others; seeing guided missiles worries me, and that's the aspect I'm particularly critical of. By implementing this shooting system, I'm afraid it will introduce an element of randomness into the game. Even if that's not your intention, I'm simply worried that the assists might create that kind of randomness. @green agate

green agate
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I fully trust our designers in delivering on this. They are the best.

plain wren
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@green agate I still hope that the criticisms about the shooting mechanics will be passed on to the developers.

green agate
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They are playing the game all the time.

plain wren
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GOOD.

green agate
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And we will keep on balancing this game. It’s a live service after all.

plain wren
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As long as you balance the shots so there aren't any one-shot-one-goal situations, that's fine with me.

tranquil cobalt
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you have 4 games in goals

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beta

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and talk about buff gk

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nice

plain wren
plain wren
plain wren
plain wren
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@green agate Could you please watch the videos and tell me if the shots will be balanced in the final version? I really feel like I'm only getting one shot per goal right now. /;

green agate
tranquil cobalt
plain wren
# tranquil cobalt Do you want the goalkeeper to defend everything for you? lmao

The problem is that when I shoot, I don't even control the power of my shot; I don't care which way I aim, I know it's going in for sure. I'm not saying we shouldn't score or that the The goalkeepers need to be stronger; the goalkeepers must be untouchable. I'm just saying you need to balance your shots. Right now, I'm not even controlling my power, I'm not even aiming! Because it's going in for sure. Why does it bother you that the attack is made harder? You don't know how to attack? I'm not saying to put it in ultimate manual mode, I'm just saying I want to feel like I'm the one who scored, and right now I don't get that feeling. After talking about goalkeepers defending all by themselves when you want the game to shoot for you, I find that audacious. @tranquil cobalt

plain wren
lime pelican
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@plain wren Maybe try getting better? You’re at 1479 SR and expecting the game to be difficult at that level. From your clips, it even looks like defenders are moving out of the way and giving you the best angles to shoot.
At this point, it just seems like you’re looking for attention. I’ve even seen top-20 leaderboard players saying that scoring in 1v1 situations has become harder, but those are "elite" players and they’re playing at a completely different level than you, facing stronger teams and better players who don’t give away easy shooting angles.
So stop tagging bds and let them work on things. Just be patient and if you’re frustrated, go play something else in the meantime.

plain wren