#Headhunter Leviathal - 2500pts List
1 messages · Page 1 of 1 (latest)
The recon provide some much needed Line while also infiltrating and being a really fluffy choice. Bonus points for snipers being really strong now.
Well, we are on an entire other kind of list so...
Those tartaros are a bit expensive with 4 t-hammers. if you hit a spartan, they will just get vaporized because 5++ just isn't that good at surviving ID ap2 attacks at range.
253pts. How many AP 2 there is at range, and how far away are 2 pieces of scenery LoS blockers.
There is a lot of ap 1-2 ranged, like seeker squads, plasma squads, lascannon sunkillers/HSS, fulmintaris, spartans, etc. if your table is SWIMMING in LoS blocking terrain, then why the HSS?
You can probably use the points saved on 2 thunder hammers and just get basic power weapons that strike at initiative, or better yet, lightning claws.
More than 2 T-hammers in that squad with no bonus ablative wounds is generally not going to be beneficial.
Wait, am I missing something? I don't see a list at all.
At the top ? 😮
Yeah, lists not up there for me too
Mmmh...
Surprise surprise, another Headhunter Leviathal Army list !
Alpha Legion (2500pts)
HQ :
Praetor
Master Crafted Parangon Blade
Volkite Charger
Warlord Trait : Ever Vigilant
Rite of War : Headhunter Leviathal
Retinue : 5 Tartaros Legion Command Squad
1 Chainfist
4 Thunder Hammers
4 Volkite Charger
Centurion
Legion Librarian
Pyshic Hood
Force Staff
Psychic Discipline : Telepathy
Centurion
Legion Master of Signal
Power Dagger
Elite :
RoT : Contemptor-Osiron Talon :
1 Contemptor-Osiron Dreadnought
Minor Arcana : Corvidae
1 Gravis Lascannon
1 Contemptor-Osiron Dreadnought
Minor Arcana : Corvidae
1 Gravis Lascannon
Apothecarion Detachment
3 Apothecaries
Troops :
15 Tactical Marines
Legion Vexilla
14 Chain Bayonets
Artificer Armour
Power Dagger
15 Tactical Marines
Legion Vexilla
14 Chain Bayonets
Artificer Armour
Power Dagger
7 Support Marines
7 Plasma Gun
Power Dagger
DT : Rhino Carrier
5 Recon Marines
Nemesis Bolter
Power Dagger
Fast Attack :
5 Headhunters
Multi Melta
Artificer Armour
Plasma Pistol
1 Sabre Strike Tank
Volkite Saker
Volkite Culverine
Heavy Support :
10 Heavy Support Squad
10 Autocanons
Power Dagger
Artificer Armour
Master of Signal goes inside the HSS.
Librarian in a squad of 15 tacticals.
Yes, Tartaros command squad are running 13" until they can charge :p
Quick note : I'm never going to face a Primarch.
Here ?
Works for me
Well then... <@&877304032014794762>
Why the headhunter leviathal ROW if you're not taking them as troops?
What does it change ?
Except it means they do not count as fast attack to balance the HS.
Headhunters are troops/fast attack
Slay the warlord= 3vp instead of one
Shrouded on the first turn
Vehicles must start in reserves, and must have more fast attack than heavy support
Ok you are exposing what HH Leviathal is, but I still don't see the point of taking them.
As troops.
if they are not Fast Attack, the list is illegal.
And because it changes "absolutely" nothing to it if they are not in Troops, I prefer the list to be legal 🙂
Oh yeah, I get that, but why the levithal? Could just not take one and not need your vehicles to be off board the first turn. Though shrouded can help a bit
Ive not gotten a game in yet so take my comments with a massive grain of salt
Leviathal is because of the +2vp on Warlord slain, and because I killed my brain to tailor a list with a RoW.
And none seemed to fit.
In a way, it's the same for Master of Signal. I love my conversion, and he will only give +1BS to HSS.
Fair enough!
I had a hard time breaking that row thing myself when I made a 1k point list, ngl
It's not mandatory
But i never played with those in 1st Ed outside of a specific TS that disappeared in v2
Where does the third apothecary go?
so:
I would suggest dropping the Power Dagger on the Heavy Support
I'd also suggest switching them to Lascannons, as they will help a lot against vehicles and heavy armor
Bringing vehicles is also sub-optimal for the Leviathal
You could drop them and take another Headhunter squad, as those work best when you have 2 or 3 small squads
With the BS 5, Autocannons are slightly better against heavy armour than Lascannons, for much cheaper, and I can still mulch some heavy Infantry in the process.
Yes, that's correct, Hence the MoS. So suboptimal become relatively ok.
HH aren't good enough for me to bring 2 squads. Maybe i could swap the Sabre for a javeline or something like that.
HSS.
Do cover saves stack with FNP?
FNP is a mitigation Roll, cover is a save. I think it do if i understood correctly.
Only thing I'm not sure on here is the autocannons. You're likely to get 1 glance and 2 pens on AV14 vs around 2 glance 2 pens from Lascannons, and Lascannons have the AP2
and then if there's not a lot of armour, lascannons also ID terminators
That's a good point, but it's suddenly 100pts more.
My issue is, indeed, that HH Leviathal requires to have MORE Fast Attack than Heavy Support
It's something I would gladly pass on ^^
I was going to try playing Outriders.
But gosh are they so bad. 85pts for a unit that disappear to anything looking at them, and that cost almost 150 with "upgrades".
Imho outriders you gotta keep cheap, I like to keep a minimum 3 squad with plasma.
Deploy it in cover out of Los near the middle. 6” scout + 14” M + 12” plasma+shotguns is a decent enough threat bubble to find a target of opportunity on turn 1.
Doesnt help that its my pet unit that I love to use as much as I can though 😖
Shotguns should be free switch
From CS
Wouldnt take em otherwise… unless i read that wrong and played an illegal unit 😓
IDK, just Saw it was a 3w 3+ unit for 85pts base
Yeah thats fair, i use them as mobile shooting platforms especially with the restriction on vehicles in Headhunter RoW.
I guess it would depend on the list, since in a vacuum the bikes themselves are just not great options. But with my lists so far, they have seemed harmless enough to not warrant being a priority target. Like my recon squads, theres better things in my army to shoot at like Tyrants, Suzerains, Dreads, Interemptors, etc that the plasma bikers might get shot at by a unit or 2 of with weaker guns (rhinos, tac squads).
I just dont like putting vehicles in reserve unless im outflanking them. And plasma bikers have been my option for fast moving special weapons.
I would say Landspeeders fit the bill too, but they are harder to hide behind terrain, and I load them up as grav/MM for deepstriking anti vehicle work.
That's my Idea for answer to thé fact my Tartaros aren't in a transport. I mean if you shot AT them your Squad IC will be turn to slag by Corvidae Sniping Contemptor :p
Corvidae allows that so...
Well im glad no RG players here yet… 🤔thanks
no RG players ? Why ?
I mean, I hesitated to fill my RoT and my second Fast Attack slot for HH Leviathal with Dark Furies.
But then I witness they weren't the "best" unit to kill terminators.
We just have a handful of guys playing in 1.0. Maybe up to 9 now with the new edition but oddly enough no one has picked RG 🤷♂️
Ah ah.
RG is disgusting.
None of their unit are bad.
They aren't Ultramarines good, but they are a solid A good.
ultras will get nerfed
no way can an indirect fire S8 AP2 Brutal (2) attack remain in the game
I don't think GW is the kind to redo a unit.
In the big (and only) 1.0 faq they changed the profiles of a few units
Sniper vets 😅
It's not an overhaul or redoing.
It's a straight up "That was absurd"
I'm retailoring a bit the list
Alpha Legion (2500pts)
HQ :
Praetor
- Master Crafted Parangon Blade
- Warlord Trait : Ever Vigilant
- Rite of War : Headhunter Leviathal
Retinue : 5 Tartaros Legion Command Squad
- 1 Chainfist
- 4 Thunder Hammers
- 4 Volkite Charger
Centurion
- Saboteur
- Nemesis Bolter
- Dual Lightning Claws
Centurion
- Legion Master of Signal
- Power Dagger
Elite :
RoT : Contemptor-Osiron Talon :
1 Contemptor-Osiron Dreadnought
Minor Arcana : Corvidae
1 Gravis Lascannon
1 Contemptor-Osiron Dreadnought
Minor Arcana : Corvidae
1 Gravis Lascannon
Apothecarion Detachment
- 3 Apothecaries
Troops :
15 Tactical Marines
- Legion Vexilla
- 14 Chain Bayonets
- Artificer Armour
- Power Dagger
15 Tactical Marines
- Legion Vexilla
- 14 Chain Bayonets
- Artificer Armour
- Power Dagger
5 Recon Marines
- Nemesis Bolter
Fast Attack :
8 Headhunters
- Multi Melta
- Artificer Armour
5 Outriders
- 5 Twinlink Plasma Gun
- 5 Astartes Shotgun
- Artificer Armour
Heavy Support :
10 Heavy Support Squad
- 10 Lascannons
- Power Dagger
- Artificer Armour
Sorry for the ping but still <@&877304032014794762>
Why dont you take out the 2 Hh and make 2 plasma bike squads?
But otherwise, i like it
Mmmh... HH are 20pts each, Plasma Bike are 30
Well actually I have 39pts left on the list
So I can : Make a 6th bike, keep the 7HH (this is my excuse to convert more of them...)
And have 9pts for whatever the freak I can do.
Disregard I have only 29pts.
Praetor ? He will lose the Charger.
Corrected
2499pts
@cerulean thicket by the way, would you rather play plasma or Melta bikes ?
I like plasma mainly because of being cheaper
Less efficient against Termies since they are 2w.
I'm afraid I don't have enough answer to big Termies blob actually.
(Like I know a friend of mine plays Iron warriors and just jerk all around about Tyrans...)
Ah if you are taking them for termie hunting, yeah its worth finding the points.
I have a squad i wanted to use as melta but the kit only has plasma and bolters. Need to figure out a way to kitbash it
I did that quickly
And honestly I don't know, because I don't see what my list lack
I'm almost feeling that plasma is not the best choice actually...
And that Melta is the most versatile weapon i can put on them. But on the other way, it's still 14 lascan shots BS5 per turn in the list.
But that sweet instant death on Termies, Suzerains and such...
And 5 Melta shots twin linked bs4 is what, 3 hits ?
It starts to be interesteing with 6 bikes but i have only 5 on hand and it is 35pts per bike
200pts for 5 Melta shots maybe not the best for dreads/Termies hunting as primary mission
But will wreck any vehicle.