#Alpha legion 2k no ROW starter list

149 messages · Page 1 of 1 (latest)

still marten
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Sorry but...

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Rules.

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Your sergent ALREADY have a +1 attack with your pistol.

wild crown
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Ah!

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Wait, do tactical marines all get pistols or only the sgt? And if he's got a normal bolter does that remove the pistol?
Might need to rebuild the 3 sgts I've got done real quick! 🤣

still marten
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No. Except if Gear Ask for a change, sarg got a bolter by default.

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Mine are bolter, pistol (as in all marines by default) and dagger

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Dagger being a dedicated mêlée weapon (not the basic close combat), it got the +1 A because of dual weilding with the pistol (which have their own separate rule about giving +1A)

inner garnet
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we have chatted a lot in AL chat, I do think that dual LC is absolutely disgusting

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makes him a terrifying backfield threat

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he can solo whole tactical squads

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and if he can't get exodus or some headhunters to snipe the apothecary out first

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also if your saboteur is getting charged, when your opponent has +2" on their charge distance, either something has gone incredibly wrong and you misplayed or your opponent is ridiculously lucky

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as we have said, he isn't there to shoot a nemesis bolter, he's there to distract your opponent

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classic distraction carnifex

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the nemesis is for him to keep working as part of head hunters after he's done his work

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otherwise its a redundant upgrade I'd argue

inner garnet
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looks like he has it all the time

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weird

still marten
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They do, look at the gear in the unit stats line.

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Sarg don't lose Bolter just by switch to combi.

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So they have it.

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It's a wysiwyg MkVI designed for 40k more than 30k issue.

inner garnet
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huh, I'm sure I saw an awesome lightning claw conversion recently

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I'm gonna have to look it up

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might of been yours Raeven

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crap, it must of been instagram or facebook, somebody modified the axe praetor and put lightning claws on both his hands

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looked incredible

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I'm gonna do that for my sabo

wild crown
inner garnet
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yeah I'll share in alpha legion #992045227693047848

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looking bleak at the moment, no idea where I saw it and I didnt save it

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man instagram is literally the shittest thing to try and search and find something on

wild crown
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Really is

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Ping me if you're able to find it, please? Gonna pass out now

still marten
wild crown
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Cataphractii praetor
Volkite charger
Chainfist
Venom sphere
Master of lies

Legion Centurion
Saboteur
Nemesis bolter

Exodus

Lernaean Terminator squad
+2 men
Spartan
Flare shield

Legion Tactical squad
+5 men
Nuncio-vox
Legion Vexilla
Chain Bayonet
Artificer armor

Legion Tactical squad
+5 men
Nuncio-vox
Legion Vexilla
Chain Bayonet
Artificer armor

Legion Recon squad
Nemesis bolter
+1 men

Legion Recon squad
Nemesis bolter
+1 men

Legion Tactical Support squad
Rotor cannon

I can't really think of a good rite of war to run with this. It's for a starter game with what I've got built or can build in less than a day.

Looking for any glaringly obvious mistakes or pitfalls that it might have

<@&877304032014794762>

still marten
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Why master of lies and you have only 2 possible target ?

wild crown
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Was thinking about using it to redeploy the two recon squads and one or both of the non-praetor HQs

regal ibex
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Redeploy rotor squads for a better counter deployment too

wild crown
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Also that

regal ibex
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A little light on AT. You have any other options you have?

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Could also just skip that and let the spartan try to deal@with them

wild crown
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Was thinking about swapping the lernaean terminators for normal ones with a mix of chainfists and lightning claws

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Though as far as I can tell, most of the people I'll be facing this time around won't have much in the way of armor

wild crown
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Well, the most that people I'll play have a spartan from the age of darkness box

regal ibex
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Should be on even keel then.

wild crown
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Gotcha, gonna see if I can play enough games to test both out

wild crown
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Related, if I was gonna swap to cataphractii terminators what kinda mix of weapons would you guys suggest?
This was what I was thinking

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Cataphractii Terminator squad 175
2 x2 lightning claws
3 chainfists
2 powerfist
Venom sphere
Grenade harness
Plasma blaster?
+2 men

regal ibex
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Skip buying the venom sphere if you can get AA for something else. But yeah seems good

wild crown
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AA?

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Artificer armor? As far as I can tell nothing would benefit from that, recon squads cant have it on their sgts or I'd have it on them! 🤣

inner garnet
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consider a command squad for WS5 and Hydran Exemplar for +1, will handily win close combat, instead of lerneans/cataphractii, add scoring

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I'd also stick some kind of melee weapon on the saboteur else he won't do much, especially since if he shoots that nemesis he'll be shot back, and doesn't have a seeker or headhunter to hide in

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flare shield is a huge premium, I'd consider a regular land raider but obviously if your building the box that might not be an option

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your tacticals are really really expensive

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they eat anything you'll lose a lot of points quickly

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I dislike chain bayonets on their price / performance, I think you pay a lot to get +1S/Shred on only one attack

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what is the nuncio providing for your squads? you don't have any indirect fire, might be able to shave some points there

wild crown
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I'll take that under advisement for the next game, gonna see how my current list goes just cause don't have much time to change it before the game

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Actually, got a point on the nuncio vox, can drop it on both and get a power sword and swap the flare shield for hull lascannon on the spartan

still marten
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I would surely Switch Nuncio Vox for Augury Scanner.

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Augury Scanner is. So. Strong.

wild crown
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Augury is the one that means you can't infiltrate within like 18 and have free interceptor, right?

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So played the game and the lernaean terminators did absolutely nothing cause they were way too far from the fight, forgot about machine spirit on the spartan and it was a 1v1v1 that was played very weird

wild crown
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Think next time I'll swap the lernaean for a cataphractii squad and command squad for the praetor

still marten
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Command Squad is the way to go

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Tartaros for speed, Cataphractii for tankiness. I like Tartaros for a Command Squad really

wild crown
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Gonna have to go about making a new list I think, probably gonna entirely nix the saboteur for the next game, he took one shot then got killed by a dreadnought in less than a single round of shooting

wheat shoal
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Which is perfect for your recons, as they can snipe at night

inner garnet
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He's a distraction

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A very, very cheap effective one

undone oracle
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The game plan on the Sab is to tie up more expensive units and Shepard things into spaces where they can't swing at your units. Splitting a dreadnought and characters so Headhunters can clean them up is always a great plan

inner garnet
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I just don't understand why you'd shoot with him, ever, unless he's already cleaned something up and hiding in a squad

wild crown
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Ah, now that I know that I'll be sure to just have him charge and melta bomb something next time.

wild crown
wheat shoal
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Yeh so your recon snipers can actually snipe

wild crown
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Next game I'm dropping the sabeteur, adding in an augury for damn near everything. Gonna see if dropping down to 10 man squads for the tactical marines might be better, depending if I can just pick an objective focused game

still marten
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Why dropping Saboteur ?

wild crown
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He did basically nothing, and the meta in my area seems to favor night fighting abilities

tulip cape
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That's fair, false colours won't actually let you do much but meme but he is a worth is consul upgrade if only for the wargear you get along side em, maybe slap him in a squad of head hunters or seeker to get something out of him if you do take him in the future.

Anyways do always try to make some time for fun.

still marten
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Saboteur got a lot of diminishing return the more points are played.

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Yet "on paper" he should shine like crazy at 2000

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There is so much way to value him. From destroying a squad of tacticals to soaking reactions.

ripe crypt
wild crown
wheat shoal
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Saboteurs aren't meant for shooting

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They're for melta bombing

wild crown
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Yeah, found that out the hard way

wheat shoal
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But beware, they can be charged/rammed

wild crown
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Gonna be making a whole lotta changes next time I play. Liked what exodus and recon marines can do tho

still marten
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Well, then it's not the Saboteur who is bad, my bad to say that.

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If you shot a Saboteur when he is alone, you definitely has something to improve there.

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It's a support squad/tacticals without characters killer, can't be shot at until he as already killed a whole unit.

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He shots ONLY when inside Headhunters.

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And he is inside Heahunters mostly only when you have no easy target for him to wreck chaos in the backside.

ripe crypt
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That is a bit of a rude way to say it, fwiw. Saboteurs definitely need some advanced aggression to use properly, and it's a hard technique to practice with a typical XX list.

wild crown
still marten
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Quick Saboteur tutorial, I hope i'll get it right and not too harsh :

ripe crypt
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there's an implied "if used properly" in that statement

wild crown
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Don't mind harsh critique, I knew nothing going into this
Ah, makes sense

still marten
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  1. Check your opponent list. Is there a juicy target, easy to get roll uppon with dual lightning claws (Support Squads, Big tactical Blobs without apothecary, bike potentially) ?
    a. Yes, infiltrate him as near as the target. Try to predict to move of your opponent. Bikes can be hard to catch.
    b. No, deploy him inside a unit of Headhunters or Seekers (giving them Shroud Bombs)
  2. You infiltrate near a target. Try to brain your opponent with the order of his reactions. Use your saboteur to take away point allotment from his pool, or on the opposite, use another target, always having the Saboteur "GO" threat around each of your action.
  3. Charge the juicy steak. If he use old the line it's an easy way for you to protect a bigger unit from it. If not it's free win. He can't overwatch you. Let your opponent challenge you if you feel, but you could knock of 1 Ld by Challenging yourself. With 5-6 attacks 2+/4+ Shred Breaching, you will mostly destroy even a 2+ sarg. And you are init 5.
  4. You will kill a Sergent. Or make around 3-4 wounds to the unit (don't forget you assigne the order of the wound pool. If you have a breaching attack, which you should, assign it before, then other wound will add up to the "Challenge win" counter). They will mostly flee (careful those pesky Word Bearers). You will mostly catch them (init 5 vs init 4).
  5. Your opponent will then be able to attack your Saboteur. Using Smoke and Mirrors on him turn 2/3 (depending who started) is a very good way to save him if you have another juicy target (maybe an HSS after he killed a Tactical, or maybe to soak up one turn of shooting from a big shooty unit).
wild crown
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What weapons would you recommend on him? I know he can be pretty ok, but I'm bad at the game. First game in like 5+ years so...

ripe crypt
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I know raeven runs theirs with two lightning claws

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I'm wondering where the melee Breaching is coming from, though

still marten
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It's not Breaching on DLC ?

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Well, the AP2 probability. Be it Breaching, Rending or stuff like that.

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And I play him DLC + Nemesis Bolter.

ripe crypt
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iirc lightning claws just get shred but I haven't given their 2.0 profile a good look since my first run of the book so I could be talking out of my ass shrug

still marten
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It has 3 keywords now.

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I'm sure it's Specialist Weapon, Shred and Breaching (6+)

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But I'm doubting now ^^

ripe crypt
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I'm not bringing my rulebook in to work to have more accurate daytime shitposting lol

wild crown
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Lightning claws: melee, shred, rending (6+), specialist weapon

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Kinda annoyed that the power dagger doesn't have specialist weapon anymore

still marten
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Dual claws is less expansive than Claw + Dagger

wild crown
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Well you can't get an extra attack with the dagger anyways

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I was thinking dual claws+dagger

still marten
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You can't

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Dagger is a power weapon you have to trade something against.

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Yet you trade both pistol and ccw for DLC

ripe crypt
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Nah, characters can just flat-out take one

still marten
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Oh ?

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Oh.

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Well it's 5pts for a very low use when you have DLC.

ripe crypt
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Yeah, it's a pretty extreme edge-case for when you have to hit at I6

still marten
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Against a EC Praetor ? 😮

regal ibex
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Melee with an EC praetor? Just roll over and take it like a man… because an EC praetor in melee WANTED to be in melee 😭

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Its just a bad time

undone oracle
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Best way to deal with an EC Praetor you ask? Nemisis bolters from 2km away 😂

wild crown
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As it should be

wild crown
# still marten Well it's 5pts for a very low use when you have DLC.

Oh yeah, definitely. I think if it had specialist weapon it would see a bit more play cause you could use it with a powerfist, thunderhammer, or lightning claws and get an extra attack. Tho if you were to use it with a normal power weapon....maybe make it a backup weapon or something so it always gives the extra attack. I'll admit, I do just want more chances to stab

wheat shoal
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5 pts for power dagger on a sergeant is worth just for the sudden strike vs regular marines

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i got lucky and killed an enemy champion with a power dagger sergeant in a challenge as he hit me

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only 2 wounds on the cheap HQs

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and we get 4 attacks on the charge (2 for serg, 1 for ccb and pistol, 1 for charge)

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5 pts is worth 0.5 a marine in points and will kill 1 statistically first

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cant go wrong unless you're never in CCB

still marten
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Yes, but that wasn't the point. The point was DLC + Power Dagger.

Ofcourse power dagger is an awesome upgrade for our sarg :p

wheat shoal
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Oh yeh no point running it with dlc, as you already have a good weapon

wild crown
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Could add it to a sgt with a powersword for the extra attack, no?