#Thousand sons - 2.0 theorycrafting
1 messages ¡ Page 5 of 1
I got tsons plasma for rending
give them plasma combi and then the upgrade
maybe grant them corvidae to snipe a model
not to mention even if the model doesn't die I believe Wounds still pass though it first
barring a challenge
but at least I hopefully have the init advantage with a axe
ah wait
unwieldly is initiative 1 right?
yeah
thats why im says rending swords may be good idea
hmm, or just powerfist them all
i will probably give one guy a chainfist and sarg a combi weapon and thats it lol
how much more vs the normal term
10 man cata no upgrades - 325 pts
10 man sekhmet with psychic disclipine upgrade - 550 points
Achean combi plas isn't a thing unfortunately but 1 in 5 can take an achean plas blaster
Actually that's normal terminators whoops
There is no way to get aether plas on Sehkmet
I still have hope a combi gun counts as both a bolter and plasma gun
Yeah Sehkmet are paying for their sins of last edition
It might be FAQ'ed but as written atm I'd say it's pretty clear that you can't
imo to make them playable
- give combi bolters shred
- give discipline for free
Also remember for HoW you have to end in base to base. It's super unlikely you'll get all 10 in to base to base
oh true true
i crei
Feels like need a FAQ for everything before we even think about list building
Agreed Sehkmet need something. Currently they're just normal terminators that pay 25 pts per model for an achean force weapon and the ability to buy a discipline on the sergeant
Writing that out just made me realise just how bad they are. Ouch it hurts đĽ˛
they get +1 ws and stubborn
My thinking with combi is that it specifically says plasma gun and we can swap plasma guns for our version. But this is just my thoughts.
Any Legiones Astartes profile that allows a model to select a magna combi-weapon grants the model a weapon with a bolter as the primary weapon and a secondary weapon chosen from the following list: meltagun, plasma gun
or disintegrator
And chosen warrior
True, +1 Ld too
they dont have chosen warrior
Huh really.
thats true at least
They has chosen warriors in 1st iirc
i have book open in front of me. they do not now
Oh mixed it up with the other sword guys
The point is that Sehkmet pay 100 pts over normal cataphractii for a minor increase in capability
And lose the options for 1 in 5 to take special weapons
At least they can finally buy thunder hammers đ
Do the Sehkmet even need psykic if I get a IC to cast powers on them?
Depends what the FAQ comes out with in regards to powers stacking
to compare with justaerin which are same points
they get
- +1 WS
- +1 BS
- +1 A
- no sergeant mind you
- SOH special combi bolter
- SOH special power axe
- retinue
- furious charge (1)
- chosen warriors
- stubborn
- 1 in 5 can take heavy flame, reaper auto or multi melta
- can also take lightening claws
When do they do FAQs these days, 2 weeks after release?
Was just doing the same comparison myself, justaerin are better but not as much as I would've thought
I think so but heresy has previously been on an FAQ about 3 years after each major release
its a good comparison as they are both legion specific termies and same points cost
SOH also have the better trait for melee if I remember correctly
If powers can stack you'll want both the Sehkmet and the character to have biomancy for that +2 to str and toughness
its a mainline game, i expect faqs within a month
if that is the case then having 1 squad as a deathstar will be good take at least
Hmm, does Biomancy work on Automata?
It does?
yes, but how do you join squad
or can you?
wait...
Prav
hmmm
Praevian can
one pet peev (of many, i am salty lol)
is why no termie praevian
i want a praevian order of ruin guy with lightening claws
aha
Oh hey, just to check there isn't a dumb restriction with Praevian and the Castellax-Achea
Biomancy is also friendly unit within 6"
stopping us from joining them like previous edition
Nah the praevian has master of Automata (renamed Patris Cybernetica)
So he can join any unit with automata type
Be he doesn't actually do anything for achea
The forge lord has the same rule and can repair them
if you wanna do the automata row he's an auto include
Praevians don't get servo arms
wat
Only because he's required. I'll be running achean configuration and I would swap him for a forge lord if I could
thats what i mean, you gotta
Praevian does let achea use Cult Arcana. So something
Tbf so does a forge lord
He allows marine lists to take castellax
Our robots don't even need to be baby sat
or vorax
An IC with LA TSons and Psyker has to be with 6" on they will use programmed behaviour
*or Thanatar *
Don't all of our infantry and bikes have psyker?
Nah the only way to take a thanatar in marine lists is the RoW
Praevian can join automata , I Don't think any other IC can
But not IC
dumb
Forge lord has master of Automata too
Oh. Interesting
Yeah unless you are running achean configuration take a techmarine instead
Alternatively just take an armistos and keep him nearby
Sorry multi-tasking, badly. I mean forge lord
Can I join a Techmarine to the Castellax Achea unit?
Techmarines cannot be attached to non-infantry (or non-cav)
Depends what you mean by work. It'll never be good but it's fun and is cool to get line castellax
I have a feeling that not even Cybernetica will get line for castellax
Leave full force for librarians but achean force yes absolutely
I'd like it on praetors too, given they are top level cult leaders in ts
Praetors should get the ability to have 2 disciplines
And psychic hoods..
Word bearers get to take their special magic weapons on ICs so it's super strange we can't
Line is good, but is it better then a squad of tacticals with shred bolters and Fury of the legion and a apothacary
Castellax are going to be painful to remove and make good counter assault units. Despoilers and assault marines really don't want to get locked up with them
The problem is at 140 pts just take a contemptor instead
Ehh it's expensive
25 pts for adamantium will is steep and the force blade is worse than the gravis fist
Ahriman Amon and even Magnus, no psychic hood.. bah
Lascannon sniper has potential
No arcane litanies too
Arcane litanies really should have stayed
I would like it if I didn't need to do a leadership test
Would prefer a weak passive and then the ability to buff it with a psykic test
Vets should also have the ability to pay the 25 pts for a discipline like Sehkmet can
And command squads... can't even take cult arcana..
I think the arcana are actually pretty good, I don't mind testing for it they've done a pretty good job at making them all useful to a degree raptora sobbing in the corner after getting whipped for last edition
Tbf they must join the character they are purchased for and they can never be separated. Retinue specifically says the character becomes the unit leader for the command squad
Another thing while we're wish listing, osirion Magus should either be cheaper and/or get the arcana for free
Oh and should be able to be taken in talons, that's a weird restriction. You're already paying a bucket of points for it
vets, termies and command squads should have that ability aha
maybe like only 1 per talon can be upgraded or something
I don't think the new psychic powers are too good to restrict that heavily, especially given I'm expecting the FAQ to prevent stacking
the new psychic powers are very meh
The most oppressive power is absolutely hallucinations
The weirdest design choice is the unwieldy power maul that then makes you explode
Pyromancy still the meme.
Like, you have a force weapon on a Librarian,so the psychic weapon should at least be better than that.. right...
I mean the shooting pyro power is pretty good
But that melee profile is so awful
Thaumaturgy is so close to being good. I can't think of any scenarios where that power is good with the current wound allocation but it's got a pretty good psychic weapon
Thaumaturgy is really good for UM and DA since they can do their character spread wound thingđ
Oh yikes they got to keep all characters, I thought they scrapped that
They seemingly binned a lot of our abilities and legion specific gear because they thought psyker powers would make up the difference...
But then they binned all the psyker powers and abilities so our legion trait seems woefully inadequate compared to others... especially given you're risking perils for stuff other legions can just buy or get for free as part of their legion trait like... why?
Why arcane litanies went I have no idea. With how many chances there are to perils now I would've thought arcane lits would've really come into their own
yeah its very silly
I've just gone and looked at the legion specific disciplines. That was a mistake, now I'm upset. The WS discipline is insane, 72" range large blast barrage str 5 ap 4 force, doesn't even have psychic focus
Oh and it has shock pulse to fuck over dreads even more
And SWs casually throwing out shrouded (3+) to units within 6"
Maybe it's a case of grass is greener but it feels like loyalists are just better
i dont think TS should have unique discipline
but they should be able to do psychic stuff better
maybe each cult gets a major/adept arcana that's better than the minor arcana and our HQ psykers get access to that as well?
idk im not a rules writer
how magnus or ahriman dont get an extra dice for casting i will never know
yeah similar to psychic powers there should be passive bonus then a better one at cost of psychic test
Honestly that should've been our legion trait, roll an extra d6 for psychic tests and take the two lowest. Then give each cult a psychic weapon, then allow any TSons character to buy an Achean discipline for X pts, ICs can buy both a core discipline and an achean discipline
that would be fine if disciplines were worth any points
i think the cult stuff should be free
Yeah but giving both 3d6 for casting and a discipline is probably a step too far. Could leave the cult disciplines as is and then arcane litanies is 3d6 for casting as a wargear option
maybe ic's can get gear that gives 3d6 for casting
and sekhmet get that gear as part of profile
which gives them edge over regular termies casting
That's what I'd propose arcane litanies becomes. ICs can buy it for 10 or 15 pts
it sucks that as is there is no way to represent a praetor being better psyker
accept that one warlord trait
Yeah TSons rules are just disappointing in general
Our wargear is disappointing to a degree too, mostly that ICs can't take it
yeah that is very odd
like apochecaries and tech marines can
but not the hq versions of them
what even aha
i think later campaign books and stuff will add more rules
like in 40k
new units, new row, new warlord traits and items
Legion expansion when
one day maybe
I genuinely think the lack of IC weapon option is an oversight.
Right. Clearly there's no day 1 FAQ coming. Time to fire off the rules email
Its got a lot longer, and significantly more complainy than when I started it
Lmao
thanks for reposting, I'm gonna send similar too lol
I think you missed âwhy Osiron needs to buy disciplineâ in this one
I mean I did put in why does Orison have to pay for cult arcana (which I genuinely think is leftover from Rev0 where they were better and everyone paid)
Fair, I am going to send mine with it. Psyker dread by rule should automatically gain a discipline
one big one missed is can you cast from in a vehicle
dont mess with thousand sons fans we love reading and we WILL send you a very lengthy email full of questions you have to answer
Wow, that is a lot of issues for a single legion to have
they really didn't think through how most of our legion rules actually interact with core rules
Itâs a shame. The XVth is a really cool legion and the models look amazing
We will grammatically analyse every line of every paragraph and tell you why it allows us to break the game in very unintended ways and hold that in exchange for better general rules for the Legion
Actually probably is worth asking if you can cast force dome embarked and would you measure from the Hull of the vehicle. As written I think its yes.
Has this been sent yet? If not I found a typo on 244: Certain Faction or unit special rules may present other options for the deployment of units with the Outflank special unit.
one can hope
Can Automatas be joined by Techmarines?
so Preavian is the only one then?
and Forge master
Why they force us to take tech marine in achea row. I wonder
wow...that list of questions. I find it amazing that with the numerous previous editions that had the simple Ld test psychic powers they somehow managed to make it simpler and far too complicated at the same time. They should have stuck to Lv's casting multiple powers a turn and characters like Magnus/ Ahriman etc being able to use 2 or 3 shooting ones in a turn. would it really have been that hard?
This set of rule only works perfectly if you have 1 psyker per army.
Guess they forgot there is a legion filled with psykers
well the psychic level should maybe give a bonus
so a random librarian is not as good as magnus to cast powers
or worse: a chaplain is not the best psyker in the game
Ld10 ftw
Power level (x) is -x to the psychic test?
something like that
i'd rather have more power but... apparently they decided to not give us that
Im new but still like the automatas- how would you guys would build a 2k army witg that rite?
Reading through the rules for most of their recent games I get this feeling the current writing team likes to write rules like code. They rely far too much on keywords and tags etc to link up multiple rules and effects. The psychic powers are a perfect example of how these rules can get very muddled when you roll out a simple concept to a broader idea. Nobody scrutinised whether they should rework the psychic powers to make it work for us...they just kept nodding and saying "thats fine".
well the P1 arcana where really good
so we didn't needed the normal power that much on p1
they just nerf bat them into oblivion (except the move one)
But you need to buy arcana in p1, 15 pts per unit
Which doesnât make sense for a legion trait.
tbh i'd rather have p1 arcana for 15 pts than the actual one
at least you didn't need to be in 12'' bullshit range
for the +1 invul
And no 3++, yeah
and magnus was actually good
And force weapon on Sekhmet, damnđ
Despoilers worth it for Tsons?
I think with a little combo work they can be a good bang for buck combat squad. It just depends if you would rather take them over tacticals with Asphyx shells and chainswords.
they have the unique advantage in TS of being able to teleport in, which gives them quite an edge in points efficiency tbh
and speed with the cult
I mean if you teleport them in you will want like raptora probably or pyrae
Raptora doesn't even work with teleport alas. Pyrae though. Then against if you mess up your teleport pavoni will be useful. Hard choices
Take a different RoW and just have a unit of castellax achea in the elite slot is the honest answer
I mean having two units as objectives minders with mid range fire support isn't the worst thing. You can even stick your mandatory praevian in one.
is it really this bad? ^^ I though they would be sturdy objective holder and to use them for powers and perils would come in handy. Problem is in what units should be the techmarine be put in?
Mortalis destroyer with grav+moritat with double Aetherfire comes to mind. Blow up any mid-tier tanks.
Why not destroyers?
Ah, misspelling
khenetai act as the guardians of the cults
cant benefit from a cult arcana
thank you games workshop
khenerai+techmarine+apoth is a lot of slots.
So I guess basically if you want a melee veteran you go khenetai?
Yeah
Iâd be fine with that... if they let us attach ic to khenetai or let them benefit from arcana, better. And clarify mindsong.
especially annoying when they've finally given land raiders 12 capacity so it would actually be possible to stick them with an IC, apothecary, and keep them in an assault vehicle
I'm not above sacking off mindsong blades and sticking a chaplain in there to tie up primarchs forever .
I am above that mindsong of blades is too cool of a name to pass up
Well, donât think power armour meq can withstand general primarch retinue
Hmmm probably not on their own. Biomancy plus chaplain rerolls so s7 ws5 rerolls to hit rending on 6s. It will hurt.
But yeah 2+ saves they don't like.
Double biomancy buff and mindsong.. hard to pull off but that will hit like a tonne of bricks lol
How many units on average do you think a thousand sons army would have with cult arcana
Like what would you say that range would be
Would you say 12 would be the upper limit of squad's on the table with cult arcana
in an average game where you're not specifically building to max out how many cult arcana squads you have I'd say about that yeah
I mean I use tanks so probably a lot less, but it varies
Would lose you mindsong blades
Three hq, Sekhmet, two Osiron, two tactical, apoth, hss, seeker and maybe jav.
Yeah 12 for me then I guess.đ¤
But I can see it gets easily exceeded.
See I'm trying to get like tokens or dice with the cult symbols on them to use as counters to keep track of what each unit is cult wise
But I need to figure out how many I need
I donât really think you need that many. Itâs usually just Pavoni and atheanean, and maybe Corvidae for certain shooty units.
Ran a 1,500 pt Centurion game with the following list last night:
- Cataphractii Centurion, Psyker, Pyrae, Biomancy
- Sekhmet Cabal (5), 2 Chainfists, Grenade Harness, Psyker, Pavoni, Telepathy
- Contemptor-Osiron Magus, Kheres, Telepathy
- Contemptor, Dual Volkite
- 2x Tactical (10), Achean Axe, Artificer, Pavoni
- Recon (5), Nemesis, Nuncio, Athanean
- HSS (8), ML, Artificer, Augury, Corvidae
Failed very first Psychic test and then passed the next 17 in a row, despite forgetting Magister of Prospero WL trait. Conclusion: if you pass all your psychic tests, life is good...
Turning off Reactions with Telepathy is absolutely killer. Reactions are huge and have to be planned around - you can really mess up an opponent with the Telepathy discipline. Don't leave home without 2 of them.
Just give the +3'' to everyone and the sniper thing to the apothecary
Ez
Damn look cool ! (What weapon on the HSS ?)
Missile
What are you against?
Damn I only have one lascan unit and one volkite
They are also very good.
Tbh a squad of lascan HSS is so expensive that going with vindicator is cheaper
And one of those is way harder to kill than the other
Esktaon Imperative DA
Wow thatâs impressive.
DA list was:
- Marduk Sedras
- 10 Interemptors in Rhino
- 15 Tacs w/ Apothecary
- 10 TSS with Volkite
- 5 HSS with Volkite
- Leviathan with Melta and Drill
- 5 Vets with Nemesis
8-3 to the XVth, largely due to Telepathy and a v successful Sekhmet DS.
Being able to Chain deploy from DS is super powerful. You can really set up easy charges.
Sekhmet DS, Osiron turned off Reactions on the Leviathan, Biomancy power up on Sekhmet who charged Leviathan (no Overwatch), then next turn Marduk Sedras charged Sekhmet and Centurion used Biomancer's Rage to ID him at I5. Leviathan killed 1 terminator total before dying. Much less scary now they have a 5++.
How do you deal with volkite? Are they spicy?
I stayed out of range of the TSS volkite and murdered them with Fury of the Legion + my own Volkite contemptor.
They achieved nothing. Used my HSS ML to take out most of the HSS volkite.
The Relentless Sniper Breaching Vets were a nasty surprise. Nowhere to hide from them.
Corvidae HSS ML sniping an apothecary was nice.
Basically playing tsons now seems to be a "You thought you were playing 2.0 but really we're playing without any reactions today"
NGL that has a ring to it
Might be a dumb question, but what is a HSS?
Heavy support squad.
Or, you thought you were killing my troops but it's actually me with Perils!
Speaking of sons
Speaking of sons can I give pskyer to my command squad
I know Ahriman could in 1.0
What about in 2.0
The thousand in Thousand sons doesn't reference how many there were but how many FAQ's it will take to get them right
Nada unfortunately. In fact they can't even get cults which is really dumb
I mean I guess they would inherit the cult of their leader that bought the squad but they themselves cannot obtain one
Or cast one
No characters
Or achean force
Yes because apparently the Chosen few of a Thousand sons inner circle. The elite of the elite. The absolute Chad's at the head of any tsons battlegroup are all apparently squibs that don't know or understand how magic works?
Happens last Ed to as well
Fuck me
So how tf do I build sons now
I was thinking drop pod assault
With units coming out of drop pods
And all the leaders in the squads using the lightning power close range and then the whole squad using combi guns and stuff and shooting those
I remembered last edition Magnus can take Sekhmet as retinue? Or was it?
they also have no acces to the wargear when I was looking right?
because of the missing characters keyword?
Are Sekhemet really that much better than basic Cataphractii? 125pts more for achean swords and a discipline seems a bit steep?
WS 5 helps, but, eh...
Even with a discipline, I can't really think of any that help them other than Biomancy? +1S & +1T are both handy
Yeah just biomancy
Stubborn is also good. They are definitely better , but hoo boy a lot of points more
Did work out that 6 sekhemt and a power is the equivalent points to 5 cata command squad with power fists with a psychic chaplain. One is Clearly better.
WS5 is essential if you want to go up against other elites or dreadnoughts because of the way the WS table works. However, you desperately need S8 for most of those fights, so you're dependent on 2 Leadership checks and Biomancy to get there - and then only on the first round of a combat if you charge, so it's not ideal. They're overcosted, power axes and derivatives are very weak this edition and Biomantic Augmentation is gimped.
Also how are they making 3++ rare this edition
For traitors
IF: lmao
When IF gets them on all terminators
Loyalists still get it
I think I have whined enough but our rules definitely fuck up.
And sons werenât even that bad because Yh sekmhet were good but ws 4 power axes is not exactly much
And itâs not like they could pick iron arm and endurance
Yh I think we got the 40k writers for our stuff honestly
đ No nowadays 40k rules are far tighter and better in the sense of loopholes
This ruleset smells old 7th.
Oh god I hated old 7th
Technically 7th core rule was not bad at all. Itâs just there were always loopholes in the rules anyone can abuse and exploit.
The problem is this: in-universe, Thousand Sons play by completely different rules to all the other legions. All the other legions have more in common with each other than they do with the Thousand Sons. The XVth are almost as alien to the other 17 legions as the Mechanicum. That's really hard to represent with a single set of rules. So instead of trying to do something really hard, the designers have tried to force the XVth into the same template and conventions as everyone else. And as these rules eloquently testify, it really hasn't worked.
The fact that THE FLESH CHANGE has no rules relating to it tells you all you need to know about design intent.
Really tsons should be treated as a seperate army from the rest of the legions... even if that does come with a more limited scope of legion armoury
And with some significant limitations. Like being less good at space-mariney stuff, because (as Ahriman constantly chides them in the book), they don't practice enough, relying on psychic might.
And they should cost more. So you end up with a smaller, more elite force.
I mean, I mean, stay the psychic phase and psychic level, write 6 psychic powers for each discipline, roll 2d6 to cast, no stacking. Problem solved.
Why canât they just do the simpler way
But one that is capable of some high risk/high reward space wizardry, that it if goes right lets them match Custodes 1:1 and if it goes wrong....
Goes REALLY wrong.
Every spell you cast. Gain a counter.. at a certain point.. fail some tests ... flesh change hits..
+1 wound when peril can actually represent flesh change enough...
No sign of Teutalaries. Enumerations. Flesh change. Very tiny if any representation of the Three red orders. The cult tempili is reduced to a joke and a box of very limited magic tricks. No real representation of the spire guard. Almost no representation of Forge world Zhao-Arkhad and tsons relationship etc
But this is a much, much bigger piece of work and (a) none of the designers are into the XVth and (b) Games Workshop makes minimal necessary investment in rules. It's a tough sell to convince your boss that you need as long on one legion as you do on all the other 17 put together.
I agree
So is that the reason some legions got the nerf stick and others got massive buffs because the designers play them
So I have some sympathy for the writers. But then again, there's so many obvious errors and uncertainties in what they did write that it's hard to be too sympathetic.
I wonder what they have tested in their different phase. Our rules definitely seem to be tested not enough
No, I just think they're not super experienced designers. GW has v few really good rules writers.
Tsons utilised more auxiliary assets than any other legion due to being such a small size for a legion. They relied on their friends and allies in the mechanicus and spire guard for assistance but the allies table doesn't even reflect that.
ME, Underworlds, Blood Bowl. To an extent AT. But 40k is a shitshow not by design but because Robin Crudace is shit at his job.
Why we canât cast biomancy in melee is beyond međ
And 30k has wild imbalances and oddities not out of a careful plan to sell more Dorn Yellow (or whatever it's called) but because not very good writers.
Because then it would be good lol
The whole point of +1s is to fight in melee, but dang no no you canât make yourself stronger in a real combat!
Thaumaturgy seems good though with the ap3 flamer spell
GW never has been very good at making magic fun or interesting or balanced
Anywhat. HH2 TSons are the anti-Reaction legion. It doesn't feel like the XVth but it's going to do work. Just really really stay away from Night Lords librarians at night time...
Why? What to they do?
If the night lords essentially get a free psyker hood on all their units that's pretty bull lol
Explain this shitđ
Hoods require LoS
Sorry, yes, just Librarians from any legion at night.
You still get -1 Ld from Night Fighting (which VIIIth will almost always have).
Just delete it with sniping lascan then
yeah but ld modifiers don't apply to psyhic tests
Where do you read that?
psychic test rulke
Are the other legions as absolutely lacklustre as us?
I know its still early days but a lot of our stuff feels a bit, mediocre
I dont think any of them have the same level of clearly not thought out as us
there are definitely some that are as mediocre as us, probably some that are worse than us (Not that ive looked im just in denial), but none that are as jankily written I'd say
Does the Castellax-Achea get 3 attacks because it has two achea force claws?
Mainly the shattered legions it seems
Like salamanders
Despite having a 3++ unit
Lotta their characters got panned
That tracks, one of our local players said the same about Salamanders
Just feels bad, man. Was so hyped
Not being strong is perfectly fine, couldn't care about it since I don't play competitively, but the feeling of being kind of uncared for is a bit nasty
though so but iâm not an expert
Trouble is that all the other legions at least have some sort of innate ability that mostly helps most of their units be good at something or affects how they play
Tsons if you snipe their sargents you effectively turn the tsons into basic unit profile marines with no legion ability which is pretty much impossible with any other legion
Yes.
Yeah. It's wild
That and from what I've seen, some legion specific psyker powers and just better than ours outright
Wolves get to shrouded (3+) their dudes iirc, Bearers get a nasty flamer template and an outright better version of the main biomancy buff since theirs has Hammer of Wrath (3) too
Yeah the one discipline the white scars and space wolves get is much much better than our five mini powers
Honestly I think once they start releasing the books for specific legions or codecies in the future they might expand a lot more on the legions and what they can do
Because atm it honestly feels more like a index than a rule book for an army
You'd hope they'd expand and fix stuff. Otherwise, well...yeah. Lots of dissatisfied people all around
I mean they better make Tsons psykers batter than other psykers since like last edition we have more psykers but the ones we have or the same
Now with the new disciplines for others it seems our psykers are actually worse than others which is soooooâŚ.. great
What DOES work the way the rules are written? Things that stuck out while reading are that we could at least make some use out of +3 speed on big units of line, close combat, or meltas; +1 inv on breachers; Precise Shots on some unexpected weapons all seem like they'd have a bit of game, even if unreliable.
You can jog up the board like a beast. Makes marines 10" move with a 4" run
It's nice, but then you take perils
or your sergeant gets sniped and then no more speed for you
^ More likely, yeah
In p1 the rules literally states you still can use the power even if lost sarge
For some reason they changed that and make our legion trait into legion sergeant trait.
Guess I will casually play some game, try out some gimmick and focus on painting until they release a proper faq or eventual legion expansion.
I will just change legion
abandon ship
Going to give them a go all the same, but wondering if BA were the less heartached choice.
The unique and actually strong things we can do in my book are telepathy spam for mass pinning anything that comes near and reaction denial, and mass DS of inf with gotck. With asphyx/aetherfire access we have some novel infantry builds especially with pavoni for faster moves. Good character sniping potential on the big gun squads too with corvidae
Asphyx and Aether-fire are a bit of a trap. Asphyx locks you out of Fury, which makes it at best a side-grade from a regular bolter that you have to pay points for.
Depends on faq
No, you mean it depends if they change the rules.
Only bolters can Fury. It's perfectly clear.
Kraken bolters, Nemesis bolters, Asphyx bolters, cannot.
Aether-fire is also not as good as it initially looks. Because of the loss of AP2 (4+ to 6+) it's actually worse against Terminators despite the potential for S8, inside 12".
I believe people have done the maths and thanks to id it comes out ahead? Not done it personally though.
And our rules are clearly completely not thought out so I'm just waiting on the faq before locking any build in
Number of dead 1W models at each range, if you get Achaen force off.
That's a good bit better at 18", I thought you meant it never comes out ahead
But willing to agree not a great idea tbh having seen the numbers
It's not bad.
But it's a not a simple upgrade, and it sometimes comes out worse.
And it's yet more Ld tests.
Nothing bad for failing ach force though right
It should work out better against terminators just, with fnp definitely. And better vs vehicles. Tbh the only real bonus is no gets hot.
And assault.
Melta is more useful
No gets hot is a big factor
Not done that maths yet.
Well yeah
The saddest maths I've done so far is Castellax-Achea vs 140 points of Tactical Marines.
They compare so badly to dreads
They don't compare well to Tacticals.
Not in the Achean Configuration.
I'm not even considering that tbh
Given how bad they are
What are you thinking build a wise then rusty?
Honestly I'm mostly amazed that the Castellax-Achea is supposed to be some sort of melee beast when its WS3 
The aether-fire weapon it's got is good, and its claws are good, just that the skill of the beast is disappointing
I thought the weapon looked neat on the Castellax-Achea until I saw its WS.
I guess it's supposed to be some weird close fire support thing? It's a sturdy enough lad
well bear in mind that the flesh change is very rare even post propero fall
its perils in effect
maybe in mech book forge worlds will get traits
i hope faq fixes stuff
classic gw with no playtests
i wish the fw design team did it
very sad
We all do. Might not be stuck in this state otherwise
i wish in a sense, with all legions
that they had more powerful legion traits
with a drawback too
Yeah. Drawbacks were flavourful. The ole NL trait where they more easily ran off, etc
Hope they change that, and iwâs ammunition too
If no fotl then these upgrades are useless on tacs, which they should be most useful
And no bayonets too? Stupid.
tfw cant shout ASPHYX BAYONETS when my tacs charge
Wait, you canât have Asphyx bayonets? Really?
So, why on earth do Asphyx exist? đ
damn i just realised that we may have the best sniper in the game, a HSS with lascan
So does Asphyx in the TS wargear section say you replace bolters with asphyx weapons, or that your bolters have asphyx shells?
Either that or Osiron with lascan.
Replace.
Hss sniping is usually overkill unless you are targeting some serious deathstars
Or, if after faq Corvidae indeed let us concentrate our lascan shots on a character we nominate
Yeah, then pretty clear by RAW.
Though it seems that by RAW just a whole lot of TS doesn't work at all.
its the case rn, you can choose untill it dies
raw you can even put everyone at 1w
I give up on thinking about our rulesđ I will just convince my friends to let me play in a way that makes sense.
Honestly it's making me consider changing legion, which no set of rules should make you do
Just something that makes logical sense, man
Every one of us having a personal trial of nikaea amongst our gaming groups now really lets us have the flavour of the Thousand Sons though. :P
I mean there are legions with loopholes too but XV seems to the only one completely broken, isnât it?
How do you paint that smooth white shoulder?
Base coat Game colour Glacier blue.
Contrast wash apothecary white.
Paint everything but the recesses Glacier blue again, two watered down thin coats.
Really the trick to painting white is you never paint true white. Unless it's a highlight of the highest level.
Off white is usually strong enough from a distance in contrast
Wow I've not heard of glacier blue but that is a great result
looks pretty cool
what was your red technique?
I think there's mileage in using Telepathy to shut down Interceptor and then GotCK to DS (Terminators, Sekhmet, Khenetai). You get 6 units, which is enough melee/close range firepower to spoil most people's day. Probably struggle against a melee legion though.
Khenetai don't get their power off on the DS turn do they RAW?
It's the fact that mindsong is cast at the beginning of the turn that makes Khenetai awkward to use
They are useless if the faq says you can not cast power in transport.
You really want them in an assault vehicle so they don't have to weather a turn of shooting after they get our
Out
They're only in power armour
Land raider only real option then.
jmmm
If Iâm using them the best way is definitely ds... buying land raider for an essentially melee vets seems unworthy...
The pain is vets can take droppods now but khenetai canât
they look awesome. I think I may pinch the idea to use a black chest for my sgt of that squad
havent drop pods been changed so you cant assault out of them anyway?
Need to check, I think normal pods are assault vehicles?
they arent in the p3 leaks, not sure if that was changed for the final books cus I dont have those yet
Shooty vets dedicated
You wouldn't want them in a drop pod either, it's not an assault vehicle
Neither are dreadclaws for some bizarre reason
Lmao
Kharybdis is total overkill, as is the Spartan so Landraider is the only meaningful transport for Khenetai
I still believe dreadclaws not getting assault vehicle is an oversight but GW has a habit of doubling down on silly oversights (see ATs warmaster shoulder guns)
DA unique cataphractii getting overwatch last edition because 'they are just that good' is another good example
This was what I meant by our rules being kinda asinine
GotCK is really powerfull
just access to 5 drop make it almost auto take
and no downside
I mean you say really powerful
The fact that my terminators canât have shred bolters on literal bolters is dumb asf
And deep-striking marines feels dumb
Need to play it out. But might be stupid good I think
And if you can use on the board telepathy like osiron to block interceptor? Easy wins
Shredding combi bolters in someone's face would've been really swell
Or dropping a big squad of Pyrae melee lads in someone's face, too
Remember, you're not using teleportation machines. You're using magic.
How does interceptor work again?
In the new edition
Also our page has the most likes but simultaneously the most salt I love it
Basically interceptor is a free round of Shooting reaction against things deploying from reserves
But augury scanners let you react multiple times and even mock the 3 per turn limit. Which is pretty dumb
This is a post for blood angels but I think it's pretty similar for GotCK
Yeah the current ds deployment is hilarious...
Thatâs broken
So if you're playing against Tsons, Night Lords, or Blood Angels you always stock up on them and make their drops into a shooting gallery :p
Want some if you're against fists too, they can deep strike termies
Yeah. Between terminators and warders potentially being 3+, 4++ re rollable, 4+++ , Fists are goddamn mean
Like Rotck
Seems unplayable now
Unless you can get a unit with telepathy close enough
So I donât think it can be very good then?
24". Not too bad
And have a crack at pinning a HSS with the weapon T1 at 36"
(Ofc that could backfire if you fail and they return fire )
...no pinning won't work will it.. hmm
Deepstrikes happen in the movement phase right? So yeah I don't think there's any way to pin something before deepstriking. Augury scanners are kinda busted for how cheap they are and for how many units get them
Sniped the model with augury scanners, easy.
But for 10 pts a squad there's going to be more than you can easily snipe out turn 1 so unless you leave your reserves hanging out for 2 or 3 turns there's little you can do other than trying to land outside of LoS
Can you use multiple augury scanners against the same deepstrike?
Snipe out 3-4 most dangerous firepower squad is safe enough Iâd say. Thatâs why we really need Corvidae and ammitara right now.
Fine for us but I've also got a drop pod assault Iron Hands army I'm worrying about
Ah... take nemesis vets and recons?
Where can I get these data sheets without letâs say giving money to GW
tbh these rulebooks are really good
life if you need to flatten something
or just to have a heavy weight to test if your drawer is solid
Drop pod assault can't start with anything on the table. It all has to be in reserve
OhâŚok then
Tbf deep strike assault includes pinning tests against units within 6" which GotCK makes harder due to Fear
Telepathic Fugue is at the start of any phase. T1 move up Osiron-Magi to within 24" of Augury HSS. Turn 2 Movement phase: Fugue, DS.
Right. Both books in hand. Maybe I can make a list.
Amon is possibly more useful than I've given him credit for. He can Infiltrate and knows telepathy, so can potentially be on a really choice position with some recon marines. And with shrouded can maybe survive until the Guard of the... oh Ffs he doesn't count for the rite of war restrictions. Gah
It do be like that sometimes. Or all the time with us, it seems :p
OK that aside, infiltrating telepathy is useful, shrouding is good and his combat abilities are actually decent for a fairly reasonably costed character
You can still take him. You can even have him as WL.
Yeah but two Praetors... haha
You just also need a Praetor/Ahriman
What unit can benefit from his WL except recon and scout?
Just them and potentially ammitara. It would include friendly allies If We Had Any.
Thatâs a big disappointment...
The reliquary of dust is Interesting. 2d6 shots hitting on 2s wounding on 4s, Rending on 6s. You are probably going to cause a wound and trigger concussive. Enemy fails the leadership check.. lose 3 WS.. gg but can't be relied upon. I thought Athanean might help but I don't think it does actually. Fear from GotCK would though.
Why would you want ds Amon?
Not himself but a combined arms assault
đ¤
thinking of ways to combo the teleport. The fear aura will make units vulnerable to pinning, especially with Athanean
speaking of pinning, I made a meme
Genuinely curious to how sons stack up in application rather than theory
Hopefully it's not as bad as the written rules seem to imply
Suicide meltas are pretty neato. Put them in the extra speed cult and zip em uo the board lol
I played a 2500 point game against world eaters and beat them pretty badly
I'm sure we messed up/missed a ton of rules though
What were the lists?
My list was this:
https://docs.google.com/spreadsheets/d/1MSlJBxtXOY9UO88nkhICkikp6EqQSNMOPtfUKBwS4-c/edit?usp=sharing
Sheet1
Force Org Slot,Unit Name,Upgrade,Upgrade Cost,Base Cost,Unit Cost,Army Total
2499
HQ
Legion Cataphractii Praetor,135,170
Paragon Blade,15
Grenade Harness,5
Psyker,15
110
Legion Consul,60
Champion,35
Psyker,15
Paragon Blade,0
95
Legion Consul,60
Master of Signals,35
Cognis Signum,0
Vox Dis...
World Eater List was Praetor w/7 butchers in a spartan
2x 20 man tacticals with chain axes
1 leviathan
1 squadron of preds with autocannons + bolters
1 big shooty tank in the back left cant remember what it was called
Theyâre World Eaters. They also probably just call it âbig shooty tankâ
i blew it up turn 1 so it didnt get to shoot đ
turn 1 I blew up the big tank and then one of the predators, then made another snap fire, slowly moved my stuff up the board, most of it having the +3" arcana
Any interesting (good or bad) psychic things happen? Which disciplines did you take?
Also, how did the Sekhmet do?
I took telepathy x2 and biomancy
sekhmet killed all 7 butchers + the warlord and a leviathan
but they were backed by a champion + praetor
with constant biomantic augmentation
I probably lost 7 tacs to perils throughout the game
every single hallucinations I did trying to pin him failed
Hah
not because of perils but because he just rolled 3s/4s
I think taking a big discipline on the osirion is a trap
waste of 50 pts
minor arcana is fine
Osiron with the aether plasma cannon looks like it can do work
The big shooty is a Arquitor Bombard
thats the one
he got too close with his predators to my tac squad and I was able to kill the remaining 2 on turn 2 go go chain bayonets!
Basically a big whirl wind with scary ammunition
Has anyone here messed with phosphex stuff yet?
Looks like it works a treat for mulching marines
2 wound terminators with ws5 feel borderline immortal against tac marines
even though they had chain axes
especially once you buff them up to t5
on his first charge into me with 20 tacs into my sekhmet he got 80 attacks and did 1 unsaved wound
Jesus
xiphon felt great at 105 points, although 20" min move is still a challenge
Do tell! Which force weapon do you choose for Sekhmet?
I did 6 chain fists and 4 axes
granted that was my hh1.0 loadout so idk how im gonna build my next 10
Did you manage to get Biomancy nonsense off in overwatch? Or did you forget it only lasts until end of turn now?
So butcher werenât able to kill even one after charge? Thatâs impressive
that was the tactical marines, when the butchers got into combat it felt pretty even
Poor tac marinesâŚ.
his rite of war made it so that if he was within 12" of something he had to charge
so he made a big oopsie there for sure
OoohâŚyeah
couple things, can you overwatch with cataphractii now?
and if you can you are able to replace that with a psychic power?
or run
No you still canât over watch with cata.
Oh, really?
ah bummer
I think so. Let me check
There's a lot of rules, I don't think that is one of them though
Yeah, Liber Hereticus just says they canât make Sweeping Advances
Unless itâs mentioned elsewhere
in the heavy keyword is where it says they cant run
but i dont have my book in front of me
Heavy says no running and -1 initiative in reactions
Yeah couldnât find the place say they canât overwatch.
What I'd give for an up to date searchable pdf of these books.
Oh even just a single book that has it all in one place
Yeah.. the USRs being all over the place is a bit of a nightmare
Just give me a single book that has all the special rules and keywords!
Hey what this hobby hangout goin on?
Also 0 points for whoever gave land speeders thier own special rule that makes you go to a different part of the book to see thier equipment.
So yeah - looks like you can overwatch with Sekhmet and use that for psychic nonsense that is instead of shooting, by RaW
wild
I honestly have no idea what the intention is for it
Hallucinations could cancel a charge altogether
The whole Thousand Sons legion needs another pass through testing, really.
not wrong
Just realized...
So what I'm seeing here is that telepathy is probably our most useful discipline? Biomancy if you can put it on Khenetai or Sekhmet, but otherwise telepathy
Seems like it
I have some hope for Pyromancy, but Iâm probably being too optimistic
if you could get pyromancy on tac squads without having to pay the IC tax
I would love that
Yeah. Wanting to give pyromancy a go if only because chucking out 3 large templates sounds amusing
S6 AP4 makes me think it'll be the bane of non-marines, however
when you use a power in the shooting phase does it just replace 1 models shooting attack or the whole thing?
ie; sekhmet using biomancy as overwatch shooting, in a 10 man squad, do I still OW with 9 combi bolters?
I think just the psyker casting it?
Wait
Wait wait
waiting?
Wait some more!
The power is on the sarge...
So technically itâs just sarge giving up overwatch
And the rest just shoot...
Yeah. It also means if the sergeant gets sniped out, that squad doesnât have a legion trait anymore
Biggest issue I've been having that people I've tried telling in other servers just kind of hand waive away
v lame
Itâs something that annoys me. No other legion loses their trait if one model in the squad dies
I imagine they'd share in the dissatisfaction if you could just turn off World Eaters' anger by merking their sgt
WellâŚthey have to fail pinning for that
yeah its not great
Just kinda wish our armoury wasn't as lacklustre. That, Magnus being meh, and Sekhmet being expensive bois
I did bring 3 castellax in a ZM game with the aetherfire guns
expensive bois
getting force off and making my ravenguard opponent pick up his terminators felt good
granted he had to pack them all together in a hallway
and i couldnt really miss if i scattered because it would stop at the wall
lots of hits
and dead termies
Castellax make me so sad
being ws3 is the worst part imo
The model is so gorgeous and their rules are just soâŚ.meh
Yeeeah
the s8 rending gun feels a lot better than I thought
How many 6 did you roll?
Itâs kind of one of my big issues with Thousand Sons and why Iâm not sure Iâll play them: The models are gorgeous, but the rules are either bad or, at best, meh
They are super pretty, though
Yeah. Same issue I'm having, Mobius
Osiron contemptor is good, at least
Tbf I never think our rules are meh... they are just working in a very strange way.
Absolutely love the Sons, favourite legion hands down. But, our stuff is so odd
It feels like GW set our legion trait and rules, revamped psychic disciplines and how psykers work, and then just kind of forgot to go back to Thousand Sons
Kind of wishing we got sworn brothers with imperial army, to represent spireguard
Hah
enough to make my opponent sad
Or mechanicum to represent Zhao Arkadd
finally received my magnus mini
he kinda look like...
an non warhammer mini
like if i tried to print him but fcked up the scale
oh god
yeah
maybe once he will be built it will look better
but the trunk+leg seems very strange compared to the other mini
magnus on his gaming base is about the height of a contemptor, isnt he?
near enough tbf
yeah
I like Magnus, but Iâve never cared for his HH model
The 40k one I like, although itâs definitely not my favorite of the primarchs
So as it turns out, my proxies for castellax until I get hold of some proper ones are perhaps a bit...big
YeahâŚdefinitely kinda large
Yeah but tbh
Um. More like dreads tbf
It's modeling for disadvantage so it's ok đ
also for ts i recommand sending off the stud on the praetor with the axe
after that it look actually really good for a ts
I wouldn't mind using those two lumbering robot lads as dreads tbh đ
Save me buying more contemptors
I picked up two Castellax during the Warhammer Open. Iâve been slacking and havenât even cleaned the other one yet
i've been doing print cleaning, sanding and cad for a week
one day i'll have time to paint
I was originally going to get 4, but Iâd already spent more than I wanted. Iâm glad I didnât - their rules are too disappointing, Iâm not sure Iâll use them as anything other than proxy or just for laughs
đ
Yeah. Very much glad I didn't go all in on them
Eh. Would people accept the walkers are a variant of dread, you reckon?
In a casual game? I would say go for it - you do you. Other than that? Probably not. Theyâre pretty big.
Fair enough
castelax are bigger than dread?
No, heâs talking about the picture above that
At least, I assume so. If he meant the Castellax, then yeah - Iâd accept them as dreads
as you are giving me free LOS
Dreads most likely yeah, since Castellax are a bit meh
Initial thought was to use them as castellax because I thought they'd be broadly the right size
Yeah - like I said, for casual Iâd be all for it. Theyâre neat looking and even vaguely the right shape! More serious games? Really depends on the opponent and for tournaments, probably wouldnât be allowed
Works for me, haven't touched a tournament in over a decade đ
Same. I donât do tournaments anymore. I donât like WAAC.
if i want to tournament i just bring my custodes
carrying a big army for from home is anoying as hell
Yeah, entirely. I like pushing resin and plastic dudes around a board and having a laugh, not sweating over whether objective X is better than objective Y, etc
Reason why i will still try out the Castellax RoW as i found them really interesting in the books. Also luckily only the friends who plays fluff and casual picked up HH around me xD still gonna be though against the IF player ^^
I might try out the Castellax RoW once, although Iâll have to find my Mechanicus derpbots to proxy as more Castellax
might give the axe praetor this if I end up getting the box and decide to stick with thousand sons
with how many Castellax would go into the list plus how many techmarin? As im new im troubled what unit i should put him into
Well, Iâm hardly an expert, but Iâd probably want just one unit with three or four Castellax. Sit them on a midrange objective and enjoy my opponent getting frustrated trying to remove them. While shooting psychic nonsense through them and passing off perils as needed
I wouldnât want more than the required one techmarine, unless Iâm going vehicle heavy
Though of 3 and 2 squad so i can spread their rule to take perils from near squads bigger squad would have the preavian in it
Might work. One thing to keep in mind is that Castellax explode when they die
WellâŚyes. That explodes. And they have one.
Why canât we have nice things ^^
Everyone likes explosions
https://docs.google.com/spreadsheets/d/1XeOliR2ar9OQv-cx2aG8G420eZuBSKj7BMUf4qLma3k/edit?usp=sharing
Sheet1
Force Org Slot,Unit Name,Upgrade,Upgrade Cost,Base Cost,Unit Cost,Army Total
Guard of the Crimson King RoW,2998
HQ
Legion Cataphractii Praetor,135,170
Pyra,Paragon Blade,15
Grenade Harness,5
Psyker (Biomancy),15
135
Legion Centurion,60
Pavoni,Chaplain,35
Psyker (telepathy),15
Power Lance,...
first crack at a list. GotCK
Why vanilla predator though?
@nocturne cove any sign of those mk2 heads on a model yet? đą
@pastel crest it's what I have lol
Primus + chaplain â¤ď¸
no terminator armor for chaplain?
and a vindicator
damn this is a list I'd play =p
Chaplain has to footslog it. Be the second starting telepath.
i cant wait for battlescribe to be up and running
will make listbuilding so much more easy
The upside to drop pod assault though is that before things disembark, anything within 6" of a pod that landed has to take a pinning check
thats cool at least
i need to decide how to build my list, i have in my collection (most of it unbuilt i may add)
- Magnus
- Ahriman
- TS praetor
- 20 sekhmet
- upgrade sprues to make 10 kenetai
- 2 achea automata with plasma
- 2 lasier rapier cannons
- osiron dread with one arm vulkite culvarin (???) i think. Unassembled so can change
- a lone mark IV apoth
- 40 mark IV marines on sprue
- a fair amount of upgrade sprues for heads
- 5 tartaros terminators
- praetor tribune model
- sicaran arcus
- land raider (proteus? its the heresy resin one with assault ramp)
- new age of darkness set (not gonna use beakees, but spartan... well...)
so yeah, a fair amount to play with
(i had money but not time/space to do hobby until recently)
now i have no money, the irony lol
You could run ROTCK
And make one of the sekhmet into a terminator command squad idk
This would make a really good Rotck army
Put 10 blade occult in the land raider
And add heads to all the marines
Instead of the default ones
Damn I just realized how strong jetbike are for ts:
We can take MM one + the +3'' cult you have a 19+12'' threat range
So 31 inch of tank deleting
I was gonna use one for Achea plasma cannon
Tbh the melta is just too good
Need to do some math on the ts plasma
But the MM will delete dread and vehicules
Ok now: how many jbikes are too many jbikes
?
3 units of 3 can be really strong
was there a unit limit like with 40k?
And tbh what else do you want to have in FA slots
Well you have 3 slots so you are cap at 3
Do jetbikes still have t5 2+?
Sky-hunter Phalanx thou
Yes
Damn good
they become troops so like 6 of them
fair
the limit is "how many can I take before my opponent kicks me in the balls"
GotCK can not ds cavalry
This is where the fun start
Jetbike have free ds
Sehkmet and the dread is the only unit we have that can get psyker right,
Outside of ic? Yes
I wonder if it's worth trying to spam psykers on the table
as TS i feel its our duty to have as many psykers on the table as possible
Never
Best psyker ATM is the chaplain
đ
Btw: 6 jetbike with MM (285 pts) is enough to statistically blow up any av14 vehicule in a turn, it also ID + bypass armor at 24 inch so can absolutely murder terminators
With 5.33 hit per turn
Damn pricy though
Kinda want a white scars allied force so might park that idea there
Not sure the 3" pavoni is worth the risk of self explosion đŹ
Nah for an anti tank unit of that power it's cheap
For extra salt you can take a primus in the unit for anti reaction and to give precision shot 5+
Sniping melta is the new meta
Been thinking about WS myself, it's a gorgeous scheme and I really like the idea of a loyalist shattered legions TSons/WS force
Also storm callers have a total baller discipline
Tbh, painting white armor is just a pain for me
So no ws
May take a small allied of alpha legion for headhunter + access to other legion's units
So improved seeker squad (as compulsory troops thx to their row) + siege tyrant.
đ
I kinda wanna do a TS/WS/BA shattered legions force
the Librarius Lads
The esoteric nerds
Magic Massive
I too want to mix white scars and thousand sons. Mostly because I want to do bikes and I can make the colors line up
They're in the back log atm but I promise I will find a use for them
I'm not sure if I need mrk 2s to complete the aesthetic or if I can get away with mixed armour
Always found it weird that we aren't sworn brothers to either the blood angels or white scars. Call it the Library Clubâ˘ď¸
I should think at least mk3 can get away with it!
Question for you lads. What's the most useful couple of consul roles for us? Something to note, I can print any units so literally everything is on the table. I picked up the two preators as singles from the big box so looking for best conversion uses.
Chaplain is really great Ld 10 makes him a fantastic caster and he obviously melee buffs his squad big time
Master of the forge is a shout if you're rocking castellax achea
Moritat with aether plas pistols could be very good (if they fix the rule to allow achean force on ICs)
Ooo ok nice! Thank you. I think maybe a master of the forge for one of them then as I already have 2 castellax achea
I've not looked at chaplains before so I think il Google some chaplain for conversions and see what we cna do with one of those new preators. Though I did see someone who made the consul sniper with one of them and that looked cool.
The sniper consul will probably be pretty handy to have on hand this edition with how snipers are shaping up
Not necessarily for every list but if you're against a legion or player you know relies on lots of characters like apothecaries (or another thousand sons player lmao) more snipers can't hurt
He's not the most useful at all, but arguably one of the most fun - Siege Breaker Consuls. They let you give a nearby unit Sunder, and let you take Phosphex shells on stuff like rapiers
Phosphex is just plain fun imo, S4, AP3, small blast, lingering death
they made our planet uninhabitable he lets you do it back to them
Neither sworn allies with Imperial army or mechanicus...
DEPSITE HAVING A FORGE WORLD AND A PERSONAL IMPERIAL ARMY SPECIFICALLY FOR THEIR LEGION.
And being the Legion that HAS to rely on auxiliary elements like automata and prospero spire guard and mechanicus to make up their numbers
Me omw to phosphex bomb Fenris to slag
But nope not sworn brothers with them either... raven guard are... for... reasons?
Yeah. It makes no sense
yeah thats an oof
tbh some of the ally chart stuff is really weird
Like raven guard, known for being liberators of the enslaved and downtrodden, and who literally have a row representing this forcing them to take a militia allied detachment, dont get sworn brothers with millitia
Outside of Spireguard and Ultramar Auxilia, are there properly named forces of Imperial Army who worked with astartes?
tbf they do come from a moon that orbits a forge world so being sworn brothers with mechanicum for them kinda makes sense (even though said forge world enslaved the people of deliverance until corax came but whatever they're different now)
the raven guard generally fought alongside the Therion Cohort imperial army regiments
The allies matrix in general is a bit wacky, as you said
For instance some of it doesn't seem like it should be 'Sworn Brother' territory. Like why are world eaters and iron warriors lovey-dovey?
I mean the trouble is that literally all our gear. Special issue equipment. Weapons all with the "ACHAEAN" stamp printed on it. Is manufactured on Forge World Zhao-Arkhad.
The Psi-Matrix controller used to pilot our automata was a joint venture/discovery by Magnus and Zhao-Arkhad which as a forge world was predominantly focused on the inclusion of Techno-sciences and the infusion of the occult as well.
The Osirion Matrix as well, I.e. the thing that let's psyker dreadnoughts exist, whilst being an invention of magnus would not have reached production without the aid of Zhao-Arkhad.
Intrinsically the Thousand sons and Zhao-Arkhad share a co-dependency with one another as the Tsons supply Zhao-Arkhad with the knowledge and understanding of the Arcane and Zhao-Arkhad provides the manufacturering capabilities and expertise to make any of their gear even possible to produce on a legion scale.
So it sort of annoys me that this mutual friendship is completely overlooked.
As for prospero spire guard they are LITERALLY from prospero. Recruited. Trained and equipped by the thousand sons legion and they share respect for one another because the tsons were one of the few legions that didn't try to uphold a mysticism of superiority over normal humans and all were treated as equal apart from rank in their society.
But again... not sworn allies?
Yes technically speaking the ruling class of Zhao-Arkhad that enjoyed the mutual friendship of the tsons was technically a minority group and considered radical by other mechnicus groups both on forge world Zhao-Arkhad and potentially Hereteks by other forge worlds but the point is that this relationship existed.
If you're interested they have a really cool paint scheme as well
Yeah. If any sworn brothers between Astarte and Mechanicum existed, this should be the cronwing example.
Can't think of any other legion who was as close to a forge world, other than perhaps Konor and the Ultras?
thats actually the colour scheme of a group of zhao arkhad fighting alongside the raven guard, the ones that were attached to the thousand sons more frequently had a colour scheme like this
Ah cool that's a good scheme as well
very cool scheme
still gonna do mine in the bronze and green tho
because uhh
something something something idc it looks cooler
plus it goes better with my blackshields army my mechanicum is for
yeah it should have them as that
Yeah i went bronze and green, it's a lovely scheme
https://scarhandpainting.com/gallery/gallery-forge-world-zhao-arkhad/
tbh im gonna do mine in pretty much a copy of this scheme
any of you chaps want a vc at somepoint to chat TS?
every time I do that I end up screaming about how much I hate Magnus
hahaa the salt needs to hide
rules or character?
in any case, vc is great ^^
