suggestions
Improving attribute/resource information visibility
Take Arcane rune out of research
Separate Buy Multipliers For Different Areas
Harvesting an empty garden plant triggers a (silenceable) warning similar to new spells and such
Make scrolls applied to attributes have the same consistent order
Critical Effect for Brain Biscuit (Spell)
Cancel spell echo
Option to Link Loadouts
Please Let Us Cancel Developments
Make actual loadout swapping(not menu open) able to be done with keybinds
Research Scaling Feels Too Intense
Alchemy QoL
More lisibility needed
A living glossary.
New beta feels "different" not better
Milestone leaderboard
"Cancel all spells" and "disable echo" button
Unobtrusive hint feature
Search by tag in global search.
Sort attributes by 'cheapest' first
Speed Up the Start of the Game
Russian localization
A late game wizardy upgrade
delete this haha
Post on steam
Small automation for QoL (Research)
there should be a matriel book for quality like what you craft
Make mutagenic spell's power from mastery based on highest mastery level
Minor QOL idea
Dud spell
Fix echo in rituals
resource and what can affect it
Quality Of Life Additions/Unlocks
Ritual Rework idea
Piono's Tab Concepts
Clean up spell glyph recipe assignments
detailed info on upgrades
Game Section Suggestion: Familiars
Add "Goals"
auto use potion or crystal
Keybindings
Achievements
Ritual Revamp
global search function
"What next" icon
using WASD to traverse Aspects and Menu tabs. Making switching menus more hands on.
Balance resource
Dificultys
More research control
Add auto-generated harmful resource -entropy- as a late-game challenge