#New to Iron Hands

1 messages · Page 2 of 1

spice crag
#

Absolutly not

#

Not even close

crystal palm
#

What do other legions get that buffs tank survivability?

spice crag
#

a 6+ IWND i cant consider survivability on a vehicle that can flat out blow up or be crippled to the point of uselessness but give me a sec

crystal palm
#

not worth getting them to 5+ IWND?

spice crag
#

No,since again, it either doesnt happen enough to make a difference or they blow up instantly. Remember,if someone wants a vehicle dead,generally it will be dead

#

Just looked through the legions and yes, you were right. On paper IH vehicles should be the most resilient, in practice they simply arent unless I include some of the Panoptica stuff

crystal palm
#

A full HSS lascannon squad can take out a 4HP tank per turn - how much anti tank do you face off against?

spice crag
#

IW and NL have been the biggest issues. DG,SoH,TS have also been issues but less so. WE Rampages cleave through armor like its nothing

crystal palm
#

I mean yeah IW will do that to vehicles

spice crag
#

Oh I know

#

NL too since they get +1 to armour pen when they outnumber

#

DG have heavy teams everywhere so they'll do that

#

SoH and WE will deepstrike and destroy them

#

TS and they psyker BS will erase armour will their deepstrikes and S10 powerfists

crystal palm
#

10 Heavy Support Squad, Artificer Armour, Lascannons 285

#

so need to kill 10 3+ dudes with an AA serg before they kill 300pts of tanks to be up

spice crag
#

Its why I've basically adopted a playstyle of stalling out the enemy with immortals

crystal palm
#

against deepstrike melee seems your best bet would be to have one of those ....vox scramblers? The ones that screw with reserves?

spice crag
#

I dont have to worry much about my bad luck with immortals

crystal palm
#

and then save reactions to reverse with vehicles

spice crag
#

Requires a Master of Signals

crystal palm
#

mm I have a MoS in my planned DG and AL armies

spice crag
#

Reactions with Vehicles only work with Defensive and Pintle weapons, also if i take Siver Iron Will,I cant Intercept even with augury scanners

crystal palm
#

I mean react in the move phase

#

just move back out of charge range

spice crag
#

No i mean you cant react period in the move phase

crystal palm
#

oh really?

#

That the RoW limitation?

spice crag
#

thats a warlord trait

crystal palm
#

ah

#

Whats the benefits?

spice crag
#

2 reactions in shooting or assault and some other stuff

crystal palm
#

is it worth if you get screwed over by DS?

spice crag
#

Out of all of my test games,it absolutely is not

crystal palm
#

I guess maybe there's a way you can position tanks near each other and near terrain that DS can't land close?

spice crag
#

Again,its my own stubbornness to want to run Immortals and Gorgons along with IH rules that makes me want to just deep throat a cactus

#

Have to be careful with them positioning them close to 1 another since a single blast can cripple multiple vehicles

#

Im under the assumption that if get a hit on all vehicles in a squad from a single barrage and rill multiple immobilizations, then it'll affect every vehicle. If thats wrong, idc since it only seems fair to my opponent

crystal palm
#

I think vehicles are left behind if they're immobalised

#

as in, one immobilise doesn't make the whole squad 0 move

spice crag
#

Yeah,im saying multiple immobilizations to a single squadron

#

You choose to separate the during your move phase

stark latch
#

Multiple immobilized means props on whoever placed that blast, didn't scatter enough to hit more than one and the got a penetrating hit on both as well as an immobilized result on both. Cause templates are the only feasible way that's happening.

spice crag
#

Im talking about blast templates specifically

stark latch
#

Yes, I know. That's all I talked about in the previous message

glossy elk
#

thanks @spice crag

#

I finally got my books today

#

been nose deep in it

#

being IH everyone asks me about tanks

#

but I don't have any at the moment

spice crag
#

IMO tanks for Iron Hands are a meme at best and a waste of points at worst

glossy elk
#

it's a bit unfluffy but i'm thinking about apothecaries in a lot of squads

#

it gives mileage, maybe, I'm not sure

#

anyone can put apothecaries in but i'm wondering if it'll be better with the scales

#

I'm definitely going deredo dreads

#

it has been

#

solid

glossy elk
spice crag
#

Bolters

glossy elk
#

I was all about the melee immortals, because it's cheap and it's rerolls with rerolls, and can park the moritat in there

spice crag
#

I dont like Volkites since I never seem like I have enough shots to do anything

glossy elk
#

but destroyers are more choppy

#

yeah I've come to the opinion

spice crag
#

Chainsword immortals are fine too

glossy elk
#

that tacticals

#

are probably the best troops

#

10 immortals in bitter iron are 205

spice crag
#

I dont use them since I like to actually shoot

glossy elk
#

10 tacticals with an apothecary is 145

#

and has an extra shot to boot

spice crag
#

I also use immortals as my main line troops because in the lore that's what they are

glossy elk
#

I was going to

#

but they are the forlorn hope

#

and I'm doing a ships company

spice crag
#

They are throwing themselves into the blender to die so why are they so expensive I feel

glossy elk
#

wasn't sure if it makes sense to be like 90% immortals

spice crag
#

Company of Bitter Iron looks and sounds like it should be 90% immortals

glossy elk
#

Yeah

#

but it does have some other sneaky benefits

#

for your destroyers

spice crag
#

In 1.0 it granted Hatred to your entire army

#

But they took that away because only The Iron Hands that Ferrus hated the most are allowed to hate the traitors for his death

glossy elk
#

i feel like we need a book of grudges

spice crag
#

its really really dumb honestly

crystal palm
#

I don't think apothecaries in 10 man tacticals is the way to go

#

just get 15 tacticals

#

And I'm not sold on volkites when everyone has 3+ save or better

spice crag
#

20 man immortals with volkite are nice since its 40 volkite shots,but its too expensive in total

#

If it was the Volkite Caliver instead of the charger and immortals were relentless like they should be,itd be perfect

glossy elk
#

thinking back to 6th and 5th

#

the best way to deal with terminators or even marines wasn't to roll ap3 heavy

#

it was just best to hand them fists full of dice

crystal palm
#

Apoth is 5+ FNP

glossy elk
#

which stacks

#

with heart of the legion

#

for a 4

crystal palm
#

so still get the HotL without apoth

#

so you're still only getting 1/3 saves from the apoth

#

and with 5 guys you get more shots, and attacks if you charge, and bodies when you take ID hits

glossy elk
#

there isn't a lot of ID shooting vs IH

crystal palm
#

still get basically the same number of wounds, along with more shots and attacks

glossy elk
#

not quite

#

that's in an ap3 vacuum

#

against standard shots it lets you roll after you fail your armour save

crystal palm
#

in a 10 man squad 5+FNP saves approx 3-5 wounds

#

so having 5 more wounds anyway is basically as good unless you're counting on RNG going in your favour

#

I wouldn't really take an apothecary before 15 men. Usually aim for full 20

#

But up to you!

glossy elk
#

you're not seeing the value in it but ok

#

it definitely scales better with more bodies

proven maple
#

Why moritat with immortals? Haven't gotten my liber yet

spice crag
#

Gives them counter attack (1) thats abotu it i think right

glossy elk
#

Rad grenades and counter attack

spice crag
#

oh yeah rad grenades

#

Assuming its a 15 man immortal squad with moritat,they can on average wipe a 10 man tactical squad

#

Or they can kill 2.5 terminators

jovial locust
#

Now that the stuff is iut my mates and I are starting to organise our stuff. We're in tthe middle of a SW Legion league, so we have a few months to mobilise our HH Legions.

I'm thinking of the following to start:

  • 20 bolter guys
  • 10 immortals (who can double up as a breacher squad)
  • 10 special or heavy guys (cannot decide what guns though)
  • 3 contemptor dreads (again not sure what guns to go with).

HQ is where I am stuck. I'm getting Ferrus, but I believe is not counted as an HQ. So should I go Iron Father? Also do I need much in the way of transports?

proven maple
#

Anyone have moritat stat page?

royal hamlet
#

Anyone else think the Necrotechnika is useless? It’s like perfect for a dread but only for Vehicles. Only use I could see is if, you HOTG and outflank a huuuge chunk of your army, and shoot everything at dudes that are in front of your necrotek. The healing is meh, we already do that, I only see the Ld penalty as useful.

eager minnow
#

For its cost its not useful at all,atleast in my view

royal hamlet
#

Only thing I can think of is get within the -1Ld and shoot something with a vindicare turn 2 during night fight. That’s -3Ld, but that’s like a tooooon of set up and assuming that nightfight is in effect T2. Seems like a really useless piece of equipment.

spice crag
#

Can't even begin to tell you how much of a meme that upgrade is

royal hamlet
#

Especially when it effects your own dudes

eager minnow
#

Not only that but its 50 points, which can get you more guys or weapons

spice crag
#

It's only worth using when you have mass infantry surounding the vehicle but because of the tiny range and -1ld, your guys will run away and die

#

You cannot have enough infantry around to make it even slightly with it

#

Not to mention, you need to put it on a super heavy. Anything else will die long before it can even be slightly useful

royal hamlet
#

Actually thinking about it, hypothetically, you could put it on your Spartan with your WL inside, drive it up to the enemy. With Silver Iron Will your immune to its effects so when you charge out everything within 6” of the Spartan gets -1 Ld. It’s still terrible and nowhere near its worth in points but it is something I guess.

#

While writing that I realized it’s only within 6” not even 12” 🙄

spice crag
#

Indeed

#

Also you'd have to surround the Spartan with tacticals to attempt to keep it alive

#

I tried it on a Mastodon with 3 20 man bricks around it and 2 dreads in it. Gained 1 hull points back before three fodder either died or ran away

royal hamlet
#

My Spartans typically live a while, granted I only used it in one game this edition so I haven’t played without armoured ceremite a ton yet, but I don’t know if it needs that much ablative wounds. Also My Iron Father has a reputation of badassery so people usually stay outside of 12” of him or his ride.

The Necrotek would actually be really cool on a dread, such a shame.

robust hare
#

My idea was to put it on a dreadnought drop pod in a Fury of the Legion list.

  • The dreadnought warlord gets the Hel's Heart trait for the 12" fear (1) rule
  • Night Fighting debuffs at -1 leadership
  • The dreadnought is fearless so he doesn't care about leadership
  • The Spooky drop pod pins everybody 6" when it arrives trying to shut down interceptor reactions.
royal hamlet
#

Fair but your gambling with a good deepstrike with a even more expensive drop pod. Still, I like the idea and it seems really cool if it goes off, I do hope it works out that way.

royal hamlet
#

Just realized our Iron Fathers get 4+ FNP when attached to a squad of immortals or tactical marines on a objective. As far as I can tell, Heart of the legion effects the whole unit.

glossy elk
#

i thought you had to have bitter duty to join immortals

spice crag
#

You do

#

Company of Bitter Iron let's you give bitter duty to characters for free

#

Giving them bitter duty in turn gives them hatred traitors so on a praetor or champion it's okay

glossy elk
#

🤯

elfin urchin
#

Yeah Bitter Iron got even better

spice crag
#

Sticking an Armistos with immortals is kind of funny since there's just a surprise lascannon in the middle of your immortal squad

#

They actually nerfed it from 1.0 which really annoys me

#

The entire army had hatred traitors. Other than that, it was the exact same

elfin urchin
#

Seems the same or better to me

spice crag
#

Glad you feel that way

#

Maybe I'm just expecting too much or have played enough iron hands that the bitterness has spread to me

royal hamlet
#

I think it’s worse too, but we did get heart of the legion for a 4++ on objective capping troops. How does heart work with shatter strike? I guess it’s technically not objectives so you wouldn’t get the 4+++.

elfin urchin
#

imo Iron Hands came out pretty good, really only downside is the losing of our named characters

#

Which hopefully we will get back in the future

#

@spice crag @royal hamlet Alright I'm curious what makes you guys say it's worse now?

#

Is it just because only Bitter Duty Iron Hands gain the Hatred now?

glossy elk
#

like thematically it makes sense that it's hatred traitors, but it's just one of those weird things

#

Like in MESBG someone still has to be "evil"

#

even if it's two good armies

royal hamlet
spice crag
# elfin urchin <@89149908627513344> <@629507161424134144> Alright I'm curious what makes you gu...

Before I start, I only have 5 months of wargaming experience so I might be of the wrong mind set. Iron Hands as a legion we're never really in a good spot. They have 1 good rule, 1 okay unique, Gorgon Terminators 😫 and are just kind of there.
Head of the Gorgon rite of war was the better rite in 1.0 since vehicles were stronger so it was worth bringing down the storm with them. We didn't have much for vehicle rules but neither did anyone else. Company of Bitter Iron was the rite you chose if you like a more assault focused Iron Hands army. Everyone got hatred so you'd move your angry wall of immortals up the board and just fight.

Now (in terms of bitter iron) specifically, it only affects destroyers and immortals. Problem is Immortals don't have much for killing potential outside of bullying tactical marines. Also unless you're on an objective heart of the legion means next to nothing. If they had actually made new rules for iron hands I'd look at it differently but 2.0 Iron Hands is legit a copy paste of 1.0 with a few little sprinkles

elfin urchin
#

Idk I don't really share the negative mindset on Iron Hands

#

I guess it's because they remained so similar that I don't see a problem?

spice crag
#

That's my problem, they didn't change for 2.0

elfin urchin
#

I know they main thing they got is Automata and Dreadnoughts with the IH Legiones Astartes rule

royal hamlet
# elfin urchin Idk I don't really share the negative mindset on Iron Hands

I have been playing heresy since Ferrus had his model shown. I don’t think I am as pessimistic as Sora, not saying he is wrong, but I agree with Jhogun that Iron Hands are still in a good place. losing hatred on all my infantry is a little bit annoying but at least I don’t have to take LD checks to run which I was notorious for failing. All in all some legions are worse off then us and some better but I am confident in my ability and my armies rules that this edition should still be a good one.

elfin urchin
#

And I did mainly run Immortals in my Bitter Iron list and tbh I never really used the hatred because my enemies would die before they reached me lol

eager minnow
#

As it stands I don't like either of the RoW for IH

spice crag
#

To let you understand how little they cared about iron hands, it took the "play testers" 3 or more play tests to realize that Gorgons needed stubborn.....when ever single other unique terminator had it

glossy elk
#

i mean

#

that's like par for the course

elfin urchin
#

I do agree taking about Hatred for any non bitter duty does really suck since it takes away so many options

glossy elk
#

my favourite thing to do is point out how all teh cool IH in the books

#

they all ||die||

elfin urchin
spice crag
eager minnow
#

I am amused that the IH in the black books aren't always consistent in paint scheme

#

For me I don't really see myself running vehicles when Dreads are so much better with the IH tactic

glossy elk
#

Gorgons are really just fancy Tartaros terminators, but like, no one runs core terminators when legion specific ones are usually way cooler

spice crag
glossy elk
#

i think it also shows

#

that immortals get chain bayonets

#

like ???

spice crag
#

I've messed with every legion in the 45+ games I've played of 2.0 and Iron Hands and Salamanders made me just feel awful for wanting to be fluffy with them

#

Oh course over half of those games were with Iron Hands

spice crag
#

It'd take a while and I don't want to overtake you all with my complaining

royal hamlet
glossy elk
#

cause people made fun of my obese dorito dread

#

so now

#

i have 2

#

I'll show them

spice crag
#

I'm summary, as IH I never felt like I had a place. Vehicles don't matter, the infantry I want doesn't have much for ranged firepower it also doesn't have much for Melee, dreadnoughts help but they are very strong and I don't feel right having more than 1 per 1k points. Javelins are in that same boat.

glossy elk
#

as it is at the moment they're a weird spot of kinda really shooty

#

but not shooty enough to be a shooty thing

#

and aren't slappy enough

#

to be a slap squad

spice crag
#

While yes I can outlast my enemies firepower most of the time, I can't kill them so I lose to attrition. Of course half of my salt if my horrible luck so keep that in mind

glossy elk
#

-1 str does give some mileage

#

I don't know if the IH specific stuff is really worth it for points tbh

#

Like

#

I keep coming back to even the base tactical

royal hamlet
royal hamlet
spice crag
#

When I said that it's more of a lore and luck thing. IH are known for their mechanized assaults where is that in our rules outside of the rite of war. Where are the strange weapons a legion known for their relationship with the mechanicum. Where is our legion specific dreadnought, vehicle, automata something. Anything. They feel so incomplete

#

Again,I do apologize for my bitching. I know it's annoying

royal hamlet
spice crag
#

I understand that. I don't have a meta since my games have only been in TTS and I'm absolutly letting my constant bad luck cloud my judgement a bit

royal hamlet
elfin urchin
#

Yeah in my game against the Night Lords my luck was shit

#

But in my 2nd game against Dark Angels things went better

#

Also I totally thought I was gonna lose that game but I won instead 😂

spice crag
#

It's just frustrating and annoying that IH lost their primarch at the start then kind of sat on their hands for the rest of the heresy screwing each other and themselves over. To add insult to injury, the primarch book was a hot mess and it seems like all they were known for doing was walking at the enemy getting shot until the enemy ran out of bullets

royal hamlet
elfin urchin
#

Black Books are pretty much the only thing to do Iron Hands justice

royal hamlet
#

Ferrus gets like 10 min of screen time in all the books and his primarch book is about a EC legionnaire… like WTF is that.

spice crag
#

Autek Mor reverse engineered the Gorgon armor, did he attempt to improve it no.
Shadrak lead a great fight against the traitors and slowed them down, what did he get for it, betrayal
The keys of Hel allowed the Iron Hands to revive the fucking dead and have a legion of nearly immortal Marines wearing down the traitors across the galaxy. Not to mention they could revive other loyalist forces. Did they ever do anything with it. Absolutely not

#

Seriously why were they even created if you were just going to sideline them

royal hamlet
# spice crag Autek Mor reverse engineered the Gorgon armor, did he attempt to improve it no. ...

Again we don’t have any real black library books and the black books only gave us tidbits of what happened. I am sure the Iron Hands did a lot after istvann but without a black library author that wants to write it, we don’t get to see it. Yeah 100% it sucks but that’s why we have armies, we make the story from there. my Iron Hands have won often and there’s not enough broken rules in the traitor legions that can protect them from superior iron tactics. In the lore, they have crushed plenty of traitors as far as I am concerned.

spice crag
#

Fair enough

#

I got some plans with panotica and Iron Hands so we'll see what I can figure out

#

Panoptica*

glossy elk
#

Book spoilers || it's a huge and dumb bummer that IH in every novel are either dicks or die, or both. Shadrak was sick, but gets left to die all of a sudden by some dumb dumb iron father. Goran gorgonson also dies because of dumb dumb dad. The entire crew of the sisypheum make it to the moon, and then all die. Like all these cool characters, dead. Gabriel Santar, ded. Cadmus tyro, ded. All we have is autek mor dropping a moon ||

eager minnow
#

It would be nice if we got more books to flesh out the Legions that could use it

#

IH obviously being one

glossy elk
#

It'd be nice to have some win stories

#

Instead of just

#

Tragedy

#

I didn't realise bitter iron has changed to include characters since the hh p3

#

But I don't know if immortals are a good plonk squad for a iron father

#

Terminators are kinda the same durability

#

Gorgons*

royal hamlet
#

Could be with proper buffing. In a 10 man unit Chuck in some melta guns, and a moritat for all the buffs. You could be Iron Hand special overwatching with 6 melta shots and a boat load of volkite. And if your on a obj you get a 4+ FNP. Don’t know if it’s that effective but in low points it could be useful.

glossy elk
#

Since a machinator array gives you melta and flamer you can take a lightning claw on an iron father

#

And get an extra attack for having a second specialist weapon

#

Or take a paragon blade if what points

crystal palm
#

Looking through everything again and I'm wondering if Ferrus might be one of the best primarchs in a fight

#

Swinging a S12 Ap1 Brutal(3) weapon at initiative is....brutal

#

And having a flat out 3++ to boot

spice crag
#

He is one of the best yea

royal hamlet
#

I think he is top tier for sure, against any of his brothers a good round of rolling could be all it takes. Its just hard against the WS8 ones when you are only on average getting 2 or 3 hits. That being said my Ferrus has beaten fulgrim in 2.0 and he is a 9-10 attacks hitting on 3s wounding on 2s with a 3++, Ferrus is just built different.

spice crag
#

Horus ascended is the best

royal hamlet
#

Oh for sure, but i dont know if he should be considered in the same pool as his brothers, he was meant to be a opponent to emps

spice crag
#

Yeah

crystal palm
#

I might put Ferrus as one of the ones that could actually do some damage to ascended Horus

royal hamlet
#

I wonder with him being corrupted if the sisters with mess with his shit at all, as a primarch they cant lower his stats, but i wonder if they will effect him in another way

royal hamlet
crystal palm
#

need to cause ~24W to Horus and with Brutal 3 that's ~9/10 hits

royal hamlet
#

not to mention how many eggs your opponent is putting into that 1000pt basket, Ideally you should do some damage with your extra 545 points too.

crystal palm
#

Massed lascannons ftw

#

10 HSS: ~7 hits, ~6W, ~2 through saves

#

Three squads of them and he's almost dead in one round

robust hare
#

Can you replace the flamer on the machinator array for a graviton shredder?

robust hare
#

Even with the Head of the Gorgon RoW?

spice crag
#

That should be fine

#

But do keep in mind, thats an extra 80 points on top of your praetor

spice crag
spice crag
#

Something I forgot,putting a moritat with immortals is a bad idea since they lose heavy

glossy elk
spice crag
prime nacelle
#

Can’t you just give the moritat a boarding shield?

spice crag
#

Dont think so

#

let me confirm

prime nacelle
#

I’m pretty sure you can; at least from what I’m reading in my book (unless I’m missing something which is possible)

spice crag
#

Have confirmed,you can give him a boarding shield. Its all good

prime nacelle
#

God I’m smart

spice crag
#

BUT you have to give up your chainsword

prime nacelle
#

I think it’s probably worth it for the ability to bolt him to an immortal blob

spice crag
#

indeed

#

Honestly,id throw a champion in there instead

prime nacelle
#

I suppose it depends on how you’re gearing them

#

It might even be worth sticking an armistos in there just for him to be such a pain to kill since he’ll be behind 10+ immortals

spice crag
#

Suprise Lascannon

prime nacelle
#

That actually sounds rather amusing

#

Might have to give that a shot

glossy elk
#

Double grav pistol moritat or give him a melee weapon?

robust hare
#

Have any of you considered allied detachments from other legions?

royal hamlet
#

The obvious choice is EC but all their rules benefit specifically EC marines and traitor EC marines, I really wish you could splash some EC shriekers in some squads to buff our Iron Fathers.

elfin urchin
#

Especially since I'm planning on doing a band Ultramarine pirates in the future

royal hamlet
#

Yah, UM are still sworn brethren, I don't really see anything that UM do better then IH enough to take them as allies, I guess suzies are good, would be interesting for sure.

elfin urchin
glossy elk
#

How high do you guys rate heavy on gorgons and immortals

#

cause if you put a non heavy IC in there you lose heavy

#

Is it worth trying to get heavy on teh ICs?

wanton cedar
#

An allied detachment with tacticals and suzerians in addition to bitter iron would be VERY tasty

robust hare
#

I'd be more likely to take a loyalist EC allied detachment if they got Rylanor in this edition

spice crag
#

Though i assumed you meant official, BUT I gotta shill for the boys

robust hare
# spice crag

Ok, deep striking Rylanor sounds hilarious and I want to do it now for the memes.

spice crag
#

👌🏾

robust hare
#

Do you think there's a chance we'll see any of the 40k skitarii units being added to the 30k range with the new Liber Mechanicum release?

#

I'd love to have an allied detachment of skitarii for my IH

spice crag
#

Walrus did something for that a while back but hopefully he does it again for 2.0

crystal palm
#

Am I right in saying Rylanor survived on Istavaan: that he found some ancient tunnels and went exploring before the place got bombed to fk?

royal hamlet
#

Yah, that’s essentially what happened, then he chilled in those tunnels for a long time before he lured into and bombed demon fulgrim to hell. For that he should be a honorary Iron Hand.

royal hamlet
#

What do people think of our warlord traits?

I think the first one is bad as it’s fear 1 and you can just roll a 1 for a extra attack on death, so it’s unreliable and requires the death of your warlord to be any use.

The second one is traitors only so worse then bad, it’s unusable to a true son of the gorgon (actually the best of the 3 🙄).

And the third one is middling in my opinion, immunity to debuffs is okay but it requires your opponent to have rules for you to deny. But ignoring night fight penalty to hit and difficult terrain is also nice. Top of my head it makes you immune to: SOH legion trait, EC sonic shriekers, WE ravening madmen, NL fear abilities. Anyone else think of any others? But it’s really the removing of the movement reactions all together is pretty punishing and not sure if it’s worth losing advance, withdraw and interceptor for an extra in either of the other two phases.

IH warlord traits seem pretty meh when compared to WE preators getting 6 wounds, IF preators and their units being +1 WS, Raven guard getting +2S and +2A against a enemy warlord. There just seems to be a lot of good warlord traits floating around but the IH ones seem a little underwhelming compared to the other options. Closest to the competition I would say is Silver Iron Will, but it’s the loss of the movement reactions that gets me.

eager minnow
#

I think all three are rather middling and don't really wow me

#

Not factoring in reactions the base three aren't exactly mindblowing either. 1+ for Combat resolution, granting pinning, or +1 Initiative to Run. All fo the options I would probably take Stoic Defender for granting pinning to the Warlord and his Unit, but still meh.

robust hare
#

In a low point game you can use the base trait that gives pinning or the traitor trait that gives preferred enemy and then attach him to a volkite culverin or lascannon HSS for some decent anti-infantry action. Even better if you can fit a cognis signum in

eager minnow
#

Yeah

prime nacelle
#

I played a 1000pt game today (albeit my first game with this system(I started in 8th 40k)) with a more assault oriented force and took silver iron will. The loss of movement reactions was so detrimental I don’t think it’ll ever be worth

#

I think the other two would be better no matter what, and just build your list in mind

eager minnow
#

That is my concern, the Reactions can make or break some build ideas

robust hare
#

I think that trait is more tailored towards shooting-oriented army.

elfin urchin
#

I've had good results with Silver Iron Will

crystal palm
royal hamlet
#

I have used silver iron in 2 games, the ability to choose an extra on the other phases is great but the loss of movement was kinda huge, I still pulled off the win but only cause I had decent positioning and pulled off some longer charges. a game where I am facing deepstriking would be different for sure. My second game against EC, ignoring sonic shriekers was pretty big and allowed a unit of Gorgons with a champion and a squad of tactical marines to run Lucius and some despoilers off the board. Also not being scared of vorbak is nice, so SIW played a bit of a role there too.

elfin urchin
#

I think when Mechanicum comes out IH will also get some extra punch to them

elfin urchin
#

Or never found myself in a situation where I would need to use them

#

I'm hoping Darkfire will still be good

royal hamlet
#

I used the movement ones when I played Ferrus, it did feel nice turning a easy charge into a harder charge from a unit of 20 assault marines. Another time was when my preator and vets dealt with some palatine blades behind my lines, an EC tac squad was moving toward my deployment and my preator was able to advance to get back up the table and back in the game.

robust hare
elfin urchin
#

And the getting Legiones Astartes rule will be amazing for the Mechanicum stuff

robust hare
#

I'm really hoping that darkfire castellax are similar to their previous incarnation

elfin urchin
#

Though it seems they will be going down to T6 which is unfortunate

robust hare
#

There's also that new Mechanicum advanced reaction that allows all nearby units to react to the shooting which can be strong.

elfin urchin
#

Absolutely and combined with Iron Hands it could be even better

robust hare
#

I think the nerf to T6 is fine since most of the time you'll want these guys in the backline and lascannons will do 2+ to wound whether they're T7 or T6

elfin urchin
#

Would've made them wound on 3+ if T7 with the Legion trait, but they'd to be in a unit with a Praevian

#

If Thallax stay T5 then oh boy will they be tough to shift if you bring em with a Forge Lord

robust hare
#

I'll be happy as long as they:

  1. Have a way to get around the 24" night fighting max range
  2. Can get BS5
  3. Darkfire Cannons are still AP 2 with blind.
  4. 2 of them upgraded is equivalent to a upgraded deredeo in terms of points cost.
elfin urchin
#

I wonder if the Thallax will still get to do their jump in the assault phase

robust hare
#

Jet pack infantry get to make a movement at the end of the shooting phase now

elfin urchin
#

Oooooooooooo tasty

robust hare
#

They can also move an extra 6" in the movement phase like jump infantry

jovial locust
#

Is 6 Contemptors and a siege dread too many?

glossy elk
#

Not really, a bit rude maybe

#

Sad that the dorito dread didn't make the cut

jovial locust
#

I'll get one as well when they come out.

#

I just want a fluffy army that eill look different to the Big Box armies, so Immortals, lots of dreads, and a Sicaran maybe.

#

Are there any other tanks, or specific speacial or heavy weapons associated with IH?

robust hare
#

As for Shattered Legions groups, I think during the Battle of Bodt, Iron-Father Autek Mor used Mastodons to advance on World Eater positions. Shadrak Meduson used a squadron of Fire Raptors to attack multiple primarchs at the Battle of Dwell.

spice crag
#

After this game today, I can definitely say, I'm done trying to make iron hands work

prime nacelle
#

No luck?

spice crag
#

I used that 5k list I put a couple days back and while I was going against lists I expected to lose again,it was just a wash

#

List wasn't good by any stretch of the imagination of watching a 10 man gorgon squad get out shot and out meleed by a SoH vet squad was the final nail in the coffin for me

#

I do apologize for the complaining but Im done trying with them

royal hamlet
#

Do you only play tts @spice crag?

spice crag
royal hamlet
#

That’s fair, at least if your done with Iron Hands you haven’t had to put too much commitment into them as of now, so that’s a upside.

#

I’ve got 20k of IH, I’m stuck with the 10th till the day I die.

spice crag
#

thats why TTS is just so great. It lets me try out everything before i buy. But Yeah,Im glad I haven't put any money into the legion because my god

#

oof

#

but if you like them,then its all good

royal hamlet
#

Yah, they are my fav legion anyway, whether or not I had so much. I personally can’t stand TTS, but it is good for experimenting with the different factions to see what playstyle you like.

spice crag
#

So far,I think Iron Warriors are the one for me...but I cant stand their lore,hate the primarch, dont care for the legion as a whole and think it might be Stockholm Syndrome from the 40 games or so I've lost to them thus far

crystal palm
#

Have you read the HH series?

#

Angel Exterminatus specifically

spice crag
#

No

#

I've only grabbed a few audio books on Audible. Specifically Shattered Legions,Ferrus Manus,and Titan Death. The bits of the Iron Warriors lore I've learned are from the wiki,Baldermort,Arch,Aborder Price,and small bits from Luetin09

crystal palm
#

I suggest reading them before deciding on perturabo et al

spice crag
#

I know he's written very poorly. He has like what 4 completely different personalities

crystal palm
#

Before reading the HH books I had nothing but contempt for AL and Perty and Angron (and Lorgar to some extent) but after reading their books and seeing them as fully fleshed out characters I've come around to all of them, and AL are now one of my main armies

crystal palm
spice crag
#

Fair enough

#

Still annoyed that IH got done so dirty in basically all aspects of the heresy and great crusade but ill check some out

crystal palm
#

I think similar with Mortarion and the DG - they're not really given time to shine properly

spice crag
#

I thought about Death Guard also, but I just dont really care for them

glossy elk
#

So far I've settled on just a bully squad that requires a chaplain

#

cause ws4 can bite pretty hard

#

They're one of the only terminators, if not the only ones I've seen in the Astartes book that can combo lightning claw and a fist

#

so you can go to 3 fist attacks base

#

I figure you may as well just go close and psyche people out with disco light effect

#

How would you score for theme points, a company of bitter iron command squad retinue with boarding shields

#

Aesthetically / thematically - Cool or not cool

#

They are basically less tanky gorgons at that point

robust hare
#

I just played my first game of 30k and I actually did pretty well with my IH.

#

It was a 1k pt game and while my opponents (2v2 game) decided to take lascannon HSS squads I decided to go with a volkite culverin squad intead and it did work. While they only managed to kill a unit with the lascannon squads I was able to get 4 squad wipes and a warlord kill with the volkite culverin squad.

glossy elk
#

Yeah it's terrifying isn't it

#

like 50 shots

robust hare
#

Heart of the legion on our tactical squads is actually nice, because if you get to the objective then you get to combine the -1 strength with 6+++ and stubborn which all turned out to be useful for claiming the king of the hill objective.

robust hare
# glossy elk Yeah it's terrifying isn't it

What made it stronger was that my warlord was a Master of Signals (Cognis signum so BS 5 w/ Night Vision) with one of the generic warlord traits that gave pinning to the unit and an extra reaction in the shooting phase.

glossy elk
#

An armistos also has a cognis signum but yes, it's really scary

#

I was considering a missile squad, but it gives me flashbacks to my most scary game back in 5th

robust hare
#

It would have been much stronger if I used the traitor warlord trait that provided preferred enemy and the extra reaction, but I was fighting against traitors so oh well

glossy elk
#

where i was against 15 missile longfangs

robust hare
glossy elk
#

I like the MOS overall

#

I think it's a solid and cool pick

#

Definitely underrated too cause he's got the disruptor too

eager minnow
#

The MOS does seem like a nice neutral pick for an HQ

robust hare
#

Same. The next time I take a list like that I'll probably take a Whirlwind Scorpius or Arquitor Bombard to take advantage of the reroll scatter dice from his nuncio vox.

#

I took a spartan during the game as my go-to AT, but it got killed Turn 2 from an enemy deepstriking melta squad

glossy elk
#

Cool but ohno

#

I'm liking the deredeo for anti dread

eager minnow
#

I'm thinking trying a Contemptor with dual las for AT or Deredeo and seeing how that goes

robust hare
#

One of the opposing players was playing Night Lords with 2 contemptors (1 w/ dual melta cannons and 1 w/ dual assault cannons)

glossy elk
#

I have 1 deredeo but I'm thinking of getting a second, I dunno though

eager minnow
#

I'm kinda iffy on kheres atm.

glossy elk
#

it does a couple of wounds per turn on a contemptor, or I pieplate terminators/vets and fish for ID w/ breach

robust hare
#

They both proceeded to meme on my fellow Death Guard (Loyalist player)

eager minnow
#

24 in for Rending (6) while Volkites are the same cost for an extra 24 inches

robust hare
#

The dual kheres actually performed well at going after his HSS

glossy elk
#

this is where I struggle with contemptor vs deredeo

#

deredeo is less flexible, but for 20 points more than the dual AC it's way more shooty

robust hare
#

The problem with the deredeo is that there's no way to get around the 24" maximum range due to Night Fighting

glossy elk
#

with TL heavy bolter, plasma cannonade, and the missiles

#

it's as tanky as the contemptor so you can still walk it into range

robust hare
#

True, but I'd want to activate the Helical Targeting array in case of deep strikers

glossy elk
#

it's a flexible all-rounder

#

can you helical over 24" in nightfighting?

robust hare
glossy elk
#

don't all those penalties apply to the contemptor anyway?

#

if you're night fighting you're at 24" -1 anyway

elfin urchin
#

Yeah honestly I don't know why some people are having problems with Iron Hands, I've been doing fine with them so far

glossy elk
#

I'm struggling with how to kit up my gorgons

#

I've always found terminators to be a little weird with split capability so I'm trying to big-brain it

#

settled on fist + LC for 3 attacks, but now i'm ws4

elfin urchin
#

I went for 2 chainfists and 2 powerfists

#

Beat an all bike command squad with em

#

Since each attack that did get through insta killed one

glossy elk
elfin urchin
#

Yeah and there was one Grav Shredder but that doesn't do much against non dreads or vehicles

glossy elk
#

How'd you find the punching up to ws5 or did you concuss them?

elfin urchin
#

It really did suck to only hit on 5s

elfin urchin
#

I think the grav didn't

glossy elk
#

Yeah i've been running the fear w/l trait to try get lucky

#

with a concuss

elfin urchin
#

Yeah might be something to try and go for

glossy elk
#

yeah, i don't think we can rely on it

#

but if you get it, great

elfin urchin
#

Yeah

#

I mainly won through the instant death

#

Gorgons were too tough with their 2+ and 5+++

royal hamlet
glossy elk
#

you are correct

#

i just checked

royal hamlet
#

Also had good luck with Bio libby for T5 on gorgons to get the full advantage on FNP and 2W. most enemy termies will deal 1 wound per hit, ours will do 2 wounds with instant death for a better combat res. I have swept a bunch of stuff. but I am not sure still, still gotta play more 2.0

royal hamlet
glossy elk
#

i'd like to tool up the gorgons to be part of the IF's group

#

just looks cool

#

but if he's in cataphractii they can't sweep

#

if he's in tartaros they lose the bonus for heavy

#

so I have to put him in cataphractii and swap it for gorgon

#

or use an artificer one and give him a breacher shield to keep heavy on the squad

#

could just give up the heavy bonus on the squad

glossy elk
#

might be a way to deal with being ws4

royal hamlet
#

Problem with 2.0 is all the consuls are so good it’s hard to pick which ones make the cut.

#

I never had a chaplain before because everything had hatred with COBI, still gotta paint mine.

eager minnow
#

Chaplain might be great in a Despoiler or Vet Squad

elfin urchin
#

Glad a lot of the Consuls are becoming useful

#

I have one with a missile launcher, might use him if an Armistos can take one

eager minnow
#

Nice

#

How are we feeling on the Iron Father? Worth his points? Requires a specific build list?

royal hamlet
#

I always take a Iron Father, bling him out to high heaven and try to challenge the enemy warlord. Smart? not really. But my opponents at my club all fear him now and either avoid him like the plague, or get blood drunk trying to kill him, both have their advantages.

eager minnow
#

Haha nice

elfin urchin
#

I say it's always worth it

#

It's a lot of points but you get more than enough to make up for it

eager minnow
#

I'm thinking of taking 1 at 2k points. Any lower and I'm liking the MoS

elfin urchin
#

Yeah Praetors get unwieldy in lower points games

elfin urchin
eager minnow
#

For 35 points he has a cognis signum, vox disruptor array, augury scanner, and nuncio vox and the Strategic Comms rule at the cost of having a slightly more restrictive weapon list and can't take a shield or bike

#

The Strategic Comms rules lets you reroll reserve rolls, and once per turn grant their LD or the LD of any model in their unit to any unit that makes a morale or pinning test

#

Even without the reserve re-roll I think he is a great support HQ

#

If he had kept his playtest reserve debuff he would have been even better, but alas

elfin urchin
#

That's pretty cool

#

Might be fun to make one of every Consul

eager minnow
#

If you have the models and desire, go ahead

elfin urchin
#

Yeah shouldn't be too difficult

#

Definitely my go to HQs are Iron Father, Forge Lord, and Praevian

#

With a Moritat being fourth for something more like Bitter Iron

#

I do wish that Immortals could take chainaxes and volkites

#

Or am I misremembering again?

eager minnow
#

Misremembering what?

elfin urchin
#

If they can take chainaxes

#

It might have just been chain bayonets

#

Which I know they can't use since they have the shield

eager minnow
#

They can take Volkite Chargers for 2 pts each or replace their bolter for a chainsword

#

They can take both types of bayonets

#

Though as you said they really can;t use

elfin urchin
#

Ah yeah that's pretty garbo

#

Does suck that they have to be either full shooty or full melee

eager minnow
#

Mmhmm

#

But then I see them as walking bricks. Have them sit on an objective and fire shots when they can

elfin urchin
#

Oh yeah I take volkites any day of the week

eager minnow
#

I plan to play around with a TSS with chargers and see how they do

elfin urchin
#

TSS?

eager minnow
#

Tactical Support Squad

elfin urchin
#

Ahhhhhhh okay

#

Yeah chargers are good, I like em

#

Many Terminators and marines have fallen to their might when I shoot with them

eager minnow
#

Nice

glossy elk
glossy elk
#

Do you think it's an oversight or they are meant to be able to use them

elfin urchin
#

Hopefully will get FAQed or something

glossy elk
#

Yeah

#

Maybe worth sending emails into gw

#

Asking

#

So it gets faqd quickly

elfin urchin
#

I use volkites so not as big of an issue for me

glossy elk
#

You rate it?

elfin urchin
#

Volkites are 10/10

glossy elk
#

I have yet to do mine, still sub assembled

#

Couldn't decide what load out

#

Might just do 10 of each

elfin urchin
#

I wasn't exaggerating about the amount of terminators and marines I've killed with volkite

#

They melt when they get heat by the heat wave

glossy elk
#

In a 15 right?

#

What special weapons do you run

elfin urchin
#

What I do hope for is that chainsword would be changed to be replacements for bolt pistols instead so I can have both lol

elfin urchin
#

2 wounds don't mean much any you get hit by em 😂

glossy elk
#

I was tossing up with melta or grav for some dangerous terrain shenanigans

elfin urchin
#

And gives you good defense against dreads and tanks

elfin urchin
#

But the grav is good if you really want to kill vehicles and dreads

#

They'll avoid the squad like the plague or try their damnest to kill them lol

royal hamlet
#

the loss of breaching charges on immortals hurts, I used to take out sehkmets with those things

#

and world eater assault squads, immortals were key against WE

toxic pasture
#

The only problem I see is that I don’t think you can have thunder hammers on the command squad in power armour, which sucks as that’d be such a cool looking unit. The army itself would be a really cool ZM force tho

toxic pasture
#

Speaking of that actually, would you be able to give your praetor bitter duty in that list or would it break the command squad

glossy elk
#

not in the command squad

#

you can give it to him but he gets relegated to immortals or destroyers

spice crag
#

Giving a praetor bitter duty will not allow a command squad to join him since a model with the Bitter Duty rule cannot be apart of a unit without the rule

glossy elk
#

What terminator set do you pair with gorgons for bits - tartaros or indomitus?

spice crag
#

Indomitus would be better since Gorgon armor is based on it

glossy elk
#

this looks like gorgon chest with cataphractii legs and shoulders hey?

#

Probably better to ask in conversions, so I'll ask there

robust hare
#

So Word Bearers just got their new Exemplary Battles unit for the new edition and I'm happy that GW decided to give priority to a legion that hasn't gotten a Exemplary Battles unit yet compared to updating a previous unit's rules.

#

Hopefully this means we'll get our unit soon

eager minnow
#

Indeed

#

What would be a good unit for us? Something focusing on melee to focus on the hatred and anger they feel after Ferrus' death?

royal hamlet
#

Lol I would love some god damn MORLOCKS or keys of hel guys, either of those would be sick.

eager minnow
eager minnow
spice crag
eager minnow
#

Alas I don't see them redoing the Iron Hands anytime soon

spice crag
#

Yeah I know

#

If they don't,I fucking will

royal hamlet
# eager minnow That would be nice, souped up Gorgons

Even just a cataphractii command squad that all have cyber fams for 3++, basically like IH huscarls but maybe with some unique stuff.

I also like IH the way they are. I wouldn’t want them to change outside of better elite units which the exemplary battles can fix

spice crag
#

That's fair, it's a personal thing for me

eager minnow
#

If they gave everything in the IH the -1 Str against shooting and got rid of the IWND 6+ for Vehicles I would be happy

#

I do think the graviton weapons need a change because as is they are too expensive and situational for me to want to use

royal hamlet
#

Armour 16 essentially front facing Spartans… tasty.

I think grav is immensely useful, just gotta drive up, jump out and kill some armour.

spice crag
#

Only problem with that -1 STR on everything,is that A kratos or spartan would be neigh unkillable

#

The problem with grav is that its only good against dreads,automata and vehicles at extremely close range. If it actually had infantry killing potential it would be fine. Not to mention its 20 points per model......yeah no thanks. A single Lascannon HSS will do the same job,from a much safer range for much cheaper

royal hamlet
#

I think a FNP or shrouded rule for our tanks would be better. A 1/6 or 1/5 chance to shrug off incoming fire. 1/6 seems more balanced, 1/5 would be rough.

spice crag
#

Can tell you,with Kardozer having that 5+ invul on 3 models with the vehicle type HELPS so damn much

#

A 5+ army wide would be dangerous BUT it would actually give IH (vehicles) the durability they are supposed to have

eager minnow
spice crag
#

In terms of units,Medusans I still feel should be cheaper maybe 190 points and Gorgons....theres so much Id change I dont want to start

eager minnow
#

I think Gorgons should be 3W. They are augmented so much pain wouldn't really stop them

spice crag
#

Maybe Battle Harderned (1) rather than 3W

eager minnow
#

Thats also an option. Something to improve their tankiness, and give them WS 5

spice crag
#

Would still let them die from mass wounds but let them tank las cannons

#

The WS 5 I'

royal hamlet
#

Problem is Gorgons weren’t really the elite, the elite were morlocks. I really do think we have a pretty good chance of getting them in a campaign book or exemplary battle.

eager minnow
#

Yeah

spice crag
#

The WS5 I'm a little iffy on since from my understanding they are supposed to be random memebers of the legion that survived the surgery not really vets. Rather,I'd give them a special rule were the field generated from their suit has a Concussion (1) effect. If the enemy fails their save,they are dropped to WS 4

eager minnow
#

Thats an idea

spice crag
#

Then I'd make the blind drop to activating on a 6+ but it you get to roll a dice for every single save you make

#

Maybe increase the range to 12 inches

royal hamlet
#

A morlock ws5 command squad like unit with battle hardened and the unit leader has a cyber fam, hnnnnghg.

eager minnow
#

Would be tasty

spice crag
#

If you guys want, I can write down some stuff for IH and show you down the line. If you liked what I helped out with for Autek Mor,Kardozer and Casterman

eager minnow
#

Sure, go ahead

royal hamlet
#

I honestly think Gorgons are fine, giving us morlocks gives us the elite termies we need. Gorgons can do other shit then fight enemy elites, maybe a row that makes them line troops would be beneficial for them or like Sora said, giving them bitter duty in cobi.

spice crag
#

Had a random idea while I was in the shower for an IH special bolter than combined Grav technology into an actual bolter

royal hamlet
#

I thought the mornival flashette bolters were cool, can’t take FNP against them. But I think that would be gross and not fun to play against.

spice crag
#

yeah that sounds wild

robust hare
#

I like the idea of Morlocks being a command squad equivalent with Battle-Hardened (1). They would get the 6+++ from Ferrus and have the 4++. I also think that Ferrus giving +1 to FNP rather than just a 6+++ would make taking our special units more worth it.

#

I do agree that at this point our legion seems a bit aimless. We're essentially a shooting army that's not great at shooting and using our special grav weapons requires us to get close enough to the enemy to get charged where the grav unit might as well have been a suicide unit.

#

For Medusan Immortals, I'd like to see them become more of a breacher/destroyer hybrid unit with counter attack (1) and access to chain axes for 2 ppm to get around the loss of chain bayonets. Possibly rad grenades as purchaseable upgrade on the sergeant?

spice crag
#

The fact that they lost the ability to cause disorganized charges by existing hurts

royal hamlet
elfin urchin
spice crag
#

That hurt more,are faster,last longer in fights and can deepstrike if you're willing to drop the points

#

Because someone thought this was a good idea of a weapon to give to a unit with 4 attacks on the charge for free

royal hamlet
spice crag
#

I know,Im just sad that they have their specialization and are great at it.....meanwhile

elfin urchin
#

Iron Warriors? 🤔

spice crag
#

What about them

elfin urchin
#

If there's a Legion we should draw from or look at

#

Since they are shooty as well

spice crag
#

Wait,why am i here complaining,I abandoned the 10th. I will now shut up and step back

#

Please continue your conversation without my input

elfin urchin
royal hamlet
#

I think imperial fists would be a good army to draw from. Iron Hands have a lot of power zweihanders/ greatswords in their armoury, gaining access to those as a legion weapon that could be taken as sarge weapons or weapons that a special squad of Templar brethren like badasses could be a cool thematic addition without taking away the theme of the iron hands. Still tough and ridged but also enforce the Scottish themes of the IH with big fuckoff swords.

#

Power swords with +1S, sweeping blow and rending 5+. I dunno, could go the executioners blade way too and give them +1 strength and murderous strike 5+ instead but that’s a little much I think.

glossy elk
#

Isn't teh fluff for morlocks they nerded out making their own weapons

#

and going deep into that route

robust hare
#

Do you have a source? Not questioning you. I'm just hungry for more Morlock lore.

glossy elk
#

the thing I find a bit sad imo is that when profiles start to match up to others

wanton cedar
#

I really hope our exemplary battles unit is good

glossy elk
#

Like gorgons are pretty much the same as ebon keshig

#

but without the extra attack

wanton cedar
#

my iron hands are already shelved (although that's due to me hating my chosen paint scheme)

robust hare
#

Imagine if they gave us the Helfathers

wanton cedar
#

right now the only good thing is a retinue command squad

#

WS5 2+ is what you want

glossy elk
glossy elk
#

iirc it's in the HH books

wanton cedar
#

but yeah, morlocks for exemplary battle

#

kthnx

spice crag
#

Whats up

#

I was pinged

glossy elk
#

Was it you who was talking about Morlocks making their own weapons

#

Like going all artificer on them

spice crag
#

So,its not just Morlocks. The entire legion is required to make their own weapon before they are allowed to become Iron Hands

glossy elk
#

Is that where the medusan greatswords and stuff come in

spice crag
#

Yes,it was in the Grey Talon book from the Shattered Legions

glossy elk
#

It'd actually be pretty nice to have another AP2 or rending melee weapon option

spice crag
#

On god if they dont let Morlocks be a Retinue Im fighting someone

glossy elk
#

I was bummed Gorgons couldn't be one for an iron father

#

though idk what makes more thematic sense

spice crag
#

Wait,why am i complaining. I have answered the question,alert me if any others I will now disappear

glossy elk
#

iron father with his beepboop boys - gorgons, or an iron father with immortals

glossy elk
#

ZM/Centurion style 2K (No AV, T6+ wounds are 1:100)

Cata Centurion Delegatus (Warlord)
Cyber Familiar, Thammer, minor combi
150 pts

Cata Command Squad
2 extra catas for 5 total
4 minor combi bolters, 5 lightning claws
245 pts

Cata Centurion Herald
Gorgon armour
Thammer, Cyber Familiar
140 pts

Gorgons x 6
2 grav guns, cyber familiar, vexilla, 5 lightning claws, 4 minor combi
340 pts

Immortals x 10
2 x Grav guns
235 pts

Immortals x 10
2 x Grav shredders
7 x Volkite Chargers
Powerfist + Artificer
284 pts

Legion Support Squad x 5
Augury Scanner, Nuncio Vox, Plasma guns
155 pts

Deredeo Talon - 2 Doritos
Plasma Cannonade & Aiolos ML
450 pts

1999 pts

#

I'm umming and arring on taking out the herald and cata command squad, turning the delegatus into an iron father, and just having 300 points to spend on stuff

#

that's roughly what the different breaks down to be

quartz flower
#

Could Take the Herald and the Support squad out and put in a Legion Mortificator and His contemptor dreadnought with the It Will Not Die (5+) rule

#

Mortificators look after the very old dreadnoughts

#

so it's quite cool thematically imagining this old bitter veteran dreadnought and his companion helping him stay sane

glossy elk
#

I think I can put him with the doritoes

#

thematically I like the solo iron father - just vibes bitter iron

#

I don't think I really have anything to deal with a leviathan

#

by restriction I'll only be facing 1 in any given list

stark latch
#

Do flamers still get shred in ZM? Could be fun to drop in a 10 man support squad with flamers if it's not TOO competitive of a game you're playing.

#

or upgrade to grav shredders to deal with Noughts

glossy elk
#

Do you think it's enough?

#

I really wish heavy or support squads could take grav guns

#

it'd be an auto take

stark latch
#

Head of the Gorgon RoW lets you replace infantry flamers for grav guns or grav shredders for +15 ppm

quartz flower
#

There’s also the moritat that can take dual grav pistols

glossy elk
#

Have to retool the immortals to be a 15 man squad backed up by tacticals

stark latch
#

Not saying you have to. I just enjoy throwing ideas around

glossy elk
#

Yeah, I appreciate it

#

it's very bigbrain

#

Cause it can play into other parts of the army by just handing out concussive

#

or even matting an area in dangerous terrain

stark latch
#

Haha, after I saw the RoW say it was possible I started wanting to add to ZM lists. My local group LOVES ZM.
Usually we have flamers, heavy cc, and hard hitters within the limits. (I think it was based on the official release from 1.0 pdf. Don't remember exactly cause been a year or so since we had time to play)

robust hare
#

In response to vehicles being more vulnerable in this new edition, are any of you considering using artillery platforms like arquitors or the scorpius?

#

I have an idea to use them as part of a Head of the Gorgon list and hide them behind buildings while direct fire heavy support is done with the darkfire castellax you get from the RoW.