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Yeah it is true its mostly small units, but wif the mobility of each unit, i can easily move around to hide as needed. Thr rlly isnt a need for smth to soak up shots imho. It all depends on ur target priority and how you handle which threats u need to take out first to allow ur stuff to be alive.
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Oh it wld benefit frm the reroll yes, but 5 GK, a libby and a chaplain tgt is waaay too many pts that im comfortable wif haha. Death stars are actually p easily killed or avoided if u mess up.
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I have the skyhunters and assault squad too. Assault squads are line haha.
#WS 2k Chogorian Brotherhood List
1 messages · Page 1 of 1 (latest)
And i find command squads are a trap if taking bike squad praetor.
They get a 2+ yes, but theyre stuck wif bolters as their weapons and no invul saves. Charging them into melee also rlly isnt good.
Im playing a more long range kitey style with this list, rlly making use of that extra inch of movement
I know that assault squads are line, but they have the defenses of a generic tactical marine correct?
I am not saying your list is bad, but I do feel there is very little room for error here
I play eldar in 40k and i find the playstyle of WS now is v similar. Have high dps, enuf to kill watever i set my sights on that turn and thus ensure they cant kill me back, cse when i move to get LOS, i make sure that i will be covered frm other stuff
Yep ik, just my ans to ur qns. It is a v little room fr error list and requires q a lot of skill to position everything correctly, but i think it’ll be strong for us.
In fact i may even switch the kyzagan for another javelin
I play Scars (and FSE) in 40k, and there as well they have the issue of not able to take a punch. CWE get away with it because of that Battle Focus(?) mechanic, where you get to move after doing stuff
One of my friends even suggested keeping the praetor barebones to use the pts on other stuff and rlly focus on that shooting hit n run style
Yep we do have battle focus, but its still a dice roll and we r much much squishier than tau and marines. Marines have AOC and r t4, whilst tau has their suits, whilst all eldar infantry that r used r t3 haha
Yeah, but that movement is crucial. AoC is great, but only really impacts stuff that have a 2+, like Terminators. Generic marines still die to most shooting as everyone and their gran has AP out the whazoo in 40k (and one of the big problems with 40k in my opinion)
T'au get to do their drone thing ye, so they are usually safe for a turn
To me i find putting too much eggs in one basket is smth dangerous but is an easy trap to fall into, imo.
It allows ur opponent to know wat to be wary against and strategise against it. So i’m trying to go for a more all-rounder playstyle and have everything be able to do smth and tgt can reliably take down wat they r pointing at
Some of my friends dont even run praetors at all, choosing to run barebone delegatus XD. Cse having a praetor does paint a target on it and keeping a barebones delegatus at the back allows u to prevent slay the warlord more in some way as they have to rlly dedicate to take out smth that costs so little
Back to your 30k list. I see what you're saying and what you're trying to do here. But I would shore up defenses on your line units as those have a harder time kiting stuff. As your opponent can realistically predict where they will go as the objectives are in predetermined places
Btw, I support going full 3 anti-tank Javs, as the game is kinda Dreadnaught-city atm🤔
The tact marines r p much going to be on my backline, unless the mission scores differently and i have to fr eg bring them into my opponent’s deployment zone.
They in some way also serve as bait. Sure i will have little line units left, but if i can use them to force my opponent to overextend into my range wif key units i wld take that exchange
My assault squad is also always gonna be in deepstrike so it provides options thr
The game plan is sound, but I do worry that if something goes wrong (this is a dice game after all), that it's really hard to bounce back from that. Could be wrong, but that is the impression I am getting
Oh i agree, it is a dice game so sometimes just gotta suck the thumb when u roll all 1s or stuff XD.
But it wld rlly depend on the enemy im facing, mission etc.
This list wld require a lot of skill i agree cse everything is squishy so u have to play well to get results but it’ll be a fun challenge and it’ll train me fr my eldar too 😛 this is arguably harder cse no battle focus
It also plays more to the lore imo, cse in lore the scars also rely on their mobility and fluid strategy to win
Yeah, this is for sure glass Cannon balls to the wall like how Eldar play
The TH on the GK sarge is rlly just for emergency situations getting stuck in combat
Fair, but I myself am a bit iffy on it because of the number of attacks
I’m probs gonna dial down my praetor too, maybe taking away his melee weapons to hv more pts. Since i wint rlly be charging wif him anyway, its a waste to have those haha
Just keep him at the back and sniping
Maybe a Delegatus with a nemesis bolter or something?
Saves you even more points as I think with the same weapon will pretty much do the same thing in your list
Thanks fr the feedback @unborn zenith hope i didnt sound overly aggressive haha.
Nah it's fine
I can be quite brash myself 👍
I like giving feedback. We are a small subsection of a legion. We ain't the sheer numbers of say Death Guard, Dark Angels or Iron Warrior players, so we have to help eachother out
<@&877301109348270080>
2 lists i made. The tartaros one is new, but the other i edited based on feedback.
What do y’all think?
Just needa get the proteus, 2 more javelins and the contemptor to be able to play both lists properly irl.
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Both use chogorian brotherhood ROW
Nevermind
WS 2K LIST
HQ:
Praetor 120
Nemesis Bolter 10
Paragon Blade 30
Master crafted 10
LC 10
Melta Bomb 10
Scimitar 30
Hawk 10
230
Centurion 60
Librarian 45(telepathy)
Scimitar 30
Force weapon 15
Nemesis Bolter 10
160
ELITES
Contemptor 175
Twin gravis lascannon 40
Helical targeting array 10
225
GK 140
2 extra 80
Vexilla 10
TH 25
255
TROOPS
Tact 100
Vexilla 10
Chainbayonet 18
Power glaive 15
Artificer 10
Rhino 35
Pintle bolter 5
193x2=386
Assault squad 145
Combat shield 20
Artificer 10
Melta bomb 10
Power Glaive 15
2 Power sword 10
210
Skyhunter squadron 105
Extra 30
Plasma cannon 40
Artificer 10
185
FAST ATTACK
Javelin 90
Extra 90
Lascannon 10
MM 20
4 HK missile 20
230
Kyzagan 105
2hk missile 10
115
1996
What do y’all think?
I like the idea here but I have a couple of questions/concerns
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I only see small units, how long do you reckon your units will remain effective? I don't see any large blobs of units in here acting as a bulwark to soak up shots and hold your objectives really.
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I like thunder hammers quite a bit, but I am not sure they work well on GK. Keshig work best with re-roll support as a skirmish unit that goes in, blows up something and then runs away again
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It's also interesting that you don't have a command squad of any kind, as I feel that 2x10 tacs is a bit low on the line infantry part
🤔