#Raven Guard 2k List - New to HH

1 messages · Page 1 of 1 (latest)

tranquil imp
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So since I'm dropping down to one Dark Fury but it's getting a Chaplain, should the Praetor be in there too? Or should he get rebuilt to be part of the Deliverers squad?

fallow shell
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I would say split your HQs into two different units

charred laurel
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It's a bit of a weird interaction, and the fluff implications are off, but I believe you can put a JP praetor in with the Deliverers as they all have DS (the fact that one's teleportation and one's rocket propelled doesn't seem to matter)

Someone else correct me if I'm wrong there! Leaves a bad taste in the mouth but if you can ignore that then you've got an option!

tranquil imp
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But I'll just keep them all the same type of armor, lol

charred laurel
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The only issue with that is you can't give DS to a Cataphractii praetor - so he'll have to join up with them when they land

tranquil imp
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Welp, no Praetor Termi then

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I'll just place the Jump Pack one, and then declare "Deliverers, to me!!"

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OK, so here's the Mk2:

fallow shell
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Consider switching out the combi grenade launcher on the sgts to a lighting claw?

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I’m not sure how effective a grenade launcher would be

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And while 1 lighting claw is not gonna win every single fight there’s buffs to it in assault that would make the tacticals them alittle more scary

tranquil imp
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I thought it looked cool and it gives an extra attack in the same range bands as the bolters. Those squads were just going to sit on objectives most of the time was my thought

fallow shell
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Someone is def gonna try and clear you off of them

tranquil imp
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Sure, but is one Lightning Claw going to make that much of a difference?

fallow shell
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No, if you encounter about anything the squad is not gonna do well

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But lighting claw is a better chance at taking some down with the squad

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Or having a fighting chance in a challenge

tranquil imp
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That's why i was thinking the combi-grenades. They might cause an extra unsaved wound or two per game which is the best I could hope for with close combat upgrades

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I've already got the combi grenades modeled, so I will stick with them for now. I plan to have a variety of SGT builds to drop in, so I will make some Lightning Claw ones next to test them

charred laurel
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Oh, I thought the combi grenades was quite clever with the chance for a cheeky pin; smallish chance, granted, but you never know when you might pull it off

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Similarly thought the shotguns on the characters was good too

tranquil imp
tranquil imp
tranquil imp
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Ok, so I retooled it a bit based on the advice I've received and what I have read from others.

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This is what I'm thinking for a starter 2,000 point list for Raven Guard. Haven't played 40k in like ten years and never played HH. THe new rules look pretty similar to what 40k was when I exited the game.

Basically, I'm just looking for opinions so I can get going with a fairly competent list that can hold its own in most situations. I want the reason I lose my first handful of games to be my inexperience, not my incompetence at list writing, lol.

Lastly, the intention is to use this as a core to move up to 3,000 later on. Thanks for helping!

fallow shell
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Consider making a centurion a chaplain to gain bonuses in melee

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Attach him to the dark furies

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Would also suggest a leviathan with AT weapons

tranquil imp
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I was torn between Librarian or Chaplain for my second Centurion when I scale up to 3k

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What gets switched out for the Leviathan?

charred laurel
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I agree with anthony - a Chaplain would be a really good addition to the Furies in particular.

A Champion is cool, but he's 'just' a beatstick, whereas the Chappy adds so much value to a Fury unit.

I like the list in general; some of the smaller units make me a bit nervous but I think that just seems to be something you have a 2k points.

Another thing you could think about is switching out one of the Fury squads for Deliverers - similar sort of role, but you'd have one unit to dunk on AV3 and another to squish AV2

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Leviathans are legit, but I worry they're just a bit too expensive for 2k points unless you scrimp on the upgrades

fallow shell
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Is two squads of 10x dark furies worth jt?

charred laurel
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Yeah, I was thinking along the same lines - 5 Deliverers with Power fists and a multimelta is 300 so is an almost perfect swap

tranquil imp
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Ok, so swap out the second Furies for a 5 man punchy melta Deliverer squad. No prob

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And go for Chaplain instead of Champion at 2K

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And then for 3K, add in some more Tactical squads and a Leviathan

tranquil imp
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Does the Leviathan need a drop pod or just deploy regular?

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Or should I just take a Fire Raptor instead?

fallow shell
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Fire raptor or storm eagle sound very fluffy

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Fire raptor is good but it’s gonna be deadly only to infantry

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You can try for tanks but it’s won’t be as effective

tranquil imp
fallow shell
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Double las contemptor

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Heavy support squad with lascabnon

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They love mechanicus so whatever eats tanks for them

tranquil imp
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Ok, I will have a think on that

fallow shell
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Im worried that kratos/spartan will be spammed

tranquil imp
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Hard to say

fallow shell
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In my escalation league someone brought it at 1k

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*the kratos

tranquil imp
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Damn

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Did they dominate or get dominated? That's a big chunk of the list at 1k

fallow shell
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Don’t remember I was on my way out at that point. I just remember thinking it was kinda rude

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Im playing the league as iron warriors so it’s been hard to start my ravenguard army. I did paint up most of raven guard apothecary tonight and gonna proxy him as an IW one

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Until I make an IW apothecary

tranquil imp
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Yeah, that's a bit rough to show up to a league game with

charred laurel
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2 infiltrating Melta TSSs and a pair of las/MM Javelins is decent AT - if you wanted to add something else (and aren't in a spammy mood) you could go for dual grav Proteus speeders