#Alpha Legion 2.0 - Theorycrafting
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I've never been that interested in Lerneans but that would have sold me on them 100%
Yes, which was bad design and busted (fun idea tho)
Busted if they're WS and BS 4?
The old design was busted especially since it worked with the warlord trait
It probably wouldn’t have been so bad on them alone, the new rule I don’t think is good design either tbh
I like a lot of what they've done with the new edition but I do think they've gone too hard on removing unique/fluffy things in flavour of easy balance
If I end up playing with friends/fam I'll probably modify rules to bring that back
Yah I know I’d need to buy some mk 4
I think its doable to mk6
Just clip the mk6 torso half off and put the Headhunter torso in
How so? Not being shitty or baiting, I just really don’t see how we got any less unique/fluffy?
For example, Alpharius losing his sieze the initiative bonus and ability to hide and wargear, Angron losing S7, Ferrus Manus' sire ability not benefiting the IH unique units, Perturabo having Firing Protocols (2) but only one ranged weapon, White Scars I believe have some issues with their legion trait being redundant etc
Specificity will come with chaos Space Marines.
Be ready for deathguards 40k units or true khorne berzerkers WE.
Some of those don’t really speak to fluffiness, and I’m far from believing that any of this is perfect, but at least from AL’s perspective we got way more fluffy/unique and more mechanically interesting
Just focussing on what was lost in alpharius doesn’t do justice to what was gained
I honestly vastly disagree.
Playing full HeadHunters isn't that fluffy, and Coils of the Hydra is maybe but still a bit weird.
Of all the legion, i feel that WE need to play named Characters (Dynat per say) to get some of the interesting stuff back.
Dissaperence of Mutable Tactics is shockingly bad. And imo a proof of failure of the team, as is the New Hydran Excursor and Exemplar which just feel like they were speed written without proper thinking.
Lernies went from arguably the best Termies in the game to C+
Imo because of poor design and playtest.
I’ve already shared my feelings on why I came to an entirely different conclusion on this with you before so I won’t again
New excursor and exemplar are boring though, yeah you’re right
Learnies being ws4 is kinda weird imho
I haven’t played yet but I realise they got +1 to hit but I’d still probably take ws5
Yeah I agree, but I’m gonna see how they are in practice
If my maths is correct, +1 to hit is worse than WS5 against WS5, but better than WS5 against WS6+
It’s like oh we hit the same against everything but characters and we get hit worse in exchange
In cc anyways
Don't get me wrong I like the new legion traits and advanced reactions, and baking RoT in is a great move, but I don't see why the previous cool stuff (even if it wasn't used much, or was OP) had to be removed - just rebalance or adjust points cost. I'd say that all the examples I provided are fluff based except I suppose the white scars one.
Mutable Tactics could have nerf to like 3 units instead of everything. Even if i had to pay 25pts for the unit.
Well, anyway. AL gameplay feels kinda boring on paper, and will bé frustrating.
Frustrating for new AL players because thé Lies and Obfuscation requires perfect understanding of the game and innate skill that number of players won't have.
It's not that of a "passive" skill. It requires real.thinking from the player part.
And for the opponent, it will be super duper frustrating to never be able to "play" against a formidable AL player. With Smoke and Mirrors i think it punch the nail even more.
I think 'requires a perfect understanding of the game and innate skill' is a massive overstatement
It's definitely different than just "play like another legion"
I played eldar in 40k I got punished enough for being half a inch inside range etc 😂
But yah it’s going to take some practice
Depending on the missions which I haven’t really looked into sire of the alpha legion and everywhere and nowhere can be really good for gaining initial board control and out deploying your enemy
But that requires a lot more experience to pull value out of compared to some other legions
Could exodus hang out with Headhunters? He has venom spheres and decent short range weapon profile so maybe he could do work on closer ranges
I use it
Probably the best proxy you can get
I mean is it really a proxy if there isn't even a model.
Why everyone always wants to steal IW siege tyrants?
Cyclone missile launchers I think
- Iron Warriors are cool
- Siege Tyrants look cool
- 20 Krak missles
And they can shoot their bolters at the same time
Cos they don't appreciate Iron Circle
Or they do and want to play new coils
But Domitar can't be inside a Spartan can they ?
They just have to open one up with their hammers first
That's the best answer ::p
Brethrens of Iron Castellax do not gain the legiones Astartes of the legion with the rite of war, right ?
But Praevian's unit does.
Yeah just them I think
Sad.
I want to build the less "sneaky" AL army.
Just pre order myself a Kratos... 😄
Anyone got cunning plans for Alpharius? I'm considering using him to deep strike a contemptor, melta squad in rhino and a land raider of firedrakes
The idea being that the vehicles can absorb interceptor fire, then the squads can disembark to wreck face
3 Stormlords
Fairly sure the rules state yor opponent should dick punch you for that
Does "a Dreadnought Talon" of 3 counts as "one unit" for the Alpharius "deep strike" ?
iirc they deploy as a unit and then can split up after? So they should?
it is one entry on your list getting the benefit
I do not see why they would not
deep striking 3x3 dreadnoughts seems like an oversight on the rules
I'd be down to run stormlords when they are still legal
Who does not like the idea of taking 9 dreads full melee or 6 and 1 Léviathan in the face ?
laughs in fury of the ancient
I'd have love a similar "Axis of Dissolution" massive blob of Tactical Marines Generic Rite of Wars you know ? :p
I have a question about Alpharius’ deep strike rule. Do IC in a unit count as a separate unit that Alpharius has to give deep strike too, or does the unit and IC count as one unit for selection.
You need to give the rule to character separately
Is there a link to the generic marine profiles? Picked up my heresy box but there's no profiles listed
Who givin you your box on Monday?
Ah okay, that makes sense.
How many headhunters would I need to kill a Primarch?
All of them.
What's the hive mind opinion on power daggers and venom spheres? At 5pts the daggers seem like a steal to me for sgts. Not so sure about the spheres
I've always loved the idea of the daggers - 5pts for an extra attack on sgts, and rending on a 5+ are a steal in my eyes
I like to think of Venom Spheres as stink bombs
Just throw them at people you don't like
Venom spheres I've never really used and I confess I'm not sure what the draw is for them in HH2.0
Yeah, dagger is insane.
4 attacks AP3 Rending 5+ on sarg is like "You wound me and kill me or you are doing nothing"
Venom Sphere.
Erk.
6 shots wounding on 3s is pretty nice but 10pts is pretty steep if they only get one shot
I'd take them for 5pts
Dont forget the +1 init on the dagger
Or was that the sword.... So anyways, daggers on sgts and ignore venom spheres? Okie dokie artichokie
They have Sudden Strike 1, so yeah +1 to initiative
Next question for the hivemind! I'm playing in an escalation league and I'm thinking of doing a head hunter formation with 1 consul w/hammer, Melta bombs, and the +1 to hit wt, 1 stock head hunter squad, and 2 seeker squads w/ chain bayonets, daggers, and melts bombs. Does that seem like a reasonable force? Never played hh before and really worried everybody's gonna be spamming dreads
I think meta is that dread spam will be coming
melta bombs are always useful for that purpose
But if you're doing Escalation League, you'll need some more basic troops to start off, I think? Build up to a point where the headhunters can be used effectively.
When you say you're doing a headhunter formation, do you mean you're working towards the Headhunter Leviathal Rite of War?
Yeah
People won't spam dreads.
Dreads are resilient, but not "that" killy.
Even 9 of them are like 1950pts and no line except if they take Fury of the Ancient.
And even then, well...
For the same cost, a 20 man tacticals will tarpit a Dread for 2 games.
You can get two contemptors in a fury of the ancients at 500 with 70 pts to spare, and I know atleast one guys gonna either skew dreads or an armored spear head with 3 preaditors....
So you are building 500pts and it's 2 dreads ?
Not sure what your asking. I'm personally building an infiltrate based mixed force, I dont really like dreads
If you are going to play only Headhunters I'm not sure that you can indeed face them.
Especially when Headhunters can be taken as troops but do not gain the Line subtype.
Should I give my Headhunter Sergeant a Multimelta for full rerolls to hit?
Or give them a Combi-melta so that they can move and shoot and still re-roll 1s against characters?
They're not line, are they ?
Headhunters? no
Seekers neither ?
I thought they were, let me double check
Or did they gain the subtype in the released book ?
Don't need Line if you table the opponent...
Seekers are not Line
Line is what is going to make you win at HH.
If you want an infiltrate heavy list AND being able to manage Dreads and Predators at 500pts
Go for Recon Company.
5 men squads with Melta Bombs are 115pts IIRC.
Just realized Hedhunters have Relentless
Multimelta it is
Well dang, gonna need to rejigger my list again
2x5 recons with melta bombs + headhunter with one multi melta allows you to take a 80pts Delegatus for the RoW
And some points left.
Now I wanna make a Multi-Melta that looks like a sniper rifle
Just glue a scope to it :p
But I agree that 500pts trying to fetch a RoW isn't amazing.
I'd go fo 2x10 + Artificer Armour tacticals + 60pts Centurion as my baseline.
Really? They all seemed super strong to me, figured the 80 point tax was worth it
And then spend those 220pts left on something.
I don't remember the point of Landspeeders
But they can be deadly.
2 Javelins for 95pts each.
But sorry, I understand it is not the orientation you would go for the list
Like my initial idea was 2x10 breachers with a centurion and some upgrades, but then I saw how broken dreads are and how good the row were and figured I'd change it
I was just thinking for "How would I personnaly build a 500pts list being able to face "regular" armies on top of FoA or AB one"
Most RoW are bad until you can play a bit another game they force you into.
Headhunters are far too expensive in a "core units" situation, and if you kit them for Melters they are going over the roof.
2 x 5 with Multi Melta is a maximum imo per 1500pts of army list.
Oh, ok. Well, since seekers arent line like I thought I've gotta rejigger anyway. Dont really wanna do a ton of tactical tho, I like the weird/unique units way more, and atleast at 500pts my entire armies gonna be printed and my printers not very big...
Is Dynat worth taking?
Seems like a solid Melee Murder Machine
His role from 1.0 has totally changed and he’s much better for it - his new warlord trait is great (alongside the infiltrate, extra movement reactions have great synergy with our legion trait) and yes, in combat he absolutely slaps
Well I was struggling to find a good use for my Praetor
Mighg just turn him into a Dynat proxy
It's certainly one of the units I've been thinking of taking, so yeah
With an Herald giving them line they are most impressive
I mean, one command Squad with a Praetor and one unit of Death Shroud with
Oh damn I mentioned Grave Wardens while thinking Deathshrouds.
Need a tough melee unit to stick Dynat in
Any suggestions?
Might stick him with my Lernaeans as they have Line, but they seem more shooty than punchy
Reward of Treason Justaerin/Firedrakes/Crimson Knights/Phoenix Guards/Palatine Blades/Invictarus Suzerain
I do like me some Justaerin
but I'm already using RoT for Siege Tyrants
Name my standard bearer Alice
Got it
French phone correcting English words because it does not know them ^^
your right Raeven; yeah word is they are Brutal (2) in the final rules, which makes them worth their points this edition
Ok...
Great for Bonking Primarchs
S8 AP2 is just nuts
especially with so many 2W units running around
As per our other conversation, I struggle to see how power daggers will remain relevant this edition
So sad. I hate auto include stuff to be fair.
they really needed rending to compete with power swords
I think on sarg they are better than power fist
Power Daggers are a cheap way to give your sergeants extra attacks
And cost 5 less than Sword.
chainswords are 5pts
and have shred, I know what's going to be more consistent mathswise
you are still doing S3 into T4, which is always bad
You are fishing for that ap2.
Is it time for Mathammer?
yeah I guess we should
4 on charge -> 2 hits -> 0.68 wounds ap2 on the dagger
I mean, the way I see it is one is an AP2 initiative weapon with less chance to wound, and the other is going to consistently land wounds
Oh good, someone else is doing the math part
4 -> 2 -> 1.5 for Sword. After 2+ it's like .25 and After 3+ it's .45 ish
Dagger is just better, except if I missed something because I did without calculator
That's not how the game work though.
no i mean
Better wounding is useless if you don't kill
I think its important to narrow this down to who we're given the weapons to, Troop Sergeants or independant characters
Troop sarg
From what I understand, a Troop Sergeant can't take 2 Chainswords?
But they could take a chainsword and a Power Dagger
Before i was giving Power fist to kill other sarg or a centurion with luck
that defeats the whole purpose, because then its 10pts and you have a choice of any other power weapon?
But gaining 15pts PER squad is huge.
why
Why ?
you dont gain an extra attack
its fun
Bolt pistol gives you that attack
Honestly, on any sarg, that dagger is awesome.
You don't want to kit tactical or support squad for mêlée
hmmmm, I can see the AP3 being useful yeah, your basically getting a discount sword with a serious downside
You don't have to give up your bolt pistol when taking a power dagger
and you would get an extra attack from having two melee weapons
But on the grand flow of battle and of things, dagger will give you those sweet moments
artificer, power dagger, land the charge and you have a good chance of killing the opponent before he can attack, which is ideal
Don't rely 100% on the dagger
you still only have 4 attacks
But for 5pts it's a Thorn your opponent can't ignore
can you use the default S4 AP- attack profile instead of the dagger if you have it?
I can't wait to Mercy kill a power fist Sargent with my dagger.
although again as you say, ignoring saves IS kind of the point
I think so.
Real Question:
Should I take a Command Squad filled with Lightning Claws?
And when daggers are spammed (HeadHunters) they are really something that will mess your opponent.
I tend to avoid dual claws spam.
No, you should take twin Thunder Hammers! Dont let your dreams be memes!!
2-3 dudes are ok, 3 with Hammers, 3 with chainfists.
I don't think Command Squads can take Thunder Hammers
And thats your problem, your thinking, dont think, just do!
shred is great, rending 6+ is nice but not great to fish for, specialist weapon hampers the attack output
That's why I don't take Tyrant
But they're my only anti-tank and are great in Night Fighting
But a melee god unit from another légion.
Well...
I thought I wasn't allowed to bring Angron?
jesus christ I would not want to be any power armoured squad near them
venom spheres are terrifying enough with poison 3+
ASSAULT 6
They are eating up veterans i'm sure.
why do you have 6 in a command squad, isnt the limit 5
Eck, even artificer command Squad are not going to be happy...
eh, headhunters will lose models fast unless they get the charge off and sudden strike does its job
Except if it change with the New priented rules, on draft 3 it was UP to 10 dudes in a command Squad.
Currently it is 9 I believe
Isn't it 2 + standard and can add up to 7 ?
Additional 6 is what I'm seeing
4 Chosen with Double Claws
and a Standard Bearer with a Power Fist?
Even 5+Praetor is gross.
Are you trying to double up your HH army for 40k as well ?
I don't know. Double claws ain't that good spammed.
I mean
I mean, it's 2 extra attacks
in 2.0? with multiple wounds? probably not
5 dude i'd put at most 2 dual claws
claws are anti-MEQ
they are not anti-TEQ
if you are fishing for 6's against multi-wound terminators, your gonna have a bad time
And your command Squad want to squash lesser Termies or fight well against "Real" Termies.
they aren't instant death, and they aren't AP2
You want power fist/chain fist against 2 wounds for instant death
Power/chainfist or TH
On top you have chosen Warriors so your dude Can solo up a Praetor for a fraction of the cost.
chainfist is dual purpose
Looks like command sqauds can't take chainfists
Sure Termies can
Dual T Hammers!
Would my Lernaens work then?
Give them some Chainfists?
I'd put 2 fist + 2 chainfists and 1 double claws to avoid tarpit by a squad of 20 tacticals
A chosen Warrior with fist letting your Praetor cut through the blob with thé dual claws.
Merciless massacre
right now, as the points stand, its +15 to put a chainfist on a lernean; I really don't see it being worth kitting lerneans out for anti-vehicle combat
Lol, why are Chainfists more expensive for Lernaens
Lernies are bad outside of Pride spam lines list
but they're so coooool : [[[
no idea, but its just how it is right now; lerneans are pretty locked to axes
Use the models for your Command Squad.
Not a bad idea
It's what I'll do.
They'll get line too, which was my mine draw to Lernaens
and now I don't have to worry about their Vulkite Weapons or fancy shoulders
I understand the point, but Can you really feel the Idea of using Élite slots for them when you Can take other stuff ?
I don't have any other Elites in my army anyway
sorry, fuck me, lerneans are +15pts for POWERFIST and 20 POINTS FOR CHAINFISTS
In a Pride list where your troops Termies are Line, 3 lernies + Firedrake with Hérald + termi command Squad with Standard and some primus Medicae is like "dying ? What's that ?"
Lernies with Conversion beamer in the back. Everything else up front
Plays everything cheap tax (full axes standard Termies) except Firedrakes/Command Squad
And fill everything with Land raider / Spartans.
250pts for a line terminator squad is a good deal tbh
I am sure we can make such list works.
With Pride regular Termies are 175 no ?
I do wonder what ranged weapon to give them; I don't feel conversion beamers are all that, and plasma blasters ate the nerf bat
Lernies are unkillable almost.
pride of the legion is pretty great still
So for 250pts I can get a 5person Cataphracti Command Squad with
2 Power Fists
2 Chain Fists
1xTwin Claws
Regular Termies won't draw enough power to kill them fast because Firedrakes and command Squad are going insidd your opponent.
I think they will readily lose combat with WS4 to anything WS5
They won't be touch by that
your'll hit the same, but will get smashed in return
At most they'll take assault Squad.
3+ is just too good
If your Lernies got touch by WS5 units, it means Firedrake/command Squad and regular Termies swarming mid table are dead.
You'd have Other issue in such a situation imo ^^
honestly I feel veterans are a better choice in some ways
unless your facing incredible firepower
Then I can take 1 5person unit of Lernaens with a Conversion Beam to hold backline objectives for 265pts
even then, shrouded, cover saves, etc
I think it's the way to go yeah.
Thank ya'll for your help : ]
not to mention, veterans will be killing models with nemesis bolters
that's OK dude
For 315 pts iirc you have a full 10 vétérans Squad with Némésis bolter keeping your rear objectives :p
no is dude silly
Then yeah, 2 squads of them, 3 Learnies mid boards and Firedrakes with Herald/command Squad Big unkillable.
Everything is line
And need to be dealt with to the end.
Add chocolat chips of Land raider/ Spartans and fill what's left with more terminators
Well now you're really selling my on Pride of the Legion
I am looking on that RoW for my AL since a few days
But i just want my 40 nameless tacticals ^^
you settled on firedrakes? i think it suzerians for me
More Termies? Yes pls
Firedrakes got IWND aswell
3+ invul
Master crafted everything
With Herald they got Line.
right but I'd rather not face a squad of paragonbladed-equivalent monsters
In a sense far from équivalent as the axes are "only" ap2
No instant death
Cept I could only take 1 unit of Headhunters
I think that's enough if you Can find 145pts
tbh I think headhunters are nuts
yeah, but 2 units of 10 with Multimeltas are better
great cover saves, infiltrate, scout to get close, can unload in the first turn and do some absolute carnage on a heavy support squad or something
You Can get only 1 Melta per Squad thiugh
Yeah, but its enough
That's why i don't understand the purpose of HH in more than 5 suicide squads
Point any squad at a Character and it dies
True
So that 3 is still in the Squad.
That's why I bring two units
Outside Leviathal, i would use HeadHunters to destroy msu MEQ
or maybe 4 units of 5...
imagine missing with the multimelta
with Leviathal
BS5 lol
Heavy support squads, Tactical Supports, Seekers, etc.
huh?
they only have preferred enemy IC
oh yeah
Or to cheese kill apothecaries or, as per say above, Standard Bearers in a command Squad or Herald in everything
and sergeants aren't ICs
but the multimelta gets it form being twin linked
Multi Melta is twin linked thiugh
Now I'm getting 4 5 man sqauds with a Multimelta for 145 pts each
Pride with 1 squd of 5 HH with Melta are cheap and can destroy gameplans or meq spécial units
Stick Exodus in one and my Sabotuer in the other
and yeah...but Headhunters are COOOOOOLLL
I won't be happy to lose my Standard Bearer on those dude.
I don't even have Plans for Exodus ah ah
Exodus is just there for even more Snipe
huh, whats the difference between sniper and precision shots?
Praetor, Herald, Praevian or Librarian
Sniper is always a Precision Shot
Sniper is perma précision shot
(unless snapshotting)
Praevian seems nut with AL rule
praevians are nuts with every rule
Those Castellax being 2" away feel great and I don't even got thé Castellax rules xD
iron hands praevians are the stuff of nightmares
Banestrike Nemesis Bolters when?
Never
I actually think Castellax are shit this edition; VORAX will be terrifying
Oh what, they have rending
We don't have rules for them yet no ?
Nemesis Bolters for Headhunters when?
let me check my "fake" but entirely accurate to warcom leak doc
effective toughness 7 on IH, like fuck me
"Bolters ? Nope"
But Big bots
huh, Vorax dont have relentless? so can't move and fire
unless its part of the automata rule
Don't know thé rule exactly just thé part on controller
Rotor Cannons are assault though, no ?
S3 AP-
good job they can't reaction fire; I wouldn't want to eat a lightning gun to the face
yeah fuck those dudes charging you
S6 vs T3 and bye bye terminators
I slept on it, a command squad with Hydran Exemplar will be hilarious; you'll hit on 3+ while your opponent is on 4+, should handily win combats
Genuinely think that's some bullshit people won't deal with well
Hydran Excursor Warlord trait ?
That's the list I plan to play.
Herald inside Crimson Paladin or Firedrake so they gain line in Spartan
Praetor Hydran Excursor inside a Command Squad (Line with Standard) in Spartan aswell
Big blobs of marines with Apothecary sleeping on objectives
Specialized other units to do stuff.
Firedrake will be rerolling 1 from Forge-Master rules
Command Squad hitting on 3+ everything
Rotor Cannon? Sounds like someone brought a Maxim Gun to a Bolter fight
Rotor Cannons are cooool
Q: how are you going to use Alpharius in your list, and what are you going to take to shore up his weaknesses?
So.
Thunder Hammers Terminators Command Squad.
Cataphractii for 4++ or Tartaros for +1" Move and Sweeping Advance ?
Depends on who you're paring them with
If you have a fast hard hitting character who want's to get stuck in Melee I say Tartaros
If you want to hold the line go with Cataphractii
Dynat would love some Tartarus buddies
Now I'm Thinking Dynat
Plus a 5xTartaros Command Squad with
2 Chain Fists
2 Power Fists
and a pair of Lightning Claws
235pts
Send him up the board to hold the line and cause trouble
Why no Thunder hammers though ?
I don't know what Dynat do Specificaly.
But my Praetor would want to be what he does best as a Praetor, cutting down marines.
Dynat is a combat monster
Yeah, I mean, as all named characters are
Bonker bullshit almost forcing you to play them for how good they are compared to generic options.
The sole fact his Thunderhammer is not Specialist Weapons makes him so good.
The prophet doesn’t have Brutal(2) unlike other thunder hammers, but S9 AP2 and the free extra power sword attack is neat
Oh, so Thunder Hammer being brutal is a sure stuff then.
So, Tartaros Thunder Hammer Command Squad ?
I'm "afraid" of the 5++
Thunder Hammer!
I am clearly wanting to take this road.
I will play it as Parangon Blade for my Praetor.
But really want to play TH for my other units ^^'
I have a question about the wording on Headhunter Leviathal. It says "...more fast attack units than Heavy support..." Does this mean if I have zero heavy Support, I still need one Fast attack?
Yeah, I was thinking the same. Since it doesn't give Headhunter Line, there's functionally no difference. I was just needing clarification
Being able to take headhunters as troops barely matters it feels, unless you want a metric load of them
In a sense, it matters.
3 squads of 5 completing 3 squads of tacticals means you have free room to get those 2 vp's (no body will like 15 shots of Melta I guess), while being able to play Fast Attacks that matters (Javelins per say)
Sooo... I didn't realize Headhunters can take meltas until now... this is new
They can take macro combi for 5pts
Which you can give them combi melta for a one shot.
- Multi Melta on the Sarg (for exemple)
Ah... that helps with my lack of anti-tank in my list. I was originally relying on my 2 Melta Contemptors, but this definitely helps
In headhunter Leviathal, even more than in general, the only goal of Headhunters to me is to be suicide squad sniping characters.
Apothecaries, Standard from Command Squad to remove Line, Warlord per say, etc.
They shot what they can, then they charge to stick to the unit a bit, maybe cut one or two throats thanks to AP2 Initiative 5 attacks.
5 Headhunters charging are like 21 attacks of those nasty pointy sneaky knives.
I like the idea of Suicide Headhunters. This is a new way to look at them. What do you use to hold out for the rest of the game?
You can see my 2500pts list #987335789753040896 here if you want.
I don't even use Headhunters.
But if I would, I think i'd play a relatively similar list, 2 big blobs of identical marines under apothecary on an objective make them Stubborn PLUS feel no pain 4+
Oh... that was your list. fair enough
Removing the Command squad + Landraider gives you 2-3 Headhunters units.
I'll give try to 2 headhunters units suicide doodies.
I recon @primal crow was making the awesome point of Grenade Launcher Combi weapons on Headhunsters.
Spamming mighty 4 templates per squad each turn on top of the melta shot.
To be more specific, in a Headhunter Leviathal, I would play Dynat.
3 Squads of 15 marines with Apothecaries (2 infiltrating with Dynat)
3 Squads of suicide Headhunters (2 in troops 1 in not troops)
1 squad of plasma suicide dude (Infiltrating with Dynat)
Dreads.
A reward of treachery units (Tyrants ?)
And surely a second wave with Dynat and Terminators inside Landraider/Spartan,
The best thing about Alphy Legion is that I can have a World Eater's Spartan drop off a bunch of Iron Warrior's Terminators to fight next to my Blood Angels Dreadnought
It's truly glorious 😂
Still not convinced you can mix in more than one legion
Also a little disappointed that headhunters can't take disintegrator combi weapons
Sarg cant ?
Nope. Rules for disintegrator combis say only ICs or Seekers
Well, then just take Seekers no ?
Wanted to obliterate an IC with Précise Shot ? Seems you can't :p
lol, in the German Liber Hereticus Alpharius gets Fleshbane instead of Armorbane on the Pale Spear
That seems like an oversight
Fleshbane is kind of redundant anyway
And last thing you need is dreadnoughts rerolling your wound saves
Thought this would be the case; genuinely a disappointing oversight I hope is FAQd
Oh
The Lernaen Harrower has 3W
That's nice
With the IWND
Lernaens with Primus Medicae would be bloody difficult to shift
Can you take a transport and make it infiltrating and have non-intiltrating units in it?
Wish banestrike was ammo rather than bolter
Would love to have combi weapon but keep banestrike
Imagine not being able to give command Squad banestrike ammo.
Ah ah.
No I'm kidding.
But imagine.
Primus Medicae is gonna be redundant if your opponent is smart enough to run powerfists or thunderhammers
Redundant Vs those specific attacks yes
If Alpharius or another character takes a chosen retinue thing, they seem to count as the same unit so they'd gain his Infiltrate when he is handing out his rules without having to spend one of the 'floating' 3 other infiltrates on them?
I mean, I'm just trying to point out your spending a lot of points on a potentially redundant ability
Characters or units joining are not counted as the same under the infiltrate special rule; both the joiner and the unit must have it
You can use alpharius to confer infiltrate to the unit and the Primus Medicae, and still have one other infiltrating unit
The mushroom is struggling again! My idea was to turn the 40 mk6 into 20/20 headhunters and seekers - but does these basicallly do the same thing? Is there a world where I’d want that many of both? Or should I drop the seekers and maybe make something else? I have enough tacticals so it’s only fancy things I need.
Appreciate any thoughts before I start carving guys up and making giant errors!
Ignore me I'm tired
I just run my headhunters models as seekers when I feel like it (which was all the time in 1.0)
I would build 20 headhunters and save the rest
If your crazy WYSIWYG, magnetise the arms for combiweapons and stuff
That could work - I could also just do 25 (a few extra to swap multi meltas in or out) and that gives me 15 for vets or command squad
Much appreciated it man
I dont see why you would ever run Headhunters as Seekers, their an upgrade. Like unless you super value Banestrike Bolts I feel like Headhunters are just a straight upgrade
When you guys run the HH do you swap the Banestrike Combi for like a Plasma Combi or just take multi melta and banestrike?
that is entirely up to you
1.0 headhunters are horrifically bad, they were poorly priced and very difficult to use effectively; they were like a bad terror squad
honestly I cannot reiterate how bad 1.0 headhunters were
like Iron hands ran their immortals as breachers (until the FAQ), we ran out headhunters as seekers
because they were just so bad
Ive heard that, Im just sayin, in 2.0 they just seem better then seekers in nearly every way. The range on their guns could maybe be a little longer, but otherwise they seem super good
oh for sure
in 2.0, I think headhunters have a realniche
they are this wonderful midrange assault troops, really deadly at their bolter range and with the alpha legion special rule
they are priced very competitively, and they can take a multi-melta and just annihilate anything with a HQ hiding in it
Awesome - well I’ll do 25 or 30 so I can throw a few Combi in there with some options to mix and match if I need
then charge and mop up
Thanks a lot!
that's OK mushroom; I'm pretty sure the combi-weapon is non-banestrike
because its no longer a combi-bolter
Yeah that’s a shame
if you want the squad to be longer range sniper style unit, its ideal
you'll get that extra range
in 1.0 it was about that dirty rapid-fire they could pull off
Oh, I thought they kept the banestrike when they did Combi-melta....
you know, its not clear
it just says a "combi-weapon"
and its not a "banestrike combi-melta"
It says in the unit entry to replace banestrike Combi bolter with Combi weapon so I was assuming you lost it
in fact, there is only a profile for a banestrike bolter and a banestrike combi-bolter
And the Banestrike rule section doesn’t mention upgrading Combi weapon
there is not a profile for banestrike combi-whatever
I was hoping it would be FAQ'd along with the coils and the rewards of treason interactions
HH can't get disintergrator. Seekers can
That would be amazing
yes we know, but they can still take a combi-whatever
I was hoping an FAQ would also allow them to take combi-disintegrators
as they are legion special seekers
I'd be on that like a rash
Are combi-disentigrators worth it tho? Its a great shot, but its only 1 shot
Oh, shit, are all the major combis one shot??
Well crud, now Im not sure that any of the major combis are worth it.... I thought it was like 9th where they were just pew pew with the secondary gun
Yeah that was my worry on whether it was worth bringing them or not because of the one shot - or hoping that banestrike can get the job done on an IC
wait they are? I thought they were multi-shot
thats why their magna
Nope, Plasma, Melta, and Disentigrators are all one shot
are minor not multi-use then, if they are the old flamer/volkite/grenade launcher?
Nope, Minor are multi-use
yeah sorry that's what I mean
So dumb. I dont think a single Melta shot is worth 10 pts....
Yeah
hmmm, disintegrator is worth 10 points
arguably, plasma is not bad either since you can fire both the plasma and bolter at the same time in rapid fire range
so your unloading 4 shots compared to 2 for 10 points
Yeah, but is 2 plasma shots worth 10 pts? I dont know. Like I would actually think a Venom Sphere is better and I dont think thats worth 10 pts
I mean your doubling your number of shots you take in an attack, once
and those shots are nasty, especially if they are disintegrate
also plasma IS Str7
so on BS5, worth it
melta looks terrible by comparison actually
one additional shot at range 12, so you better hope you hit
I GUESS its assault
but at that point, volkite is cheaper, 3" further, twice the number of attacks, and deflagrates
it just isn't AP1
or Str8
Yeah. Tho Id take Melta more for the armorbane. Dreads are gonna be the meta.
I was looking, their power fists got even better
Yeah, they seem super undercosted for what you get
fury of the ancients will be the shitkicking meta for sure
iron warriors will do well by virtue of having +1S to dreads
Has anyone done the math to find out if leaving them with the banestrike is worth it
So what's the common thinking on assembling the new box as Alpha Legion? 20 tactical and 20 support? Convert it all to headhunters?
I’m doing 30 as HH but only cause I’m kind of inverting my fancy armour with my boring dudes and vice versa
I may do the other ten as command or vets? But I’m too newb to know what to equip em with so they can sit in the box for now! 🕺🏻
The new dreads work wonderfully with multi wounds. Which HH has not spread enough.
Lascan and Melta at least could have been brutal 2.
Lascannons got Sunder; they don't need anything else :P
If you have vets riding around in rhinos what special weapons would you give them, still plasma or maybe melta now?
You always want/need 20 tacs
The rest is up to you
That I have no idea; honestly I'd either do missiles or nemesis bolters
Kinda leaning with banestrikes, want something like plasma or melta but I'm not sure which one will be more efficient
You can't do that, they are IC only
Says here for 2 points veterans can take them
Yes, vets can take Banestrike Bolter indeed
They'll ID most things
Ok. I'm thinking I'm not going to do either of the RoW. Headhunter was almost tempting me but I don't like not having vehicles at the start and I'm not going to have more than a couple of HH units anyway. And for the other I don't fancy just 3x units on the board
I might be wrong, but if you use dreadnoughts instead, you could have em on board with headhunter
If you want to use that RoW
I could do but I really want a sicaran venator
Ah yup if thats the case
and if I need a couple of units of tacticals for Line anyway then I'm not taking more than 2-3 headhunter units
Headhunters dont get line anyway so its not as appealing as i thought it would be for me
ye
I thiught that was a faux pas, but it seems not all RoWs gave line to troop org changes
This is what I'm thinking atm
Alpha Legion - 3k - Vanilla
Primarch
Alpharius 465
HQ
Praetor, Master-Crafted Paragon Blade, Power Fist, Venom Spheres, Scimitar Jetbike 225
4 Command Squad, 3 Power Weapons, Power Fist and Lightning Claw, Combat Shields, Scimitar Jetbikes 266
Exodus 165
Consul? MoS? ~95
Elites
5 Learneans, Conversion Beam 265
(Stolen Unit) ~300
Troops
10 Tactical Marines, Artificer Armour, Melta Bomb 120
10 Tactical Marines, Artificer Armour, Melta Bomb 120
Tactical Support Squad? Plasma/Melta?
Fast Attack
10 Headhunters, Multi Melta, Artificer Armour 255
10 Headhunters, Multi Melta, Artificer Armour 255
Xiphon Interceptor 105
Heavy Support
Sicaran Venator, Sponson Lascannons, Searchlight 215
Are the command squad on jetbikes doing anything for me?
Thats a lot of points on an hq slot with a primarch
Personally i trim my hq choices if i use a primarch, but all that melee in fast bodies look good
yeah I'm not sure whether to take the command squad out and just run the praetor against smaller squads and tanks, or leave the CS in and go for bigger terminator units etc
Just wondering how you are moving alpharius up? Infiltrate with no retinue? Or with a support squad i guess? The command squad with praetor is ok, i guess just drop the fist on praetor and venom spheres since you got fists on the command squad and save you some points for the support squad/treachery
was taking the fist to gain +1A with paragon
could swap for lightning claw but thought the 10pts or so would be worth to give anti armour option
and venom spheres I thought might be worth 10pts as he'll be looking to charge a lot
If I drop the command squad I could fit in a contemptor to infiltrate...
mostly because I love this model
Do people like the Conversion Beam Cannon on Lernaean terminators?
I figured having a single long range weapon wouldn’t be particularly helpful, but I haven’t played yet and could be wrong
I think it's a false economy; it's not very good below 42", and the volkite culverin is deadly and more reliable
Stolen unit I'd go siege tyrants
300pts for 10 BS4 Krak missiles/turn vs 10 HSS with ML for 235pts
That the emperor's children sunkillers?
no thats the Siege Tyrants
so. what would you guys reccomend for a newbie to HH who bought the box set? I really wanna do headhunter kill teams. they seem very cool and thematic.
Headhunters go on mk4 kits; were not overly clear on compatibility
But you'll be missing a hand on your Mk6 guys because both of them go on bolters
I'd recommend 20 tacs, some kind of support (either tactical or heavy), run one of the praetors as a champion or saboteur and the other as something else
Then get the praetors from forgeworld
The cataphractii can either be a squad of 10, or I'd consider splitting then into 3-5 man command squad and another squad of 5-7
I'm going off my idea of stealing Iron Circle
Could take contemptor instead
25pts more for 1, although 65pts more for 2. But you get increased Ws, Bs, W, I and Sv, and slightly better weapons
Only things the ICircle seem to be better on is points and can get 4+ invun when in b2b
So list is now down to one of the DA special units, crimson paladins, firedrakes, or something else cool I haven't considered
Iron circle comes with the Techmarine/ForgeLord/Praevian tax
Why?
Maybe the TS dreadnought or the Mhara Gal
is it me or is Alpharius gonna be great at wrecking tanks?
to control them, they're cybernetica
Can just use them without though?
yes but then you're dealing with cybernetica never being in cortex range
they can only shoot the closest thing, and must charge the closest thing they can see
so just move them to be where you want?
very easy to tarpit or forced into charging something they don't want to be
either way I'm going off them compared to dreads
1kSons/Word Bearers dreads looking potentially tasty to steal
Infiltrating a Mhara Gal seems particularly mean
Okay, so assembling the starter with a pack of special weapons... Thinking that equates to: 2x10 tactical, 10 plasma support, 10x volkite support, then 6 cataphractii claws and 4 chain fists?
Second support and terminators feel the most questionable. First purchase after this will probably be headhunters and maybe siege tyrants?
I could hold off arming the terminators to get the resin weapon bits
I'd drop the volkite support and make them HH instead
The Headhunter parts don't fit on the Mk6 bodies though.
Just grab some spare plastic cloaks and green stuff and make your own conversion? Should be fine
what is needed to make a Head Hunter kill team?
Any suggestions on cloaks? I guess dark elf corsairs have the scale cloaks
Replace the other hand with one holding a knife or grenade or something
You have to do that for all of them as mk6s lack the cradling hand
That could be pretty cool if they fit
Cut the bolter out of the mk VI hand
Or cut the pit out of the head hunter bolt gun
It definitely takes some work to get Corsair cloaks to fit marines. I wonder if I can find some Mk4 leg and arm STLs and upscale them to the new size, and use the FW upgrade kits.
You can trim off the torso halves from the new mk6 to make the Headhunter torsos fit without too much effort. Might be a pain for a whole squad, but could be a good look for squad leaders
seems easier to print the missing parts at new scale, haha
Possibly an unusual idea, but what about Grey Slayers/Stalkers as RoT?
They look like solid, versatile troops to me
Was wondering about that
Think the AL MK4 heads will look out of place on the MK6 bodies?
Troop upgrades is it worth to get the upgraded bolter?
Upgraded bolter? Like you mean the bayonets?
Because if you mean banestrike bolts, troops dont have access to them
I did mean banestrike I guess need to re watch the video
Are banestrike veterans worthwhile?
can alpharius really deep strike a kratos?
I thought it had to have legion astartes (x)
Why wouldn't the kratos have Legion Astartes (X)?
i may be confusing it with 1.0 where vehicles didnt have LA rules
Alphi is pretty bonkers. Deepstriking/Infiltrating LoW are pretty mean
meh - by that point you're up to silly army sizes anyway
it also means being closer to chainfists
how about tree full Contempter Talons?
needs moar leviathans
So AL tacticals, i'm thinking bayonettes might not be bad even on small units, just to give a little more bite. Enemies are going to fail more charges, so taking advantage of that doens't seem bad, though running away might be safer a lot of the time.
Not sure if doubling down for chain bayonets is going to be worth it though
I'm only taking a couple of 10 man squads for objectives so probably won't bother
Makes sense, transports?
nah
will just run them round as needed. Will likely have unit of Lerneans and jetbike command squad for line too
Gotcha... I'm still mucking around on how to build my other 20 tacticals. I've got the special weapon set already and have HH coming. I think 10 tactical support with plasma sounds like a good start. I kinda want to do a second tactical support squad too, but taht's mostly to get the most out of this box of guns, haha.
Any ideas for rewards of treachery units
Im thinking of taking the T-Sons Librarian Dread =p
You plan to win how with 2 squads of 10 though ?
You can't score vp if you are not Line.
I'm eyeing siege tyrants, dark furies, mor deythan, and suzerain
2x tacs, command squad, lerneans
that means my valuable units arent being shot
For what, half a turn.
Yeah I was thinking about tyrants and furies as well
Mo Deythan are kool, but they do a thing were already pretty good at. Siege Tyrants and Suzerian do look kool! And the BAs Blood Paladins(But that might just be their STLs/Models bein drop dead gorgeous)
and when I'm infiltrating 5+ units that's ok by me
but they do it with two wounds, lol
Lol, true
Crimson Paladins are on my list with Firedrakes...
I was also thinking about a space wolves allied detachment for the Mobius configuration
I have a thing for the DA units
Shieldy terminators <3
I got to looking at them (Mo Deyth) after I was thinking about a veteran squad with banestrike bolters
Firedrakes are nice, but I can not stand the official model
Mobius need to be hard nerf.
It's far too powerful.
Lol, its extremely good. But lets wait and see how it actually plays out before we go nerfing stuff!
They nerfed Hydran Excursor in testing phase where it was nowhere near as strong as Mobius
0.0
Why firedrakes what is good about them
Master crafted thunder Hammers, 3++ invul and iwnd
Oh nice
But their sooo ugly
I kinda like them I dig the shields
Am I allowed to post my list here
Go right ahead
I'd be tempted to get some alpha legion shields printed and make your own AL versions instead
The lore seems to be that they're trained in how to fight like other legions, doesn't mean they have to shop at the same store, haha
++ Crusade (Legiones Astartes: Age of Darkness Army List) [1,492pts] ++
- HQ: +
Praetor, Legion [167pts]: Artificer Armour, Bolter with only Banestrike rounds, Iron Halo, On Foot, Plasma Pistol, Venom Spheres, Warlord
. Power Weapon: Power Lance
- Elites: +
Contemptor-Cortus Class Dreadnought Talon [145pts]
. Cortus Dreadnought: Plasma Cannon
. . Dreadnought Close Combat Weapon: Twin-linked Bolter
- Troops: +
Tactical Squad, Legion [170pts]: Bolters, 9x Tactical Space Marines, Legion
. Additional Wargear: Additional Chainswords/Combat Blades
. Tactical Sergeant, Legion: Bolter, Melta Bombs, Plasma Pistol, Power Dagger
Tactical Squad, Legion [170pts]: Bolters, 9x Tactical Space Marines, Legion
. Additional Wargear: Additional Chainswords/Combat Blades
. Tactical Sergeant, Legion: Bolter, Melta Bombs, Plasma Pistol, Power Dagger
Tactical Squad, Legion [170pts]: Bolters, 9x Tactical Space Marines, Legion
. Additional Wargear: Additional Chainswords/Combat Blades
. Tactical Sergeant, Legion: Bolter, Melta Bombs, Plasma Pistol, Power Dagger
- Fast Attack: +
Headhunter Kill Teams [335pts]: 10x Combi-bolter with Banestrike, 9x Headhunter
. Headhunter Prime: Artificer Armour, Plasma Pistol, Power Lance
Headhunter Kill Teams [335pts]: 10x Combi-bolter with Banestrike, 9x Headhunter
. Headhunter Prime: Artificer Armour, Plasma Pistol, Power Lance
- Allegiance +
Legion and Allegiance: Loyalist
. XX: Alpha Legion: Infiltrate
Rite of War: Headhunter Leviathal
- Use Playtest Rules +
Use Playtest Rules Errata 1.0 (From FAQ 1.1 Feb/2019): Playtest Rules Errata 1.0 On
- Warlord Traits +
Warlord Traits: 2. Master Tactician, 3. Master of Ambush, 4. Legendary Fighter, 5. Target Priority
- Dedicated Transport Restictions +
Dedicated Transports Restrictions: Dedicated transports are part of the parent unit
++ Total: [1,492pts] ++
Created with BattleScribe (https://battlescribe.net)
What do you guys think about the saboteur
no idea if its any good, but I love it? lol
hes a nasty back table threat that demands a response
tanks, heavy support will all hate him
stick a power dagger on him, boom dirt cheap and doing dirty work
dirty work done? nemesis bolter and join your headhunters for carnage
I'm not even sure a nemesis bolter is worth it
What exactly are headhunters best used for
taking out sergeants and characters
Got it
And they seem to make decent/good suicide melta bombs. 4 Melts Combis plus a relentless Multi-melta will pretty reliably kill anything you point them at
@round wagon And yeah, I have several legion specific shields already to go and magnetize to my Saboteur! I was gonna go with a blank shield and just write 'Your Legion Icon Here' but it was way to hard for me to write it clearly on such a small surface
multi-melta is just gonna make them awesome
wonder when that kit will release with it
need the volkite culverins too 😐
Do the Death Guard have anything useful to Alpha Legion for Rewards of Treachery?
Off topic but what model do you use for a Saboteur?
I did some conversation work on a Raven guard mor deytan
hey all.. new to Horus Heresy, I got the box sext but what do i need to make Headhunter teams?? id like to make 2, somehow
you dont need to kill them all, just make em break and then sweep them
wow that was a necro post
so, you need the headhunter upgrade set from forgeworld.com however, that upgrade set isnt compatible with the new mk6 marines because GW are a little silly, so you'll need to buy 1 mk 4 kit from Games Workshop
If you have a 3d printer Hellforged Miniatures on Patreon has a very complete range of STLs including like 100 specific Alpha Legion ones, Im using those for my Characters/Head Hunters
How are you going to do so when they are Stubborn on an objective ?
well first, they still may fail the morale check, but also, that's what tactical squads are meant to do, use your plasma cannons on them to reduce their numbers before you charge with the dreadnought.
That's a looooot of point and aggressivity for a single Tactical squad.
But you know what ? I guess you are right.
I dunno, you wasting all that effort with a cannon claw dread on a pack of cheap tac marines is imo a win for the tac marine player. Instead of shooting at my more important units your blasting away at the chaf, have fun with that
Moreover, Dreads seems resilient but gosh are they easy to take down with plasma actually...
Plasma shower squads are the way to deal with that Dreads meta people fear.
pretty sure they sell them for a reasonable price as well on ebay
Helforged is insane.
@jolly helm just any sort of focused fire with AP2 will do it
they have less wounds than terminators, and a worse save than cataphractii
Yep, but Plasma is relatively cheap compared to other ap 2 for the amount of faire.
Fire*
true, rapid fire is deadly
Stat wise, 6 plasma dude is 4 wounds stats if my maff are correcc.
And it's even more on Iron Warriors... :D
On the other hand, they are T7
So...
yeah
That's why I like plasma. It's either you wound them AP2, or you don't.
Plasmas is slightly more efficient Vs dreads but then meltas not much worse and can ID termies
Melta is much worse for the fact it's 1 shot that bring almost nothing to the table against dreads.
For the same price you have 1/2 shots.
1 shot but higher S
maths wise there's not a huge difference
3.95 expected wounds from 10 melta vs 4.44 expected wounds from plasma
20 shots. 13.3 hits. 6.6 wounds 4.4 make it through saves
for Melta 10 shots 6.6 hits 5.9 wound 3.9 through saves
Do they have a site somewhere? I'm trying to see their AL stuff, but it's all locked on Patreon, no public pics...
has anyone here made alpha legion variants of other legions special troops, instead of just painting them in AL colors? Maybe easy things like the Alpha legion cataphractii shoulders on siege tyrants?
Are they compatible with Mk 3?
They should fit, they'll just have MK3 legs and arms and mk4 torsos/heads, which might look a little funny, but probably fine
I have firedrakes that I'm planning to convert but haven't actually done so yet
nice, what's your plan for them?
Also debating of using the head hunter parts on MK6 and just not using the torsos...
Toning down the flame motifs and changing drake head into hydra heads mainly
Question: If you take Alpharius, is Dynat still worth running over a Cataphracti Praetor?
My plans for all the RoT units.
Same "loadout" but in AL style and colors
Dont actually know... I found them on Reddit
damn, i can't even find a way to see them, lol
Armillus does not bring anything on the table if you bring Alpharius.
He’s a discount Alpharius if you only need to use his warlord trait for infantry
Thank you
how does Dynat compare to a Cataphractii Praetor in melee if at all?
Assuming I can either get the FW weapons, or 3d print/convert some, what weapons do people like on Cataphractii? Obviously claws or fists if your'e sticking to plastic...
Considering he only has the 2 weapon shenanigans, and lost the +1 on the damage roll for armor pens, hes not really that much better.
I'm starting to eye AL as something that lets the opponent move up and fail to charge, only so you can rapid fire them in the face before charging in, haha. They seem to get the upper hand in engagements, kinda dictating the combat. I was thinking mostly claws, but maybe a pair of autocannons for some range? THamers might be fun instead of fists.
Legion praetor with paragon blade is a better overall option, if you bring alpharius.
But dont let that stop you from using him. I bring them together in some games when i need legion high command in our narrative
Understood. Thanks again
Yeah, ive felt alpha played more midrange before. Shooting as much as they can, before going in for a counter charge with the right units
that seems to play to their strengths at least, especially headhunters
Even more so now with the HH buffs. Get Leviathal RoW, load a few HH and pick off sgts after infiltrating
the -2" kinda forces them to come to you
Then you can charge with +1 initiative and rending power daggers
yup
Bring exodus and recon snipers to help with sgt picking (and get that 8” shroudbomb + legion trait bonus protection)
Heck, have exodus join one HH squad at sub 9”, and still be considered +8 when getting shot back
I was even kinda considering Mor Deythan
What else has shroud bombs?
I have my “ally” detachment of Ultras I want to send in for my Mobius list. Just trying to decide on what I can do for a Leviathal detachment for my Alpha’s.
I'm in a similar situation except for a space wolves allied detachment
Would it be smart to split the 10 cataphractii in the box into 3 command and 7 normal? That locks me into one heavy weapon in the normal squad, but that command is Line
Also, what do we think about TSS with Rotorcannons? I'm thinking that anything that stalls out the enemy is worth considering... pinning checks, out of range or failed charges due to the legion trait... I'm sure there's other toys there to explore.
Has anyone played with headhunters yet? Are they best in small units of 5 or larger units?
I want then to work. Nothing like gatling gun go brrrt! But i cant see them doing much
well, sergeant is LD8 now? So pinning check on 7's, is over 40% chance to pin if you squeeze a wound through
On average a squad of 10 will squeeze 3 wounds through power armor, so that's a pinning check. It takes 3.375 Rotor cannons to average one wound, heh.
Best in small. Because they aren't more resilient than tactical for twice the price and you Can only have 1 Melta no matter thé number.
So 5 with 1 Melta, 145pts. Nothing more
Maybe a couple Combi-Meltas for Melta Suicide Squad
Surely
That's their work imo
Infiltrating, killing an apothecary/IC of some sort, charge up, cut throat, die.
Anything useful from Death Guard to take via Rewards of Treachery?
The units that look most interesting to me are Fury Assault Squads, Angels Tears, and Suzerain... I didn't see much out of DG that seemed appealing, but I hardly know anything, lol
The sons of horus units look good too
I'm liking the look of SW terminators
Frost weapons, Fear, Counter Attack, HoW2, all can challenge
Is there a feasible way to run AL as a fast or assault force? They definitely seem to have mid-range firefight and counter assault down, just curious if there are more diverse ways they can be effective.
Now that I’ve learned that split fire isn’t a thing for Lernean Terminators, I’m confused as to why I’d want to bring a Conversion Beam Cannon. If they’re close enough to get hit with the other weapons, the cannon isn’t particularly strong. If they’re far enough for a strong cannon, I’m going to lose out on a bunch of other shooting because my other weapons won’t be in range.
death shroud are super good with 3 W and battle hardend(1), but are 70 ppm with chem flamer and power scythe
AL is thé most flexible légion.
You did not saw my list but I got 2 Land raiders, 2x15 Tactics with apothecary, bunch of melee units and 0 infiltrate
You are an AL. Come on. Don't let anyone except how you are suppose to play
Especially not other AL players...
One thing i realized yesterday in my first game with 2.0 out (it was ZM) is that you have to choose your battles and can't just charge what ever and expect to win. This is something you can do super well as AL because it is harder for you opponent to charge, shoot or react just stay away and pick the fights you want to fight and keep you distance if you can't win the fight
WS5 terminators with Hydran Excursor warlord are not going to lose a lot of battle :p
Hmm
Thoughts on rad ML despoilers?
Use HH/Exodus to take out AA sergeants in squads then drop rad missile template to basically delete the rest?
My thoughts are they are redundant; radphage is per model, not per squad, and that missile will outright kill the guy
It's useful to have a deadly AP2 weapon I suppose, but destroyers Vs terminators isn't a good matchup
Will make somebody think twice about artificer tanking as well
I mean to delete 3+ squads
Rad missiles aren't blast are they?
3" Ap3 Fleshbane blasts
I thought they were one shot
Oh they went to AP3
Wait don't they have radphage rule as well?
I thinkso
Oh man only s4
Oh wait fleshbane is a 2+ autowound
Yeah it should delete tacticals, sort of
You are still only firing one a turn, would whittle them down quick I guess with the rest of the squad
Also scatter is a bitch
But a big enough squad will likely be ok?
3" is only going to hit 3 models perhaps if he's watching his coherency
Which good heresy players do to mitigate blast weapons
I'd say it's fine, but limited
I think you'll struggle to kill more than 2 squads
fair points
my second thought is, how evil is infiltrating Alpharius+Plasma Support Squad +MoSignals
Assuming Alpharius' PE use, against a primarch/dreadnought the plasma squad is doing 11AP2 wounds on average, or against Terminators would be 11AP2 + 8Ap4
Question, I was under the impression that most 30k players dont bring Primarchs because of the narrative issues associated with the Primarchs being at every little skirmish, do yall think thats going to change with 2.0?
No idea, but if I'm playing HH 3k+ point games I'm bringing a primarch every time
That's the centrepiece of the army
Hi in the rite of war "The Coils of the Hydra"
I can take up to 3 units from another legion. I have to take the same unit or I can chose 3 different units?
My experience, in our area Superheavies got taken more than primarchs for the LoW slot. Just more relevant firepower in a larger area on the board than trying to run a primarch into cc. They are beat sticks, but easy enough to deal with by staying away or clogging down in 1.0 (some outliers like mortarion and his teleport shenanigans).
That said, I liked to bring Alpharius because of his buffs in 1.0 and bringing him down in a dreadclaw with a unit.
I think thats Still up for debate. I dont see how you cant just by the wording of the rules right now.
But if you’re opponents are fine with it then go for it
RaW it seems like its 3 of the same unit
RaI I hope it's 3 from the same legion
wishlist: consul upgrades count and you can mix and match legions ❤️
Can you play main detachment Coils of the Hydra, steal 3x units of another legion, then ally in a 3rd legion detachment?
RaW yes
So, I noticed Headhunters have the Skirmish sub-type. But I can't find "Skirmish" in the main rulebook.
and +1 shrouded
Good to hear! I feel like all the recommendations are to stock up on HH, I was worried it was a one trick pony of an army.
the AL LA is one of the most flexible rules, you can use it to out range you opponents shooting, counter charge his melee and prevent him from reacting to you actions
As a future space wolves player, I thought I was going mad trying to look up what the skirmish subtype is supposed to be doing. I can’t find it in either the core rule book or the liber astartes
it's it +1 to cover saves
it should be in the core rulebook along with automata
ug its not
It isn’t, the only subtypes mentioned there are line, antigravity, artillery, monstrous, heavy and light
Awesome, seen it. Thanks a lot
Thank you! Next question: since it's not in the main Rules, is it not valid?
what do you mean
its in the liber, of course its valid
its rules for stuff specifically in that book
Oh, it's in the Liber. I thought it wasn't. My bad. Ignore me
it should be in both libers
but mine is packed away for a game tonight, and I dont have the loyalist one
Okay, so how many Headhunters? 2x5 with multi-meltas? 4x5? 2x10?
I'm probably going to start with a headhunter leviathal once I get those in
I'm really starting to sink my teeth into the AL rules I think, which is nice. Definitely liking the counter attack mentality, hold the enemy off at range, let them flop around failing charges, before charging in and finishing them off
How do charges work with the Alpha Legion trait? Does it just mean they can’t charge unless they’re 10” away or closer? Or is it effectively -2” to their charge?
basically -2 to their charge roll
if you're 8" away, they'll need to roll 10"+ for the charge
Figure if they needed a 5+ to charge, you've reduced their chances from 83% to 58%. If they needed a 7+ to charge they've gone from 58% to 28% to succeed.
Oh wow. That seems really powerful compared to so many of the other legion traits that are not particularly impactful
the extra 2" for shooting is a big deal too, especially for rapidfire and melta weapons... if you have shroud bombs you're at +8", heh
Hah
not sure what has those, Mor Deythan and?
I think so, Mor Deythan are the only other unit I can find
Huh. You know, I kind of thought more things in Alpha Legion would have it
At least Headhunters
yeah, AL is surprisingly not that sneaky
I kinda think some HSS might be in order with the headhunter ROW
since vehicles are going to be reserved, dreadnoughts and landspeeder stock goes way up
Can i use the headhunter upgrade on mk6?
If i ignore the torso and just do head shoulder wrist swaps?
Hm. Maybe? I haven’t tried or seen that. Wrist might require some work?
These are Mk6 and HH upgrades. Had to cut the torso off and had to cut the left hand off the gun. Ten of these took a bit of work
Oh, you also need to trim or cut off the backpack ball-and-socket
Heck, take 2 exoduses, exodii? Not unique
(Please dont do this)
I want make a great saboteur
I won't use the "Kit" of HeadHunters if I ever do MkVI headhunters
Too much money for no gain imo
Moreover minis are not mandatory to have the kit to be the unit ^^
I did all my stuff backwards so my cool stuff is in boring armour and what not. I just gave my headhunters wrist blades for their power daggers and used the mk6
Wrist-power bayonet! 👀
Wrist dagger is awesome Idea !
Thanks thanks
Well, 1st game of 2nd edition was a disaster, apparently being 2" further away doesn't help when 30 Dawnbreakers and Sanguinius drop 1" away
Ouch sorry to hear that
Oof. Well, to be fair, I don’t think many legions would survive that Death Star
Especially not alpha legion!
Anyone seen/got any good battle reports for HH2 with AL? Particularly with Alpharius
There really aren't that many battle reports out at all
The ones that are out seem to have lots of Iron Warriors
Is it possible without using the torso?
Separately, does anyone know if autilon skorr can be bought at warhammer world?
How are people equipping Lernean Terminators? Conversion Beam Cannon or all stock?
Where is the hand from?
What's the cape?
I think the heavy weapons are interesting now you can use culverin/HF
anyone fielding more than 20 now Lerny has line?
Forgeworld head hunter kill team upgrade kit
More than 20 is expensive as eck though. Baseline it's a 1000pts.