#Thousand Sons list (for casual play)

1 messages · Page 1 of 1 (latest)

jolly tiger
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what dreadnoughts do you plain to try to fit?

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You have war engines selected for both logistical benefits on your tacticals; let's you bring 2 dreadnoughts

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Yep! Or you can use the LB to bring 1 unit of pretty much anything

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go under the tactical squad of each and change them to LB - Armour. Then, in that section, you can add 1 kratos to each propserine convocation

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I'm not seeing a link, can you send it?

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i would personally say corvidae for siege for rending incurring the breaching. I would not invest more into the siege termies, they are already very expensive (right now they are a third of your army at 3k) I would reccomend putting athanean on all tactical squads due to the lack of command slots for nuciovox. I would say maybe 1 more tactical squad (realize that you won't have need to put things into all rhinos all the time as they will need to get the tacs out at some point) Tartaros praetor is fine. I would reccomend looking at all the prosperence arcanas on what would fit best

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I would also consider what you are doing with the praetor and prosperince sorcerer; very much melee units with a heavy shooting army. The tartaros I would not reccomend running across the field. I would suggest bringing both squads down a bit to figure out a retinue or something they could go with

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Oh yeah definately can! Just realize that 90% of the time 1 objective will be pretty much at your deployment zone, so you won't neccessarily need a transport

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yeah, so nuciovoxes can only be used once per command per turn. You only have 2 commands, so if more than 2 statuses happen in a turn, you can no longer roll them off early. With athanaen, you don't need a command; until just rolls for itself via WP

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yes!

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yeah, i mean you never know for stuff, better safe then sorry etc.

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you definately could; realize that termmie librarians get expensive fast for not tooo much benefit

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it's subjective, but for what you're going for, yeah i would reccomend normal libbys

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raptora is for shrouding pavoni is 2+ toughness

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subjective, BUT alot of people have stopped taking augury scanners since 2.0, so i have been doing raptora

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realize also if the librarian has the teleknesis displine that model only have Native 4+ shrouding w/o any reaction ( i mean precision is precision, not much you can do for it

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correct!

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i mean hard to know if someone will, but i have seen very few

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you can do that too; realize the 4+ shrouded is ONLY for the libby; you would have to use force barriers as a reaction to get 3+ shrouding on the only unit they're with

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i would say the later (double shrouded does not work; its one or the other)

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fire shield is NOT worth it at all; take pyrae only to add a single attack melee weapon to something that needs it (very niche)

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you can only do 1 reaction per unit per turn

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yeah

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yeah one or the other as needed

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in this list, no. biomancy is for enchancing melee units, pyromancy is also manly for meleeish (honestly probably the worst onel I have not eseen a good use for it), divinations is good for challeneges and giving precision which is a thought, but corvidae is better to rip a squad apart vs snipeing with them. telepathy you have to be within 18" of the enemy for anything to take effect, thamturgy is to resserect 1 dude and niche pscychic stuff

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agreed

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i very much highly reccomend the force axe vs the force sword on the libbys

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but yeah sounds good

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nah not worth it

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very niche uses & lower range

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yeah tough one for it; realize that if you drop the praetor you're down to 2 reactions

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could possible swap in ahriman instead, but there is not the perfect spot to put a high command in really....

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only way to get 4 reactions is with an augur command squads; at 3k you have natively 2 reactions and 1 with master of the legion from high command

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for number of reactions, no

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it's in the retinue slot

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yeah that would be fine; athanean and nucios don't count as reactions; they are at the start of your turn

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well once each per unit per turn; 2 chances for each unit if they are statused to get rid of it ( or if there are 2 statuses on the same unit to get rid of both, but that is kinda rare)

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yes, per turn

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yep!

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that's why athanen is pretty strong, as far as i'm aware, only way in the edition to get rid of 2 status in one squad at once/ or two chances if you roll really bad

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yeah... they do not hold up well. I would take the L on them in melee and reccomend veterans to worry less about statuses

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yeah, they woudl probably last awhile

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so a centurion is only in command; if you take them you get 2 detachments

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praetor gets ya 1 apex or 1 aux detachment

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the praetor can do the auxilirray instead of the apex, you should be all set

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all subjective; i woudl say the vigilator is a good play also ping pong between using corvidae and raptora

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100%

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it can stop them from dying immideately

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big true

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True looking good

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I'm gonna be offline for a while, so feel free to ping me

jolly tiger
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i got a few now

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yeah if you have room points wise, librarian tartaros would be cool; praetor is hard to say. I mean, i would always say a paragon blade and an arcana if you have the points, but hard to say for this list, it wouldn't do too much

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i also realized your thread said for casual play; ngl this is a pretty hardcore list

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i mean, all depends on missions, & otherwise opponents armies, but as a "in general" army list, it is very good

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hmm, i mean you could swap their guns, but you really don't have to. the psychic power gun things are decent enough

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i getcha there

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u mean jumppack khentai? heck yeah i wish those existed

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gotta nerf us somehow CryLaugh

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but yeah i noticed you said u have alot of this stuff already? like this is gonna be heck of a modeling/painting project, hope you realize 😅

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i wish ya luck

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would you reccomend AL? i'm thinking about trying either an allied detachment of something, don't know what yet, but i have not seen an AL in person

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yeah primarchs are a bit oof. i'm still trying to figure out the bext way to take magnus without just like melee deathballing them

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Hmm, double check arcana on stuff. Like tbh I would recommend athanean across as much of the termies as u can vs pavoni. As while tartaros can take a shot, there is no otherway to take a status off them in the beginning of the turn. Nothing really wargearwise tho

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And make sure to figure out what arcana to take on the praetor. Also remember critical hits exist for psychic weapons as well for anything bs 6 or higher when you're playing

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Its realllly a tough one....

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In my head, I say what is more powerful? Return fire and break a squad, raptora or force barrier get a 5+, 4+ up , or pavoni which makes them roll 5s or 6s to even would ya, or athananen to where if ya fail a like 20% dice roll. It's a hardddd choice

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See how ya like it in play, it's a tough one. You will run out of reaction points. Tis the fate of TS 😅

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Yeah you could, as pavoni is on reaction, athanean is on your turn, BUT then you couldn't cast corvidae on that turn on the termies

jolly tiger
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with this current list, you have 3 reaction points. 2 native +1 from the praetor

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limit is 1 psychic power power turn per unit

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psychic weapons don't count (they are standard weapons, but you can only shoot a unique one of each)

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so they can all have seperate powers, but you can only use 1 per unit per turn

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reaction is for telekneis on enemy turn. corvidae is on your turn b4 your shooting attack

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no unfortunately

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as an example, therotically, you can use corvidae on a unit making a shooting attack and then a lirbarian from a completely seprerate unit can also cas like precision on that unit, as the rules don't exclude that, but i haven't seen that ruled anywhere

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if you read the exact wording on the arcanas and in the psychic powers/displines section, it is unforauntely pretty explicit

jolly tiger
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Yeah, so I would put one libby with each siege squad

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I saw this; so reactions are just on your enemies turn. Corvidae is apyshic power which you can only use on your turn; it's 1 psychic power on your turn (no limit other than 1 per unit), 1 psychic reaction on enemy turn, per unit. i would reccomend reading the full psychic section along with the errata to get everything down

muted umbra
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if you are gonna put a libbi in the siege termies squad... give them corvidae so you cast on 10 not 8 wp
Also pay an arcana to the squad and the hq

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arcana weapons are really good on ws5 (i enjoy the pavoni gun so damn much on my champion)

muted umbra
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yeah the psy weapon still use the model WS so if you use the pavoni gun (poison(2) and ap2) you get a way better use of it
same with raptora gun tbh

muted umbra
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Pavoni on the libbi, raptora/pavoni on the squad

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Most likely pavoni

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Basically: you have 2 ubit that can have an arcana, so give it to both, now between the squad or the hq chose what power you need to be the most reliable and put it on the higher wp (so most likely the corvidae)

muted umbra
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Ok so now you have a corvidae siege squad
And a libbi with no arcana

My point is : either put pavo on the libbi
Or put pavo on the squad and corvi on the libbi

Also you only have one power atm, id never use a libbi with only one power tbh

muted umbra
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Imo sniper are not a threat, its only one shot and have to go through invul and a 4+ shroud anyway
Id put corvi on the hq not the unit
Most of my games nobody really shoot at siege termies because their retunr fire will shred the unit shooting as them

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I actually only had one game against sniper HQ and he got shat on pretty hard by my seekers (he took 2 wound from my SB so i needed to slap it hard

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A sniper hq/assassin shooting at a siege termi will not pass the return fire

muted umbra
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Well you pay a libbi, you may as well get the full use of him, like adding bio for the momen when you will want to nuke a tank
Or the fear(1) from telepathy (and access to a status shooting)

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Also most of the time you wanna return fire with the squad rather than use a defensive bubble (your unit having access to a defensive reaction already "protect" the squad as its a mental game, i literally keep remembering the defensive buff that i have access on each squad for this mindgame + to avoid trapping my opponent)

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9 termies well positioned can literally one shot a unit inside a transport as they cant deploy out of it if you surround it

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Surround the transport, kill it, they cant setup in 1" from you so the unit die

jolly tiger
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looks good! I'd say if you had to drop anything down to find points for aaditional upgrade and stuff, bring the siege terrmies model count down a few

jolly tiger
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all makes sense; nothing i'd really change. if you find 5 more points to maybe a put a power on the praetor, but not really necssary

jolly tiger
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maybe athnaen if you're worried about one of the seiege squads being sastused, but that is very minor in the sceme of things

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18" with LOS

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sure, but no voxes are on termies

jolly tiger
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@muted umbra was that guy banned or something?

muted umbra
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no idea

muted umbra
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@jolly tiger wait he manually deleted every message, weird af

muted umbra
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so that's what AL look like

wild frost
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Because i sent out a message someone thought was a bot and i got booted immediately

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Ill resend the list later

muted umbra
wild frost
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Yep

jolly tiger
wild frost
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XV - Thousand Sons - 3k Thousand Sons List - [2875 Point(s), 4 Auxiliary Detachment(s)]

++ Crusade Force Organization Chart ++ [2875 Point(s), 4 Auxiliary Detachment(s)]

Allegiance
Allegiance: Loyalist
Army Configuration
Rite of War: Legiones Astartes Thousand Sons

++ Crusade Primary Detachment ++ [925 Point(s)]

High Command [120 Point(s)]
Praetor [120 Point(s)]: Bolt pistol (default), Bolter, One Auxiliary Detachment
Command [465 Point(s)]
Librarian In Terminator Armour [185 Point(s)]:

  • 1x Tartaros Librarian [70 Point(s)]: Tartaros, Combi-bolter, Force axe, Divination [30 Point(s)], Telekinesis [30 Point(s)], Pavoni [10 Point(s)]
    Librarian In Terminator Armour [185 Point(s)]:
  • 1x Tartaros Librarian [70 Point(s)]: Tartaros, Combi-bolter, Force axe, Divination [30 Point(s)], Telekinesis [30 Point(s)], Pavoni [10 Point(s)]
    Vigilator [95 Point(s)]: Bolt pistol, Prime Unit (Paragon of Battle)
    Troops [220 Point(s)]
    Tactical Squad [220 Point(s)]: Prime Unit, Athanaean [10 Point(s)]
  • 1x Sergeant: Bolter, Bolt pistol
  • 1x Legionary [20 Point(s)]: Bolter, Bolt pistol, Nuncio-vox [10 Point(s)]
  • 18x Legionary [10 Point(s)]: Bolter, Bolt pistol
    Transport [120 Point(s)]
    Rhino [60 Point(s)]: Pintle Mounted bolter, Pintle Mounted Bolter
    Rhino [60 Point(s)]: Pintle Mounted bolter, Pintle Mounted Bolter

++ Auxiliary - Heavy Support ++ [230 Point(s), 1 Auxiliary Detachment(s)]

War-engine [230 Point(s)]
Contemptor-Osiron Dreadnought [230 Point(s)]: Æther-fire magna-cannon [10 Point(s)], Combi-bolter, Biomancy [20 Point(s)]

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++ Auxiliary - Shock Assault ++ [920 Point(s), 1 Auxiliary Detachment(s)]

Heavy Assault [920 Point(s)]
Tartaros Terminator Siege Squad [460 Point(s)]: Corvidae [10 Point(s)]

  • 1x Tartaros Terminator Sergeant [15 Point(s)]: Reaper autocannon [15 Point(s)], Power axe
  • 9x Tartaros Terminator [45 Point(s)]: Reaper autocannon [15 Point(s)], Power axe
    Tartaros Terminator Siege Squad [460 Point(s)]: Corvidae [10 Point(s)]
  • 1x Tartaros Terminator Sergeant [15 Point(s)]: Reaper autocannon [15 Point(s)], Power axe
  • 9x Tartaros Terminator [45 Point(s)]: Reaper autocannon [15 Point(s)], Power axe

++ Auxiliary - Prosperine Convocation ++ [400 Point(s), 1 Auxiliary Detachment(s)]

Elites [115 Point(s)]
Seeker Squad [115 Point(s)]: Corvidae [10 Point(s)]

  • 1x Seeker Sergeant: Bolt pistol, Kraken bolter
  • 4x Seeker [18 Point(s)]: Bolt pistol, Kraken bolter
    Troops [120 Point(s)]
    Tactical Squad [120 Point(s)]: Athanaean [10 Point(s)]
  • 1x Sergeant: Bolter, Bolt pistol
  • 1x Legionary [20 Point(s)]: Bolter, Bolt pistol, Nuncio-vox [10 Point(s)]
  • 8x Legionary [10 Point(s)]: Bolter, Bolt pistol
    Prime Unit (Logistical Benefit (LB - Armour))
    Armour [165 Point(s)]
    Vindicator Siege Tank [165 Point(s)]: Magna laser destroyer [20 Point(s)], Hull (Front) hunter-killer missile [5 Point(s)]
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++ Auxiliary - Prosperine Convocation ++ [400 Point(s), 1 Auxiliary Detachment(s)]

Elites [115 Point(s)]
Seeker Squad [115 Point(s)]: Corvidae [10 Point(s)]

  • 1x Seeker Sergeant: Bolt pistol, Kraken bolter
  • 4x Seeker [18 Point(s)]: Bolt pistol, Kraken bolter
    Troops [120 Point(s)]
    Tactical Squad [120 Point(s)]: Athanaean [10 Point(s)]
  • 1x Sergeant: Bolter, Bolt pistol
  • 1x Legionary [20 Point(s)]: Bolter, Bolt pistol, Nuncio-vox [10 Point(s)]
  • 8x Legionary [10 Point(s)]: Bolter, Bolt pistol
    Prime Unit (Logistical Benefit (LB - Armour))
    Armour [165 Point(s)]
    Vindicator Siege Tank [165 Point(s)]: Magna laser destroyer [20 Point(s)], Hull (Front) hunter-killer missile [5 Point(s)]
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did some trimming, lmk what you guys think i can use the extra points for

jolly tiger
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Melee Weapon on Praetor; Arcana on: Praetor, Vigiilator, havoc launchers maybe on the rhibos? Seems pretty decent

wild frost
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i still got 80 points to burn after the fact, not sure what arcana to go on the praetor tbh

jolly tiger
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I mean, better than the off chance of getting charged and they evaporate. Paragon blade is goated

wild frost
jolly tiger
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definately can, hard to say; nothing really "slots in" at this point

wild frost
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automota to take wounds incase of perils?

jolly tiger
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definaately can; really up you at this point

wild frost
jolly tiger
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Yeah if you have room that would be fun

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Otherwise you can stick with one wherever you "feel" you'll be perils most or where you thunk you may br at the most disadvantage if u get periled

wild frost
jolly tiger
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Yeah I would stick to the robots

wild frost
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what weapons do you run on them

jolly tiger
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the robots i really would worry too much as they are really just perils savers; i personally like the aetherfire on them due to it being assualt, but really either is fine

wild frost
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ok

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i hit bang on 3k points

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but, it means im bringing 2x10 seekers to the game and with a bs8 vigilator, all with corvidae

jolly tiger
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nice; snipers ftw

wild frost
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the list is now pretty sweaty but its a nice beautiful 3k points

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idk what o go on my praetor tho

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pyrae or smth else

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he has a paragon blade so pyrae weapon might be nice

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i could also give him anathaen instead and the tacs another power

muted umbra
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pyrae is just a waste of point

wild frost
muted umbra
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what squad does he go with ?

wild frost
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The tac squad prolly

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Homefield objective

muted umbra
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homefield praetor make me sad

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WS6, WP10
And you have him guard the backline

wild frost
muted umbra
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If you start the game and you see you wont infiltrate one squad of seeker you can add it to the unit or maybe have him tag along a unit of siege termies

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Also this way you can give him corvidae to have a wp10 corvidae available

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Also your list is quite "hard" i would avoid havoc launcher and put flamer on rhino instead

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Way less toxic to play against

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Also: aracana on your osiron

wild frost
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oh u right

wild frost
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also im not really sure what arcana to take on my osiron

muted umbra
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Any model with the corvidae trait can be used as the focus, so if you have a hq and a unit with the trait you can use the highest WP between them

wild frost
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neat

muted umbra
wild frost
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im running the aetherfire cannon on mine

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so what would you suggest?

muted umbra
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Id run pavoni just for the "haha i am T9 now" moment

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Iirc raptora is mathematically better tho

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But t9

wild frost
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lol, does t9 even do much

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wait

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u are aware

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im running biomancy on my osiron anyway?