#Adaptive triggers not working and vibration is weird
1 messages · Page 1 of 1 (latest)
DualsenseX v1 is abandonware, thus isn't supported. You should get the Steam version of DSX
why would i buy a controller emulator..? theres literally 2 paywalls
also people call yall greedy so like..
That question isn't mine to answer, really... Only you can decide what you want/need
People can talk all they want, the fact remains v1 is abandonware so using that software is without any support provided and it is available "as is", without any guarantees of anything
idk man, putting a controller emulator behind a paywall is nonsense
but alr whatever
That's your opinion, you're absolutely entitled to it, I (and we) won't take issues with it 🙂
Do know though that developing software implies time, efforts and providing support as well.
Some projects are operated through community driven efforts and without any economical model, some accept donations and hope getting them for being able to invest personal time into development. Some other projects like DSX are paid software for the mentioned reasons and that is how the owner of the app and the developer of the virtual Dualsense DLC chose to conduct their business
its just a controller emulator... thats the stupid part about it and why theres hate

It's a software product, like any other paid software, whatever the scope of said paid softwares might be
I mean, exchanging opinions and facts can't harm anything nor anyone
Well I guess trying to educate the stupid isn't a bad thing. Just glad it's you doing it
I assume B can hear those points, even if the goal isn't to convince, and understand them. As for accepting them, that's another story but not saying anything isn't healthy imo : I mean facts must be set straight even in civilized discourse
Reading old reviews doesn't help
Well I once had similar stances on several softwares I ended up buying. so I think I get where B's coming from here.
Educated or not opinions are legitimate to be had and expressed, however radical they might appear to be
I wonder if there would be so much resistance if the price of DSX was more but included the virtual Dualsense
I guess only a proper market study could determine that
6 bucks for this?
if it was like 2 bucks then i wouldnt be complaining rn
many people wouldnt be complaining
Nobody cares . The price should be much higher. Do you actually work yet lol
Do you have the slightest understanding how many hours is put in by several Devs over several years
There often are sales periods during which both DSX & its DLC can be purchased at a way lower price though
Steam take 30%
But people would always find a way to complain even if it was one buck because they think "it should be free"
Then there is tax
But being 12 nobody has taught you this
Fucking freeloaders. Anyway I'm going.
Not to criticize it nor its dev but Lossless Scaling is an app that costs about the same iirc and arguably doesn't provide a tenth of the amount of features DSX provides. It's obviously not the same scope at all but I doubt there are that many users that think it should be free anyway.
All this might just be about how the product is perceived to be and what it is understood to be by the audience and potential clientele
it costs because it's hard to make, gotta have all of these upscalers and frame generators and you gotta constantly update stuff
I mean how did DS4Windows stay free
These upscalers are a one time implementation really, the FG part is the costy & troublesome part though, true.
there's a reason why I don't wanna argue with you lol
DS4Windows is an open source project to begin with and is abandonware as well (its main branch is at least, only forks went forward)
It is able to continue because some people decide to invest their own time and efforts for free but it's no long term guarantee and stuff can (and will) break over time after system updates, API changes and all that jazz
DS4Windows also relies heavily on free dependency softwares such as HidHide & ViGemBus (both being developed by Nefarius, who developed the Dualsense emulation DSX uses with its DLC btw)
what's really stupid to me is how theres 2 paywalls
and not a free update like any piece of software
that's what's got me really active
what could there possibly be that is so different from V2
It's not 2 paywalls though, it's a main product (DSX) and then an extra functionality one (vDS DLC)
extra functionality, which means...?
Main one is owned and developed by Paliverse, DLC is developed and maintained by Nefarius
It means that you can emulate a Dualsense and benefit from features you couldn't get any other way
like?
Like having wireless dualsense support in games that don't offer wireless support natively
Or having Edge working in games not having support for it, only for regular Dualsense
there should atleast be a free trial for this
because there is no way that I could purchase this without seeing some extensive imagery or getting a short experience
And very soon (it's been more than a year and a half in the making mind you) full Dualsense emulation (audio channels included) which will open the door to even more features
You can always purchase it and refund within a 2 hours window though
way less convenient imo
But I get the trial point, I think it would be good to have as well but it's not my call to make whether that will be a thing or not
there should atleast be a free version with limited functionality
instead of having an abandoned one on github just rotting away
but alright
Well, the old one is there because it's Pali's legacy in a way, there's no reason to take it down nor to try to prevent people from using it, plus it has the relevant info in the false update pop up as to where to go next should users expect/want more.
Free trial as in actual free trial really isn't my call anyway so maybe that will be a thing eventually, really can't tell you it will though, I personally doubt it but you never know.
At the end of the day, it's all about personal decisions, the devs' as much as the users'
Yep, in v3.1, with accelerometer mode only for the Motion-to-Stick feature, you can totally do that. I don't recall whether that update has already been pushed or if it's still in the test builds only but if so, it's coming imminently
ugh I wish someone can gift me the app
since I really need that
well anyways
thanks for the peaceful argument atleast
🤞 some friend of yours will, but if you do need it, then I'd save a little for getting it (maybe waiting for next Steam sales even) if I were in your shoes, I doubt you'd regret it really.
Plus for that gyro feature, you don't need the DLC so there's that ig 😉
do i really have to wait like 3 months for a sale man.
Well I'm not in charge of pricings nor anything business related really so can't tell you for sure but it's a safe bet, yeah
That said, nothing prevent Pali from putting it on sale or organizing another giveaway so keep aware 😉
You're welcome and glad we could have a peaceful conversation
Gonna have to give me more than that for me to be able to help you here 😉
Again, it depends (tm)
can u explain xd
||i got the app so im pretty confused about everything||
I'm gonna go eat something first but in the meantime, please let me know what games you plan on using it in if you have any remote idea about it
spiderman 2
im a tech nerd and all these settings confuse me
smh
Has Rumble Fallback natively ?
See you in a quarter
So, for now, as things stand with what the vDS offers, you'll want to play the game wired and in dsx native mode (or without dsx) in order to get haptics
No, but it sounds like you have Steam Input enabled as well though
Cause the game should definitely pick your vDS inputs and react normally. But Steam Input enabled can and most often does mess with DSX
its disabled tho
Games don't like that usually
uh that's bizarre
Good though 
Good way to check whether things are working properly DSX side is for you to go into the Controller Mappings tab when editing a profile
There you'll have "Physical" and "Virtual" buttons, respectively highlighting your real button presses and the emulated (or passed through) presses
Both in physical and virtual views ?
yeah
So problem ain't dsx side
Hmm, so might be a game falling in the bad scenario category mentioned above
Well, not if it works natively over Bluetooth (even without Rumble Fallback)
Ik, I mean it's not a bad game because of that
It's an oversight from the devs to not have designed their checks for the controller as well as other ports of theirs
That's a Nixxes port isn't it ?
They know better than doing it this way, yet they did
Most likely expecting a wired DS to have its audio channels exposed and usable but skipping the controller altogether if it doesn't
um
buttons sometimes work
but only if i spam
well
im gonna put it on native mode ig
@balmy copper do you mind if we take this to dms because im REALLY filling up the server
also
everytime i press a button
the achievement thing pops up
its insanely annoying.
I do mind for two reasons :
- I'm not doing DMs unless I request users to for privacy reasons in case some potentially sensitive informations were to be shared for troubleshooting
- This ticket is yours entirely and we can go on as long as necessary for solving whatever issues you might be having without being a problem for anybody
alright
The achievement thing though, I get it (I personally hate achievements lol) and this should be taken as feedback to Pali for eventually adjusting how it behaves
@dense fossil some new user feedback to take into consideration for achievement popups
Tricky part about it is that many users expect to get those popups by default
When many others expect not to
i wish native mode had an option
where it let the game change the adaptive triggers
since dualsense emualtion doesnt work xd
May I ask you to share your Controller Mappings tab view please ?
You can crop the screenshot so only the inside part shows if you don't want anything sensitive or to be kept private not to show, it's totally fine
Native does have an option to "Send Data to Device" which, once enabled, will let DSX command your controller with whatever settings you would use
yeah but that function doesnt have an option to let the game do its thing
BUT, that's the big one as explained earlier today, games will conflict with that option enabled because both the game and DSX will try to do their thing
It does, that's the problem actually
Thanks, I was suspecting you would have any button mapping enabled that would mess with your virtual inputs
can we make this quick i dont wanna lose my 2 hour period for refunding xD
Well your call anyway, don't wait on me for deciding what you want
Not really just that but indeed for now and for you I guess
i was jk
gotcha
Oh, mb, hard to grasp your personality in so few exchanges 😉
xdd
Anyway, we can keep on chatting on various stuff you'd like to know but I can't multitask all questions at once
i will try figure out stuff
that dualsense emulation thing got me confused confused tho
anyways tysm for ur help
Always the best way imo 😉
You'll get it quickly enough, I'm sure
just
the app is insanely finnicky
personally i find the github version more user friendly
I get it, but it's way more feature packed as well... so one thing explains the other
btw, which version are you on now ?
3.0.5 or 3.1 beta ?
3.1 beta
Nice 🙂 better start with it
Regarding Spidey 2 though
Pali has personally tested the upcoming vDS w/ audio on this game and it works wonders
So you'd get Haptics-to-Rumble over Bluetooth with it eventually
also just one last question
Sure, shoot
is there a way to make profiles apply depending on the exe?
Yes
i got that working tho
In the Installed Games tab
Not that cause you don't have the vDS with audio so you don't have wireless Haptics-to-Rumble
But I'm glad you got wireless working (with Rumble I take it ?)
mhm
@balmy copper just oneeee more question (sorry)
is it possible to have different connectivity profiles for every app?
This could be very powerful to have but for it to work optimally (meaning seamlessly whilst changing connection mode in-game), DSX would need to have the controller operate differently than what it does currently (BT radio is turned off when plugged in USB so connection changes require the controller to be turned on again when unplugging it cause it will natively turn off on BT disconnect so without USB, no BT connection, it turns off)
it would be really nice to be individual
since you don't need to change profiles manually
More like reminders, glad it's from you though, he'd be mad at me if I bugged him with those old ideas I asked him about many times 😉
Agreed, but for now that per connection per game profile switching is operationally limited and would require rewrites of many current features for eveything to be reliable so it's more of a risk than a cool thing to just be pushed
also I kinda now see why it's a paid app, imo it's like 3 more bucks overpriced, but dang it packs features, basic version/trial would be INSANELY nice.. ehm paliverse
You're welcome, it's challenging users that make us think things through differently so don't hesitate to share more ideas in general should you get any others 🙂
Constructive criticism is also very welcome, as long as it's courteous so there again 😉

Reading this is really putting a big smile on my face right now ! And likely on someone else's who wouldn't have expected it at first 😉
So do I 🙂
Hopefully not regarding to my job's though, that'd be as akward as humiliating 😉 haha
Eh, don't worry about it, nobody's holding a grudge I think
Nah, I'm sure he's chill about it 😉 just hot blooded and he's been through hundreds if not thousands of tickets since he's been with us so he's a quick draw
Personally, forever in debt to him for so many reasons, really
ONE LAST QUESTION. is rumble and haptic 2 different things in a dualsense or it's just another word for rumble types in DSX?

Do you want the easy quick user facing only answer or the technical one ?
both
Alright, here we go then
Simple answer is Haptics is audio and wired only, treated as such in and for DSX, Rumble is data and wired or wireless, and will always be for anything
Technical is that the Dualsense doesn't actually have native Rumble per say (
but not trollface actually.. let me explain)
That controller doesn't have traditional motors in it (well it does, but they are for Adaptive Triggers)
The Haptic Feedback (and Rumble Fallback) both work using the same components in the controllers, namely the Voice Coil Actuators
Consider them as mini but powerful speakers
They will playback audiowaves in order to produce the fancy actual Haptic Feedback
Those audiowaves can only be provided via USB on PC so forget about how the PS5 does it, it's irrelevant here
What is relevant though, is that when the DS is operating wirelessly, it has an internal flag toggled to have its VCAs operate in "Emulated Rumble" mode
In that emulated rumble mode, these mini speakers will be operating in a shorter amplitude than Haptics would use, meaning they can't vibrate their membranes as low nor as high frequencies as they can when getting haptics, and also won't have the same overall gain available for them to max their strength as much as haptics could
The creative "magic" Sony did with that is they managed to emulate Rumble quite convincingly by having their controller firmware translate traditional rumble data packets into frequencies and gain levels to have the VCAs "play" at to produce similar feeling rumble, even if it's technically different from traditional actual rumble motors vibrating by rotating their weighted shaft at various speeds
So, in a way, even though Haptics are fancy and objectively way better than regulard "boring" old Rumble for immersion, precision, nuance & all, the most impressive feat of the DS might be its Rumble capabilities considering it doesn't have real motors for it 😉

stupid sony
