#Aiming incosistent due to camera's softness and (to a lesser extent) Third-Person camera.

1 messages ยท Page 1 of 1 (latest)

civic verge
#

It seems to me that first-person camera gives a very precise perception about player's motion and environment position, while also providing an even more immersive experience. Also it seems that it could be enabled as easy as allowing the camera-distance setting to be set to 0 along with absolute camera-stiffness, while hiding the player's core.

Thank you for sharing with us this amazing game!

echo scaffold
#

I agree. I think it would put you at a disadvantage, not being able to see through walls, and having to be a bit more precise. But being able to be more go off skillfully as an optional setting? No downside!

civic verge
#

Aiming incosistent due to camera's softness and (to a lesser extent) Third-Person camera.

#

I've been playing the game using ORION, and I've been trying to reach its limits,
but it seems that camera's softness and third-person camera make fast and precise
aiming (at all ranges) impossible. I think that it's mostly because of camera's softness
which causes mouse to change sensitivity depending on mouse movements, which makes aiming
inconsistent and lowers the skill-ceiling. Camera being soft optionally is not a problem,
but rather the lack of the ability to (optionally) disable it (and using total stiffness instead).

For similar reasons, I think that first-person camera being an option would further
improve the aiming potential as it provides precise information about environment and
also it provides compatibility with other fast-paced games like XDefiant.

Overall, I think that camera's softness has bigger negative impact and should be dealt with first.

Thank you for your attention.

untold crypt
civic verge
#

I find the current situation very repelling: ORION has a specific fire rate but
it's impossible to consistently hit shots at ORION's fire rate due to such mechanisms;
which are not optional. They might help most people enjoy the game, but them being forced
to everyone significantly lowers the skill-ceiling and, as a result, I personally would
prefer not to be playing it.

untold crypt
civic verge
# untold crypt it doesn't make it impossible to hit shots consistently, it just means you have ...

I'm talking about hitting shots consistently at ORION's fire rate. This requires maximum speed AND maximum accuracy. Taking your time to aim can increase accuracy but speed AND accuracy are both necessary to increase damage output. I have experience of doing that in a lot of first-person shooters which don't have mechanics that interfere with user's input. Are you able to consistenly hit maximum shots at ORION's fire rate, at all ranges? What I'm saying is that camera's softness and (to a lesser degree) third-person camera make doing that (if not impossible) too much harder than it already is and unnatural for questionable reasons.

untold crypt
# civic verge I'm talking about hitting shots consistently *at ORION's fire rate*. This requir...

the fact there is a third person camera makes no difference in this case tbh, yes the perspective may be weird but that doesn't change anything as it's the same in all 3rd person games and the "cameras softness" there is an option to change the stiffness, the weapon does a lot of damage taking 3 shots to kill if properly used meaning if it was buffed it would be incredibly strong, it does sound to me like you can't consistently hit shots and need to hit the aim labs for moving targets

civic verge
# untold crypt the fact there is a third person camera makes no difference in this case tbh, ye...

Currently, the "camera's stiffness" option is indeed variable but total stiffness is not in it's range. So camera is soft, and currently no option makes it 100% stiff. The weapon doesn't do damage unless its projectile hits, and depending on how much time one has wasted aiming can significantly reduce its damage output (damage dealt per time spent). The problems I'm facing are specific to this game, not present in other fast-paced games: soft camera + third-person camera. I'm very used to hitting instant flicks in a lot of games and I can confidently say that this game's mechanics are heavily injuring its potential. Speed and accuracy are very important to me, and if the game does not care for them then eventually I won't care for the game.

untold crypt
# civic verge Currently, the "camera's stiffness" option is indeed variable but total stiffnes...

this game simply just removes the point of "flicking" like there is in most tactical shooter games you are trying to compare it to, the games mechanics are solely built to remove that by adding fast movement along with decent sized maps with small player models, if all you have to rely on with your aim is speed and having to flick then I refer to my previous answer of skill issue and need to hit the moving aimlabs to work on tracking

#

or or or

#

use a different weapon there's options for a reason, if orion doesn't fit ur style

civic verge
#

Why is there an option to adjust camera's stiffness? Couldn't everyone use the same value? Shouldn't it then be either removed as an option or extended to include other useful values?

untold crypt
#

I know what a flick is and I'm saying that the game is built around fighting that fast aim style, there is an option to adjust stiffness because believe it or not people may want to change it to fit their different playstyles and using their different loadouts, ur hung up on the fact that it's orion that has this issue when making any changes you are putting forward would make it easily the best weapon in the game which is poor balancing and just what you want, this game is not built for a "meta" and you can build and grow a loudout with anything, making absurd changes to make something better than the others removes the point of that and leads us into all other shooter games

#

as someone who has hit a high rank in almost every competitive fps game you can think of this game is very unique in it's outlook on it's equipment, it's not even mostly about who has the best aim as most others are it's more about your map awareness to ensure you won't be hit off, I've had many gunfights where I've lost even outputting more damage purely due to the fact I was on a worse spot in the map, it isn't a weapon diff in that case and is purely just a player positioning diff