#Thousand sons - 2.0 theorycrafting
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Thousand sons - Ahri pride of the legion - does it still work in 2.0?
I do agree with you that at least on the surface, vets seem less desirable. Plasmavets were something that I ran quite a bit, but there's little appeal for those either. And vets and tacs have the same psychic upgrades now
Summon the Magisterial Temples!
Hrmm. I think ultimately the thing with veterans was they were too good at being a generalist unit and made other units worse so they split out some of their ability to other units.
I guess it depends what you need from them.
Seekers apparently are pretty cool
I think there's some merit to the corvidae ability with special weapon units. Forcing saves on a unit sergeant or special weapon or something can swing a fight, especially if you're dumping plasma shots into them. Seekers or legion support squads might be better for that role now, and khenatai have the melee side down.
Honestly I'm a bit miffed that the minor arcana powers were nerfed so heavily from the playtest document ones. I was excited we finally got TH/SS equivalent terminators with raptora cataphractii sekhmet.
Damn thanks for the rapid responses all haha
3++ sekhmet were the bane of last edition though
People hated them for a good reason
I think you could still make vets work but the tactics might have to change a bit. But the inclusion of Æther weaponry does open a new path to ranged rending which is more difficult to come by in this edition
I totally get we needed a nerf and think vets were fine without rending, I pivoted to mass combi
I'm also looking at both divination and the corvidae ability with ID weapons, we suddenly might be quite proficient at sniping
Overall the 1kSons list has gotten weaker than last edition, but I think that's fair given that they were head and shoulders baove the rest before
I'm excited for pavoni assault marines running Axis of dissolution
but weirdly that also negates the need for actual weapons with the "sniper" rule
15" movement, big charge bonus, rumble in at S/T5
Isn't that just worse than normal plasma for rending though? 6+ not 4+
I just intentionally didnt run them, so I dont mind that much
Plasma is breaching which only affects non vehicles.
Rending affects vehicles as well
Plus force mauls are now S+2 AP3, and you can take 4 of them in an assault marine squad, and achaen force means you don't perils for failing to activate them
Basically 5pts to get all your attacks at S8 AP3
For covidae you want MSU with a small number of special weapon shots per squad right
And you can activate the precision on all your corvidae?
mauls don't feel super TS, but that does sound like fun
TRue, achaen swords are decent now at S+2 AP3 Rending (6+)
But this is more just on squads of assaults rather than termies
Veterans are Relentless.
A Squad of 100 with Nemesis Botler are 305pts with a huge range of action. A fully kited squad with swords is 340 iirc.
Designed for battering infantry like a chip shop sausage
Sekhmet don't really look desirable to me tbh
They kinda aren't
Mauls can be Sand Snakes (is Cobra Snake a name in english ?) and be pretty TS-y :p
What does nemesis bolter give and can it combine with asphyx?
It's a sniper rifle and no, I don't think so
could somebody go over how a unit of assault marines can swap to Achae weapons?
Nope, can't Asphyx it. I need to check either the Corvidae Arcana.
On the other hand, Rotorcannons Athanean Support squads seem gross.
Any 1kSon with a power weapon can take a force weapon instead iirc
At least there's a good use for my SRC guys lol
character unit sub-type sounds like sergeant only to me, or do I misunderstand something
No that's true
Though isn't the wording to replace rotors with asphyx broken as I doesn't mention rotors?
Asphyx is something we won't see a lot anymore tbh.
you def can't. But -1 leadership pinning tests are still interesting
Looks like you can't take asphyx rotors anymore
Or "maybe" on Tactical ? (can Tactical took Asphyx ? I know IW Tactical can take Shrapnels but AL Tactical can't take Banestrike)
I'm not allowed to post the imgur rules here right? PM if you want the link
Yeah that's what I was thinking, 1pt per model for shred on a unit of 20
If you want a really dumb idea for an army here's one me Otter games came up with yesterday.
It's called Muscle wizard. Or The Angriest thousand son in the universe.
Basically using the new warlord trait that disallows your warlord from using psyker powers instead they gain adamantine will and every time a friend or foe casts a psyker power near them they gain rage. 2 rage on the first go, 1 rage after that to a max of 4 rage.
This turns your warlord into a 18 wheeler truck.
You then stick him with a jump pack and a retinue with lightning claws.
You then stick a librarian in there with biomancy and Pyrae.
Ultimately muscle wizard fully buffed with a paragon blade does 9 attacks at S6, AP 2, Murderous 5, WS 6, Toughness 5, 2+, 4++(3++)
Everyone gets Hammer of Wrath(2), +1S and +1T
on top of that his retinue does 44 Lightning Claws at S5, Shred, Rend 6, and 5 attacks at S9, AP 3, Rend 6
Praetor- 160
-Paragon Blade (Master-Crafted)
-Jump Pack
-ANGRY
Librarian- 140
-Psychic Hood
-Jump Pack
-Pyrae, Biomancy
Command Squad- 368
8x Chosen
-2x LC, Jump Pack
1x Standard Bearer
-1x LC, Jump Pack
ANGRY BLENDER: 668 Points
Remember it lower the effective range to 18" though, and 9" RF.
This squad will effectively fly around the board turning standard infantry into jam to the horror of your enemies
If he isn't Psyker, the Warlord can't have a Minor Arcana and does not benefit of Minor Arcana, right ?
On the other hand, does Minor Arcana triggers the "Angry" WLT ?
Squad sergeant can though
How do we feel about MSU Multimelta Jetbike Sky Seeker with Corvidae?
Any psychic check
MSU?
Yes.
Multiple small units.
something about Praetor ANGRY really sings to me for TSons
minimal size unit, so a unit of 3, which is the smallest you can go
Any psyker check near him pisses angry muscle wizard off. Friend or foe
It's one hell of a warlord trait
works nicely on a legion champ for a more budget build
As he gets a free paragon blade and WS6
Okay I kinda like this having just read nemesis bolter rules, athanean I guess is the play
For a 1000-1250pts Zone Mortalis it seems gross.
Nemesis Relentless Veterans with Athanean "could" be a thing indeed.
for corvidae "first wound scored" is before saves right?
I understand it like that.
Look I'm not saying you should really attempt angry blender all the time but if you have a space wolf player that keeps on sending mass waves of chumps towards you trying to get into close combat or an imperial fist doing the warder strat it might be funny once to turn the entire game on its head by turning tsons into a close combat monster force
I feel like with vets you kinda wanna be charging with them to make the most of the better combat statline is the issue
That is how it reads yes
but wouldnt you rather have assault/despoiler/khenetai at that point?
Nemesis Bolter allows you to, also, focus a character in a squad. A 79" threat range able to focus an Apothecary or something like that.
@coarse hill A full squad with Nemesis + Power Swords + Artificer Armor are like 410pts.
Which is... I don't know. Over-paid imo.
I don't disagree lol
It doesn't have to be a librarian though right? ANy 1kSons independent character can take a discipline for 15pts
I'd suggest a chaplain for extra fuck you
Yeah I'm sort of feeling one squad sniping is good but struggling to see vets as the mainstay any more
That is the alternative yeah. We went librarian because he has a force weapon he can make strength 9
I think I prefer the Divination power to the Nemesis bolter. Although you could also run both.....
Strength 4, x2, +1 for biomancy
I guess?
1 Nemesis squad and then one regular with Divination to screw up all character synergies
On the other hand, 5 dudes with nemesis are 165pts. Not bad, a bit more resilient than Seekers, they have Relentless so can move.
With Chosen Warrior, a squad of 5 can really soak up a fighty character for a "long" time.
In the instance of a "melee" veterans, wouldn't we prefere Command Squad though ?
What's the difference between the two again?
The main issue with the thousand sons army now is that our cult powers are all tied to the character. I.e. the Sgt leader.
So snipers and other precision weapons are a huge issue for us. No other legion can you literally shoot out their legion traits with a well placed sniper shot.
So yeah keep that in mind whilst playing
It is tied to the character ? I thought it required a Character but then the bonus was on a the squad
I'm coming over from 40k so explain this to me for the corvidae arcana: you get to force your opponent to take the first save on a model of your choosing instead of your opponent's. Is the same rule from 40k in 30k where you have to keep taking saves on the same guy until he fails? Or are you only getting one save on one guy? Also are you forced to slow roll your wound rolls individually for the power or can you fast roll say shots with aether fire weapons to try and put a rending shot on a specific model?
So on top of that, TS are "nerfed" on the "Artificer Armour Sgt Tanking all the AP3 hits"
No if you read the main tson rule that gives units the cult rule you will see it says that everyone gains psyker but no disciplines.
Then the character gains psyker and also picks a minor cult trait.
This is the same for skehmet terminators which the cult power and the disciplines you can buy him are tied to the sgt
Once a mini is wounded, you have to keep assigning wounds on this mini.
Divination gives Precision shots on a 5+ if you pass it. Nemesis bolters have sniper. So you can even get at tough characters if you shoot one squad of tacs (or something else) and 1 squad of nemesis vets.
But I think str 8 (for ID) is probably the way to go with corvidae
It was different in the playtest rules where you bought the upgrade on the sgt but the unit kept it if they died
Supposedly heavy volkite squad's are meant to be pretty good
Nice, that makes me feel better about the power. Gotta make me some aether fire plasma seekers now.
I will salt a bit but, I don't understand how the play test went.
Some rules/units are grossly overpowered while other feels like written by a 8yo because "we had to be quick so we just slaughter the rules and the unit"
Thousand Sons have all some warp connexion. The "Sgt only" rules is too much 40k for the Heresy era as Rubicon hadn't pass yet.
The main issue is there's talk of a day one dlc patch already... so this could all change again come launch
In the form of an FAQ errata
Already ?
if it's day 1 instead of day 30, I'd be fine with that
Gosh... 55€ a book, and still it is already outated...
I don't remember Forge World HH books being that bedly written.
Except for V1 TSons I mean :p
Any ideas on how to make a jetbike command squad work for TS?
V1 Talons were so bad they did the list again in the next book lmao
You can take the "Angry Praetor" idea from Blundermore, but put them on Bike.
Oh so no reason to use the power on anything with sniper already
By the way, the leaks forgot to put the TSons RoW ?
I'd like to see if Axis of Dissolution became a good alternative to GotCK.
How good is precision strikes in the fight phase? Havent ever seen that in HH before
OH GOD ! Full Breacher Axis with Asphyx Shells maybe something 😮
Presumably let's you snipe out chars dodging the challenge?
Breachers are tanky, Asphyx Shells adds a good amount of killiness, sprinkle some Apothecary to have a double "Minor Arcana" units.
Axis is actually quite good. The max troops restriction is still there. But +1 BS/WS on a unit a turn (with a psychic test).
now to find which leak I saw it in 😛
Can apoths have a different minor to the sarge?
BS5 "regular" marines ?
They are their own units and characters that you add in a Psyker unit to benefit their Arcana. Why not ?
Is there a reason Ahriman has force on his axe and not achean force? You'd think the biggest named marine in the legion would have the same rules as the rest of his legion
Because GW Syndrom made Named Characters impossible to dodge while building a list so strong they are. That's why I hate 40k.
They are better than a Generic Character and cheaper.
Does ahrimans redeploy work after it before you know who is going first?
How do you guys equip contemptors? I love them and I have several already with plans for more, and a variety of weapons, but they have so many weapon loadouts I never know which works well
Gravis Lascan (except if it lost Sunder as I heard), Inbuilt Grav gun and Gravis Chainfist. Gonna open some Spartans along the way :p
215pts seems given for such a monster that can literally wreck anything it impacts.
Not anymore :/
I thought breacher shields are 5++ but you can't get extra attacks
So with raptora can't you buff that?
So yeah, 4++ Breachers is available.
Meaning you can have a Breach Sarg with Corvidae for Precision Shot and a Raptora Apothecary for 4++
It's a shame dreadclaws aren't assault vehicles
Some units are dead on arrival.
Because 1kSons orbital assault would be lots of fun
Thousand sons - 2.0 theorycrafting
Deep within the Pyramid of Photep, the magisters whispered of the future...
Downside is you can't take paired claws on a bike
Honestly, with the nerf of the Alpha Legion Hydran Excursor WLT, my most sad thing is that I won't be able to play Armthep, my Athanean Praetor, as a TS who went undercover inside AL by writing their minds. Or maybe he was AL all along. I don't remember what we are talking about :p
I think the only thing you need for that Praetor is a Parangon Blade 🙂
True, I was more thinking about the accompanying squad of murder hobos
Oh. Thunder Hammers it is then ?
T5, 2++ Save, some Combat shield for sweet sweet invul. White Scars style.
Yeah I'd say shields and claws for shredding infantry with rending, or hammers if you want to wreck face but fight last
Lmao "any model in the unit may take a nuncio vox"
1kSons Pirate Radio deathstar incoming
Yeah I feel the double cult bit, is going to make us run all the apothecaries possible
Force is better than achean force.
Achean force is +2 strength.
Full force is ×2 strength
But you can't perils if you fail to get Achaen force
Indeed
But x2 strength ap 2 is also very good
Master crafted as well and reach 1
I think the fact that Kenethai got Achean force make them useless.
So he's initiative 6
AP3, no way to oneshot a termis...
More the start of turn and can't be joined by chars riders imo
Their swords have Rending 6+
or a vet (2W is way more prominent now)
Rending 6+ on such an expensive unit is a joke I think.
khenetai were theoretical gods before anyway, in practice it was super hard to make work in 1.0
They're only 5 points more than a veteran squad kitted out the same way and come with mindsong blades and force achean swords
Are they 2w as well?
I want to like khenatai more, but you can't cast mind song if they're accompanied by anyone
Or after disembark
Which is exactly how you'd run them. A brick in a spartan or something.
So they're kind of dead now. Unfortunate, I really liked them. Back onto the shelf I guess
Yes
I say it again : Some rules have a design flaw. Like they were broken during playtest, but they didn't have time to correctly correct them.
They're not exactly a blade occult with mauls... as fun as that would be
Khopesh blades are like axe-swords anyways, whatever works best for you
Blades sing, axes smile
Axe khenetai would suck though because they only have a 3+ save and would likely get cut down by most things before getting to fight
Mindsong could have made them always strike at Init.
But I digress, it's not the case.
Would the khenatai upgrade kit look good with the mkvi bodies or should I stick with mkiv
Good wit MkVI.
Yeah should be fine with either
Quick question : On the highest level of ally (Sword Brothers IIRC), you can put character of one alliance into the unit of the other, right ?
Would a x legion Librarian joining a TS unit benefit from the Legiones Astartes through the "Every psyker in the unit" ?
P sure we have no sword bros
Yeah we have none
What's your plan on the weapons for sergeants? The Achaean maul actually looks interesting now, although no ap 2 always sucks
Good ol' power fist ?
I'd try to keep the possibility of perils as low as possible. But that's how I always runned TS so...
So cult wise the best seems to be:
Raptora: stuff with a 5++ already ie breachers, tartaros termites, chars
Athanean: Stuff with pinning shots and any other LD penalties like rotor supports
Pyrae: melee stuff without HoW already, large unit sizes better
Corvidae: MSU strong shooting with char 1-shot potential
Pavoni: fast movers, like assault marines probably want this, vets with relentless and short range guns
That sound accurate?
The achaean maul is very tempting to me
A fellow maul enjoyer
@coarse hill "Raptora: Rotorcannons support squad"
You mean ath right:p
God you right
And Pavoni can also be amazing for Vets Aswell with a short ranged Heavy weapons (thanks to Relentless)
Is there anything other than breachers with 5++?
And just to help them get into melee
I can't see what pyrae would be good on really.. maybe tacs?
Chains Bayonets Axis of Dissolution Pyrae can be gross.
Have the possibility* to be. Add in a Chaplain (if he remains as in the Leaks) and you have a big blob of possible death.
Osiron Dread can have a Minor Arcana or no ?
I'm using Pavoni on an Aetherfire Blaster Support squad, at the moment.
With the char upgrade I think so, corvidae is also great for him though
Yes, but you're never taking Raptora, there. The 12" range is what makes it not so great.
What ?
Athanaen and Telepathy on an Osiron Magus.
Isn't Arcana on self ? And TSons are not tied to have the Discipline of their Minor Arcana anymore, do they ?
Raptora can only be activated when within 12" of an enemy, and the Osiron has half a 4++ already.
Kit the Osiron to be melee oriented, problem solved. Like Aether-fire sutff, no ?
Or Dual Achean 😮
If you're already that close, Athanaen and Telepathy are still better, since you can turn off reactions on the things you're trying to melee, and pin one of them.
Now that they have a Toughness value, it shouldn't be charging into Terminators or anything that will live long enough for it to need a 4++ in CC.
I think Telepathy is over rated but, eh, maybe I'm wrong.
What are you going to do, Biomancy your Magus?
There's an argument for giving it Divination on a really shooty Osiron, but the dang thing is still 275+ points.
If I went for an Magnus, it would be Divination indeed.
Old Contemptor mortis style with dual lascan or something like that.
"You there, nice character. Die"
still...is it killing 275 points worth of stuff?
It just have to snipe a Praetor and it is already worth half the point back.
Over the course of the game, if it snipes a Telekinesic Librarian, one or two sergents/apothecary out of their 2+, I would say it is already worth it.
And that's almost only with the Minor Arcana.
So you're shooting an Apoth in...let's say a tac squad.
With Diviner's Dart you have a very good anti characters unit.
Except if I did not read Psychic weapon.
If they forbid you to shoot your regular weapons, then yeah, Divination isn't good even on a Shooty dread
The Apoth does have a 4+++ for trying to snipe him out of a squad on an objective.
Nvm.
Psychic disciplines are almost bad for TSons anyway.
Being any other legion with only 1 librarian is better for those
Heart of the Legion, so it's a FNP.
I mean in which world does SW, WS and WB got a specific Discipline and TSons nothing.
My point was the dart has to get through that.
Okay guys what's the best way to make the most of ahriman
I also can't work ot if his redeploy triggers when you know who's going first?
You can deploy super agressively, like for an Alpha Strike or something.
And if you are not first, hide behind LoS blockers.
Redeploy is before you roll off. Ahrimans is just after Scout and Infiltrate.
That's significantly less powerful then
He's a good support character for something shooty.
He has all the precision shots stuff, and a heal.
Technically our cults are meant to be our "discipline"
cough and die from laughter
If Ahri joins a unit can it get corvidae bonus as well as its own?
Yes.
Yes.
As long you pass the PC.
Same for every other squad an IC joins
Pavoni chars giving everything+3" move
So long as a different character is casting the other cult power.
You can stack cult powers but only one character may cast one cult power at a time and can't benefit from more than one of their own cult powers at any one time.
There's nothing against stacking a cult power from another
Can't "Use" more than one power at a time. Nothing prevents them from gaining the benefits.
Don't get to cocky guys. Day 1 FAQ will nerf that and give free of check Cult Arcana to Ultramarine Suzerains.
Yeah that's what I mean
Are Suzies Fearless?
Nah.
I would be surprised. Not much is fearless because it makes leadership mechanics pointless if too much is
The way tsons are currently it seems they're going to be a very convoluted combination army with a lot of interlocking parts working together in order to strengthen the whole...
I also don't think we can afford to by shy about casting
also, slight point of order, you can't double gun an Osiron.
So for character sniping I'm probably just taking Volcons and having something cast Divination on them.
Oh wait, nevermind. Divination can go on any friendly unit. I'm just casting that on my Laser Vindicator 😄
There's some potential in a list with a lot of Divination and Lascannons or similar weapons
Really you should take a standard contemptor for double guns. Osirions have always sort of been stuck with at least one force sword
At least from the 1.0 rules I recall
True. My point is you -have- to take a sword on an Osiron.
Yeah, so it's better to either go full melee of infantry support
Which I mean... the force sword is pretty scary so it's not like the osiron will be out of it's element
I'm leaning Telepathy and Aetherfire for that.
My current Elites section is looking something like 1-2 Osirons, a couple Castellax, and my Apoths.
You can have the Castellax stand near someone using the bubble
The khenetai seem like a hard unit to use since you cant attach a character( unless you dont want the unique power) and the power is at the start of the turn so you can't use when getting out of a transport
If the osirion could double gun he could function as a telekinetic dome
I honestly think kenetai will get a buff or an FAQ at some point because the entire unit just sort of doesn't synergise in an army that is written to wholly depend on synergies to make up for short falls.
@hoary marten
Hopefully still gonna run, maybe have a squad next to them that buffs them
Wait cant a character join the unit after they cast their power
sure, but they have to be walking around for that
Oh yeah they cant leave a unit then join a new unit in the same turn
So you're gonna have a pricey melee unit and a character just derping around for almost a whole turn
Only one unit per transport?
Well at least I can just send them into my friends gal vorbak without much support
do you have info about powers in general? what are they like, and can TS pull something using oput of the general powers, since minor cult are now near usless
ICs that don't already have a discipline (read librarian/esoterist) can upgrade themselves for 15 points to take one of any of the core disciplines from the main rulebook.
This is pretty snazzy because usually you can't get say a tech marine with such an ability or a moritat etc.
all depends on disciplines. i doubt they will be as good as once before
From the leaks, Disciplines are almost bad for a Psyker heavy legion.
biomancy can give sekhmet strength 8 with force axes
somehow they decided its not ok for us to have 3++ terminators with WS4, and they go on and give 3++ to some legions 😄 wtf
that is ok i guess
we lost force weapons and got some crapy buffs
and in leags they said force will just be x2 strainght
strenght*
if we had normal force we would roll for every force weapon
we have baby force which you cast and all forces weapon increase
normal force you do for each weapon
Now that praetors actually cant get better psychic than normal characters, what HQ characters is everybody looking at?
magnus got normal force
Fun fact...this gives our 'plasma' ID against normal marines.
so how does psychic powers are activated and how many per turn per character
is it on per phase (assault, shoting, charge, move)
its all unclear, since before it was much simpler and streight forward
You can use everything you have whenever it tells you it can be used.
Does that include multiple casts of the same power from different psykers? Haven't read the full Psy rules yet
Yes
so if you had a pysker that had pyromancy and telekinesis you can cast both powers
but if you had 2 that said instead of shooting you can only cast one
Right. Also, I think Dome turns off if you shoot.
yep
I'm thinking right that we have nothing that makes our casters better than anyone else's right
But we actually cast powers just the same as everyone else
The character "I hate magic" Praetor :p
actually we can cast powers better with a warlord trait
Makes the whole unit cast better
Do we have any way to manipulate perils? I can just see our squad leaders evaporating due to it lol
where did u take this from 😄
we make the enemy take the perils
We also have Invuln saves, which work on Perils.
I meant more like techmarines/vigilators and that sort of stuff
Oh yeah.
As said, dual Minor Arcana with a lot of Apothecary is a thing.
sadly cant upgrade an apothecary to a full psyker 😦
Probably don't want to.
Honestly just an extra of the squads cult for redundancy might be an idea
You can give Apoths an Achean Force weapon and 2 casts a turn is probably enough.
this, this is really needed
On unit that may not benefit two Cults, yes.
Don't upgrade your sergeants at all until then
I think it depends how key the cult is to the squad
Raptora breachers? That 4++ is very important
Are apoths 1w or 2?
1
The only 2 cult worth for sekmet is pyrae and pavoni
and you probably go with pavoni for the extra movement
Sekhmet can take a power, too
Does Magnus help prevent perils?
yeah probably take biomancy for the extra strength and toughness
magnus reduce the amount you take as well as a save against them
Osirons get a 3++ against perils with him.
I almost think that might be completely necessary given the amount of tests we will be taking
I perfer what you had in playtest 1 where you make everyone cast better
So how many are doing a biomancy osiron
making it toughness 8
If you've got squads in close you could consider Raptora because the invulns are actually useful, then.
If you're going Biomancy that's probably the take since it's going to be brawling
Is there a hq that hands out reroll hits or wounds at all? Preferred enemy maybe
Chaplain ?
we still havent seen the rite of war we have
They've been leaked elsewhere
Even if it remains the same as in V1 HH, GotCK would be almost unplayable with the new Sekmeths...
I've seen a different version to axis than playtest 1, but cant remember where 😛
unplayable seems like a bit of a stretch. Our sekhmet aren't insane anymore but they're still good terminators
Overcosted imo.
+3" move is pretty great tbh
Base, they are not even "discipline" psyker.
You also don't -have- to take Sekhmet with the Rite.
they are 100 points more for an extra ws and baby force
Yeah, super overpriced.
We got beat over the head with the nerf bat
Tartaros with raptora+pavoni seems potentially strong
10" movement
Sure, regular termies.
extra weapon skill mean more than now though
You can't take Tartaros Sekhmet anymore.
Yeah that is sad
yep hopefully we get a tartaros terminator with exemplary
I'm afraid that "Traitorous" Legion will only have chaosy stuff with further up release.
Have they stopped exemplary battles?
And that we are "losing" what makes Horus Heresy the Horus Heresy. I get that Siege of Terra is "Horus Heresy" but... It's already Chaos Space Marines vs Imperium SM.
On the other hand...
I can't wait for a Disk Mounted Sorcerer Thousand Sons unit.
I could kinda do without that
you mean you cant wait for tzaangors
This ^
Oh no please god no.
It's GW, if they add 40k stuff in they'll keep trying to sell the crap they can't. So....I just hope they keep all the 40k stuff in 40k.
Yeah I hope.
we can have the terminators
I already don't like the treatment of Horus Heresy so far.
Deleting whole choice and stuff because "ThErE iS nO mInIs FoR tHaT"
They should have not disappear in the first place.
Naw, they'll just bash the units into the ground so you don't take them.
Honestly, the story of "playtesting so the game is balanced" is bullshit I think.
It's already drifting the heresy toward a bad behaviour.
It's GW, they don't playtest anything
They send out their marketing packages, call that 'playtesting', and then don't listen to the input when someone says something is a problem if it's something they want to push.
At least we dont play a 15 point tax for our legion ability
I will keep reservations on what this whole FAQ thing is about...
Some stuff that went away during the "playtest" phases really are weird.
A lot of our changes just seem rushed.
Yeah.
Yeah I get that we need to be nerfed but it all seems a bit much
We also just don't really strike me as psychic superiority any more
We're not, we're 'cast powers to get up to par'
The whole +1 to hit on Hydran Exemplar/Excursor for AL, with -1WS on Lernaeans.
The whole "TSons are not so Psychic Anymore"
The whole "Son of Nostromo" in a Salamander lore text.
The whole "Word bearer True Believers"
Having your rules based on die rolls is a real feels bad
It's funny because they really learned this lesson with us in 40k but didn't here
Just got to wait a year for our book
Is that the expectation? Army books for each legion?
I believe it is
For HH it makes sense for them. Most of us already have minis.
Yeah but...
I mean, as said, I don't see what they will add. Traitorous Legions will have whole stuff of "We are Chaoooooooos now 😏 "
I dunno I kinda see more campaign books with rules for units every legion can use being more effective in terms of getting everyone to buy them
Also fluff wise we were mostly MK4 right
We had our own Forge World.
So we could be Mk 7.8 Achean Super Pattern that... well...
Yep. And rubrics right after Prospero
Didn't Magnus evac the legion to the planet of sorcerers?
Honestly the only real thing that pisses me off is that the Tson rules read awfully.
Like it's such a meandering round about way of explaining things that could've just been explained with a list or a table or in half the words used but instead they give us such a nothing burger of words we've all had to spend the last 4 days debating what the writers even meant when they wrote it.
Like M32
Have any of you tried to castellax-achea rules
Not in TSons. Does the Praevian and the Castellax RoW can take Achea-stellax instead of regular ones ?
Just about to talk about that, I'm so glad I can shoot and charge, and how I can shoot and charge
I compared it to the old rules and its so much more wordy
They also force you to keep an IC within 6" to function properly, instead of their longer range before. Even though they can cast for psykers within 12"
GW has this particular ability to make a bad unit even worse ^^'
I'd hope so as that would be weird if they couldn't
What do people think about ahriman and amon
they gave them unique weapons instead of a normal force weapon
I like ahriman. And I think amon in certain situations could be good as well. His ability to give an army shrouded 5+ for the first two turns is pretty good if they have scout and infiltrate in their rules already. Amon is definitely the "unique character used to play this army differently to how you'd normally play it"
Ahriman is a total beat stick
I think Amon in a recon company would be pretty strong
Ahriman does just seem like a generalist now
Lots of useful bits on a strong statline
Which is good tbh. Sometimes you just need a good solid no nonsense unique character that isn't a primarch that you know you can rely on to get the job done.
I always kinda felt like ahriman was pretty gimpy in 1.0 for the supposed Grand Master Arch Librarian of the Thousand sons whatever he is
Like he literally is a partial god in 40k but his 30k counterpart was pretty strong as well
I like how ahriman gets an extra reaction in any phase
No the ability after scout moves are made but before the first turn begins to either move or remove 3 units from the table and place them in reserve is pretty good.
Completely capable of ruining the enemy's plans
Getting them to deploy in one place and then moving in such a way to put them all out of position
What unit do you put ahriman in
Doesn't really help Vs a defensively deploying opponent though
I mean keeping your opponent guessing is half the game really. It happens after all infiltration and scout moves occur and you can remove any 3 friendly units in your army.
Imagine deploying to defend against a mastodon or something and the before the first movement phase begins suddenly that mastodon and 40 guys are completely gone to the other side of the table
I've completely trounced guys like this in 40k using pretty much the same trait here as he gets in 40k to play mind games before the game starts
It's massively more powerful to be able to use it when you know who is going first though
I know it's super good in 40k but without knowing who is going first the real teeth to reposition to take full advantage are taken out of it
I mean yeah but it still mucks up any plans someone mightve had until after the game starts or psych them out to commit to a mistake
Magnus was super good in 1.0 after nerf with his D power level
but now i feel magnus is not good for 500points
what does he offer beside -1 dmg to perils? units cant use his Ld, like they can with WB
how unlucky. i picked 2 legions to play. TS and BA, both of which got nerfed to the ground in same update 😄
BA will probably be one of the next legion to get attention after IF and SoH
god i hope. as for now, deep strike is like a jump to your own death
but magnus is super usless for 520 points. and i dont think he can do much against real enemy. God forbid he encounters a 3++ unit, or another primarch
Isn't the daemons summoning like better D's?
noone likes deamons 😄
I just mean that would make DS a lot better lol
I think demons deep striking is going to have its own thing going on... given how pretty much their entire army needs to start in deep strike if the word bearers rules and esoterist rules for summoning are anything to go by
Like you can't have an army that relies on a mechanic that has a chance of killing 3/4ths of the army with a few bad rolls before they enter the game.
And then force them to only use this method of entry to the game
not to mention every unit within 18'' can fire upon your arival with just item for 10pts
You might as well just say demon players deep strike perfectly but only take half the points of the other army
Yeah ngl I don't understand how you intercept a demon appearing from a warp portal... unless you're a psyker or something innately I feel like AA guns aren't a counter to demons
How is DS horrible, now?
well you get shot my reaction of enemy. you still cant charge and for 10 points per unit, every unit can intercept your DS. dont recall the item u have to buy name
i bealive range is 18''
and when u land, u still take 1 turn of shooting in your face. and if you play against deathguard you have to walk/charge/consolidate throu dangerous terrain
Augarey sensor I think
yea!
Yeah...
If it wasn't I'd totally do Khenetai in storm eagles racing onto the field like it was Star Wars Attack of the clones and then assaulting straight from the transport.
you can still use spartan for jedi assault 😄
i think i will. they are nice
4 attack each, if i bealive
wow, this turned into a salt mine 😛
Is it though?
I don't think most people are complaining here in a salty way. Like rules that are clear and concise and make sense seems like a pretty reasonable ask.
Or not legitimately contrived for no reason
I'd be curious to hear of combo's or other stuff people think we're best at with our new rules
20 tacs with an apoth and asphyx for +3" move and HoW sounds pretty good to me, esp in axis
You're charging with tacs?
you give them bayonets
Even I, the salty AL, can just "complain" about TS rules in a reserved manner.
you know things got "little out of hand" when we TS, consider charging with tacticals, and are somewhat happy for '+3 move and How 😄
You know a Pyrae Tactical squad with chain bayonets doesn't sound half too bad...
2 attacks +1 strength, Shred, hammer of Wrath (2)
The hammer of Wrath having the flame special rule
Weight of dice in both shooting charge and melee
I mean a 20 man squad bayonet charging into you and immediately doing 40 HoW hits with flame seems like its gonna make someone blink for a moment at the surprise of tacticals doing that
I mean they will absolutely die to some ridiculous bullshit unique unit obviously...
"The thousand sons players got so desperate they went through a phase of larping as the Imperial guard"
Spamming enough MSU corvidae to snipe out all the heavy weapons and Sarge's out of units is also a thing I guess
I feel like, really, our actual unique stuff is the Osiron and Castellax. Everything else is just overpriced versions of stuff other people have that might explode.
Asphyx and aetherfire to a lesser extent too
True, also those
I guess other armies will struggle to fit in more than two casters for the most part as well
True, but those casters really need to be supporting the other stuff
I like Corvidae on Asphyx tac squads because really they don't need to have their arcana active all the time
Pavoni on Aetherfire Support Squads because if they pop due to turning on their weapons it just kills a random dude from the squad, and they don't need to be zipping around all the time.
Kinda feeling the HQs is 1 Praetor and 2 Librarians
because as multi-wound models they're 'safer' multi-casts
But.....Sekhmet and Khenetai just....feel bad
We might have the toughest dread since we can make it have a 4++ and toughness 8
Don't think so?
The RoWs for Castellax and Contemptors don't allow for uniques.
They get a power for 'free', and hoods.
They're 120 points for 3 casts.
isnt cheaper just to upgrade a basic centurion for the same?
you just dont get a hood
In built force weapon as well on the librarian
an upgraded Centurion is a librarian in HH2
You don't get a Force weapon or a Hood, but I suppose.
especially if he's just going to be a support piece.
I do like access to a hood, though.
Hood is still ranged denial isn't it
hood is a bubble of -2 Ld to cast
there's no more Deny tests
+45 points to upgrade to a librarian and another 15 for the hood
Given shorter range on asphyx I think pavoni is a must
Naw, just put them in rhinos.
Tac squads are supposed to live on objectives anyway
So how much more for a Libby than a basic cent with casting?
Cent+cast is 75
So, valid point. 45 points if psykers or the mirror becomes common
elsewise just save those
upgrading to a chaplain and give a power probably worth for leadership 10
We'll have to see how nutty Ruinstorm turns out
Oh yeah, that's a thing
chaplains are better pyskers than librarian
good job GW
Chaplains so unfluffy for us too lol
most lists are gonna need to bring something to snipe models with hoods
that -2 to cast is gonna be annoying
well, as of now, the only thing that can have hoods is librarians
I like to think a Tsons "chaplain" would be akin to a sort of spirit guide or some sort of councilor that helps guide aspirants in the ways of the Enumeration
and esoterist
Tbh sniping stuff out is something corvidae MSU does do very well
"edgy librarian"
are those special anti pysker terminators in the game still?
Dunno...I'll probably be testing Telepathy spam.
I still think it's really funny that the space wolves unique consular unit a caster of runes cannot take Thaumaturgy.
I.e. the skill of psyker knowledge used in the battle against the warp and cleansing reality of warp taint.
But Ahriman does have Thaumaturgy.
Turns out the space wolves ain't as good at fighting chaos as they thought they were
Oh wait, Dark Angels have a bunch of anti-psyker stuff, I think
Good thing their plasma explodes
I'm surprised salamanders got their own discipline
I can't wait to see what the the sisters of silence rules are... I hope they make it so allying in sisters of silence to any other army is a bit more involved than taking the bare minimum
I would guess sisters have the same debuff as hoods
if they bashed us so hard with the nerf bat, I hope they do the same with Custodes. Otherwise the game is in trouble.
nah custodes be up to 3 wounds
3 wounds is fine. 2+/3++/5+++ all rerollable is not
all armies get 5+++ now from range with the reaction
"But it's lore accurate"
"It's also lore accurate most of you die in the webway and 4/5ths of your army should be there not here"
once per turn on one unit
so the custodes army
Except Custodes can do that on everybody without spending their reaction
I still think that the traitor and loyalist books are basically index books like the start of 8th edition 40k
Light on rules. Enough to get your started.
More complex rules will come with the expansions
Lets hope each army don't get 10 unique different reactions
IF and SoH will get books first
Which honestly I'm super stoked for... especially if its like a book per legion...
almost like a thing you're spending a resource for, involving strategic abilities. They might have cards for those....
I think 2 unique reaction would be alright. Just don't want to devolve in to stratagems
How will they sell you 20 more useless decks of cards tho?
5 unique disciplines for each cult
20 cards be for alpha legion who has everyone elses reactions
I don't think they will be strats or like strats.
But I do think before all is said and done each legion might get like... another one or two unique reactions. Maybe once per game and a more tonned down one that can be used like a normal reaction
I expect one per phase
and then probably another 1pg 'ultimate'
So long as you pop it I guess
at least it's not '1pg, roll to possibly do nothing'
I just sorta wish they would figure out another way to balance tsons than to just attribute it all to chance
Like RNG is nice but not EVERYTHING needs to be RNG
But can't you feel the narrative? ITS SO FLUFFY
ignore Suzeriens
Yeah...
Nothing in our rules about the flesh change
Ignore +1 to hit on a chosen legion... :P
Lot of Péril ? So ... Yeah
OR OUR FAMILIARS
Where the Teutalaries at?
The things that helped tsons be better than average psykers
You got to wait for the tson books
Could've had a whole page dedicated to teutalaries and that could've been our legion bonus thing. Where you could pick benign or chaotic ones and they provided different benefits and downsides
Some would be traitor locked some wouldn't be and then you could also choose to reject them all together and gain a different benefit and drawback instead
just from a game design perspective, anything that has a 'chance not to happen' should be good if it does
Even more so if it taxes you on failure
"1 precision strike if you don't explode" does not meet that criteria
Yeah it's really not worth the brain fart for a single shot...
"-1 LD if you happen to be also using a pinning weapon and don't explode" doesn't meet that criteria
Do you think any of the main disciplines changed from playtest3?
3" movement seems about right
Maybe. I know our cults changed drastically from phase 1
since it also helps with charging giving a +1 to it
I dunno how many of you are familiar with phase 1 cults
Yeah I saw them
Pyrae has a lot of things that happened
made flamers and meta better
and made them worst against you
Raptora got nerfed into near unusability
3++ they did not like
Pyrae sounded a lot more fluffy in the phase 1 build... now its pretty dumpy
raptora and pyrae are like what they were 1.0 but now its a power you cast
and Raptora is only useable if you're in close
how yeah double nerf from playtest 1
In 1.0 you got a minor and a major with the major being the actual casted one which made more sense really
right
athanean gave leadership 10
now it's 'roll to not explode or enjoy your vanilla marines'
and your Terminators that are 100 pts more expensive because reasons
P1 honestly was much better
which now at 1ppm is basically the same
my brick of 20 bolter marines got 5 points more expensive
also, ICs can take Aetherfire stuff they can't activate
Not being able to put a character with the khenetai makes me hate them
I wanted ahriman to party around with them
Apparently kenetai party alone and die alone
Yep but they did go down points and got an extra wound since 1.0 so I guess more usable now
Really the rules we have now feel like "Hey Bob, we need to ship the book like right now for marketing hype. Are you done with the balance adjustments for Thousand Sons?" "No...I was getting a sandwich." "Well, whatever, just make them cost more and take away their abilities."
I like how you can buff leviathans with biomancy
our best unique units are giant angry robots and our best characters are wizards.
so 5 castellax robots and wizard with biomancy
make them all s7 and t7
which tank would be the best to give precision shots to
They lost their actual force swords though.
So even though they were only initiative 4 they could punch much higher than their weight would suggest giving reason to have a lower initiative
Strength 8 swords
Now strength 6
very sad no force for ICs 😦
I thought they were I5 in P1.
1.0 they were strength 4 but had instant death
M WS BS S T W I A Ld Sv
Khenetai Blade
7 5 4 4 4 2 4 2 8 3+
Khenetai Blademaster
7 5 4 4 4 2 4 3 9 3+
I wanna see a RoW that lets us take Osirons and Castellax Achea as Troops.
also HQ Osiron
Won't happen. HQ Osiron is gone. For Fury of the Ancients you can't even take an Osiron as your warlord as per the rule.
Which SUUUUUUUUUUUUUUUUUUUUUUUUUCKS.
Could call it march of the tomb striders or "The Order of the Jackal"
even just a blurb "Osirons may be taken as Contemptors for the purposes of the Fury of the Ancients RoW, including the Venerable Ancient trait"
This.
Would.
Be.
Awesome.
And i definitely would do my Fury of the Ancients army as TS.
I might just do it anyways
And just ask people if it's OK prior
Look I'm paying the points anyways. What does it matter
Other downside. No librarians or chaplains in Fury of the Ancients.
But Mortificator Dready Best friend is awesome ^^'
Ye have to rely on ICs with 15 point upgrades
The Flavor is so cool I think on the Mortificator I could just have one because "REASONS"
A mortificator heals a dread like?
Yeah.
And the dread he is with is something like IWND 5+
(As long as the Morti is alive)
Also Thousand sons Mortificators actually do exist.
They ARE the order of the Jackal. The ones that keep the dreadnoughts going. Special apothecaries that maintain them in their sarcophagi
They also handle the dreadnought internment process as well
Which basically is like a pseudo cyber egyptian embalming process
This. Is. Awesoooooome.
One of the Three Red Orders
All of them with some Blood Angel Death masks (with a bit of conversion)
For anyone curious the three red orders are probably things you've heard in passing but play major roles in the background day to day business of prospero and the Legion.
They are;
The Order of Ruin.
Thousand sons tactical command essentially. They are the thinkers behind the tsons when they go to war. Mixing the arcane and the occult with mathematics and logistics.
Often they were made up by analytical minds.
All the Legion tech marines fell under this order. And the order had close ties to Forge world Zhao-Arkhad.
The Order of Blindness
The Hidden ones.
You will surely have heard of the blind order given one of our unique special characters literally runs it. Amon leads it.
They are Tsons special intelligence, espionage, sabotage and if necessary, assassination. They operate in the dark so that the Legion may live in the light. And often ran disinformation campaigns to confuse and disorientate the for long before the tsons striked.
Finally
The Order of the Jackal
"The measure of life and death"
Basically the Legion apothecarion. But so much more...
They not only handled apothecary tasks but also handled burial rites. Funerals, the passing of the fallen. Recording their deeds and legacy and most importantly remembering them.
The Order of the Jackal also served by having their members be apart of all major cult temples. They served as arbiters for the Legion. The honour guard the Jackal order afforded to the 5 temples were none other than the Khenetai blade occult.of which the most famous member of which was none other than Iskander Khayon.
They would guard the reliquary and sites of sacred space for all. Standing in the peripheries of view capable of silently striking down a foe with their bonded blades in a matter of seconds.
Is it worth it to give a moritat a discipline? I'm kind of liking the idea of a twin aether fire pistol chain fire moritat. Sounds awesome, slinging fire with finger guns.
"The Hidden ones.
You will surely have heard of the blind order given one of our unique special characters literally runs it. Amon leads it.
They are Tsons special intelligence, espionage, sabotage and if necessary, assassination. They operate in the dark so that the Legion may live in the light. And often ran disinformation campaigns to confuse and disorientate the for long before the tsons striked. "
That's exactly what I wanted to do with my Hydran Excursor Thousand Sons "Alpha Legionnaire Praetor"
I'll surely home made this WLT back into what it was.
Yes and maybe
Yes because why not but maybe because a lot of the powers require to forgo shooting to use which is well...
If you ain't shooting his damn pistols what is the point
I wonder if the Order of the Blind was in charge of Moritats or the order of the Jackal because the mark of the Moritat was a mark for death
God there is so much obscure tsons lore in the books that you just don't get on the table top...
Although there is a way to represent the 6th cult now
Cult Aquilae or The Sixth Cult of the Denied.
Basically they proposed a cult to commune with demons.
Surprise surprise Magnus and pretty much the rest of the Legion really weren't pleased about that so they didn't last long.
But a Sixth Cultist could be represented by an Esoterist now...
Apparently order of the Jackal would wear something perhaps similar to a Jackal headed mask.
They are basically an Anubis based group
So how is a magnus against the other primarchs
Where Biomancy Magnus in v1 good arguably be the best primarch.
V2 Magnus is...
Less good, let's say
Yeah the more I think about it the more I'm starting to like a corvidae moritat leading a squad of pyrae asphyx pistol jump pack destroyers. Hammer of wrath (3), 3 shred attacks apiece with -1T on the charge, 20 shred pistol shots, 12 aether fire pistol shots, and potentially pinning if they deepstrike nearby enemy units. Pretty neat.
I don't know if HoW is cumulative
I kinda wish you could take all plasma pistols with one jump squad
sucks the only squads that can really lean into aetherfire are TSS and HSS
Yeah I definitely would love to put more than 1 in 5 plasma pistols in a squad. Oh well. If seeker's combi guns weren't single shot they might be useful. Precision shots 4+ on bs5 marked for death is pretty neat.
Could you swap the bolter and/or plasma part of a combi weapon for their 1ksons equivalent? The legion weapon rules for taking combi weapons gives you both guns, could It be argued that you could pay the 1pt to make the bolter part of a combi plasma asphyx and the plasma part aether fire for free? That might be an interesting option.
It's unclear if you can swap plasma parts on combis, especially because of the single shot.
It's not even clear if combi-bolters can have Asphyx
I mean common sense wise you'd absolutely be able to swap combi bolters. GW has to GW
you'd think so. We'll have to hope for a FAQ
is there a 'rule of 3' in HH?
There isn't in 1.0. Rule of three was introduced in 40k because the FOC got the boot and people were abusing that in 40k tourneys.
It's the same with Banestrike ammo. The combi bolter banestrike exist, but no way to buy it. Just headhunters coming baseline with it.
Been thinking last night about the issue with sergeants getting sniped out from under us and effectively losing the legion trait
Yknow what it almost makes me miss?
Ammitara
Yeah I mentioned that the first day the book leaks dropped.
Codewalrus said their team was working on a fan fix for that
Speaking of bolter issues, can a tac squad with asphyx bolters actually activate fury of the legion?
I believe asphyx weapons are considered bolt weapons for any rules regarding them
Are all bolters only 18 inches now?
Fury references specially bolters though, not bolt weapons
Only asphyx
Rules as intended yes it does use asphyx rules.
Because otherwise what's the point
It's already got a range downgrade and costs points to equip what more do people want
Not being able to use FOTL would just mean nobody would use it pretty much ever
I think you can FOTL, and that's the only reason why some other Legion special bolts are not available for tactics.
Some people are talking about taking rotor cannon athanean squads for pinning, but you can do the same with an athanean vigilator. Master crafted nemesis bolter, rending 2+, shell shock, sniper. Put him with a squad of nemesis bolter seekers and you SHOULD be able to lock down a unit pretty well, or at least pick out the trouble models from it. Times like this I envy 40k where everything has split fire. You could shoot your snipers around the board and force multiple pin checks.
One of those is like 150 points though and the other like 500
AA consul with vigilator upgrade is 95pts, 165 for 5 seekers with nemesis bolters and AA sergeant. 290 for 10
How do apothecaries work in units? There's wording that says all characters in the unit have to have the same arcana so does that mean the apothecary has to the arcana the unit takes?
Well the choice is made at the army creation step, and the apothecaries don't join units until deployment. I think they're good.
On that note, the apothecarion detachment rules say that they get all the rules for whatever unit they join. I'm assuming this means they also get to fury of the legion, or gain mind song of blades for khenatai. I would hope at least.
I do like the khenetai but mind song just seems too restrictive for them to work on the table
Apothecaries get the unit cult type or abilities
As well as the psyker keyword
Or unit type
So they will get mindsong?
Also they're not going to be able to mindsong if they're in a transport right? Kinda neuters them a bit
They gain warriors of the Khenetai
Which in turn means they lose cult ability. But gain mindsong as per warriors of the Khenetai special rules
Oh damn so they wouldn't even get their minor arcana? I guess the fnp would be worth it, since it's the only other way to give them a buff without losing mindsong
Also interestingly the apothecary gains chosen warrior. Not that you'd want him accepting challenges
Yeah warriors of the Khenetai is very clear in that regard. You exchange your cult for mindsong basically
It's the simplest way of saying this unit gets a unique cult that they must take
I imagine if we get intercession cabals back they'll be worded in a similar way
If anyone joins the unit that doesn't have mindsong as well they lose the ability to use mindsong.
They gain the warriors of the khenatai rule, which gives them mindsong
I know I just said that before.
I'm saying anyone that doesn't have mindsong switches off mindsong as an ability.
So you can't have them benefit from any other cult powers by adding another cult unit into them.
Yeah if a praetor joins mindsong turns off for example
Like say a praetor joins them. He switches off their ability to mindsong but confers a cult he can cast on them instead
Well I guess they COULD benefit from a minor arcana but not mindsong and the arcana. They'd be an alright target for a nearby biomancy spell though
Yes biomancy from an outside source seems like a good idea
That gets them to what, s8 T5 with achean force?
But for the purposes of fighting as a unit... they must fight alone.
But if you want to get gamey with it, don't characters join and leave in the movement phase? You cast mindsong at the start of the turn, then the character joins. It says you can only cast it if everyone has it, nothing about the buff falling off
Or with anyone that can get mindsong
You know inadvertently GW has made it very fluffy by complete accident that apothecaries can get mindsong...
Given the Khenetai occult are directly under the Order of the Jackal. Which is comprised of the Legions Apothecarion
By complete accident they have made a very fluffy happenstance
I suppose you could do that actually but it would be pretty cheesey. You'd have to leave the unit at the end of a turn so you could start with mindsong in the following turn
what you could do is have both the character and the khentai in a transport. Khentai come out and wait a turn to be able to cast mindsong. Then on the turn they cast the character comes out and joins the unit
The cool thing about mindsong is that +1 to mv gives you +1 to charge because you cross the 8" threshold. But because you can't cast it while chilling in the land raider it does suck a bit
So here's another thing about them, they can't really get an invuln save outside of a telekinesis power, so you want to keep them in their transport until they want to charge. Then after they get out they'll be at peak effectiveness presumably, but they'll lose some models in return from melee or shooting, since no one is going to let that unit stand around unscathed. Mindsong will help push the unit back up into an effective use range after losing a couple guys. Thankfully mindsong doesn't care how many are in the unit anymore. Oh and because the unit can still cast mindsong if the sergeant is dead they're one of the few units we have that you'll actually want to be tanking hits on your artificer armor with.
sadly you cant get to s8 for that instant death
Ah damn I though mindsong also gave +S. So they can get to S7 with achean force and the biomancy power. That kind of stinks. Still 5A apiece on the charge with S6 AP3 rending 6+ attacks isn't too bad. You can even pop tanks with that
I wonder how they fair against terminators. Since against power armour they are deadly
If they were strength 8 I think they have a chance, but at s7 will they able get through all the wounds
They'll absolutely slaughter anything in power armour though
What is the best option for dealing with terminators? How do biomancy Sehkmet fair?
Reading up....if your goal is to pin a unit...you can give any IC Athanaen and Telepathy.
A lot of other legion terminators seem to want to get into close combat so maybe shooting at them before they can assault is a good plan
sehkmet seem worst than normal terminators
Don't thing the extra 100 points are worth
They seem a bit over costed for what they actually can achieve
For what a normal terminator squad could achieve
yeah you probably get the same with power fist terminators
Hell a retinue of terminators or not even that with AA might be better
Skehmet's selling point is they can buy discipline without being an ic
Which MAYBE might make them worth it. Maybe. But that's still 125 points extra ontop of a normal terminator squad
But Osirons do that, too. So Sekhmet are only worth if you need even more of that in Troops.
Do other terminators get stubborn
a few other unique ones, I think
Yeah they really needed to keep at least the asphyx bolters stock on them, if not giving them an included discipline.
OK so for 125 points extra you get:
1 psyker discipline.
5 achean force weapons of three varieties.
Stubborn.
Their cult which is free anyways.
Weaponskill 5
Is that worth 125 points?
+25 points per model on a 5-man
so a powerfist is +10
on a regular termy
Might be worth it if our invulns could go to 3++ with raptora
normal terminators could of got that as well
Thing is, even if they were on par points-wise, Sekhmet take 2 psychic tests to get there
It also costs 30 points to add a new standard terminator. Vs 50 for a skehmet
Yeah they probably just saw how well they over performed last edition and said "nope"
Now they're stone useless
I don't know if I'm using skehmet...
If they had full force maybe they could of been okay. But with +2s force you need bio to get axes to strength 8
Normal terminators with cult and a librarian honestly sounds cheaper
and you still need to pass 2 tests.
use small bio for only +1s
whereas powerfists just do itr
At least they look cool
Force axes still have unwieldy so they're basically power fists with extra steps
I don't think so?
you can take a test with biomancy to get +1s and +1t or dont take the test for only +1s
The thing is my standard terminators lead by a librarian could get strength 9 power fists ap 2 and +1 toughness.
Sure they lose stubborn and weapon skill 5
there's....no limiter in the rulebook on multibuffing units....
Surely... not?
No that's dumb
there's a lot that's dumb in this book. I'm not letting that hold me back.
You could literally power buff a unit into a slam dunk
librarian nah take a Chaplain. They are better psykers
3 ics casting biomancy on a unit would give +3 strength +3 toughness making skehmet strength 11 with achean force axes toughness 7
Strength 12 with force mauls ap3
Do you really want to bring 2 ICs and the sekhmet into one unit just to get one single unit up in strength?
You don't have to. Biomancy has a range.
And each ic could have a different cult so you could give 4 out of the 5 cults abilities at the same time
I mean it's nice to have, and a good call back to iron arm, but the hoops you have to jump through and you'd need to build the rest of the force around it. No use having an all shooting force and one melee brick if all your support casters only buff melee
Wait hang on no the skehmet Sargent could also have biomancy so.you could have 3 ics and the skehmet Sargent casting biomancy for strength 12 force axes toughness 8 or strength 13 mauls
OR. Or you could just bring a dreadnought
^
No but it'd be cheaper and have less hoops to jump through
Yeah but for the points you're spending on Sekhmet, you can get 2-3 dreads
No the REAL stupidity is taking my unit and then BUFFING THE DREADNOUGHT
didnt know castellax could be pyskers
They are, but I don't think they can cast
They can, but just for purposes of their claws
they cast achea force
also yeah, they're Warmachine jacks.
make the dread have a 4++ invul
An osirion buffing with 2 ics and himself with biomancy could get toughness 10 strength 10
wait....
I think that was for playtest 3 probably changed in the final book
Wait ALL of them?
Wait hang on... that would change things a lot if all our stuff gets a discipline default
if that stays, Castellax are insane
I think its just word weirdly
If that stays bloody tactical marines are insane
The sheer act of being a thousand sons legion astartes marine makes you a psyker
^
The fact they skipped Castellax is telling
considering the otherwise careful noting of unit types in this edition
Hrmm... so castellax either by oversight or design can cast?
per model
Per model ye
and they're a unit
Disgusting
Move over iron warriors. There's a new mecha army in town...
So not only can you use them to cast other powers through them you can get them to cast their own powers as well ontop of that
Yep
So they debuffed skehmet basically and transferred that essence into even larger, stronger and more durable combat frames...
It must surely be an oversight that castellax are cheaper than skehmet and osirions
Well...if we go off the 'GW need to sell things' usual meta...it makes sense
They can cast. They have high toughness They get achean weaponry built into the profile and have 4+ adamantine will
I guess the downside is needing to babysit them
People already own Sekhmet, people have more regular contemptors than osirons, and not a lot of Achea got sold.
I bought 5 because I liked the model...
Achea were very good in 1st ed just because castellax are good. I normally run a couple
Wouldn't this mean default osirions also have a discipline with the option to upgrade one to have another discipline
Meaning you could have three osirions casting spells or one osirion casting 2 spells
Plus they would get their cult abilities as well
Nope because the rulebook says "if this option is used it cannot get powers from any other source"
Which makes the upgrade for a discipline only matter if you buy a cult
Ah didn't see that...
So you can't have your cult but an osirion can have a normal spell
It's a total oversight
I'm guessing TSons didn't get much playtest or the rules were not looked at too closely
the extent and nature of the nerfs screams they didn't do any testing
and you can now have a whole talon with powers
they have a power
Nope because they keep the cult rule
"We want to nerf them"
"OK so do that"
"In the process of nerfing them we accidentally made their walkers the best things in the game"
A whole talon casting powers and shooting heavy weapons
GW what have you done...
Divination double gun contemptors
I have 7 contemptors and was going to get more now I'm going to feel bad
Day 1 FAQ, change legion Astartes thousand sons to say "models with this rule can never use a core discipline"
that would flatly kill our entire army
And take psychic tests at a -5 modifier
Day 1 nerf "MODELS WITH THOUSAND SONS LEGION TRAITS DIE INSTANTLY."
Same energy as losing the manifesting cults on 3+ nerf we got in the last FAQ
So if fury of the ancients does eventually allow osirion that army is going to be ridiculous
I'm not sure how to feel about this oversight. It feels like an exploit, but GW rules are stupid
It's 100% an oversight on the osirion but I'm not sure for achea
It really does feel like an exploit that wasn't intended but so many of the rules seem really sub par at this point due to incredibly careful wording
it definitely seems like the sort of thing you don't use against anyone you enjoy playing
without warning them
Like with achea they went out of the way to say cults doesn't apply, so therefore the core rules apply
If they didn't at least sit down and look at what the interaction between thr psyker type and the core disciplines were when writing thousand sons again then it's not really our problem
Tbf there's always been a level of playing with rules as intended in 30k. Maybe not to this degree though
A 5-man Achea unit can have S12, T10, 4++
Why did they have to note down it cant select arcana when you wouldnt be able to anyway?
With what, 4 biomancy and 1 telekinesis acheas?
Have another other legions got any borked interactions to the same degree?
Yeah
Like I'd make it number 1 as a rule designer for tsons to make sure I absolutely have full control over how tsons gain psyker powers from core disciplines from the beginning and then work off of that. Make every unique tsons unit have achean psyker as a unit type
Yeah strange because they're not characters and therefore can't get them. Might be a relic of a previous rule set where all models got an arcana
I'm not sure what the elegant way to FAQ this is, but it's probably a rewrite of the legion Astartes rule
Warders in imperial fists gain 3+ 4++ rerollable saves and give +1 invun to any ics that join them and weapon skill 5 in formation and can get a 5+++ FNP from an apothecary and increased leadership from dorn or something and pollus can give stubborn as well
Yeah it's a bit rough for him, went from having 2 to none
Yeah this writing for us is all over the place