#iamfrench - Gameplay Enjoyment

1 messages · Page 1 of 1 (latest)

upbeat whaleBOT
delicate plover
flint vine
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Good feedback. It’s being discussed internally as we speak

safe iris
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I raised this several times to bds in the closed beta. I too prefer the previous system.

His stance is that they have moved away from the previous system and prefer this new one, as it relies more on the players stats.

flint vine
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Yes, but one thing doesn’t have to rule out another :). As mentioned, it’s being discussed again.

tame osprey
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Seeing how manual the defense is why not a manual pass system too(I know I asked it a lot of times but I am shameless)

brisk jolt
safe iris
# flint vine Yes, but one thing doesn’t have to rule out another :). As mentioned, it’s being...

In my mind, if you want the players stats to have more impact on the speed / trajectory of the ball, thats fine (rather than our own input impacting the speed of the ball).

But the game should not be redirecting through passes as drastically as it can do right now.

There are instances where its so absured that you cant believe the game cooked it up 😅 .

I would think of it like line of sight..if I look forward, I can see slightly to my right and slightly to my left, but I cant see 90 degrees left or right. Make a rule so that certain angles are not possible. Something like that.

tame osprey
delicate plover
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The human player’s decision should always take priority, much more than player stats. Otherwise, you might as well play a simulation game like Football Manager, recruit players with the stats you want, and just coach

flint vine
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Short answer is that this feature has potentially regressed a bit since implementation, due to other features around it.

We are looking into it, as it’s not functioning 100% the way we implemented it at the moment . So thanks for highlighting this!

shrewd narwhal
# delicate plover

Yes! This is exactly what I said in my review
But definitely explained better, since I'm terrible at explaining 😂

zenith vapor
# upbeat whale

Id 100% agree the passing does definitely feel much more Automated which isn't great, especially as I've noticed I havent really had my passes(especially through balls intercepted much, which is very different to alpha showing that its definitely too op and too automated

fiery mulch
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gonna hijack to post my through ball frustrations in here as well

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right here i'm running straight up on purpose, and imo you should be able to play a through ball towards the side without any chance of it being intercepted. with the previous iteration you used to be able to play the ball like in the screenshot

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right here i'm aiming like in the screenshot. the fact that the game decides when to play the ball in front or behind the defender is problematic imo, it makes them way too unreliable and leads to situations where the discrepancy in the angle you aim your joystick at & the actual path of the ball is way too big

lucid ermine
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We are working on this.

delicate plover
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Do you think there will be any changes before March 13th ?

lucid ermine
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Hopefully. Not drastic ones though.

zenith vapor
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After playing another game of trying mainly through balls I can definitely back this issue through ball issue, angle always feels different to input direction

lucid ermine
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Yeah the angles can be a little extreme.

spice sand