#Game Mods Chat

1 messages · Page 2 of 1

hushed harness
livid abyss
quiet jewel
sterile sleet
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Is there a Snowrunner adaptive triggers mode?

nimble sandal
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Is there a mod for Rocket League?

livid abyss
# nimble sandal Is there a mod for Rocket League?

There was one, back in the early DSX 1.0 days (called DualSenseX back then) but iirc it was simply an only one mode AT mod.
Anyway, you don't need any mod for RL, just set the trigger mode you prefer the feel of in DSX and play like that (it will be the same as with that old mod, except you get to choose the trigger mode yourself)

quiet gorge
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Hi any god the mods for Warzone

quaint olive
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Hello everybody! 👋
Please tell me the RDR2 mod "RDR2 - DSX" https://www.nexusmods.com/reddeadredemption2/mods/2187, doesn't work in V3 DSX yet?

Will it work in new updates?

I also installed the "ScriptHook" and "Mod Loader" - https://www.nexusmods.com/reddeadredemption2/mods/1472

The PS5 icons are not displayed in the game and the controller is not working...

Nexus Mods :: Red Dead Redemption 2

A working ScriptHook for the latest game patch. Build 1491.18Featuring a modern native user interface, to smartly manage your Scripts

livid abyss
tulip radish
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Any one got mods for fc24 ?

upbeat linden
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I can't install hidhide driver in my application. And since Forza 5 does not appear in the installed games section, I want to open the mods section, but there is no mods section either. what should I do ?

open hollow
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My Hollow Knight:

LeftTrigger=CustomTriggerValue
CustomTriggerValueLeftMode=Vibrate Pulse AB
ForceLeftTrigger=(3)(7)(6)(6)(0)(0)(0)
RightTrigger=CustomTriggerValue
CustomTriggerValueRightMode=Rigid A
ForceRightTrigger=(2)(0)(0)(0)(0)(0)(0)

split maple
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Is there any DIABLO 4 profile?

spiral forge
#

hello there 🙂 is there a destiny 2 mod? 🙂

light raptor
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is it possible that cyberpunk mod is not running anymore? cant even activate mods in the new game launcher.

amber anchor
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Is there a Elden Ring Profile?

livid abyss
#

@Killface , seeing on your github you're working on updating your mod (so glad), just wanted to let you know it currently works flawlessly when it comes to ATs in GTA V but for the LED, only using the textfile thing makes it work but it's a stutterfest on my machine when I do, thankfully it's not the other way around but still, I hope it's just a caveat of using the textfile and next update won't require it at all as I doubt v3 mod support will even have textfile mode when it's eventually out.

Anyway, looking forward to trying out this update of yours 🙂

tulip radish
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can any one tell me where i can get some macros for cod and fc24 lol

woeful river
thick lark
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I only have resistance in triggers but not hd vibration when shooting in cyberpunk, I dont know why and how to solve it.

livid abyss
# thick lark I only have resistance in triggers but not hd vibration when shooting in cyberp...

Here is more about Limai's mod, it doesn't bring "HD vibration" (Haptics), only native DS support does.

So it's either Limai's mod to be used with DSX v2 emulating an Xbox controller (enhanced & customizable trigger feedbacks + led features) wirelessly or wired. You'll get basic rumble (I'd recommend using improved motor rumble option in v2)
Or Native support with basic non customizable trigger feedbacks, no led features but Haptic Feedback (HD vibration), wired only. Oh and controller speaker support for some rare sounds in-game. (Don't need DSX at all for this)

#

You can technically achieve a "hybrid mode" using DSX v2 without emulation but with limai's mod and your controller wired to get all features but native trigger feedbacks can be a tad conflicting at times with Limai's custom ones. (This is wired only too)

astral carbon
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hello im new, is kena bridge of spirit in the list? thanks!

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@floral bear

livid abyss
craggy moon
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Does it work with EA FC?

hot spire
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I'm looking forward to update my mod for Assetto Corsa Competizione with the API/DLL you guys cooked!

livid abyss
hot spire
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I can create a beta version for it within my app so all good 😄

livid abyss
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Sure but not only you guys have waited so long to be able to improve your mods through this upcoming API, we simple users need to have something stable enough for when it's out to the masses.
Otherwise it's gonna be beta upon beta of DSX then mods...

hot spire
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Yeah thanks for the extra motivation to supply feedback once it's in beta hehe, but yeah agreed. The more things we find the better the app will become.

livid abyss
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I'll gladly participate but sadly will not be able to help with yours as I don't have/play ACC

hot spire
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I use the trigger FFB a lot so if I can make it better 😄

livid abyss
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What's that ?

hot spire
livid abyss
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That I'd bet 😅 especially at this sim level

hot spire
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The mod I made uses data provided to 3rd party devs by the game devs. So it can adjust pressure on the triggers based on TC and ABS activation but also adds dynamic load based on the brake pressure

livid abyss
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Wow, that's so cool ! That's what I call properly supporting your community.

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Kudos & respect @ACC devs

hot spire
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Haha they have to share some kind of data considering people also hook up motion rigs etc to this game

livid abyss
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Makes sense but still, they could just handle that data to peripherals manufacturers upon official requests only

hot spire
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the first assetto corsa title was open to modding content, it's still very very popular

livid abyss
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Making it available publicly is likely easier to handle but also shows respectful behavior and willingness to generate positive engagement

livid abyss
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They wouldn't let people tweak perf in an online racing game ^^

hot spire
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in ACC people can adjust so called BOP(balance of performance) which is basically adding or removing weight from a car..

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but it's based on an official series, where AC(the first title) is more or less a driving simulator.. so lots of car and track mods

livid abyss
hot spire
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many options to race in leagues or daily races against others in both titles

sinful oyster
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how can i access the list of game mods for dsx???

livid abyss
thorny jacinth
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i need profile yy r2

viscid ferry
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I would like to create a DSX mod for a game. Where do I start looking? Is there a code repository somewhere to use? A tutorial on how to make a basic project?

vital sage
livid abyss
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When v3.1 releases (next update), there won't be a v2 anymore to launch as it will integrate v2's mod system so that should end up being plug-and-play for everyone.

blazing bear
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Is there a mod for the American truck?

mortal escarp
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Do you have a profile for Warzone?

ripe ridge
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good morning any profile for warzone aim assist

livid abyss
#

@modern quarry @white helm (sorry for the double ping, not sure which is the modder's one), Are you still actively developing your GTA V DSX mod ?
Hopefully an update won't be required for when DSX 3.1 releases but I kinda doubt it..

Edit: Scratch that, it'll work nicely ! 😊 (Textfile will need portnumber inside though instead of empty as instructed)

sacred wolf
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Any profile for warzone aim assist????

white helm
safe sequoia
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Are to safe for using Racing Dsx
At Forza horizon 4 online ?

rough skiff
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Looking for adaptive triggers mod for car x street

livid abyss
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As always, @hushed harness thanks for the update, Choom ! You rock !

hushed harness
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😃

hushed harness
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it's still not uploaded

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i'll try to reupload

livid abyss
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Damned Nexus.. you're right, I only saw the notification 😅

livid abyss
hushed harness
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nice!

tulip tendon
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i need a profile for wz

white helm
hot spire
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I have added DSX Support to Race Element for RaceRoom and Assetto Corsa 1 aside from the already existing support for Assetto Corsa Competizione. (Race Element is now multi-sim)

crimson plaza
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is there a mod that adds dualsense support (hf/at) for resident evil 6?

rapid rampart
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hello there is there any mods or setting for fifa 25?

drifting lava
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anyone mods or settings for ea fc 25?

lyric olive
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anyone mods or settings for ea fc 25?

dapper fiber
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Hi!! I am looking for a Silent hill 2 dsx profile. is this available? thanks

chrome shell
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hi i dont speak english i need help.... i dont know use mod skyrim helpme please

pine silo
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anyone mods or settings for ea fc 25?

glass valve
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Is there a Dualsense mod for Control Ultimate Edition? If not, I'm interesting in implementing one. Is there a playground project I can use? I guess if I am able to read memory and detect when a specific gun is used I can send specific profiles with different triggers configurations to DSX. Please let me know if someone has any idea! Just new here!

livid abyss
# glass valve Is there a Dualsense mod for Control Ultimate Edition? If not, I'm interesting i...

Welcome!
Glad to know you're interested in making such a mod.
I'm not sure how that game's modding works but if on Nexus you find enough stuff to look into relevant hooks functions methods of theirs & all, then it will all be down to making your mod talk with DSX through UDP. No need to make use of profiles though (mods can't just yet anyway), just a UDP client should handle it all, whatever you have in mind.
I don't remember where it is on GitHub but there's some documentation for mod devs from Pali on how DSX mod system works.

glass valve
floral bear
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@here Calling Mod devs to contact me to add support for v3.1+ it supports legacy mods for v2, but i need actual mods that are checked and working as expected to be added within App.

Access to the v3.1 Beta is availble to mod devs for testing

floral bear
latent roost
violet garden
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hello I cant accest beta to can you help me?(there is no choice in my steam i can only acces v2.5 beta)

radiant creek
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Hi, im trying to get God of War to work with DSX using the adaptive trigger mod, for some reason i only get it to work in the legacy version of DSX, any ideas?

hot spire
floral bear
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This is what’s new for 3.1 mods: #🔔┃announcements message

glacial rain
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i got a question about profiles? there's like drag and drop feature on dsx, do people make their on profiles for games and post them somewhere if yes there where?

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i also see this mod system tab that i dont have on my verson if dsx, im on v3.0.5

sudden sphinx
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The Forza Mod just doesn't activate the triggers... is this common?

livid abyss
sudden sphinx
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Guys

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I understand the main problem, but I have no idea how to solve it.

floral bear
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does it populate with info from the forza mod?

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last time i asked @frosty kiln, he said the mod was working fine

sudden sphinx
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But the problem is with the Xbox Game Pass program, it simply doesn't recognize UDP even though the code is entered correctly, it's as if it were an internal error within the Xbox

sudden sphinx
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This mesage in the CMD
''Forza and DSX are running. Let's Go! Version: 0.4.1
DSX is using port 6969. Attempting to connect..
The Program is running. Please set the Forza data out to 127.0.0.1, port 5300 and verify the DualSenseX UDP Port is set to 6969''

frosty kiln
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Wait what

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Where did u even get a 2022 version of my mod

frosty kiln
meager igloo
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hey, i had the forza 5 mod working, but after i messed with the trigger types i cant get it to go back to normal again. what do i do? or if theres any other reccodmended trigger types/settings please let me know.

meager igloo
frosty kiln
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Where do yall get it from??

frosty kiln
#

Is some website linking an old version of the mod or something?

#

I suggest trying latest pre-release if the lightbar doesnt work

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the trigger profiles have also changed, I just haven't had the time to publish latest RC to stable tag

livid abyss
meager igloo
#

It sends me to this

frosty kiln
#

Aside from the scam site

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💀

frosty kiln
meager igloo
frosty kiln
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There is only 1 dsx website and that is made by me

meager igloo
#

Can i send it here

frosty kiln
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But it does not contain any mod links

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Sure but delete afterwards

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💀

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Yeah we've tried DMCA-ing them, they just keep coming back with new shady hosts

meager igloo
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Oh

frosty kiln
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The owner of that site is just milking adsense money with illegal practises

meager igloo
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I didnt know what dsx was and assumed the first one would be i

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It

frosty kiln
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Yeah.. it sucks that google keeps helping them on search results

meager igloo
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Ill uninstall their version then

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Can you send me the actual website please?

meager igloo
frosty kiln
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This is the old one tho technically speaking 💀

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The new one is a never ending project due to lack of time and need

meager igloo
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Ohh

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Thanks for that

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anyway i scanned my laptop for threats and nothing found so hopefully its fine lol

meager igloo
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do i get the bundle or is only dsx fine? i need it for fh5 and have a normal dualsense controller

frosty kiln
#

Huh

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Dsx only is fine for most usage

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The dlc is for sony native games

meager igloo
#

okay thank you

meager igloo
#

so the original dsx only works on steam then

livid abyss
meager igloo
meager igloo
livid abyss
#

Definitely 😉

meager igloo
livid abyss
#

You don't need to close DSX.
Can just use a DSX profile with emulation mode set to Native without the Send Data to Device option enabled.

#

You can try the Send Data to Device option enabled if there is stuff you want DSX to control but as mentioned in #💬┃general it's a hit or miss thing depending on the game. Some work just fine, some get their haptics & LED effects messed up with.
Experiment 😊

meager igloo
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Do i only use the racing dsx and just leave the original dsx app alone?

cerulean kestrel
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Can anybody help I'm gonna lose my mind. I got the latest version of RacingDSX. I set the loopback settings for Forza Horizon 4. UDP settings seems okay in DSX. Data output is set to 127.0.0.1 and port is 5300 in-game. But somehow I still can't manage to getting the RacingDSX working. I tried everything and I don't know what else to try.

solar kelp
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Is this list supposed to be empty? #1108637549276176525 message

livid abyss
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In the Mod System's tab

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*v3.1

crimson plaza
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is there a mod for dualsense support for lego movie videogame?

sturdy obsidian
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Does anyone know if there is a dualsense mod for euro truck simulator 2?

hot spire
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my app supports ets2 in terms of some data + some huds

I could integrate the dsx support for ets2/ats as well?

winged merlin
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is there a mod for Lego Star Wars Skywalka saga?

amber anchor
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idk if its just me, but v3.1 doesn't work for mods at all, i tested forza mods and rdr2. When i switch back to v2, it works.

livid abyss
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Less than 48hrs post patch, less than 24h post core mods updates..
@hushed harness , as ever you rock ! ❤️‍🔥
Thank you so much yet again dsxJoy

feral stone
#

hey is anyone here to help

frosty kiln
#

It's highly recommended to say more than "anyone here to help" as nobody here is monitoring this chat 24/7 for you to get help with some random mod 💀

hot spire
#

The ffb I added to Assetto Corsa based on wheel slip is also working in the above video for RaceRoom.
I will release it before the end of this year!

glass valve
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I just finished my DSX mod for Control! It's insane! I love it!!! 🤘

https://www.nexusmods.com/control/mods/108

Enjoy guys!

Nexus Mods :: Control

A mod for Control Ultimate Edition that adds DualSense adaptive trigger settings for all Service Weapon forms. This mod allows players with a Playstation 5 DualSense controller to play Control Ultimat

floral bear
#

@glass valve awesome work, will include this in DSX in the next beta update

livid abyss
glass valve
floral bear
glass valve
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Woow! That's amazing! Thank you @floral bear!

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I want ti checjkthe compatibility with the Epic Games version, because I have tested it only on Steam. I grabbed the EG version yesterday since it was free and I'll test it the next days because I'm traveling today. If I need to update it I'll let you know!

light raptor
#

is Stalker2 comming as a mod for dsx?

ripe fulcrum
#

setting for warzone?

livid abyss
#

@frosty kiln , do you think your mod will be obsoleted when they release the PS5 version and update the PC version to match the likely native DS support ?

frosty kiln
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They will add native ds to pc?

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But uhh no

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They will probs be lazy and only add regular controller and maybe rumble imo

livid abyss
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I'm just assuming they will as imo it wouldn't make sense for them to work on a mandatory DS support with DS features on PS5 (otherwise they couldn't publish it there) but not update the PC version with matching support (even with the wired caveat for Haptics)

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Considering they have Impulse Triggers support for Xinput controllers, I'd expect Adaptive Triggers at the very least

tidal cipher
#

Hey, I've been using the mod for Cyberpunk 2077, and it's worked fine, but now after a bluescreen, the mod doesn't start or appear in the native settings UI. It seems to partially load, as the controller glyphs and Cyber Engine Console show it, but the mod itself won't work. Any help?

crisp steppe
#

whats the difference between the two rdr2 mods

hot spire
#

I'm working on once again improving the active triggers in Race Element, it will require usage of DSX 3.1+ (so use beta version for now).

The options in the image will change, this is behaving more dynamically and smoother than it used to do!

floral bear
hot spire
near ember
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@hushed harness hello! i have some problems with Cyberpunk 2077 mod

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it keeps spamming those in CMD:

DSX Port Number: 8080

If you get "Socket is closed" error or nothing happens below, then you most likely have disabled Incoming UDP setting.
DSX is running
Cyberpunk 2077 is running
81 |       new Instruction(InstructionType.TriggerThreshold, [CONTROLLER_INDEX, Trigger.Left, main.TriggerThreshold[0]]),
82 |       new Instruction(InstructionType.TriggerThreshold, [CONTROLLER_INDEX, Trigger.Right, main.TriggerThreshold[1]]),
83 |     )
84 |
85 |     if (savedPacketData !== JSON.stringify(packet)) {
86 |       server.send(JSON.stringify(packet), port, HOST)
                  ^
error: Socket is closed
      at src\modules\Server.ts:86:14
      at j4 (src\helpers\tasklist.ts:1:1)
      at src\helpers\timer.ts:18:5
 unhandledRejection, Unhandled Error Promise { <rejected> }
81 |       new Instruction(InstructionType.TriggerThreshold, [CONTROLLER_INDEX, Trigger.Left, main.TriggerThreshold[0]]),
82 |       new Instruction(InstructionType.TriggerThreshold, [CONTROLLER_INDEX, Trigger.Right, main.TriggerThreshold[1]]),
83 |     )
84 |
85 |     if (savedPacketData !== JSON.stringify(packet)) {
86 |       server.send(JSON.stringify(packet), port, HOST)
                  ^
error: Socket is closed
      at src\modules\Server.ts:86:14
      at j4 (src\helpers\tasklist.ts:1:1)
      at src\helpers\timer.ts:18:5
 unhandledRejection, Unhandled Error Promise { <rejected> }
81 |       new Instruction(InstructionType.TriggerThreshold, [CONTROLLER_INDEX, Trigger.Left, main.TriggerThreshold[0]]),
82 |       new Instruction(InstructionType.TriggerThreshold, [CONTROLLER_INDEX, Trigger.Right, main.TriggerThreshold[1]]),
83 |     )
84 |
85 |     if (savedPacketData !== JSON.stringify(packet)) {
86 |       server.send(JSON.stringify(packet), port, HOST)
#

mod seems to work tho

hushed harness
#

is it enabled?

hushed harness
#

yes

near ember
#

yeah

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my gamepad working

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and adaptive triggers

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but its spamming errors like crazy in cmd

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85 |     if (savedPacketData !== JSON.stringify(packet)) {
86 |       server.send(JSON.stringify(packet), port, HOST)
                  ^
error: Socket is closed
      at src\modules\Server.ts:86:14
      at j4 (src\helpers\tasklist.ts:1:1)
      at src\helpers\timer.ts:18:5
 unhandledRejection, Unhandled Error Promise { <rejected> }
81 |       new Instruction(InstructionType.TriggerThreshold, [CONTROLLER_INDEX, Trigger.Left, main.TriggerThreshold[0]]),
82 |       new Instruction(InstructionType.TriggerThreshold, [CONTROLLER_INDEX, Trigger.Right, main.TriggerThreshold[1]]),
83 |     )
84 |
85 |     if (savedPacketData !== JSON.stringify(packet)) {
86 |       server.send(JSON.stringify(packet), port, HOST)
                  ^
error: Socket is closed
      at src\modules\Server.ts:86:14
      at j4 (src\helpers\tasklist.ts:1:1)
      at src\helpers\timer.ts:18:5
 unhandledRejection, Unhandled Error Promise { <rejected> }
81 |       new Instruction(InstructionType.TriggerThreshold, [CONTROLLER_INDEX, Trigger.Left, main.TriggerThreshold[0]]),
82 |       new Instruction(InstructionType.TriggerThreshold, [CONTROLLER_INDEX, Trigger.Right, main.TriggerThreshold[1]]),
83 |     )
84 |
85 |     if (savedPacketData !== JSON.stringify(packet)) {
86 |       server.send(JSON.stringify(packet), port, HOST)
hushed harness
#

send me a screenshot of your udp settings in dsx

near ember
#

i cant send there

hushed harness
high arrow
#

Hey, could anyone help me with setting up adaptive triggers for FH4? I downloaded DSX racing but don't understand what to do next

lavish mauve
#

Never mind, it works now

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But is haptic feedback only available on the paid DSX?

hot spire
lavish mauve
hot spire
#

the 'free' version has been discontinued, this discord is only for the one you can find on Steam (DSX)

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Highly recommended to get it, it's only getting better 🙂

lavish mauve
hot spire
lavish mauve
#

Well, maybe in the future I'll consider buying the software on sale

hot spire
#

I have support for Assetto Corsa EVO ( https://steamdb.info/app/3058630/) in Race Element 2.2.4.0 🙂 @floral bear
https://www.youtube.com/watch?v=2jjXFVrmVW8

Race Element with DSX capable of Active Triggers for Assetto Corsa EVO.

Download: https://race.elementfuture.com/guide/how-to-get-started

Race Element at Official Assetto Corsa forums: https://www.assettocorsa.net/forum/index.php?threads/71454/

Race Element is open source software licensed under GPL-3, if you modify or use any of the provided...

▶ Play video
livid abyss
#

Hogwarts Legacy Native Dualsense support Enhanced when ? 😉
https://youtu.be/w08hufXDU3o?si=1P8H7jN_jfjvbChW

IGN

Watch the latest Hogwarts Legacy video for the reveal that the latest update brings PC Modding to the action RPG. The video shows what you can expect from this update, where PC Modding will now be officially supported with the release of the Hogwarts Legacy Creator Kit and in-game Mod Manager.

The Hogwarts Legacy PC Modding update arrives on J...

▶ Play video
slow harbor
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does anyone know how to open menu of gta 5 dsx mod?

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please help

upper bobcat
# hushed harness yes

Hi there, sorry to ping but I noticed I have the same issue with the Cyberpunk DualSense mod...getting error: socket is closed. Any clue how to fix?

upper bobcat
#

Nvm! Updating DSX to the latest beta fixed it for me!

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Oooof but now whenever I move my controller the music deyncs and leads to big lags...

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Fixed! Had to make sure these settings were enabled (it had defaulted to the Xbox one)

dapper bramble
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hello! first time posting on this server, does anyone happen to know how to get the Control mod running? I've followed every step on the repo but for no apparent reason the only setting that works with the game is Xbox emulation, but with the mod not working at all. native and DS4 don't even work. thanks!

upper bobcat
#

Anyone know why my Cyberpunk 2077 DualSense mod is opening up like dozens of terminal windows after various button presses?

upper bobcat
gloomy leaf
gloomy leaf
near ember
#

i think that solved it for me

gloomy leaf
upper bobcat
# gloomy leaf It still didn't work for me What version of DSX are you using?

Make sure you're on the beta version of DSX latest (in steam for the DSX software go to the gear icon properties, then betas, then the dropdown for 3.1 latest. It'll update your program from there. Also I had to set my DSX profile to native emulation to make it work and make sure steam input for DSX as well as steam overlay in that same properties window is toggled off. Then make sure Cyberpunk's steam input is off.

serene robin
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I downloaded Control version 1.30 (new patch) and DSX 3.143 (beta), but the Dualsense features don't work. The emulation is installed as if I have an Xbox 360. Maybe i need to wait for the mod to be updated for the new version of the game?

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Then I removed Beta mode, updated it to version 3.05, and adaptive triggers started working, but not quite correctly. When you aim, the L2 vibrates, but there should be a different effect. The instructions say that the DSX version should be 3.1, but is it only 3.05 in steam, or is everything correct?

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Or maybe need to buy dlc update for dsx ?

livid abyss
#

Read it wrong at first, my bad, but Mod likely needs updating.
Using DSX 3.0.5, you don't get mod support so you'll want either the old 2.5 or new 3.1 beta (both having mod system). You dont need to buy the dsx virtual dualsense dlc

serene robin
livid abyss
#

You're welcome but It's not my mod, mind you. It's @glass valve's awesome work ❤️ Only he can tell you what he needs for making it work again

serene robin
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Oh, I get it)) I haven 't figured it out yet , this is my first time on this channel .

livid abyss
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No problem, there's a first time to everything 😉

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Until he can tell you, I'd advise you to update to DSX 3.1 beta regardless (as it's the most advanced and best supported version) and explore it to your heart's contempt 🙂

serene robin
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I don't know how it happened, but the mod worked correctly :))

livid abyss
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Oh that's awesome then ! astrojump

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I can't update the game yet as I have it on GOG but it's very reassuring it's still working for you, I assume you have the Steam version ?

serene robin
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Yes, this is the Steam version, but it is unlinked from Steam. I don't like it when something loads the system.

latent roost
#

i have updated DSX Skyrim and DSX Fallout 4 to be working with latest versions.

red bane
#

hi there, can i use dsx steam paid version on cracked games?

livid abyss
sharp raptor
#

hey i know this is a weird question but how hard would it be to turn a wheels Force Feedback and Telemetry data into vibration and trigger adaptiveness?

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i'm playing the Dirt Series

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classic Dirt series

livid abyss
#

Excellent question for @frosty kiln & @hot spire , I would assume they already thought about if not already considered it

#

Hope you won't mind the ping guys

sharp raptor
#

as i am currently playing Dirt 2

#

4K with 8X SGSSAA

#

also supports Telemetry

frosty kiln
sharp raptor
#

but would it be possible?

#

also... i've seen that SDL is capable of much Higher quality Motion control than even steams own Motion controls...

#

would it be possible to say..... Force the dualsense's Motion controls to work as a Steering wheel?

livid abyss
sharp raptor
#

oof i haven't been able to get the latest DSX...

#

i've been stuck on 1.4.9 for years because of money issues

livid abyss
#

Changelog will mention it, don't worry 😉

frosty kiln
#

💀

livid abyss
#

Oh, well.. hopefully you can afford it soon enough 🤞

sharp raptor
#

welp

frosty kiln
#

A brave person using dsx v1

sharp raptor
#

let me put it this way...

frosty kiln
#

but at least ur not on v2

#

that stuff was dumpsterfire

sharp raptor
#

i'm on disability

#

i make 990$ a Month on disability checks, in a place where it costs 1800$ a Month just to live

#

i'm living with my parents who take my disability money to Pay off the Bills and Afford Food, in exchange, it's considered my rent

#

i only ever really make any extra cash it's from doing side jobs

#

5$ a Job, it's not much but it's somethin

#

i do Networking and stuff for friends

#

i helped someone turn a Rasperry Pi into an Internet Router

#

and then setup Wireguard on it

#

using Wireguard me and anyone else connected to the VPN Server can essentially use SMB Protocol to Encrypt Any access to my friends Network Drives from over the internet

#

it's essentially a Networked Attached Storage, a Wifi Router, and Ethernet Switch, and a VPN Server all rolled into one

frosty kiln
#

Can't imagine running a nas on a raspi 💀

sharp raptor
#

heh

#

okay here's a little thing to tell you, all the Wifi Routers use Even older ARM Chips

frosty kiln
#

I have a quad core arm router myself that handles wireguard and wifi, but the nas speeds are terrible

sharp raptor
#

a Rasperry Pi 4B or Pi 5 is considered the equivalent to a Gaming Router

#

especially with the Overhauls that OpenWRT offers

frosty kiln
#

ngl a pi 5 is defo faster than a gaming router

sharp raptor
#

not to mention NAS Via PCIE 4X

frosty kiln
#

These so called gaming routers cant even handle nas service at 1gbit

#

not to mention the 10gbit im hoping for here..

sharp raptor
#

though to make things easier on the System we don't use a Raid setupa

#

as that would be hell to setup on a Pi 5 on Linux

frosty kiln
#

non critical data?

sharp raptor
#

yes

#

mostly it's just a Storage place for a few people who want to like backup small amounts of data

#

nothing Critical

#

one of my Buddies backs up his older games to it

#

he's a Preservationist

#

and always Keeps 2 to 3 Backups of all his games

#

specifically his personal Collection of Retro 90's PC game discs, and early 2000's install Discs

frosty kiln
#

💀

#

I have my game folders excluded from backup target

#

main issue is electricity price honestly

#

Running hdd-s 24/7 in a nas gets expensive very fast due to the idle power consumption

sharp raptor
#

hmm...

#

weird, my friends never gotten a spike in his power bill from running his Pi Nas

frosty kiln
#

8+ hdds?

#

im especially worried when running a 20 disk array at home

sharp raptor
#

4

frosty kiln
#

Tempted to order more nvmes but the price/tb is kinda expensive

sharp raptor
#

or maybe 5 drives

#

all connected via USB 3 Hubs

frosty kiln
#

These are gen4 nvmes, the 4tb one costs as much as a 20tb hdd would 💀

sharp raptor
#

if you keep an HDD in Optimal conditions that thing will last a very long time

frosty kiln
#

the power consumption tho

sharp raptor
#

i mean like 1 20TB vs 5 4TB drives

frosty kiln
#

for a nas I was thinking of 6 14tb drives or maybe a few more

sharp raptor
#

here's the thing, so long as the drive is Built to Last, a HDD will outlast an SSD in terms of Raw writes

frosty kiln
#

but uhh, I use hdds for backup disks rn, altho the backup speeds are terrible

#

each backup job has around 500k files and lots of files aint the strong suit of a hdd

sharp raptor
#

and i meant up to 6 or or 7 Petabytes Lifetime Writes on an HDD versus 2 Petabyte Limit of an SSD with MLC Cells

#

on an SLC Type cell however

#

that durability goes through the roof

#

lasting up to about 60 or 70 Petabytes

frosty kiln
#

no slc to be found here

#

990 pro drives

#

so tlc

sharp raptor
#

Three Layer Cells

#

those Layers Equal Heat

#

more heat means Faster Breakdown

#

which leads to less durability

#

SLC is Single Layer Cells, meaning less heat on each Cell

frosty kiln
#

operating costs significantly lower tho

#

0.05w idle

#

compared to the 4w idle on my ironwolfs

#

not to mention the 6-7w with activity

sharp raptor
#

well i'm going to say this now... a good HDD will Last 15 Years

#

my current SSD has only lasted me 10 Years

frosty kiln
#

💀

#

Will point out that the average warranty period is 5

sharp raptor
#

i mean Older HDD's

#

weirdly enough they don't build em like they used to

frosty kiln
#

but again, power

#

I'd literally use nearly 30kwh/mo just for the disks

#

and this is assuming that they are idling most of the time

sharp raptor
#

anyway, would it be Possible to just convert the Forza DSX to work with the Dirt Series if i point the Telemetry to it?

frosty kiln
#

Its definitely possible

#

good luck with it tho*

livid abyss
#

Glad you guys came back to it, that was quite a big offtopic there kek

frosty kiln
#

lmao

#

I'll see u next month I guess

#

or next quarter for my quarterly check-in here

#

my last time here was 31/12/2024

livid abyss
#

Whenever 😉 but maybe more like next month (PS5 release of FH5 is in April)

#

So there might be PC update with related features to compare/mod upon

frosty kiln
#

I only got into fh because the game had anime girl skins for the cars

#

for sure for sure, totally into forza for the driving experience

livid abyss
#

Adaptive Triggers sure makes the weeb experience better though 😉

hot spire
# livid abyss Hope you won't mind the ping guys

No worries about the ping 🙂 interesting subject for conversion!

@sharp raptor ffb and telemetry data are something different, best to use the telemetry data (things like slip angle and ratio)

My app, Race Element, mostly supports DSX for simulators only (iRacing, Assetto Corsa, RaceRoom )
I'm a little hesitant to add DiRT as it's more arcade-ish than simulation, but as long as there is a data interface I can connect it.

hot spire
sharp raptor
#

The game can send telemetry data to supported software like SimHub and devices like motion platforms, bass shakers and telemetry displays through the UDP protocol. Also support D-Box haptic/motion platforms through a proprietary protocol.[4] Requires editing the hardware_settings_config.xml file to enable them. (See Enable telemetry)

fluid totem
#

I wanted to know if it's worth installing the adaptive triggers mod to play RDR 2 story mode

crimson plaza
#

does anyone know if theres a way to fix this stuttering with the enhanced ds support mod? it seems to me that both the mod and the game are interfering with each other when its time to change something with at or hf

crimson plaza
livid abyss
crimson plaza
#

ill double check hold on

#

btw what is cemuhook

crimson plaza
livid abyss
# crimson plaza btw what is cemuhook

It's the protocol the Cemu emulator uses to receive inputs directly from controllers.
If toggled on, DSX will pass the physical inputs directly to it instead of processing them. Pali &/or Dante might need to chime in to give you more details about it if there are any to share (I'm not much of an emulator user so.. shrug )

livid abyss
# crimson plaza its the same

Considering you're OBSing (I'd assume, bottom line is using a capture soft on top of your game + DSX), I guess there might be some bottlenecking occurring but whether it's GPU, CPU, or both... no idea

crimson plaza
#

you can see it especially with the led when i shot the cop

livid abyss
#

I guess you could try without OBS (or w/e you're using) to check, monitoring your performance with RTSS or SK for example, or using DSX's software renderer but that shouldn't affect this scenario I think.

livid abyss
crimson plaza
#

i tried both native and dualsense emulation

#

same thing

livid abyss
#

Since you're using the mod, why not choose Xbox emulation so you get Rumble ? Maybe it performs better as an added benefit

crimson plaza
#

im using the enhanced dualsense support mod which improves the support, not add it

livid abyss
crimson plaza
#

natively cp does support dualsense but its meh

livid abyss
livid abyss
#

No, even Limai advises against using DSX in native mode to get Haptics

#

So if using vDS mode, you should have all passthrough options to off

crimson plaza
#

ill try

livid abyss
#

But vDS not having audio yet is pointless to be used in Cyberpunk since you'll miss out on Rumble

#

So the ideal setup for Limai's mod is Xbox emu for now

#

When vDS gets its Audio update, then all passthrough options should be kept to off except for Haptics Passthrough (or Haptics-to-Rumble if wireless)

crimson plaza
#

its a bit better but fps is still pretty low (30-40 max)

livid abyss
#

Can you monitor your hardware utilization when it dips to determine whether you're at 100% load of either GPU or CPU ?

crimson plaza
#

yeah one sec

#

i can use rtss right?

livid abyss
#

Ofc

#

Try to have it only polling the relevant sensors though

#

Power consumption for example is a major stutter inducing stat to have enabled

crimson plaza
#

help me set this up im not familiar with this app

livid abyss
#

Oh boy, sorry I'm not that knowlegdeable when it comes to those configs, I use Afterburner's legacy overlay

#

If you're not familiar enough with it you'd be better off using your GPU vendor's performance overlay instead imo

crimson plaza
#

i installed afterburner

#

ill test it now

livid abyss
#

It's really just for seeing % utilization of GPU/CPU which all vendors offer in their perf overlays

crimson plaza
#

doesnt look like theres any bottleneck

livid abyss
#

Err.. well...

#

At this point, I'll invite you to open a #1144316613244489889 ticket, tagging both Pali & Limai, attaching your video (or making a new one) and your DSX Logs and 🤞 it can be dug into

crimson plaza
#

i dont think that its a bug within dsx

#

other people are having issues with the stuttering too though

livid abyss
hot spire
# crimson plaza help me set this up im not familiar with this app

Use CapFrameX and look at 1% lows, also use presentmon to see the data behind the rendering (so whether you got a cpu or gpu bottleneck).

Then basically record a session without DSX and one with DSX, then you'll have a proper comparison as well as a good timeline where exactly the stuttering is happening

crimson plaza
#

give me a moment

livid abyss
#

Ideally, for the without DSX, also disable Limai's mod in its NativeUI settings

hot spire
#

I'd definitely do a comparison with capframex

livid abyss
#

ElementFuture knows his sh*t when it comes to debugging/troubleshooting, way better than I could ever dream of learning, you're in good hands with him but Limai should get involved eventually

crimson plaza
hot spire
#

Aaah you got e-cores hmm

crimson plaza
#

what does that mean

livid abyss
#

Yeah that's what I thought, you seem to have the same problem even when playing kbm, no dsx nor mod 😢

hot spire
#

your cpu has got p(performances) and e(energy saving) cores

crimson plaza
hot spire
#

the e cores are slower and windows should schedule the "tasks" to be running on the P cores

livid abyss
#

CDPR had allegedly fixed core load distribution on Intel cpus but looks like they haven't really

crimson plaza
#

i have enabled prioritize p cores

livid abyss
crimson plaza
#

but why does it not stutter when i dont have the mod installed?

livid abyss
#

That, I have no idea 😢

hot spire
#

I presume this is due to the e-cores being used for DSX which might mess up the scheduling

livid abyss
#

@hushed harness should get involved, for real

crimson plaza
#

yall do your magic ill go eat lunch

livid abyss
#

If indeed uninstalling the mod makes it not stutter/dip, then there's obviously something going on with it (not necessarily its fault but it's already something to go by)

hot spire
#

(that should let your operating system decide how the p and e cores are being utilized, might be useful if you're running apps on the side which might interfere with cyberpunk trying to use the p cores)

livid abyss
crimson plaza
livid abyss
#

At least that's how it works for the auto SMT one for AMD CPUs

hot spire
#

if you set the in-game one to auto, it should let the operating system decide

crimson plaza
#

Ill just install linux at this point

livid abyss
livid abyss
hot spire
#

Yeah amd doesn't have 2 types of cores on their desktop cpus(as far as I know), they only have performance cores. (They do have cpus with two CCDs which has been troublesome for the 12 and 16 core cpus)

livid abyss
#

Indeed, and the in-game AMD option is only affecting whether to use SMT or not dynamically

#

Oh, yeah, core parking issue on these was a nightmare but CDPR did fix it with AMD, enough positive feedback about it to confirm 🙂

hot spire
#

I had a look at the non-dsx video, at the moment the stutter starts, it seems the p-cores aren't loaded @crimson plaza and your gpu load also drops.

The moment the stutters go away the p-cores are loaded up again

livid abyss
#

But how could uninstalling Enhanced Dualsense Support get rid of these stutters ? Especially if it's not even active ?

hot spire
#

isn't EDS injecting into the game to get the data?

livid abyss
#

Part of it is loaded by Cyber Engine Tweaks, another by Redscript, but all its active code should be "dormant" if disabled

#

The rest is just .archive files for overriding assets such as the controller scheme and glyphs which as no impact whatsoever since it's just using the same assets as the Dualsense ones, only for when emulating an Xbox controller

hot spire
#

hmm, maybe a thing to try, is to set the affinity to only the p-cores for cyberpunk (and then obviously disable the in-game optimization for p-cores)

livid abyss
#

Leaves only the input loader part (rebinding inputs) but that is not even about the buttons used in the vids

crimson plaza
livid abyss
#

Oh that sneaky Discord overlay popup...

#

You may want to try disabling Discord overlays altogether (as well as any overlays like Steam's really, especially in fullscreen mode, they don't play well together)

crimson plaza
#

i dont think it would make a difference

livid abyss
#

You'd be surprised

crimson plaza
#

give me a moment

livid abyss
#

Overlays can cause all sorts of f*ckery

hot spire
#

🤞

hot spire
#

(except I use software rendering and not hardware rendering)

livid abyss
livid abyss
livid abyss
#

SK's discord is full of reminders of "disable x overlay" because they're more often than not badly coded and conflict a lot

#

Newest Discord overlay is so bad it's a step backward according to Kaldaien

crimson plaza
livid abyss
hot spire
#

Next step, try setting affinity to only p cores (or disable them in the BIOS)

crimson plaza
#

not asking about the bios part

hot spire
#

First you need to know which cpu cores are p and e cores

crimson plaza
#

1-8

hot spire
#

Open task manager and find tbe cp2077 app

#

Then go to the details tab (right click the app in task managers) and in that details tab right click the process and then set the affinity to only those first 8 cores

crimson plaza
#

i know

#

why can i select 20 cores in task manager

hot spire
#

I think the p cores have hyperthreading(2 threads/core)

#

(8P x2 + 4E )

crimson plaza
#

so 0-15?

hot spire
#

yep

crimson plaza
hot spire
#

Do you have game mode enabled in windows?

crimson plaza
#

yes ill do it again without game mode

livid abyss
#

Should always be kept on per game tho

#

Can check using GameBar's settings when in-game

crimson plaza
#

ew gamebar

livid abyss
#

If it's not enabled for it for whatever reason, it'll show a tickbox offering to "remember this is a game"

livid abyss
crimson plaza
livid abyss
#

Special K gives you a yellow warning triangle whenever this isn't enabled in a game you'd inject it in

hot spire
crimson plaza
#

nothing happened

hot spire
#

Tried disabling fullscreen optimizations? since you're on windows 10 (right click the cyberpunk .exe)

livid abyss
#

And use windowed borderless

crimson plaza
#

mmmm im tired from opening and closing cp

#

game mode on or off

livid abyss
#

Exclusive Fullscreen (77's Fullscreen mode) is bad

livid abyss
crimson plaza
#

ok

livid abyss
#

Saves you precious time

crimson plaza
compact loom
#

So does the 2077 mod still only work with V2?

livid abyss
compact loom
livid abyss
#

Limai hasn't updated his mod page for a while to reflect any of the recent DSX updates changes unfortunately

compact loom
#

Ya you're right, definitely working on 3.1 thank God. I don't have to go between the two version anymore 😓 3.1 is just so much better overall

livid abyss
#

Can't wait for the vDS with Audio update, the experience will be peak wired (Haptics Passthrough and all the rest controlled by Limai's mod)

light pine
#

Hello , are there any mods or files for Hogwarts legacy so I can get adaptive triggers and the rgb colors (on the controller based health, which House I am gryfindor ,slithering etc) ?? I have DSX and the DLC

livid abyss
#

Hello, unfortunately not 😭

light pine
#

Is there any way to make a custom one?

livid abyss
#

There is, documentation is on Pali's GitHub

light pine
#

cant find it ,do u have a link maybe?

livid abyss
#

UDP example for v2.0 I think is what you'll want to check out

light pine
#

thank you mate , appreciate it ❤️

livid abyss
#

You're welcome 😊 Hopefully that'll help you enough and best of luck with it

marsh bramble
#

need video

white helm
#

Hello, any mod for days gone?

onyx acorn
#

where is the list of all the mods ?

fair thicket
#

@glass valve How can I install the mod for control game.
-----------------------This------------------
The mod supports two configuration options as of now via an INI file stored in the plugins directory named dualsense-mod.ini

A sample content of the file is the following (also found in the current repo at config/dualsense-mod.INI:

[app]
debug=true

[dsx]
version=2.5
In this configuration, the debug=true option of the [app] section will make the mod to output a lot more information to its respective log file (plugins\modlog.log), while the version=2.5 option of the [dsx] section will enable the legacy DSX version adaptive triggers. The default values of the above options (i.e., if no INI file is used) are debug=false & vertion=3.1.

outer copper
#

somebody tried mgsv ground zeroes dualsense mod with the phantom pain? no luck?

livid abyss
#

Apparently this mod requires VigemBus which DSX doesn't use (it uses VirtualPad)

#

Worth a try anyway I guess

#

Least Wujek could have done is making sure this worked for his & DSX

hot spire
livid abyss
#

Thanks and well done 👍

hot spire
#

If any adjustments are required, please let me know 😄 website is OSS too

livid abyss
#

I think that'll be Pali requesting them if need be

untold mural
#

forza

#

dont work with racerdsx

#

it hangs

#

any?

untold mural
#

it worked after reinstall 😄

graceful iris
#

how do i set my mod auto aim

livid abyss
#

I don't have any knowledge about any DSX mod offering auto aim (can't even grasp how it would work tbh)

royal vector
#

diablo 4

warm plume
#

🐑

livid abyss
onyx acorn
outer copper
gaunt marsh
#

Hi may i know is the FPS mods apply to any FPS games? And can we save the mods to our controller then connect to console and play? Many Thanks in adv.

warm plume
gaunt marsh
warm plume
#

I know what FPS means, no only button mapping etc can be saved to Dualsense edge

#

No mods

ornate stag
#

are there any mods for fromsoftware games

gaunt marsh
ornate stag
#

specifically sekiro, dark souls 3 and elden ring

warm plume
warm plume
gaunt marsh
echo quail
#

Hey y’all! Ever since I experienced DualSense features on native PS5 games for PC, I’ve loved how much they add to immersion, especially in third-person shooters. I always thought more games could benefit from this.

So, I decided to make a DualSense mod for Tomb Raider (2013/GOTY Edition), one of my favorite action-adventure games, and it greatly enhances the experience.

This mod adds:

  • Unique adaptive triggers for each weapon

  • Unique dynamic LED lights for all of Lara’s tools and weapons

🎮 Download it here: https://www.nexusmods.com/tombraider2013/mods/125

Would love to hear your thoughts! Please give it a try and let me know what you think. Enjoy!

Nexus Mods :: Tomb Raider (2013)

This mod brings immersive PS5 DualSense adaptive triggers and LED effects to Tomb Raider GOTY Edition, tested on the latest Epic Games version. The mod dynamically adjusts trigger resistance and LED c

livid abyss
#

Hopefully you're planning on doing both sequels ? 🤞

livid abyss
# echo quail Yes I am

Few ideas tho :

  • Make it not use anything but asi file & asi loader if need be
  • For DSX, don't use other libs, just need UDP client
#

I'm yet to test but I doubt this will play well as is considering the potential of having it taking over the whole controller and not letting DSX do its thing (hopefully I worry for nothing but Pali should definitely have a look & guide you if I'm not)

#

Free version as a mod test base is really not recommended since mod system with UDP is in paid version only (and v1 is abandonware anyway)

echo quail
echo quail
echo quail
livid abyss
#

No real idea about the actual technicals of it all but it's an "unorthodox" way of doing it from what I can grasp

echo quail
livid abyss
#

DSX doesn't receive anything through its UDP

#

LED is just what is set in profile instead of what I would assume is supposed to be "off" (rgb 0.0.0) when trying to get Lara free

#

I'm assuming it might be due to the libs used and/or not targeting DSX's UDP server

#

@floral bear , if you could have a look, it would help a lot to direct Extreme in the right direction for making the mod compatible

echo quail
livid abyss
#

But your instructions mention SK for the glyphs mod I'm actually using

#

Point is just that DSX isn't receiving any instructions over UDP

echo quail
livid abyss
#

Not bothering with the free version

#

It's abandonware and treated as such

echo quail
livid abyss
#

I know that, but I do use it regardless

#

It's not about Special K anyway, I just make it use its asi loading feature which basically identical to the instructed dll

#

As I said, the mod loads just fine (DualSenseTR.log says it loaded successfully) but it's just not using DSX's mod system via UDP

livid abyss
#

Too quickly out to read it

#

I'll have to try again

echo quail
#

Ok, it should show controller status info

echo quail
livid abyss
#

So it showing nothing shows it doesn't get any

echo quail
livid abyss
#

Read my mind 😉

#

I'll send it over DM if that's ok with you

echo quail
#

It's ok

livid abyss
#

Nevermind, I can just share a screenshot here as there's just this before it closes

#

I guess VirtualPad makes it so your mod just can't see the controller ?

#

(Sucks being code illiterate like I am... 😢 )

echo quail
livid abyss
#

Yes of course

livid abyss
#

Not my first rodeo 😉
To me the giveaway is DSX live feed being empty

#

In here

#

Last entry (expanded as is) should at least show one set of instructions

livid abyss
#

Like according to your description, menus have triggers off, it should show something along the lines of "AT mode = normal"

#

Along with LED rgb values etc

#

Mod System is rather easy and convenient for modders as it's really DSX handling everything controller wise, mods just need to pass the desired data for it to do the effects and all

echo quail
livid abyss
#

legacy v2 and 3.1 beta, yes

echo quail
#

How is it used?

livid abyss
#

There is an example of how it is used on Pali's DualsenseX github, lemme grab you the link

#

Mod System was introduced in v2 and 3.1's is currently just an iteration of it with a few more AT effects.
It'll gain more features for modders to tap into and maybe a dedicated API but that's yet to be done (maybe for v4)

echo quail
livid abyss
#

Pleasure and thank you : gotta admit the prospect of playing the TRs with DS features is truly awesome astrojump

livid abyss
#

Bookmarked

#

Should be in-app don't you think ?

floral bear
autumn agate
#

Is there a mod for black myth wukong?

warm plume
livid abyss
#

With the upcoming discount, could hope someone will make one...

warm plume
autumn agate
warm plume
livid abyss
#

Wukong's Rumble should just work with DSX from Steam

#

Will be able to tell for sure in a week

echo quail
livid abyss
#

Hey, congrats and thanks for the update !
Is that version just with extra strength ? If so I might just keep using the test one since strength was just right imo

echo quail
warm plume
floral bear
livid abyss
#

You got it

livid abyss
#

I doubt the last line is any relevant tho

echo quail
livid abyss
#

And is misleading even since the game has no native DS features (or support even)

#

Misleading as in potential unmeetable expectations for potential users, not lies or anything 😉

floral bear
#

@hot spire I have one suggestion here:

#

Add a link to the Get Started guide if the user doesn't have Race Element installed.

hot spire
floral bear
hearty pulsar
#

CALL OFDUTY

livid abyss
#

Never happening

#

DSX mods need to inject in games or work with inputs feedback APIs some racing games provide

#

If you were to use such a mod in CoD, it'd be insta ban by the anticheat

warm plume
#

Plus what is written above

hearty pulsar
#

HLA ALGO PARA CALL FO DUTY WARZONE

warm plume
#

FFS can't people read

crude crystal
#

I'm curious about adding some new adaptive trigger effects to Cyberpunk 2077 for modded weapons (exploring the Enhanced Adaptive Trigger Mod).

I'm working on a UE5 game that is currently using some adaptive trigger and gyro affects, hoping to use DSX integration with Cyberpunk to learn more about it

#

I have some adaptive trigger presets in DSX for my UE5 game that I would love to make native

#

With full credit to @floral bear of course!

#

I'd like to take it a step further

#

It's called Diplomagic, it's an action adventure with a retro Playstation aesthetic. This is an example of a manual pump action shotgun mechanic I built, and along with a carefully tuned adaptive trigger preset, it feels super springy and reads the proper threshold for racking / activation

floral bear
#

You mean you want to implement it natively or via the Mod System for DSX?

crude crystal
#

Mod System

#

Sorry, I was trying to figure how to explain

#

Native as in they download DSX, they download my game, they play nicely. I'm looking at the Lua files for the Cyberpunk mod right now

#

I'm just wondering what the pipeline is and where I can find some more documentation

floral bear
rustic osprey
#

anyone got a mod for NFS Heat

livid abyss
#

Hey @hushed harness , dunno whether you've seen it but ModSettings now supports rebinds.
Not sure what could be done in your mod with this so far but maybe there could be an option to custom bind the few swapped ones you already have ? (those basically swapping start and back xbox buttons)

glass sinew
#

i have installed the mod for the adaptive triggers for assetto corsa but in the scripts tab i miss a few options and it dosen't work properly

livid abyss
glass sinew
#

no what is that

hot spire
glass sinew
#

ok thanks

hot spire
#

np, if you've got any questions just tag me here, this is how the settings in Race Element look like for DSX

hot spire
split basin
#

Anyone send me mod forza horizon 5 ?

livid abyss
#

All mod links are in DSX v3.1 Mod System tab

split basin
#

Ok thanks 😊

#

I can't find that tab. Where is it?

livid abyss
#

On the left, just below Installed Games

#

In DSX v3.1 beta

split basin
#

As you said, I go through all the option but I don't see dsx v3. 1 beta tab.

livid abyss
#

IN DSX

#

Not on the discord server catkek

split basin
#

Ohh.... Sorry... I am new in this application and server 😆😅

livid abyss
#

No problem 😉

#

Hope you'll get to enjoy fully

tropic narwhal
#

has anyone installed the adaptive trigger mod on dirt 2? how did you get it to work

split basin
#

@frosty kiln how to use or activate forza horizon 5 mod

livid abyss
#

He'll most likely tell you to follow install & setup instructions. If I were you I'd try to detail what you have done successfully or not and at what step you're stuck

#

This way he can help you should anything have not gone how it's expected to go

#

Only thing I could help you with should that step hasn't been done yet is making sure you've enabled DSX's Mod System properly :

  • Settings tab > Networking section
  • Fix Firewall (turning the Red Shield into a Green one)
  • Enable incoming UDP
  • Check port number - should be 6969, if it's not, set it to 6969

Other than this, I don't know anything about how RacingDSX works

frosty kiln
livid abyss
#

In which case sorry for disturbing you with pings

frosty kiln
#

idc about the pings much, It's just that customer service has never been my thing. Especially when not being paid (I don't do customer service even when paid either KEK)
Also so far every time its a user error and the program itself is fine

livid abyss
#

I'd gladly try to help users with your mod but I don't have any of the games it's for thus have never used it so apologies for offloading "customer service" onto you

frosty kiln
#

To be fair, I don't have the games either at this point

#

I regret making the mod an UI

livid abyss
#

😮

#

Why tho ?

#

Seems pretty useful from where I stand

frosty kiln
#

its winforms and C#

#

Combination of the 2 equals awful to develop

hot spire
# frosty kiln its winforms and C#

I hate writing gui code a lot, made mine with WPF, but all "mods" that are in there have their options generated from a single class that had to be inherited

#

So in theory I only write every slider and toggle that I use for them just once dsxBusiness

split basin
#

I want to use forza mod so
I install .NET8 software
Downloaded latest version of racingdsx
Now I don't understand what to do with this file..... Should I copy all content of this file and paste to Forza horizon 5 folder? Can you explain it to me @frosty kiln

split basin
#

Can Anyone please help me ☝☝

split basin
#

@frosty kiln help me with this problem

split basin
#

@livid abyss I can't understand what to do.... No one reply on this post..... I am new this type of this... Please help

livid abyss
#

Hi, I'm sorry but as written above, I don't have any experience with this DSX mod.
I can only invite you to scrupulously read and follow instructions and hope for the best

split basin
#

Then please convince cosmic to tell me that because its his/her mod

livid abyss
#

You pinged him, maybe he'll consider chiming in but it's his decision at the end of the day.

onyx acorn
#

God i wish someone would make an elden ring version of these mods. I cant imagine the amount of work it would take but damn would it be amazing.

split basin
#

@frosty kiln adaptive trigger doesn't work.... I did everything according to your instructions that mention in the site but it's not working..... Haptic feedback, led, all are worked but adaptive trigger didn't..... Can you check and tell me what the possible problem arise?

compact loom
#

Hope the 2077 mod get's patched soon 😦

livid abyss
#

Limai is likely on holiday, pretty sure he'll get to it when he has the time (he's usually super quick ❤️)

crystal gyro
#

does racing dsx still work because it isnt doing anything

#

nvm, i didnt have data out on

livid abyss
#

Thanks a lot for the update, @hushed harness dsxCatHeart

timid viper
#

Hello everyone. I apologize for any errors in the text, I am translating this through a neural network because I have some problems with English. Six months ago, I bought a Dualsence and naturally wanted to play Cyberpunk with it. The first problem I encountered was vibration (specifically, haptic feedback). As I understand it, it only works with a wired connection; with a wireless connection, only the triggers worked for me (but if you use Steam Input, the gamepad is recognized by the game as an Xbox controller and the normal vibration works fine). The wired connection doesn't bother me, but the sounds that accompany each vibration do)) The sounds are like a short 8-bit explosion. I changed the vibration strength, but this sound is present at all settings. If this is how it's supposed to be, then it's a strange decision by the developer. Spider-Man 2 also makes creepy sounds, but there you can turn it off, while in Cyberpunk you can't (turning off the controller sound didn't help either). I found out about a mod that extends dualsense support, which made me very happy. I thought it would help me and I would be able to play without strange sounds. I have experience installing mods for Cyberpunk, and I currently have about 70 mods installed. Installing the mod was not a problem, but I encountered an error. I scrolled through the comments on Nexus mods, the Cyberpunk modding community Discord channel, and this channel, but couldn't find a solution. I checked all the steps for installing the mod and what to do in DSX itself several times, but I couldn't find a solution. I would be very grateful if someone could help me solve this problem

#

I changed the port number on purpose, thinking that was the problem. As you can see, it didn't help)

glass sinew
#

i didnt got it to work

#

there is no resistance when i get to the end of the trigger it just rumbles but it feels like its broken

hot spire
#

have you disabled content manager's dualsense effects?

#

and does your controller's lighting turn orange-red?

hot spire
glass sinew
#

ok i understood the problem i totally missed the part where is says you need the steam version i stll have the old one

#

English is hard for me because it’s not my first language

#

is there a way to make it work with the old version

pulsar venture
#

@hushed harness Hello, I decided to install your mod for Cyberpunk 2077, and I encountered a problem that the UDP client does not start, or rather it starts for a second and turns off, what could be the problem?

pastel dome
#

ets 2 mod?

hot spire
#

What kind of effects are you looking for?

hot spire
livid abyss
#

Gyro steering can be fun but with car racing games.. good luck getting a good feel of it, let alone mastering it

#

I can barely manage Gyro to both sticks in Redout2 catkek

quiet garden
livid abyss
#

Oh it does work well but lacking a fixed position and force feedback just makes it impossible for me to get any connected feel to the controls

#

Most likely 😉

hot spire
#

Perhaps in combination with the adaptive triggers it might actually be good

hot spire
#

iRacing unfortunately doesn't share data about wheel slip, only abs activation

quiet garden
hot spire
#

That's a static curve, race element has got iRacing's telemetry

hot spire
#

I was thinking to use the rumble vibrations in combination with the abs effects to at least have some dynamic experience

livid abyss
#

Consider using SoundWaves eventually then 😉

#

You'd be the first to use (BT) Audio in a DSX Mod

quiet garden
hot spire
#

Why would I use simhub if I can read data faster?

hot spire
#

I don't really, tbh, want to invest too much time into iRacing, maintaining it is a costly business for FOSS

white helm
#

Is there any kind of mod for ats/ets2 or something similar?

white helm
#

for adaptive triggers*

abstract owl
#

Curious if anyone will find a way to get this to work with emulated PS1 and PS2 games.

hot spire
#

But with enough ideas I'd be happy to add a custom version for both of the trucking sims

white helm
livid abyss
#

Hey @hushed harness , hope you're doing good 😊
Whilst waiting for a small update to make the UDP client launch be automated again, I was wondering about that age old question about it changed into a redscript.
Any remaining hopes of this ever happening ?

hot spire
#

I'm working on Le Mans Ultimate at the moment, not really that happy yet but it's in the works

#

Ultimately it also means that rFactor 2 will also be supported

hot spire
hidden saddle
#

Hi! Is there any mod for EA WRC and Dirt Rally 2?

hidden saddle
hot spire
#

Check out the Race Element Discord server and visit the beta section, over there I created some small guides on how to get started

#

It's already supporting a few other games as well so you might get another reference

hidden saddle
hidden saddle
# hot spire wanna test?

Nice, i tried it now and i have lowered the general feedback and amplitude strenght because i found a bit too stiff for my hands 😅

#

but this mod it's great! Can u add support for rally games (rsf, dirt 2, Ea wrc)? It would be great! dsxBlobAww

hot spire
floral bear
#

@steep ivy @hot spire
Steve needs some help with assetto corsa mod

steep ivy
#

V2 worked perfect with adaptive triggers, i didnt need to install race element or crewchief.

hot spire
#

You don't need crewchief

#

Just race element and dsx

hot spire
hot spire
neat flax
hot spire
neat flax
#

Hoe pak je de feedback nu aan dan?

#

abs en tc op triggers en dan nog wel het ffb gevoel als rumble?

hot spire
neat flax
#

jaja

#

yes yes

hot spire
#

but rumble is passthrough with DSX

hot spire
hidden saddle
vast jewel
#

It's not on the beamng mod repo atm cause it's being reviewed

livid abyss
#

Hopefully it will get approved soon enough

vast jewel
#

yeah, you can just use the zip file from the releases for now

#

all instructions are in the readme

livid abyss
#

Hopefully BeamNG players are more prone to read them than the average gamer

vast jewel
#

lol yeah I hope so

hidden saddle
#

I've just tried it! Nice mod!

vast jewel
hidden saddle
#

Any RBR (aka RallySimFans) Dsx mod could be possible in the future? 😅

hot spire
teal heath
#

Any Red Dead Online dualsense mod?

rose arrow
#

I tried the Control Ultimate Edition mod and couldn't get it working ;-;

livid abyss
#

Don't use the latest version, it's a standalone and @glass valve didn't warn users properly on his mod page

#

Use the og 1.0 version which should be in old files

#

And should be labeled DSX compatible or at least mentioned to be the one working with it

rose arrow
#

Thank you

livid abyss
#

Just to be clear, you can use the latest version which is a standalone, but it will most likely conflict with DSX for control over the Dualsense so you'd need to use it without DSX running.

#

I already told @floral bear we should have a clear mention in DSX Mod System's tab entry for this mod that users should download that old 1.0 version to use with DSX but that confusion is on both SkyExplosionist and us

rose arrow
#

Even with steaminput on

#

The latest one

livid abyss
#

Idk how that new version works but I'm convinced you don't want steam input enabled

rose arrow
#

Ohh

livid abyss
#

Anyway, use the OG

#

with DSX

rose arrow
#

I started without it enabled and it did nothing

#

Okayy

#

Does it have a tutorial on how to use the 1.0 with DSX?

livid abyss
#

I don't remember but just drag and drop the files in Control's root folder

#

One is a plugin loader (in root folder) and the rest is the actual mod in the plugins folder

rose arrow
#

And is there anything I need to set up in the DSX app?

livid abyss
#

Enable Incoming UDP like for all other DSX mods

rose arrow
#

Okayy thanks

livid abyss
#

(Settings - Networking)

rose arrow
#

Emulation as Xbox 360?

livid abyss
#

Yeah, the game has a glyph selector so that will be seamless 🙂

#

Feeling native-like I mean

rose arrow
#

Thank you

livid abyss
#

You're welcome 🙂

rose arrow
#

Just scared I'll accidentally click on HDR and mess up my colors again ;-;

#

My monitor isn't HDR but for some reason the game forces it anyway and doesn't let me turn it off

livid abyss
#

Damn.. I swear Pumbo's mod was better than the official implementation

rose arrow
#

Is that an HDR mod before the Ultimate Edition?

livid abyss
#

That's the mod Remedy made vanilla

#

Made by a (former? not sure) Remedy employee who was authorized to publish it

rose arrow
#

Now I wanna use gyro aim but I don't know how to set up ratcheting or hold for gyro button in DSX

livid abyss
#

no idea what ratcheting is

#

but for Gyro on hold, select the button you want to trigger Gyro with, and map the relevant shortcut action to it

#

(eg. Click L2 - go into Shortcuts - Select Motion to modes - Click Hold in the first entry and select the Motion-to-mode - Click the "+" button to apply)

#

Now it'll be set, you just need to tweak that motion to x mode to your liking (Controller Mappings - Motion to x)

rose arrow
#

Useful for flick stick where you can't compensate with the stick

livid abyss
#

Didn't know that, I assume it's a Steam Input feature

rose arrow
rose arrow
#

I think it's a standard feature

#

Fortnite too

livid abyss
#

We have the "Calibration" action which resets the Gyro "rest" position but doesn't disable Motion to x on its own

#

I don't play any of these tho

rose arrow
#

Ah okay

#

Basically any game with a flick stick

livid abyss
rose arrow
#

The app

livid abyss
#

Uh nope, Streaming is a time waster for all imo

rose arrow
#

Like this?

livid abyss
#

You sure can if you want but I'd rather do written/screenshot based helping

livid abyss
#

Also, anything streamed here is lost for anyone not watching

rose arrow
#

I put it to right stick

#

But it's not working

#

Though

#

Wait

livid abyss
#

Try with a trigger, it's easier to check whether it works or not

rose arrow
#

So it's working when I don't hold L2

livid abyss
#

Holding a stick button press is trickier imo

rose arrow
#

But it's not working when I hold L2

rose arrow
livid abyss
#

Hmm

rose arrow
#

I could just set it to a back button and call it a day

livid abyss
#

Set motion mode to passthrough without the hold button pressed

#

The Hold should then trigger it properly

#

If it does, it's a design/implementation flaw to be fixed

rose arrow
#

No gyro when I hold L2

#

Not working

livid abyss
#

That's no Gyro tho

#

That's Joystick to mouse

rose arrow
#

Oh

#

aaaa

#

Sorry

livid abyss
#

Motion to mouse/joystick is what you want

rose arrow
#

Now it's working

#

Thank you

livid abyss
#

Nice blobcool Enjoy ! astrowave

vast jewel
#

the beamng dsx mod has been approved on the beamng repo 🥳

livid abyss
#

Would you rather DSX had the link to that repo or your GitHub then ? 🙂

vast jewel
#

thanks for suggesting that tho dsxBlobHeart

livid abyss
#

Ok then, no change 🙂 You're welcome 😉

hidden saddle
#

I'm using the latest beta version and it works really well (i tried with different games). You have to extract it on your donwloads folder, than you have to open DSX and activate the UDP option for the port 6969. Then you start race element and select the game you want on the bottom left corner, click on Pitwall section and double click on DSX. If you want to change some settings you have to deactivate it double clicking again on DSX, change the settings and then you double click again on DSX (it becomes green).

echo quail
#

Is there any chance that the DSX mod system to be updated to support custom haptic feedback sounds? For example, currently triggers and LED effects can be sent to dsx but I would like it if I could also load an audio file for a sound effect that I want to be played when firing a weapon and make it play through DSX without DSX playing every sound coming from the game. Similar to how native DualSense supported games work. This would make mods better. Could this be possible with DSX in the future?

livid abyss
#

I'm all for it and have been pushing in that direction, some stuff needs to be solidly in place first though, namely vDS Audio and BT Audio so it can all be seamlessly integrated in the whole pipeline, not sure at which point of it though.

#

That's on @floral bear & @void linden to weigh on which way would be the best course of action to take regarding all this.

floral bear
#

In due time

livid abyss
#

Not quite a chicken & egg kind of "dilemma" but we need a robust app for a robust Mod System that can grow without patching stuff all around "improv' style"

void linden
#

It is rather chicken & egg tho; you sorta need to develop both sides sorta in parallel to remain compatible to the needs of the core app and potential modders

light raptor
#

in borderlands3 audio haptic feedback does not work anymore for me. it only works when the game starts up but in game no more. trigger haptic feedback works, but feels bad. can someone help me`?

#

i switched audio device from, but i think that could be the problem. but even setting everything back to hifi system dsx doesnt give audio haptic feedback

hot spire
compact nebula
#

hello, i hope all is well. is there a profile for sparking zero by chance? would LOVE to have a controller setup that is like the PS5's version with the charging, clashes, etc @floral bear

river vigil
#

Hello guys, I am looking for the game PES 21. I want the games. If anyone has them on Sony, please contact me privately.

void linden
#

For anyone who doesn't speak "E/A game that has been the same since the 90s"; PES is most probably Pro Evolution Soccer 2021 😉

void linden
dusty dune
#

Hello. I'm trying the use Tomb Raider mod(https://www.nexusmods.com/tombraider2013/mods/125?tab=description) but it does not work with v3.1.4.
I cheacked the nexusmod page and someone who got the same issue reccomenned to use v3.1, v2 or dsy by the auther. I don't know how to turn bak to v3.1, v2.5.0 legacy does not lunch, and dsy works but I prefer to use dsx.

The error:

Tomb Raider DualSense Mod v1.6 by Jexar
Enhancing DualSense support for Tomb Raider

Game Name: TombRaider
Product Version: 1.01
File Version: 1.1.838.0
Platform: Epic Games Store
Port number found is: 6969
Monitoring game process...
Tomb Raider DualSense Mod Initializing...
Instructions Sent
Waiting for Server Response...
Connection reset by DSX (10054). Retrying...
Instructions Sent
Waiting for Server Response...
Connection reset by DSX (10054). Retrying...
Instructions Sent
Waiting for Server Response...
Connection reset by DSX (10054). Retrying...
...
and so on.

Any idea?

Nexus Mods :: Tomb Raider (2013)

This mod adds immersive PS5 DualSense adaptive triggers and LED effects to Tomb Raider (2013). Tested on both the base game and GOTY Edition from Epic Games Store, Steam, and GOG. Trigger resistance r

echo quail
teal heath
#

Hello! There is any dualsense mod for red dead redemption 2?

livid abyss
#

Hi, "RDR2 DSX", yes, by Shtivi

upper mist
#

Hi is there any mod for resident evil 2 and 3 remakes??

livid abyss
#

[RDR2 DSX - Dependencies installed, UDP system enabled - Incoming UDP enabled with port 6969]
@weak cave , can you check whether anything shows in Settings Networking Incoming UDP Data Feed ?

#

When shooting a gun for example

weak cave
#

Should i disable the steam controller suport btw*

livid abyss
#

Of course

#

Disable Steam Input altogether

weak cave
#

It is always off

livid abyss
#

Desktop layout too

#

You don't want Steam to mess in any way with your physical controller

weak cave
#

Well

#

Now dualsense not responding in anyway

livid abyss
#

Power cycle it

weak cave
#

Same

livid abyss
#

And use Xbox emulation for RDR2

#

The game doesn't support Dualsense

#

There's a mod for Dualsense glyphs anyway 😊

weak cave
#

Well, i think i have to download dualsense icons as well

#

If we solve the problem

livid abyss
#

Without anything like Steam Input messing with your controller, it should be fine now

weak cave
#

It is showing xbox icons

livid abyss
#

Expectedly

#

The game sees an Xbox controller so you gotta mod the glyphs in

weak cave
#

I do not know what i did with dsx but it is working now

livid abyss
#

Awesome

#

Enjoy 😊

weak cave
#

Thank you kindly

#

Have you tried 'DualSense4Rockstar' by any chance?

livid abyss
#

I used to use it for GTA5 Legacy

#

Don't recall ever using it for RDR2 tho

weak cave
#

Hold

#

When i click the touchpad the map does not appear

#

Is it because the dualsense edge?

livid abyss
#

No, it's because the Touchpad isn't mapped to any Xbox button by default

#

So you need to use DSX to map it to Create

#

Or just use the Create button instead but Touchpad feels better ilo 😊

cloud stream
#

Hi, I would like to make my profiles configurations into a mod for RE4 so I don't have to manually set the adaptive trigger configuration depending on the specific weapon I'm using. Right now, I have five profiles for each kind of weapon (Pistol, Automatics, Rifles, Shotguns and Revolvers) but every time I want to swap between one pistol to another, I have to set the adaptative trigger configuration for that weapon on DSX. Also, to swap between profiles I have to manually set the button on each profile according to the button I assigned the weapon in the game. For example, here I have the shutgun on the right cross, but if I wanted to set it to the down cross, I'd have to change all my profiles on DSX so when I press the down cross, it swaps to the shotgun profile

#

It would be my first time modding 🥺

rose arrow
#

Or if the game uses rumble, you can try using rumble-to-triggers and see how that goes

rose arrow
#

It'll be in its drop down menu

#

@cloud stream

#

I can't see well rn so if you want me then tag me

cloud stream
#

Oh, yeah I tried to use it, but it's not the same... Besides, I made a different L2 ressistance preset for each weapon. Which means that every profile has to recognize when I'm not pressing L2, so when you press R2 alone, you use the knife without any ressistance on the R2 trigger. But when you hold L2 to aim with your weapon, it changes to another preset that sets resistance for the R2 button, but the preset that's set to be swapped needs to be set with the same L2 ressistance preset (Sorry for the Spanish in the capture, I hope I made it clear)

#

There are two presets for each weapon, one to not have any resistance on R2 when you're not aiming, and the other to set ressitance on R2 when you're aiming. Similar to what you see on TLOU

cloud stream
rose arrow
#

I only ever did it with SteamInput but didn't check here

#

Okay it supports swiping

rose arrow