suggestions
research of orb advancement should be more perklike
rebirth and time fragment
⏱ Toggleable Logging of Unlock Times ⏱
Improving overdrains
Show sources within the same menu for right click info
A "Show Currently Paused Research" button
"Treasure" Implementation Idea
Show sources of Resource production/Depletion
More Interactivity Options
Gimmicky resources (e.g. spark, toxicity.)
Add an in-game, elapsed-time clock for those who are timing their runs.
Make the ORB clickable so it becomes full screen and you can Ponder It
Please give more updates regarding development
prestige
Achievements and ideas thread
Pause Capacity Growth
New Resource: Corruption
Dense Expansion needs changing
Upgrading Spells and alchemy
Quality explanation
Stone resource?
Qol: Crafting buttons
Bringing back the Old World
Binding a spellcasting creature
Late game content
Wizard Tower Aspect
Respec
new resource: void
option to cancel active spells on loadout change
Some sort of very early "Clairvoyance" spell or, more likely, similar "hint" utility
farming and cooking
Make loadouts interconnected (i.e. Spells Loadout 3 + Equipment Loadout 6 + Alchemy Loadout 2...)
Make Scribe-based scrolls apply to a whole section instead of to each ability (and rebalance cost)
Make it harder to delete a save
make consumables override earlier ones
Spell output level and spell reserve level should be part of spell loadout
Some sort of Craft with Spark
make upgrades and spell leveling benefit from the mana reservation cost discount.
Change visibility of resource splash
Split Alchemy into two rooms/tabs
Toasts rework
Turn off/mitigate global research scaling
6th Harvesting Slot Please
Make the game multiplatform
Add a mechanic similar to Reserves to Research
UI Improvement ideas
"Cursed" artifacts
Cost changing when bulk buying
A dropdown menu to select loadout icons and colors
Global search QoL