#Buck Hasker Minefield qty of trigger
22 messages · Page 1 of 1 (latest)
If a model enters, it will only suffer that trigger.
If a model is already in it and ends, it will suffer that trigger.
You will only take 1 roll if you enter and end your activation within it.
What if you enter, attack, THEN end the activation, still 1?
Yes, that's what he said:
You will only take 1 roll if you enter and end your activation within it.
I believe the only way you can take multiple rolls is if you enter, exit, and re enter in separate moves (a single advance can only trigger enter once but say you enter during your normal movement, then side step out, then side step in, second trigger)
Or multiple mines, presumably
Yes, that's been covered in a separate thread. OP was about "a single mine token" here.
I was wondering if this applied to only "run in and end activation" versus more broadly. Guess not.
If you enter, make the roll, then leave and repo back in are you safe the second time you enter?
You'll trigger it again upon re-entering, but not upon ending your activation.
So since leaving and then re-entering causes you to take a roll for re entering, but not for ending activation... If the GD player makes that model move on their feat turn, triggering a mine roll, can that model then just not move on the following turn? Thereby avoiding a mine roll for ending activation because they didn't leave and then re-enter the area?
If not, is the turnover the only thing that "resets" the invisible tracking of having been in a minefield?
If you end your activation in the area, you'll trigger the effect unless you also entered the area that activation.
Okay, is it specifically that model's activation & how does that work on the Gravedigger's turn? Iirc you hit & move the model twice with a piston hammer it makes one mine roll - but if there's a "that activation" clause does that mean a second valiant with a piston hammer can start triggering mines even without the model leaving the zone first because it's a new activation?
I'm having a little trouble following your example, so I'll lay this out and hopefully it will answer all relevant cases. This should apply for all similar "enters or ends its activation in [X] area" type effects.
If a model goes from not being in the Mine area to being in the Mine area, it will trigger the effect. This happens whether the model advances, is placed, pushed, thrown, slammed, or put into play in the Mine area. The only "gotcha" to watch out for here is specifically for advances, if a model enters the same Mine area multiple times during the same advance - i.e. it steps in, moves back out, and then back in again (for whatever reason) it only triggers the effect once. This is spelled out in the core rules, and I'll find the relevant screenshot in a minute.
If whatever causes the model to enter the Mine area (advance, push, place, etc) happens during its own activation, then it does not also trigger the "[...] or ends its activation" clause in that activation. If the model were to stay in that same area (i.e. not even leaving and returning) during its next activation, it would then trigger the "[...] or ends its activation" clause.
If whatever causes the model to enter the Mine area happens during someone else's activation, it will trigger the effect upon entering, and then refer to the 2nd sentence above - if it stays in the area until the end of it's own activation, it'll trigger the effect at the end of its activation.
If a model already in the Mine area leaves and re-enters during the same activation, it'll trigger the effect upon re-entering and not again at the end of that activation.
Referenced screenshot for the "once per advance" mention...
Okay thanks. Sorry the example was convoluted, I was trying to conceptualize a way for the model to enter the area multiple times within one activation on the GD players turn, but in actuality they would also need to harpoon the enemy backwards to pull them out of the mine, and then tap them back in so it didn't really make sense.
But that does answer my question, if I have it right it can take two mine rolls if it's pushed into the minefield, pulled out, and then pushed back in.
I had read that section, but totally missed the sentence that it specifically can only suffer the effects once per advance which I think was a big part of waht was getting me lost in the sauce here. 😅
Greatly appreciate the detailed write up!
At the risk of muddling things up again, the "Entering" rule does specify once each time it advances. If I have this right, it could hypothetically suffer the effects of a particular area twice in one move if it's an involuntary move like a push or slam?
In this case, I don't know if it could ever apply to the minefield - would being thrown through it and then going back in via rule of least disturbance make it trigger twice?
If you had a bean shaped hazard and pushed someone at just the right angle through they could potentially suffer the effects of the hazard twice?
Yeah, if (hypothetically) you had an irregularly shaped area or could push a model in arbitrary direction with the same push.
Sweet, thanks! AFAIK there is no way to curve any of those non-advance moves, but hypothetically if you could draw an arbitrary line to move it you could do it a functionally infinite number of times, no?
Yeah, which is likely a big reason you can't do that 😉
Okay last question on this I swear 😅 I believe it works to barely skim the edge of a minefield when pushing a model around if everything is lined up correctly. Put the mine just slightly behind the target and 3.01" away, then smack them through the zone with the hammer, harpoon them back through it again, and then smack them hrough it by buying additional attacks triggering 3 total mine rolls?
You might call this an extremely convoluted and artificial play, and, you'd be right.
Yeah, provided you and your opponent can agree on the real-world measurements of it all, it's possible to push a model into and out of the zone with one push, then another, then another again. Each instance would trigger the effect.