#Death Guard 2.0 - Theorycrafting
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Creeping Death is dead silly and I adore it
So is The Reqping
I don't know how strong it is REALLY but it felt real good in a game i played on monday
Yeah both are great
For the reaping, the cost feels huge
DG is in a good place
Rad grenades on everything, and HSS as troop, so huge
Rad grenades + power scythes is naughty
HSS as troops is mad, yeah. Just wish things go line too
But everyone isn't getting that
So no need to be salty hear
Too bad power scythes lost rending 4, they trade badly into termies now
How are people feeling about toxin bombs?
I love them
Same
Here is a list I've been thinking of
I need to cut 70 points, but I don't know where...
The Chaplain goes with the command squad to do a budget anti-termies death star
Yep
You've only got 1 line squad and the command squad
Yep but I've got 20 choom HSS to shoot down enemy lines units
And the Veterans that will murder other marines units
One apothecary for veterans and one for the tacticals?
The current DG for HH 2.0 kinda blows my original thoughts for 1.0 out the window.. I'm having to take an entirely new approach and wonder why I built half my units lol
Can you mix the Vets and Command squad into the same spartan ?
Personally, i think you need more line and this is a bad excuse for not paying for tacticals tax haha
Creeping Death looks amazing. Bit sad that Power Scythes took a hit but they’ll still carve up power armour nicely
It might work, but you will also just lose some scenarios
I could drop a HSS volkite squad
I think so
silly q, what DG units actually have line right now ? (gotta wait until next week for all my books to come through)
or reduce them down to 2x7 man ? :D
Normal stuff: tacticals, despoilers, assault, breachers, any anything a rite of war makes core
Fluffy but I think I would keep a squad at 10 for reaction
Deathshrouds are line if they are retinue with standard
cheers.. so otherwise, just tacts, breachers, despoilers and assault ?
But 3 wound termies that need s10 to instant death are just golden tbh
What jellymuppet wrote a bit higher in the thread
oops totally missed that weirdly enough.. thanks >.<
I wrote a list with 6 deathshroud and a paragon blade preator in a spartan at one point for max fluff, then realised it was a 1000 ish point blob that any primarch would take apart like wet paper
True they are good against marines but that's it
@austere siren What would you change in my list ? I think you are right about getting more line, but I don't know what to remove 😩
I'd reckon i'd drop one of the volkite squads or the vets for 2 10 man tacticals with rhinos?
I'd also challenge the cataphractii centurion and maybe think about Typhus as warlord?
But typhus's trait sucks here
I'm thinking DG are better off just focusing on pure firepower with their added mobility
So maybe you save some points by swapping him for a normal preator?
Also you've gone reaping death but not picked any grenades?
I guess the units you've picked don't LOVE them
But they're worth 10 points on the tacticals for sure
Yep interesting
What is the stat on the lance?
I need the Centurion for his WLT yeah. Typhus one is garbage here indeed
Typhus has grenades, and the Vets have grenades
I guess my other question is: What do you have in this list than can either kill or bog down a primarch?
They are not worth it in tacticals. They have +1 S with chain bayonnets, and shred to reroll wounds. The grenade buff is minimal here
You have to think about that in 3k, right?
Everytime I think about my DG lists, that's what pops into my head - and adding 'what if Sigismund is there or a deathstar full of melee doom'... I guess we're supposed to shoot them off the board ?
Typhus is an absolute monster. I think he can go to 8 or 9 attacks with his psychic power, with I5 S6 AP2 so instant death
He's way too good, I can't drop him
And he provides grenades + disordered charges
+S1, AP3, +1 initiative
So they strike before most other units
Yeah that's ace with grenades
not better to have a fist on the tactical sgt?
He's only WS4, low amount of attacks, not worth it imo
I don't want to talk about that lol
😨
I don't know
Maybe the termie squad can do some stuff
Or the Predator squad with their 3 shots melta cannon turret
5 cataphractii will make a nice stain to adorn russ or the lion's armour
Cross that bridge when you come to it haha
I don't know how to deal with them really
Lemme find my 3k
I'm not really seeing the point of taking The Reaping unless you really, really want to spam HWS while having other HS options. Especially when Creeping Death has no downside beyond the Siege Breaker tax.
I think if it didn't cut you off from Deep Strike and movement shenanigans it'd be worth considering.
Ok how about the following - Change to Creeping Death - instead of having your Volkites in the Troop slots, increase your Cataphractii squad to 10 models (more killy), give the Spartan as a DT for them, frees up one heavy slot to put your Volkite squad in - change yoru second troop choice to 2x 20-man tacticals ?
so that's 40 tacticals, 10 cata, 10 volkites, Spartan, Predators... then see what points you have left
I can't make the Cataphractii command squad 10 models, it's 5 max
I have to complete rebuild my DG .. I just built 20x Vets and 20x Tact Support... never focused on the reaping before and really wanted to use the Beakies for a different army .. now I am thinking I should just use them for a full reaping list lol
make them elites?
oh I see
No idea lol
I kinda wanna run a March of the Ancients list cos it looks fun as fuck
But it involves using at least one dread some heresy fans would not enjoy
ah yeah, I wouldn't want no dirt WB's near my DG Loyalists hehe
But hey, if you have a nice enough group I am sure they won't mind if you used it as a model to proxy or whatever is needed
you could make a DG handler holding a chain and just tell them it's a pet!
Death Guard - 3k - Creeping Death
Primarch
Mortarion
HQ
Master of Signals
Siege Breaker Cataphractii, Toxin Bombs
Forge Lord Cataphractii, Thunder Hammer, Chain-Fist, Toxin Bombs
Elite
4 Deathshroud, Melta Bombs
2 Apothecaries, Artificer Armour
Contemptor, Gravis Lascannon, Gravis Chain-Fist, Meltagun
Troops
7 Grave Wardens, 2 Chain-Fists, Toxin Bombs
20 Tactical Marines, Artificer Armour, Melta Bombs
20 Tactical Marines, Artificer Armour, Melta Bombs
Fast Attack
Heavy Support
Leviathan, Siege Drill, Phosphex Discharger
10 Heavy Support Squad, Artificer Armour, Lascannons
Predator, Sponson Lascannons, Heavy Conversion Beam, Searchlight, Dozer blade
That's a lot of hqs
the three I can take!
Interesting, I'm looking at that and wondering what I'd do differently
MoS goes with the HSS to give night sight and BS5. 20 tacs each get an apothecary and one of the catephractii HQ so all of them get FNP and some good invuns
Deathshroud start with Morty who then leaves and teleports up as soon as he's in good target range
Is the forge lord for babysitting the leviathan?
Feels like a small amount of tanks to justify it
he'll go with one of the tac squads for tankiness but leviathan can be walking up next to them
he should have a cyber familiar too just forgot to note it down
Hmm 900 points in Morti, Predator and Deathshroud ? I wonder if it's viable to change to a Kratos, and a second Leviathan and Contemptor and up the Wardens to 10 ...
Morty is there cos he's my fave and love the idea of him teleporting around carving up fools. Deathshroud I have the models anyway and even if they're not stellar I thought I may as well
predator is just for Heavy C Beam
I hope the Medusa will be good
Nice :) I don't own morti .. certainly won't buy one... m Deathshroud aren't exactly GW, so gotta think in plastic terms - was going to convert some Grave Wardens with the Cata's and some Heavy Bolters (thoughts?)
A bit different list
Creeping Death this time
Less melee oriented, but with solid shooting
3 contemptors? I like your style
Not sure I'd run 6 plasma's though
6x graviton fists maybe :D
Graviton Fists are okay against termies
But my command squad is here to deal with them
The Contemptors may get tagged in melee, but with 36" range on the plasma, I should see that coming
how important is line anyway?
i was planning on making all 40 beakies in the box set to be taccies because i thought line was a big deal. but i see some lists here prioritizing heavy support troops instead?
Line is important, without it you can't capture objectives
why so few line in your list then?
I have 3 total
If I understand it correctly there is not many objectives
But you need some line still
whats the third line?
i think that's a better amount of line!
I have no idea what the best dread weapons are
plasma cannons is gonna kill a lot of infantry
i can't believe the gravi ones are 5" blast
your 6 tanks should do anti tank
I thought the graviton fists would / are useful for anti spartans given that graviton has haywire still I believe ? used to be right for HH 1.0, no idea compared to LasC's in 2.0 though
i still fear for your ability to hold objectives outside of your deployment zone
270 points would give you 2 bare bones tactical squads and the rhinos
so drop a fancy 20 man for 2 faster 10 mans
I can just kill the enemy line units
With 6 gravis plasma cannons and 3 Scorpius I think I could snipe line units
And I don't expect people to run too much of them
But then I would loose the 4+++ FNP
I think I can do well on secondaries
First blood should be doable with my Scorpius on a 10 man unit
It's will be my first time playing HH, can't wait !
😄
are you playing on tts?
Nope, I'm patiently waiting for my boxes to arrive 🙏
wish I knew how to sort tts out to set a game up to play - then I could at least have a fighting chance lol
didn't know HH was setup on there?
I think tts you just find the game, download then go in and basically play as you would on a tabletop. Not sure how you set up the arm though
#tts-chat
i live in notts which is horus heresy mecca
so haven't had to learn tts
but i've used it a lot of play mordheim and whatnot
it's fine
we could really do with someone giving a bunch of us a TTS presentation on how to get started - that would be awesome :)
In a few days I can get some links together, smarter people than me have made guides for it
Dunno if I’m allowed to post them places since they’re outside links though
I play(ed) a lot on TTS but only 40k. Tried to do it with 30k but going from 40k that is basically a game within the game to other versions like 30k or AoS that are very clearly mods to a game, it's hard to get accustomed to it.
It’s not so different in my experience
Might be I simply haven't gotten a proper introduction to it
i think your points cost is off of all the units.
Really ? Where ?
From what i can see Cataphractii Command Squad is 125 points base. And then add one more for 35 points plus your thunder hammer (as i quess it's only one of them) is 15 points.
Yep, something is wrong here. I should have precised that all the termies take TH. There is 4 of them, so 220 points total
Is there other errors you have noticed ?
Was the only thing i did notice, i am doing a similar build as you. But i am use your first draft. But i am dropping the Scorpius for a Arcus.
Ok
Niiice
oof sweet
Is that modified from the box praetor?
nice
Can twinlinked heavy flamers be turned into alchem variant
Not exactly tactics, but since this is evolving into the general DG chat, here's what I've managed to get done today. Built and at the very least primed for a game on Tuesday. Will try and get the Leviathan painted up tomorrow
Wraithbone?
Aye
Expecting it to go out of stock for about a year when the Mortarion Grime shade releases.
yeah
It certainly makes it a bit easier for those who really aren't confident with all the other grimey ways we can be painted
Nice start there TGoC :)
What's everybody's opinion on doing a full Dreadnought list with DG ? I'm hoping they will make boxnoughts available in the PDF, though at this point I am skeptical.
Not considered it but I plan on a double Contemptor build for 2500 pts and will probably want a Levi at some point. Is there such a thing as too many Dreads?
You had best not ask me ;)
I can't claim to have them painted, but I might own a couple ^^
Just as a starting point with what I have, how's this?
Delegatus (budget HQ for master of legion)
2x20 tac marines. Chain bayonets. Artificer armour and scythe on sergeant. Vox and augury if points allow. Rad grenades and toxin bombs?.
2x apothecary to go with tacs ^
2 x contemptor with kheres and chainfists
2x laser rapier
Whirlwind scorpius
7x missile launcher HSS
I think this is around 1600 points ... so maybe add either another 7 ML HSS? Or 5 lascannons with a bit of budgeting elsewhere in the list?.
Reaping initially, tho will change a lot for creeping death rite of war
This is for 1750 points, sorry
I think the current thinking is that LasC is likely more zap for your needs unless you expect to face flyers... gravs in the dccw chainfists?
Admittedly I'd not thought about weapons in the fists, good shout.
I adore the idea of 10 las but it feels very very cheesy.
People not hot on missile launchers? With sunder from a siege breaker they seem quite useful to me, with the ability to delete power armour too?
don't have the rulebook yet so in the dark right now. I guess it depends on what your meta ends up with. Since the arms come with the kit, you could always magnetise them and just blu-tac the shoulders for now until you're 100% confident of your choice
I think the ML's look great and I might end up with a squad myself (though I do prefer the underslung versions, the shoulder fits perfect when comparing the original RTB01 beakies)
Agreed, the underslung ones look brilliant. Especially on mkiii armour
I like ML for versalitility, but if your wanting infantry killing Volkite Culverins cost the same, and for tank hunting Lascannons are only 5 points more per
The drop in cost for Lascannons really hurt ML
Soooooo, does this mean ..
Take 10 las, call it a day
Or
Take 5 las, 5 ML, 5 volkite?
my plan is to make a squad each of lasc and volk, and likely a tactical support squad full of volkite too
Option 1) if you're playing Creeping Death and want to be sure to stop anti armour ... option 2) if you are playing Reaping and you want options .. but the units may die fast being so small
Have las been released yet?
not yet or I'd have two boxes on order ^^
Lol
Good point. Creeping Death it's 10x las, then ... leviathan and something like 2x scorpius?
Reaping is likely 10 volkite, 7 ML, 7 las
HSS add up quick but I really rate them. With interceptor and the return fire reaction they can really rack up kills.
Imagine 10x las annihilating a contemptor that tried to poke them as it comes forward lol
In creeping death with the standard 3 HS slots, 10x las feels a solid choice
Las are neat, but for DG I would probably go for MMs as I personally see them as fitting more. Only issues at that point is getting them up the field
That lack of DS in the reaping is huge
Tho as I say, reactive fire and interceptor when you have so much ridiculous firepower is crazy
It hurts, but frankly I feel like with Creeping Death being so good I don't see Reaping run often
What HS choices would you take in a Creeping Death list?
That's the winning trio I think. Pair of whirlwinds is brutal
Yep
4+ rend when stationary, crazy
The thing I fear for vindis is they have to get so close and exposed, and are so susceptible to weapon destroyed or immobilized results
Only 3" blast. But S12 sunder brutal is a vehicle killer
If they do a plastic scorpius, then yeah I'd grab me some, but for me it'll be Kratos, Levis, potentially HSS and in the past I'd be opting for the Sicaran but I understand they aren't so good this time around
Thats the nice thing about Creeping Death, it doesn't really impact DG gameplay as we can build whatever kind of list we want
Scorpius is tasty. Twin linked S8 AP2 shots has a lot of uses
Indeed they are. So many tasty board control options
I was thinking for Levi's to run one each of the siegeclaw+stormcannon and claw+meltalance both with choom.. that way that can at least shoot something whilst they get into melee range... or for creeping death maybe one with double stormcannon for sitting in deployment zone ? (pretty expensive to sit back though)
Either could work well
I've gotten good use out of missiles whenever I take them. Great at killing Vets
My plan for Reaping was to take 2 missile squads and 1 lascannon squad as troops. If I'm not stuck against Salamanders I can swap the missiles for Volkite Culverins if I feel
Thinking I'll be bringing this list tomorrow against some Imperial Fists.
Creeping Death (da best)
140 - Tartaros Praetor, Reaper's Visage, Thunder hammer, Toxin bombs, Alchem combi-flamer
505 - Retinue: 7x Deathshroud Terminators, Legion standard + powersword
135 - Tartaros Centurion, Primus Medicae, Alchem combi-flamer, Power fist
130 - Legion Centurion, Siege Breaker, Power fist
55 - Apothecary, Artificer armour
185 - Contemptor, Gravis melta cannon, Alchem heavy flamer
185 - Contemptor, Gravis melta cannon, Alchem heavy flamer
240 - 20x Tactical squad, Power scythe, Augury scanner, Toxin bombs, Artificer armour
240 - 20x Tactical squad, Power scythe, Augury scanner, Toxin bombs, Artificer armour
276 - 8x Tactical support squad, Meltaguns, Artificer armour, Rhino
160 - 5x Heavy support squad, Plasma cannons, Artificer armour
300 - Leviathan, Storm cannon, Phosphex discharger
445 - Spartan, Flare shield, Twin-linked lascannon, Multi-melta, Laser destroyers
Total: 2996
Praetor & Co. are of course going in the Spartan, cruising up the field to where they're needed (where ever there's a large amount of Sv3+ models and an objective). Apothecary will be with either Tactical squad. Would have liked to take 2 but I had to butcher one to make my Medicae. Your sacrifice will not be forgotten 
Siege Breaker will be partying with the meltaguns, giving them Sunder so they can really go to town on any vehicle they might face.
Dreadnoughts will be doing Dreadnought things, the Leviathan working the job of Dreadnought hunter.
Any input is appreciated.
I'm not great at math hammer but missiles feel solid to me. ID toughness 4, delete power armour, frag rounds have pinning?, can viably hurt AV12 and 13 fairly reliably etc
I'll have a read of that 'cakes, gimme a few moments
So missile launchers are very versatile, pinning is great vs infantry, but AP3 means they don't hurt dreads or termies and s8 means they need 6s to glance av14, and can't touch flare shields
That's true, tho I feel a group of 7 is nice to have around? For the points. Popping open rhinos, mopping up power armour that finds itself isolated etc. Tho I guess volkite are the Same price with immense volume of fire? Are plasma cannons still a small blast template?
Yes, plasmas are still small blast
Dreadnought plasma cannons are large blast though
Yeah they're great, i run them. You just can't confuse them for dedicated anti tank!
@buoyant crystal Looks good to me. Admittedly I've not even considered plasma cannons in 2.0 so I can't comment there really. One thing I'd ask is, are you confident in 7 deathshroud ? They're a lotta points but likely worth it if you have a solid plan for them
It's my first time using them. Built and primed them yesterday. But with 3 wounds, needing S10 to ID them, 5+++ from Medicae and some of the best anti-power armour melee we have available I'm pretty confident. Also, they're Line, so they'll likely be scoring me some points as well
So this is a quandary .. do I take both volkite and ML in a reaping list?
Agreed, they have a lot of utility. Battle hardened and 3 wounds is monstrous. I'd be interested to see how they fare at a unit size of 7
I used a Reaping list last week with 5 Volkites and 5 Plasma cannons. That worked really well, the Volkites able to threaten stuff far away. If I were to swap either for ML it'd actually be the Volkites. I've grown pretty fond of my Plasma cannons, they're amazing at taking out Tacticals and stupid Artificer sergeants
People tend to clump up their support squads as well so they can hide more easily. As DG we can of course move and shoot, so if you can get your Plasmas into LOS of a support squad you can generally wipe it out with a single volley
I'm also wondering a bit about the unit size. They're super expensive, so didn't feel like I can justify 10 at any point level under 4000. Landed on 7 since it's the DG number, so it made sense
Still might be too many for the points
It stodd out to me just cause I'm programmes to field or see terminators in groups of 5 or 10. I agree 10 is too much at that points level. 5 you might get away with but I'm.thinking 7 is s good number as it gives you some ablative wounds to make sure you have at least 5 swinging in combat
Random thought, would you consider typhon over a regular praetor?
I probably would but I'm not a huge fan of using named characters as I like to create my own narrative
Same, feels a bit odd taking the same thing as everyone else? Odd as that sounds
In my case it's likely a relic of my time in the Warhammer Fantasy tournament scene where named characters generally weren't allowed. Also always felt weird using them in older editions of 40k. It's only with 9th edition I've started using them.
I played a game Saturday and rad grenades with chain bayonets was mint. Caused enough armour saves to keep winning me combats
I know some people aren't a fan of it but I'm investing in my tacs a little. Squads of 20, chain bayonets, apothecary, rad grenades, maybe toxin bombs. You fury of the legion on overwatch, then you're getting around 20 attacks at S5 vs T3 so wounding on 2s with shred. That's definitely enough to force some saves. Then sergeant with artificer and scythe is enough to stand his ground against some power armour.
Admittedly you're screwed if you get assaulted by a ws5 i5 unit but they're just tac marines, you can't expect everything from them
Yes I can and I do. 20 Cataphractii Terminators barrelling their way towards my Tacticals? I expect them to stand their ground for damned eternity and come out on top. Anything else is unacceptable for Death Guard marines
I invest in my tacticals and they've never let me down
Same
Well, somewhat invest.
Still haven't given them bayonets
That didn't stop them from smacking down a unit of Cataphractii last week
20 men, 14 chain bayonets, power scythe, hand flamer, Apothecary
Oh and Vexilla
That's already saved them from death
If I need to save points it's just the same but I cut the 5 cannon fodder dudes
Music to my ears. I'm investing in my tacs so glad they get work done
Well it's a bit of dice luck, but I take 3 of that loadout always and 1 always gets something done
Under the creeping death rite of war our entire DZ is difficult and dangerous terrain. These rules obviously affect movement and charging, but what about piling in/consolidation?
I just checked and the way I'm reading it says pile ins are affected by dangerous terrain?
Admittedly it's the p3 document, but page 184?
It says not slowed by difficult terrain but "dangerous terrain tests are triggered as normal"
Also, with toxin bombs being roll a d6 and on a 1 you take a wound .. does this stack with dangerous terrain? As in, 2d6 for each model?
Presumably yes because they're different rules and damage sources
Pile in / consolidate are affected by Dangerous, yes
And yes, they stack
Super strong combo
which is why I always take toxin bombs
Need me some god damn toxin bombs
My tacticals are invested but 10 points more won't hurt
Like oh no, you lost a third of your wounds charging me. How sad
I'm just using the 10 points I didn't spend on Artificer
Christ, charging DG in creeping death rite of war is bonkers
I need to get myself some Grave Wardens
I had 5 but rarely used them because the blasts were so not fun
Wonder if at 3k points taking both 10 Wardens and a group of Deathshrouds is too much? Super expensive for very few models
Assault 4 and a flamer template
Wardens are excellent. Horrible to charge. Ignores cover weapons too, so it stops your opponent getting the shrouded save when they're in your DZ
Bring it on
I keep forgetting how damn nice DG are now
They're utterly savage in some regardc
6 years of payoff
Typhon is a monster too. IDing terminators, buffing anything fleshbane and poisoned
Oh yeah so Wardens can now just overwatch their guns at full BS and wall of desth the templates?
Yep. Firing protocols so they can do both
200% Revengeance
I can see why rad grenades were largely restricted to the reaping
Tho there are a couple of sources outside of that
I feel creeping death is a lot better than the reaping, the more I think about it. Like, a LOT better.
The rad grenades performance alone last game was enough to make me like the Reaping
Difficult terrain, toxin bombs etc, are brutal no matter what you take
Rad grenades are great
The image is unrelated I just imagine the Grave Wardens looking like that
Typhon has them
The thing is, besides Rad grenades, The Reaping only benefits you during list building. Creeping Death has a constant interactive effect that it just a joy to play with (for the DG player). It actively puts pressure on the opponent, something very few RoWs do
True, it's passive but powerful. Just innately benefits you with. Obviously you can list build and play to make more use of it, tho
Keep kiting and speed bumping to force more and more tests
With my list build revolving around HSS though the Reaping helps me create a very solid list
Definitely more passive, but a boon I like a lot
Both work I'd say, but Creeping has more aggression to it
Support squads of alchem flamers to dump wounds on people and make overwatch even worse
I love both tbf. I love the reaping for the sheer bonkers nature of it. Lascannons, missiles, meltas etc just firing constantly via interceptor, reactions, overwatch etc
People won't care shoot you cause they get 10 missiles fired back in return lol.
Honestly I will get 2 regular flamer squads and a melta squad in rhinos just for the Creeping Death
Different play but still great vibes
Tbf there's a lot of crossover for list building no matter which rite you pick
Conceptually I like The Reaping, but not giving Line to HWS is where it falls flat for me. Especially when Creeping Death frees up Grave Wardens from HS into Troops, letting you slot another HWS in anyway.
It's funny how Creeping Death went from one of the worst RoWs in the game to one of the best in 2.0 though.
I like how the Reaping works still tbf, with my tactical blob list build, Line never really bothered me
I can understand the point though
I think Creeping Death still does Tactical Blobs better, because of Shrouded and hurting your opponent as they move down the map towards you.
Not that I think Reaping is bad, it's absolutely useable, it's just a rare situation where I see it being used unless over CD you want to spam HWS, at the risk of being a broken record.
Oh no yeah it probably does, I just mean I won't disregard Reaping because of Creeping Death
I like to swap rites around to avoid boredom and be narrative and with these two it's not difficult really
Both are great and thematic, and both are viable which is great
Here is what I’m planning to do with The Reaping:
Calas Typhon
The Reaping
Centurion
Siege Breaker
Powe fist
Centurion
Master of Signals
Elites
Rapier
Add 2 Rapiers
Quad launchers
Shatter shells
Phosphex shells
Apothecarion Detachment
Add 3 Apothecaries
Troops
Tactical Squad
Sergeant
Power scythe
Rad grenades
Artificer armour
Melta bombs
Toxin bombs
Squad
Add 5 marines
9 chainswords
Tactical Squad
Sergeant
Power scythe
Rad grenades
Artificer armour
Melta bombs
Toxin bombs
Squad
Add 5 marines
9 chainswords
Heavy Support Squad
Sergeant
Toxin bombs
Squad
Add 5 marines
Missile launchers
Augury scanner
Heavy Support Squad
Sergeant
Toxin bombs
Squad
Add 5 marines
Volkite Culverins
Heavy Support
Land Raider Squadron
Proteus
Additional Proteus
Grave Wardens
Chem Master
Power Scythe
Squad
Add 2 wardens
2 Chain fists
Spartan
Would it be possible for you to condense that a bit? lol
I may just delete… copy from excel on mobile and to me it’s hard to read with 0 spacing
Looks solid. One concern I have is 5 man HSS ... are these resilient enough to get stuff done? I may be wrong, just a thought?
In my experience, yea, especially with ML / Volkites since they have some pretty extreme range
They can just sit back and relax
Especially as DG since we can start out of LOS and then move up and still shoot our heavy weapons
My god, I'd not made those mental links but yep, solid point. Also keeps the points lower.
There's some math hammer in there I'm sure about 2x5 vs 1x10 with the sergeant using his cognis signum for bs5
1x10 is cheaper
Yep good point
I've gone for 10 HSS with Lascannons in my 3k list so they can be babysat by a MoS...
I'm 100% taking 10 las in my creeping death list
Hitting on 2s, sunder
I think the reaping is where I'd take more squads, ranging 5 to 7 in size
I have 2x10 missile squads and 1x10 lascannon squad atm
Savage. Love it
Just to note - the sergeant doesn't get a Cognis Signum, you'd need a Master of Signals
Or a Techmarine
Ah I was going by p3 rules, has that been changed then?
(Or did I get it wrong back then too)
He can take it in P3
or a techmarine if you're short on points/hq slots yep!
Yeah, no cognis signum for sergeant in the rulebook
Ok, so it's 10 shots at bs4, notb9 shots at bs5 now
Is it worth adding tech marines to 20 man tac blobs?
Hence why I used a MoS in my list (putting him with the volkite squad)
Hmm. Wonder why they removed that
9 lascannon shots hitting on 2s with sunder would be bonkers
Truevtruev
Probably because it canabalized other units too much
Nom nom
Yea, at least 70 points for a Techmarine with Cognis
Wonder if it's even worth it at that point
You can get almost 3 dudes with Lascannons for that price
I see people eager to add tech marines in general, why is that?
For the Cognis Signum
Well they can repair vehicles/dreads quite effectively
Get those BS5 shots back
But yea, the Cognis is probably it
I prefer MoS - you get a lot more bang for your buck
Just.. say you boost 10 dudes. That's an average of 1,7 extra hits. For 70 points. For 75 points you can pick up 3 more dudes with Lascannons, averaging 2 hits. The Techmarine is 41 points per extra hit, the 3 dudes are 37,5 points per hit.
The Techmarine also loses value the more dudes in his unit die while each Lascannon is independent when it comes to value. So unless you're already maxed out on Lascannons you're generally better off just taking more over taking a Techmarine
The only thing is of course that taking a new unit of HSS is 25 points more expensive than taking extra. So possibly when you already have multiple maxed out units of Lascannons it could be worth considering the Techmarine
but other than that I'd say just take more dudes
don't forget if you take more than 1 squad you need to pay any artificer armour/augury scanner taxes twice
Both of those aren't technically needed but sure. It's close when it comes to value but just the fact that you get more models on the table is enough for me.
If you don't take an AS on a HSS you're shooting yourself in the foot for night fighting
and you lose out on free interceptor reactions
and you're inviting infiltrators to chareg asap
Augury is mandatory imo. Nothing ruins a terminator deep strike better than a free volley of lascannons lol.
So, I realised that you can take Dark Angels Eskaton Imperative RoW as an allied detachment
Ladies and gentlemen
Let me introduce you to my updated list
Maximum War Crimes Edition
YES
The dream
I'd so do this if I had some Dark Angels
Hell, I might just paint up a squad of DA and a Praetor for the sake of doing this
The dream indeed. Interemptors are probably in my top 3 favourite models in the whole range. But Dark Angels as whole ? eeeh not so much. With this RoW, I can finally play some
They have crazy guns too https://cdn.discordapp.com/attachments/972881925352091718/988264018869379102/unknown.png
I realized the list I posted earlier I had for some reason over pointed the tactical squads by 50 points a piece, so I moved some things around and added a lascannon squad 🎉
Good choice 👍
With Creeping Death + Eskaton Imperative, the whole map is lava for your enemy lol
And he has to roll for dangerous terrain test every time he moves a vehicle. On a 1, he looses one hull point and the vehicle is immobilised !
Jump pack and bike units are in big shit, as everytime they move or charge, they must roll for dangerous terrain for every model and suffer one AP2 wound on a roll of 1
plasma flamers is just so death guard
What's your opinion on this ? I just traded the plasma Contemptors for it
I like it a lot personnaly. Massively hampers melee armies, that will walk 2" slower, must reduce 2" from charge rolls and get -1 initiative
The only drawback is that if at the end of the game, there are enemy units in his deployment zone that are not falling back or pinned, he gets +D3 victory points. Could cost me the game
i don't think it matters if it's good or not cos it's really cool
Yeah I love it, very thematic
Maximum annihilation. The map is so fucked that everyone suffers from it
Sounds ace. Where's the -1i from?
Charging from difficult terrain
HSS sergeants: artificer armour - yay or nay?
Yes, always yes
Ah ok. Even with grenades? Or is that a HH1 thing?
So against marines it's nullified?
So the -1 to initiative will never apply against marines lol
The initiative part I mean
Yes
Ah lol.
You still get -2" to charge tho
I need to convert a siege breaker, tho all.i have is an unused mkiii kit and left over bits from the mk6 kits
And general bits n bobs obviously
Actually I have the artificer armour praetor, where I cut his hand resting on the sword handle off and replaced it with a pointing hand, then cut his left arm off -yet to be replaced. Give him a left arm and swap the bare head with a mkiii helmet and he'd look the part
Just to be clear here, charging through Difficult doesn't incur a -1 penalty to Initiative, it forces the attacker to strike at Initiative step 1, so the fight last. Frag grenades still allow them to ignore that but just for clarity's sake
The list is automatically Traitor, so it's not a warcrime, it's a feature
So let me confirm:
- My deployment zone is difficult and dangerous terrain
- No man's land is difficult terrain
- All terrain features are dangerous terrain
All dangerous terrain are considered as difficult terrain too according to the core rules
But yes
And you get to place two extra marker
That makes the zone within 6" dangerous terrain
That's horrible
I love it
Well, I do like having friends but I like that slightly more
It's very thematic. Just like how the planet you do this on can never be populated again, you can only play the list once before you run out of friends
Only thing you have to justify is the traitor Dark Angels
without the unfunny memes
It's actually easy in my case
That's easy. Fuck big E
As I run Calas Typhon
Luther and Calas Typhon were bro and fought together
They even have some story time in a book but I don't know the details
You think Luther would divert him some forces?
Luther could have offered him a Dreadwing detachment as a gift for his services
And they wouldn't question things when they're suddenly toasting Imperial Fists?
I'm not sure no man's land is difficult terrain is it?
Nah, Typhon convinced them at it's ok
The DA Rite makes all open terrain outside of deployment zones difficult
So no man's land
Ah yes I'm with you, it's the DA rite mixed with creeping death
Is 2.5k like the average small game size?
3k is normal size so I'd say "small" is about 1500 points.
Oh ok
My group usually played 2.5k in 1st edition and I think I have an old player habit of making 2k lists from 6th edition
For creeping death, how does 10 lascannon hss, 2xwhirlwinds, and 1 leviathan sound?
Sounds good to me
Couple of quad mortars in elites for more pie plates. Couple of contemptors with kheres for some more firepower
So what's people's thoughts on leviathan loadouts? Throw it at the enemy with short ranged stuff, or is it a resilient fire platform?
Either or really. I'll be using one with claw, storm cannon and phosphex tomorrow, mostly for Dread hunting
Are they T8 8 wounds?
T8 7 wounds
Christ they're tough aren't they
Yup
Thinking about buying a couple more and I haven't even played with the one I have. Visually they're great and rules aren't too bad
They're bonkers but I do worry about their cost, points wise
Then again, they're highly likely to make their points back
They're very beefy, that's for sure. I think a good tank hunter with drill and melta lance could be something
I'm not entirely sold on having one as a firing platform as their weapons are quite low range
That's true
For that I'd look to Deredeo or Contemptor
And with their resilience they should be in the thick of it
Or hell, Rapiers
24" kill everything circle
I'm taking 2 laser rapiers in my list
4 shots, twin linked, sunder
My Rapiers will be equipped with Phosphex Quad Launchers or I'm not bringing them lol
In Creeping Death, would 1x10 lascannon and 1x10 missile squad still be an alright take?
Or maybe Lascannons and Culverins
Was thinking 'you're gonna get shot off the board' then saw the 5x HS tanks
There are 4 Predators and 3 Scorpius total, the "+" means an additional model in unit
oh nice
3 scorpius. Gnarly
Yeah, I love the models and it fits DG perfeclty
And these S8 rending 4+ large blast
yummy
My local club is doing a Heresy weekender in November. Can't wait to bring Morty and kill dreadnoughts
Double rite of war is horrible
the big boom
Also, how do you get the cogis signum now?
Master of Signals is one way
My latest revamp of the list
I'm curious why chainswords over bayonets or chain bayonets
Seems like alot of points on just a ten man squad
oh wait those are only 10 man squads?
Yep
Phosphex carrier are bad imo. The range is incredibly small and it's way too expensive 😦
And they shoot only one time now
They got nerfed extremely hard. They used to have 4 shots at 36" range
Drop the chainswords and you could afford another ten man squad for cheap mobile objective holders
The tactical squads go in the land raiders and the grave wardens go in the spartan with Typhon
There is an apothecary for each Troops squad
I see I see. Curious to hear how it works out in play.
Hadn’t caught the phosphex nerf, thanks for the heads up on that 👍
Dropping phosphex, picked up a flare shield for the Spartan, 15 points left to play with
Are you taking artificer armour on your HSS sergeants?
I haven’t planned to
Just to clarify, the Siege Breaker will go with the missile squad and the Master of Signals will go with the lascannon squad
Could drop the rapiers altogether…
That would give me the points to increase all the HSS’s to 10 and give the HSS sergeants artificer armour
And Toxin bombs I guess 🤷🏻♂️
Personally I wouldn't put the toxin bombs on the HSS squads, but artificer armour is a good blocker against AP3 stuff.
Siege Breaker would be wasted in HSS squad
He has a Consul profile, he's good at fighting
And he can throw Phospex bombs
Remind me guys, ordnance weapons - what's their rules in terms of offense, if any? (I remember the rules for when they can and can't fire).
I would give him Terminator armor and make him join the Calas Typhon squad at least
Oh I get it you want to give Sunder to the missiles
I guess it's an option
I took him for 2 reasons: phosphex rapiers and sunder missiles 🤷🏻♂️
It's not worth it then imo
In my mind the siege breaker goes with the missiles for sunder, tho admittedly I've not looked at him or his wargear beyond that rule
I would just get a Lascannon HSS squad instead
Already got one
In the reaping it feels a tasty way of having a bit more punch
So is he decent in melee then?
It doesn't hurt to get more than one Lascannon squad, they are the best anti tank weapon and ID termies
Siege Breaker is a Consul so yes
If you kit him correclty
Good shout, I'll look into it
I gave mine a power fist 🤷🏻♂️. It may be wasteful but I liked the flexibility of sunder (flak) missiles. I think this may take some experimentation
I gave mine a TH, he will join a TH Cataphractii Command Squad with Calas Typhon to hunt termies
What does ordnance do in terms of offensive output? Was it 2d6 pick the highest for av penetration?
I don't feel like 10 man squads with an apothecary are viable
Why’s that?
All you're getting is 5+FNP
for 45pts
in a 10 man squad it's gonna save what 3-4 marines maybe?
just take 4 more marines in each squad for 40pts
get more shots and attacks
Then they can’t fit in their land raider
How many pts is a landraider?
Id question why you want tac marines in land raiders in the first place
seems vary expensive way to transport a small and fairly fragile squad that can't dish out that much pain
drop the LR for Rhinos and take more bodies
Because it’s an assault vehicle, and they have rad grenades and chainswords and a power scythe. They’re there to be aggressive
Take despoilers instead?
And you still have a land raider after they get out
and you aren't going to do much with normal marines with chainswords assaulting in 10 man squads with an apothecary
That really is just you paying 5ppm too much for a Despoiler squad lol
30 attacks, 15 hit, maybe 10 wounds... 3 dead normal marines unless they have someone with artificer armour
We’re going to have to agree to disagree on this part 🤷🏻♂️
if you want to assault take veterans with power weapons or terminators
I mean, it's objectively bad
at least swap the tacticals for despoilers and save yourself 100 pts
Vets don’t score, despoilers don’t have bolters
I want options
you're taking the lowest possible option for both melee and shooting
and wanting it to be viable
and sticking it in some of the best transports
Tacticals are here for scoring
Not for damage
At least against marines
You want dedicated units to deal damage
if you try to cover all bases with a very cheap option you'll end up doing nothing well and wondering why you lose
If you do landraider, commit and have them with good assault options. If you want flexibility take rhinos with tacticals or despoilers in greater numbers
They worked fine in 1.0, I don’t think 2.0 is magically going to trash them
Slightly off tactics…. Got the old MkIII DG Legion torsos for my Poisoners. Would they look odd on MkIV legs? I’d prefer to put them on despoiler bodies but can’t afford 10 of them
Not at all
but don't waste a 45 pt apothecary on a 10 man squad of the most basic troops you have, and your HSS I don't think need them either
Thats the nice thing about any variant of the Mark III chest, looks great on any legs and arm combo
If you want melee units
Take vets
WS5, 2 wounds, 1 more attack. With a power weapon (like power maul, +S2 so they instant death marines in melee with rad grenades, and AP3 so no saves for marines) they are only 23 ppm
That's a unit worth putting in LR
They will murder anything without AP2 saves
I'm a big believer in tac squads and I believe they're a great investment ... but they're for holding objectives and bogging down more expensive units once your opponent is in your lines. They're really not for throwing out in an assault, especially via an expensive transport that's reaaaaaally for terminators and HQs let's be honest
I get it, they sound great with +1S, shred, rad grenades etc ... but the moment they meet ws5 and/or i5 stuff they'll drop en masse
Look at the damage difference
10 Tacticals 15 ppm (without upgrades)
10 Vets 23 ppm (without upgrades)
So if I switch them for vets then I have no scoring units 🤔
And the Vets are instant deaths against T4
You need both
Well you'd have to take both generally, but vets are troops in the reaping rite of war
Tho they don't get line I don't think,
you've spent 250 on 5 apothecaries
There aren’t enough points
can get 2.5 tac units for that
I would get 2*20 Tacticals
With apothecaries for the 4+++ on objectives
Solid bricks
But they don't need LR
So save points here
You can take a Vet melee squad
With apothecary
To hunt other marines
2x15 or 20 tacs to sit on objectives. 2x vet squads in rhinos. You've only used 4 of 6 troops slots never mind rest of FoC
A Proteus Carrier LR is a good idea for them, as it's an assault vehicle
Drop the Siege Breaker. Drop one of the HSS and bump both others up to 10 ppl. Drop 3 apothecaries. Bump the tacticals to 20 per unit. Drop a land raider and get terminator/veteran squad to go in the remaining one. Done
I’m out. This isn’t even my list anymore and y’all have taken the fun out of the theorycrafting 👋
😆
Come on man, people are just trying to help
Don't be mad, hatter
I'm wrong all.the time in this chat lol.
your theorycrafting imput has been 'I need enough line' when all you had before were 20 tacticals you intended to charge into melee (i.e. die) and 'the most basic troops without powerweapons in squads of 10 will do fine in melee'. If you don't want honest talk about tactics and can't listen to feedback then don't post in the first place? Or simply say 'yeah you might be right but I wanna do it like this'. It's just a game!
What ? You post your list for us to criticise it and improve it. We provided you constructive feedback about it
At this point y’all have told me to drop everything except Typhon, Grave Wardens, Spartan, and lascannon squad and it’s more frustrating than helpful. Sorry I posted
Just cos we say something doesn't mean you have to do it lol. There's been a few suggestions - take what you like and leave what you don't.
I say let MadHatter run the list and then tweak accordingly
He can do what he wants, but the thread is a tactics/theorycraft thread. You have to expect some feedback when you post here and then have a discussion. You wanna run 2x 10 tacicals as your only Line, and give them chainswords rather than take despoilers, and ferry them into combat in landraiders, be my guest...I'm just offering feedback to save you time/money buying and painting up thing that then don't work like you want them to
I understand completely
I think running both Creeping Death and Eskaton will be too oppressive. I will stick with my Creeping Death list with plasma Contemptors instead of the Eskaton detachment - for now !
I can understand your feelings, I'm not a good theory crafter because I don't play the game. Perhaps ask the questions lightly differently - provide the Rite of War that you'd like to run, and give the units you really want to make use of or how you want it to play out .. and ask if someone could help fill out the list with what else would help make it work well ... if you want it themed, just say what you do and don't prefer to have in the list (be it - no armour, or no fast attack, or simply - only to use plastic models availably in store etc)
Question for everyone - does the Rite of War Creeping Death affect any allied detachments in any way ?
Yes. Anyone you ally with would also be subject to the penalties as they're not DG and therefore don't get to ignore difficult and dangerous by default
So for running an allied detachment, switch it to Reaping .. or something else
Cheers :)
Yeah, it's not remotely accommodating to anyone not death guard
Plasma cannons stayed as 3" blasts right? What's our thoughts on HSS with them?
Done a test, worked great. Will use again tomorrow and share results
What about the use of Breachers instead of Tacticals ? I'm a huge breacher shield totting fan ...
I think most DG HSS will be pretty great as they can move and shoot
that is for the Creeping Death RoW
yeah moving that single ability to the main DG trait is hopefully allowing us to compete with those legions who get buffs to dice rolls
Used Breachers in all my games so far, works alright. They're cool but nothing revolutionary. Worth the extra 55 points? Yes, if you pay extra and give them Volkite
what about Graviton ?
They retain fury of the legion right ? damn I need that rulebook >.<
Breachers do not have Fury
they had it still in 1.0 .. but removed in 2.0 ? sucky
Which is why you want to give them volkites
now I get ya .. I had given my first set graviton .. 1.0 .. bit of any vehicle
May not be great value but I love the aesthetic and fluff so I’ll pay the points to fit them in my list regardless
Same, I'm all for breachers :)
I assume they’re still one special weapon per 5 guys? Was looking at 2 melta for them
If running in ZM, then melta is likely a great option I guess... so maybe 2 volk and 2 melta? interesting
Rather frustratingly I think I've decided to build 10 ML 10 las and 10 plasma cannons... which come in 3 different sets lol.
lol same issue .. magnetise the arms and you can enjoy melta and volkite too
Double melta is how I've been running them and it's pretty sweet
What size magnets for these mk6 we thinking?
2x1mm maybe?
I've only just clocked that cataphractii get to reroll failed armour saves from blast and template weapons
You have to be a lot more direct with terminators in this edition don't you
The rolls that matters (invulnerable rolls because of breaching) can't be rerolled
Hah was just about to say that
So a few 4+ rolls on a tasty whirlwind shot, they don't get to reroll
Yep
Or or or! Plasma cannons!
Fuck 10 plasma cannons could dump LOADS of wounds on a terminator squad
Yep, same for plasma cannons Contemptors with their large blast at BS5
I should really magnetise my contemptors loadout ... tho the plasma didn't come in the new box set did it?
No
Aw man
Would you run a third 10 man tactical squad in an average size game (let's say 2,5-3k points)? I have 10 bodies lying around and I don't know if I should create a new tac squad or use them to reinforce heavy weapons squads from 5 to 10 models
I'm hoping so - with conversion beamer and kheres
as DG I'm gonna be running 20 man tac squads
with apothecaries and a catephractii-armoured character in with them
I'm not very keen in that play style of buffing big tac squads tbh
Just trying to figure out what is the minimum I have to spend in tacticals so they are strong enough to hold back objectives and spend most of the points in heavy hitters for the reaping
Well if you want strong enough squad to hold objectives, I don't see much better than bricks of 20 tacticals with apothecaries
20 wounds at 4+++
I'm also in the 20 tacs with an apothecary camp
I think it might get painful during movement phases pushing around 80 models each turn
Shrouded too in creeping death so can mitigate getting ID'd
I'm just playing two. And you don't move the whole unit, you move the models from the back to the front
The thing is, 2 bricks + support sink a lot of points when I plan to run 10 hss lascannons, ML, heavy flamers, a leviathan, contemptor and spartan full of grave wardens
Sounds fair for a 3k game?.
I mean I guess it could work if you are going to play around the 2 bricks of tacticals
yeah 2 tac blobs are my go-to
That's my list with 2 bricks. I still have a lot of stuff. ("+" means additional model in unit) https://media.discordapp.net/attachments/988083440471650324/988115980947443722/unknown.png
I think the resilience of 4+++ fnp 6+ shrouded troops that enemies lose wounds to.via toxin bombs and dangerous terrain is bonkers good
that Cata command squad... thunder hammer(s) on everybody or just one?
60.Fotl shot too is great
All the squad
We can move before fury of the legion too
This screen is a bit outdated, I miscalculated some points, I have something like 60-80 points left, and I removed the dozer blade because as Creeping Death I don't need them
3
That list looks good
Thank you ! It will be my first time playing the game, I'm so excited !!! Can't wait for my boxes to arrive
My list is trash lol..tho I'm overhauling it atm
my lists will depends if I wanna use official or unofficial models :D
Death Guard - 3k - Creeping Death
Primarch
Mortarion 425
HQ
Master of Signals 95
Siege Breaker Cataphractii, Toxin Bombs 140
Forge Lord Cataphractii, Thunder Hammer, Chain-Fist, Cyber Familiar, Toxin Bombs 165
Elite
4 Deathshroud, Melta Bombs 300
2 Apothecaries, Artificer Armour 110
Contemptor, Gravis Lascannon, Gravis Chain-Fist, Meltagun 220
Troops
7 Grave Wardens, 2 Chain-Fists, Toxin Bombs 360
20 Tactical Marines, Artificer Armour, Melta Bombs 220
20 Tactical Marines, Artificer Armour, Melta Bombs 220
Fast Attack
Heavy Support
Leviathan, Siege Drill, Phosphex Discharger 295
10 Heavy Support Squad, Artificer Armour, Lascannons 285
Predator, Sponson Lascannons, Heavy Conversion Beam, Searchlight, Dozer blade 165
2x20 tacs, I've got that bit right at least
thats my current list
That leviathan is gonna need some luck to reach cc
gonna run him close to the forge lord 😅
I'm really disappointed that they left artillery tanks out of the army book. Now my medusa will have to stay at home and collect dust
yeah no idea what they're playing at there:(
aren't they coming out in free pdfs in the next month or so?
Yes they are coming in the PDF rules
There is an Iron Warriors RoW that mentions Medusas
If they are mentioned in printed books, they aren't going anywhere
I've got one sitting at home
Need more warcrimes ability
It's a weird decision
I just wanna see Morturg and the Nemesis destroyers for UM
oh, and a Caestus Ram :D
Hopefully one day they'll bring the caestus back
In plastic? sign me up for 2 and 40 breachers .. I'm there.
and NO yellow will be in sight.
How's everyone modelling their siege breaker?
I had one of the champ models with hammer and shield - but again, for 1.0... I wanna do a new one in the upsized plastics, but unsure what model, likely grab Fafnir depending on the loadout for it
The new axe Praetor because he looks like a prequel to the Lord of Contagion.
What do people think of the Death Guard specific units? When would you bring them and why?
Deathshrouds is one of the toughest Line units we can get (when taken as a Retinue) and will happily mulch their way through anything not packing Terminator or Artificer armour. If you're playing The Reaping you can use Rad Grenades with them, allowing them to ID other Terminators. They have enough attacks that even with just Rending 6+ they're still likely to get a few AP2 hits in.
Primary strengths: High durability, access to Line, horde clearer.
Primary weakness: Dreadnoughts (Brutal 3 insta-gobs them), Terminators with a 3++, anything with S10+ and AP2/1 as it bypasses their reason for being so expensive.
Grave Wardens are as beefy as other Terminators but are exceptionally good when charged as all charges are disrupted and their Overwatch is mean. Place them in Difficult/dangerous terrain and give the Chem-master Toxin bombs and you have a cocktail of death for anyone trying to charge you. They'll happily go around shooting big blobs of enemy infantry or even fire Krak grenades into light vehicles while beating up stuff in melee
Primary strengths: Dangerous to charge, can be put to use against a variety of opponents, great reaction utility if the enemy is close
Primary weaknesses: Vulnerable to the usual anti-Terminator weaponry, short range, slow. Recommend buying a Land Raider for them.
I can't comment on Typhon and Morty as they're too specialised for me to briefly analyse and I don't have experience with anything like them
I'll be throwing 7 Deathshrouds on the table today along with a Praetor and Primus Medicae all in a Spartan. I will report back on how they perform
Bod from the old OOP MkII Command set, hand flamer and TH
Like this. Mk3 command set body, normal Mk3 head, backpack from the proteus-II pattern missile launcher set. Arms are magnetised.
Terminator and Artificer Siege Breakers
Love it, all great ideas guys
Those are beautiful
Because the second was Rask before his rules died I now also sometimes plan to use him as a Praetor or Delegatus, but given how I'd take Wardens or Deathshroud in every list I rarely ever stray from Terminator Praetor
What units do you guys have the Siege Breaker follow around?
Cataphractii command squad with Calas Typhon
In a LR
And my secret weapon
A squadron of 4 melta cannon Predators
One of the Pred will try to be within 6" of the LR at the start
To get the Sunder buff of the Siege Breaker
I did not realise the Siege Breaker could just hand it out to units within 6" now
That's cool
What are people's thoughts on Rapiers mortars with Phosphex shells? They look kinda underwhelming for the 80 points price tag with only 24" range. Would it be better to run an Arquitor for your Phosphex needs instead of 3 Rapiers? Just looking to how I can fuck up the battlefield most efficiently along with Creeping Death while still dealing some actual damage
Both are bad options imo
Plague marine with a mark 3 thunder hammer, an old tactical marine head, an old csm waste pouch and an anvilus power pack
Way too short range
While I agree that both are generally bad, the idea of an army just spamming Phosphex is nutty and something I want to try
Hell, just imagine a list with a Siege Breaker, 6 Rapiers, 3 Arquitors and X amount of Leviathans. The amount of toxic waste all over would be glorious
Hey pal, you got some Dusk Raider in your Death Guard
aye he's my praetor
Why can't our legion specific terminators take Spartan dedicated transports anymore
Why? Can't answer that, don't work at GW.
Might've wanted to mitigate Spartan Death Stars a tiny bit.
Because all true death guard should march up the field whilst getting shot to prove their fortitude
Yeah that's understandable tbf
You don't want to run 10 Deathshrouds anyway
They are way too expansive
For what they do
I'll find out if their fabled durability lives up to their price point today. 7 of them with a Medicae is bound be hard to remove and should hopefully be able to stand on a point for most of the game
I'm unconvinced by Wardens. Their shooting is a bit meh against marines imo, and they are WS4 with powerfist, so won't do well against Legion termies
Or any command squad termies
Can I get some feedback on my 2.5k list? The point total here is 2,495 and the rite is Creeping Death
Well it's not like they're super expensive either at 45ppm. They're not much unlike other Terminators except with different weapons and charges against them are disrupted
And the fact that you can take them as Troops in Creeping Death is a big bonus
Creeping Death, Toxin bombs... charge me if you dare
I like it !
I like it. Nice and durable with a ton of infantry. Consider giving Toxin Bombs to all the Tacticals as well
nvm
I'm blind
wow
The Siege Breaker stalks his Leviathan brother around and gives him Sunder so he can try and get as many Rending shots as possible
Only issue I would have with the list is that it actually contains a vehicle lol. Grave Wardens do probably need the transport but with a single vehicle you're not really giving the opponent much choice regarding what to shoot with their anti-tank weapons
Storm Cannon is already Sunder
Yeah I agree, but that's currently more a limitation of my models tbh
Oh, you're right
I'm ill rn I'm allowed to make stupid mistakes haha
Sunder on Missiles tho...
Oh yeah he could definitely stalk the missile squad
I could always remove the Land Raider and add more Grave Wardens?
No anti tank target
On the thought of armour however, I had thought. I could cut the Levi and 5 tacticals to fit in 2 flamer squads in rhinos
I'd put the Siege Breaker in the missile squad and give him power armour.
Any weapons or extras or just a plain Siege Breaker?
I'd say plain. In my experience anything which gets close enough is going to paste them anyway, or they sit back safely all game and he'd use none of it.
Understandable, I'd just need to find a chainsword scrub to use as a model lol
That's 2,485 points total, just another idea for the wall
2 Chainfists on the Wardens and a Grenade Harness on the Praetor, or some tank weapons would get it to 2,500
Dozer Blades are useless I have just realised so they'll go
While flamers are cute I think the Leviathan was a good pick to deal with enemy Dreadnoughts and light vehicles
Yeah fair enough, I guess that was more of a lore list
Alchem flamers worked nice for me
Having a response to Dreadnoughts is something I think should be mandatory in basically all lists now
Just so happens to be that Dreadnoughts are the best response to Dreadnoughts
Leviathan especially can really fuck up a Contemptor
I have about 35 points spare left from downgrading the Siege Breaker
Unless I do the whole removing the Land Raider for more Wardens idea
Maybe Augury Scanners on the Tacticals? Deepstrike within 12" of me and I will unleash hell upon you
Power weapons / Artificer Armour on the Apothecaries?
I'd have to reconvert them, but damn would scythes be cool
So happy I magnetise all my generic characters lol
Only Terminators that I don't mag
These are Apothecaries from 2016, I didn't know how then
Artificer helps against getting sniped, especially with how many Seeker/Recon will be around this edition. Prolly a good call.
Unless they get the Rending, then it's 10 points gone
The snipers are either Rending 5+ (Nemesis Bolters) or Breaching 4+ (Scorpius rounds)
So AA doesn't do much
So, if I were to take 10 las HSS, 2x whirlwinds, and either 10 plasma HSS or a leviathan.... what would you recommend for troops beyond 20 man tac blobs? Anything decent in the TSS slot? I also plan to take 2 contemptors, and 2 laser rapiers ... The latter I'm not sure will be around long lol
Said it before, will say it again. A TTS of Plasmaguns is a Contemptor's nightmare as it will quickly lose wounds against them
10 in a rhino you think?
That's straight up what I'll be running today
Possibly with a Siege Breaker in the unit but still haven't fully decided on where to put him.
That way they can glance AV13 to death
So S7 T7 is wounding on 4s but that means every successful wound is a breach any way
Exactly
With 20 shots it can get quite dangerous
Both for the Dread and the guys shooting 
Would Cyclonic Melta and claw be better on the Leviathan than the Storm Cannon?
Depends on if you count on running into high AV really
Or if you want him to ID Terminators with shooting
The Terminators part is a definite positive for me
I just need them to release the damn plastic one
Take 2
Does the siege breakers "give a unit sunder" only apply to infantry? Or could you give it to, say, quad mortars
That's 2,500 on the dot, ignore the Land Raider I just cba to remove and reformat
Well I could swap the Apothecary power weapons for phosphex discharger, 2 chainfists on the Grave Wardens and a small upgrade for one of the HQs
How are you getting all that for the 30 points you get from Apoth weapons?
Phosphex and Chainfists, yes
But no HQ upgrade
Not that you really need it
The power weapons total 30, the discharger is 15? 2 chainfists is 10. 5 points on a grenade discharger or something
Don't have the Liber Hereticus on me, isn't the Discharger 20?
I'll recheck
All I have to go by right now is the P3 doc and some points have been changed from that
Oh yeah it is 20
I misread the option below
So yeah power weapons can be swapped for chainfists and the discharger
Oh my 😶
I think I'll swap the power weapons so the points are more spread
I've helped you, now you help me. In #work-in-progress, just posted my banner Deathshroud. Can't decide on trim colour. Give opinion
I say red. It's s strong colour that implies danger, and gives that tiny fleck of colour to otherwise muted schemes
Or the brass, if you're wanting the whole army to be really dirtied down and muted
Dark red with a tint of purple will probably be it
Army's pretty muted in tone but without being all super grimy and grimdark
I like being able to see what's what on a model lol
Red with a purple wash will work well
That's what I was thinking
Makes it a very organic tone which plays well off of the flatter pallid armour
How do you paint the bone armour?
Prime wraithbone, shade with marine juice (1:1:1 mix of Nuln Oil, Reikland Fleshshade and Lahmian Medium)
Easy as that
I don't particularly enjoy painting, so I just find the fastest method
Same. Especially with so many to do. I use Vallejo desert tan primer, iron hands steel for metal bits, gloss varnish, pinwash agrax. Greens are just 2 Vallejos I have but can't remember names.
Then I use rhinox and agrax for weathering
I production line 10 or more at a time
My green is literally just 2-4 layers of Loren Forest and then the shade on top
I try to keep stuff as simple as possible, so my generic colours outside of extra details (like a powersword) are: Wraithbone, Loren Forest, Iron Warrior, Black Templar, Khorne Red and Marine Juice
Yea that looks good. I did battle damage on the first couple of models I painted for the army but haven't decided on if I want to keep doing it
Those are some very simple guns
kinda like it
Yeah I figure I'll be having around 60 marines or more on table top, no one's gonna see the intricacies
The damage is just to make them not a flat yellow
Takes a minute per model with a bit of sponge
Also i did not clock Heart of the Legion stacks with apothecaries
It does indeed
Get why yous are adding so many god darn apothecaries to your tactical squads
Hence my apocs on my tacs lol
Wonder if I could get away with the same on Mk3 lol. This here takes longer than I want it to when I have over 100 marines to paint
I've been doing bronze armour trim for my mk3s
Wish i knew at the start how much time that would cost me
I love the lack of trim on the mk6 lol
Idk, I like the trim. It adds something to break up the two other main colours. Just not gonna go around and paint it on all the trims of my normal marines
The Deathshrouds and some characters will be the only exception
I like it aesthetically, I used to hate painting it tho
It doesn't take long enough for me to justify not doing it lol. Not with how much character it adds
True
So do we know when the lascannon heavy weapon sprues will drop?
I have loads of mkiii heads left over... do we think they'll look good on HSS? Makes them look different to the tacs and gives them the more robust aesthetic
Eventually
I also have the rebreather heads left over from the mk6 sprues- use them on TSS for more variation?
Did the neutron blaster on the sabre stay as heavy 1, S 10 AP1, concussive 3, shock pulse, gets hot?
yes
is tasty
Literally what I did today haha
Haha glorious
Feel I painted myself into a corner with my guys. All MkIII (so far) with the FW legion pads, which are an absolute sod to paint nicely for someone with my level of skill, plus brass trims, washes etc. and for the life of me I can’t get the eyes looking neat
Did the neutron blaster on the sabre stay as heavy 1, S 10 AP1, concussive 3, shock pulse, gets hot?
can a deathshroud in a retinue swap their power scythe for a power scythe and standard, as a powerscythe is a power weapon?
i feel like i'm going insane
Probably the most sensible thing I've read in reply to this questions... my lightbulb just clicked, yeah, sad times though - I wanted spartans for my breachers :(
I have the opposite issue - I am short at least 2+ MkIII heads at the moment lol
No because they are not characters
Are the deathshroud in this game similar size to the 40k ones? Looking to proxy stuff till me order gets here
And more on topic, how should I be building out the AoD box for DG?
They're in Tartaros zrmour in 30k not cataphractii, which does have tangible and non interchangable rules differences
Yea, I know that, I meant as a size-similar proxy till my FW ones come
You can still throw your breachers in a Spartan, you'll just have to buy it separately