#Broken Arrow

1 messages · Page 2 of 1

zenith lance
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Does it work if they are in a building?

little roost
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Is it only IFV’s that get the supplies for infantry units or do things like RSOV’s get them too?

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Might be a reason to keep super light Vics on the field for a little bit longer than just sending them home right away

hollow bluff
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Only .14-.4 tons tho (I forgot which I think it’s .14)

little roost
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?

hollow bluff
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No that’s 1.4t

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140 kg

little roost
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Is that even enough to fully resupply a stinger squad?

hollow bluff
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It’s 2 javs + a little health

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Maybe 3 javs

little roost
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Kinda handy ig but I think I would rather just have a more fwd supply point and get the points back for returning the vehicle

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The only ones that I would actually keep on the field would be the Russian skrezhets

hollow bluff
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You get more as vehicle size increases

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All APCs have supplies now

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This is just the minimum

little roost
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AAVP will prob be super nice for it

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But

hollow bluff
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I think you can get upward of 400kg?

little roost
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I still think it’s kinda meh

hollow bluff
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Better than nothing

little roost
# hollow bluff Better than nothing

My issue with it is you get less “interest” in point accrual with the more units you have on the field. Whereas I can return the troop transport get the return back, higher interest, and run an actual supply point out to the front with WAY more supplies.

strong raft
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i need to get on

vernal haven
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Imma take a nap for an hour or so. I’ll be on then

finite prism
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@glacial juniper

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teach me the meta?

glacial juniper
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tap in

hollow bluff
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the mf bees got him

strong raft
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giga

hollow bluff
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creaming in my jorts

little roost
viral chasm
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@glacial juniper @little roost @strong raft @distant quiver

little roost
viral chasm
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Lwk is when we are 5 stacked

strong raft
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we gotta play tn or ima touch all of yall

hollow bluff
viral chasm
strong raft
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i may have to touch all of yall

fallen wharf
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@vernal haven CONGRATULATIONS!!!

vernal haven
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And I got that a few days ago chief.

vernal haven
distant quiver
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More reason to run CAP fighters

little roost
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Thought the same thing

distant quiver
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Yeah.

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I think it’ll be a good change

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More dynamic and involved gameplay than just planting LRAD in the back and letting it work

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Besides LRAD even before this on PTE was lowkey not worth bringing compared to MRAD/Regional combo’d with CAP

hollow bluff
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Idk

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Won’t this just make precision CAS even better than it already is?

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GBU-56, JSOW, etc

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Whatever the Russian ones are

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At first glance it feels like that even with the fighter loitering you can’t effectively intercept the strike, and it’s less economical to do so

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PAC-2 costs 200 points for 4 missiles, and an F18 with 4 gunslingers costs… 350? 370? But those are most useful for air tax when you can detect the enemy aircraft

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By the time the CAP can reach the target, your units have already been hit and the aggressor is already gunning it back to their own air defense net, and it’s no longer worth it to pursue

somber jolt
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the a-everyone is crazy

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respect

warm viper
somber jolt
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aww shame

strong raft
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i think cap is lowkey like useful but still need aa

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it wont stop a su25 strike most of the time

strong raft
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this guy is insane bru

warm viper
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what??

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I queued for us

strong raft
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sus……

finite prism
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saved the plane both times

hollow bluff
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Good LORD

finite prism
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first one was start of the game nuke within like 30 secs

finite prism
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one would think to eventually arty the s300

finite prism
distant quiver
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Hotfix for PTE on May 15 In addition, today, the testing branch has been updated to a new build with the following changes.

• ⁠New unit for the USA Airborne Troops specialization — Airborne Recce, a 4−man squad with two loadouts:
⁠• ⁠Recce Scouts, 70 pts — M4A1 MOD. 2 ×2 · M110 · M2010 · M3E1 (M551C RS ×6, 450 mm).
⁠• ⁠Recce Fire Support, 70 pts — M7 ×3 · M250 · M320 · AT4CS HP ×3 (600 mm). ⠀
• ⁠Squad size increased — 6 → 7 — for the following infantry units:
⁠• ⁠Mech. Riflemen · Mech. Riflemen MMG · Mech. Riflemen AA · Mech. Engineers
• ⁠Mech. Riflemen AA, additional FIM−92F missile added — 4 → 6
• ⁠Mech. Riflemen MMG, additional M240L added to the new squad member. ⠀
• ⁠MT−LBVM, seat capacity increased — 12 → 14
• ⁠M2 Bradley (IFV family), seat capacity increased — 6 → 7
• ⁠M1283 AMPV, seat capacity reduced — 12 → 9
• ⁠M113 (APC family), seat capacity increased — 10 → 14
• ⁠ACV−P, seat capacity increased — 13 → 14
• ⁠AAVP−7A1, seat capacity increased — 21 → 22
• ⁠CV9035 (MK4 mod and up−armor), price reduced — 70 → 60 and 20 → 15 respectively. ⠀
• ⁠Aim−time reduced — 16−20 → 12−15 sec — for the following artillery units:
⁠• ⁠2S1M1 Gvozdika · M1152A1 Hawkeye MWS · M1298 Stryker SPH

  • MiG−29SMT, moved from Motorized Brigade to Mechanized Brigade.

• ⁠Su−27SM, moved from Mechanized Brigade to Motorized Brigade. ⠀
• ⁠Availability limits increased — 2 → 3 — for the following jets:
⁠• ⁠F−15C Eagle · F−15E Strike Eagle · F−15EX Eagle 2 · A−10C Thunderbolt 2 · F−22 Raptor · F−35A Lightning 2 · F−117 Night Hawk
• ⁠KAB−500, GBU−53, GBU−54, and GBU−55 rearm timers have been reduced.
• ⁠Overall payload price reduced — 120 → 100, GBU−56 ×2
• ⁠ODAB−500 loadout price increased — 45 → 70, ×2 · 80 → 100, ×4 · 110 → 120, ×6 — for the following jets:
⁠• ⁠Su−34 · MiG−29SMT · Su−24M2 · YaK−38M
• ⁠F−15E Strike Eagle, payload adjusted — 100, CBU−87 ×4 → 120, CBU−87 ×6 for the fuselage pylons. ⠀
• ⁠Accuracy increased for the following rocket pods:
⁠• ⁠S−8 · S−13 · Hydra−70 · Zuni — 20 × 20 m8 × 12 m
⁠• ⁠APKWS · DAGR — 15 × 15 m4 × 6 m

@everyone

finite prism
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W matchmaker

strong raft
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perfectly balanced

finite prism
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Simply just did not have enough units too keep up with the amount they had

strong raft
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when i get home next week i wanna try the pte fixes so bad 😼

distant quiver
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@everyone apparently the guardian has been returned to SOF. Rejoice!

finite prism
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did they remove it or ?

distant quiver
vernal haven
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its either "shit, they moved this thing to ____" or "NOOOO THEY REMOVED A SINGLE GUY FROM 'x' UNIT"

finite prism
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Oh yo

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Huge w tbh

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I honestly stopped running sof over marines or airborne because the only good thing about sof is the rq-170 and somewhat delta

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Though I swear delta is kinda mid

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Put them in a building they get arty’d put them in the woods and they lose to 2x AAA squadrons

viral chasm
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Little birds, silent hawks, STT, green berets flash

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Raiders CQC

little roost
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SOF is goated with the sauce for infantry

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Normal 80 pt rangers teams are my bread and butter

finite prism
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im probably just bad at using the silent hawks but they get lit up by AAA either way

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and the main reason is the regular black hawks can carry supplies

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the rangers are really nice though

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spread them out and have an easy defense for light stuff and enemy troops

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stt is nice ill admit put them in the back to lase and scout or have more AAA up front

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idk what the green berets do sadly i havent had the spare points to experiment with them sadly