#Battery amount not displaying correctly with Dualsense?

15 messages · Page 1 of 1 (latest)

solar grotto
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Is it just me or is the battery display for Dualsense (running on Native) isn't quite right? Been charging mine for a while yet it remains at 0%.

cloud hull
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Most likely not charging because your USB port isn't pushing enough power. It's as accurate as it's going to be, V2, V3 and Ds4 all show different levels

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Use a wall charger, also for quickest charge make sure DSX or steam haven't been opened as the controller will be in a on state even if not playing a game

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The controller should pulse orange slowly

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When charging

solar grotto
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Huh? I set DSX to turn off the controller after 5 min of inactivity though.

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Well I just pulled the plug and now it says 10% instead of 0%.

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Think it's bugged.

cloud hull
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That setting only works for Bluetooth

potent swift
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Similar issue happening here... no matter how long I leave it charging (wall mount or PC charging) it always displays at 35% battery charge

sonic storm
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I just saw this issue. I have a charging stand at my desk and while it is charging, the bluetooth is on and connected to DSX. In DSX, the battery says 100%. As soon as I pull it off the charging stand, DSX says 80%.

dull topaz
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DSX battery display is bugged. I played for like 4 hours with 10 to 5% battery, i still don't understand

gaunt edge
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Having the same issue and was beginning to think it was my 3rd party battery, so I replaced it. I first tried a 4,000 mAh battery and DSX would say it was dying after a few mins of play when it had been charging all night. Then, I tried a 3,000 mAh battery and I'm still having the same issue, only less severe. Not sure if something actually was wrong with the first battery or not but the readings seem to be highly inaccurate. I don't think this was an issue on V2. I tried DS4Windows and it seems to be a little more accurate, but not perfect.

sonic storm
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If I recall, there was an issue with Windows Game Bar at one point before it shipped to consumers where the battery on the game bar was reporting about a 20% difference when coming off the charger and Microsoft had to update the code to look at a different batter software lead(??). I work at Microsoft and can look through my old emails, but i think that was it. Maybe something similar is happening here.