#Forges of Saturn Leaks
1184 messages · Page 2 of 2 (latest)
Being able to force ws7 is kinda hilarious
(strike groups here are by weapon type iirc)
But the thing is the target
Each model hit at is own ws
Or are you telling me i get free ws6 by having 2 termies CS with prime 
Having 3 models in a fight is an interesting choice
Correct. The "majority ws" counts only for the purpose of being hit
Yeah logical, still ws6 is quite a good defence here haha
getting hit at ws7 is pretty hot
I mean 2 SCS with a primarch fits in a land raider carrier
and then you can take any damage 3 attacks on said primarch thanks to EW2
Yeah, but your damage output is really low then, you're barely doing hits in comparison to a regular unit
Maybe as a primarch+proteus cheese, otherwise it seems kinda meh(?)
I mean 9 attacks + a primarch in melee will blender pretty much any unit
especially since they'd effectively be WS7 on the defense, and you're more then likely going to win the combat resolution
Depends on a primarch and what you're going up against
WS 7 does not improve anything over WS6 against WS5 though what's the point
praetors, paragon of battle, and master sgts get an effective -1 there
and when they're the most likely to have threatening weapons like powerfists and thunderhammers it helps a bit
also, against another primarch unit, you could potentially decline to issue a challenge, since they're gonna be hitting on 4's while you're on 3's, which could be useful in niche circumstances
You decline to challenge and get laughed, mocked and reduced back to WS6?
I don't get it
you dont have to issue a challenge, this is if you're the charger
But your opponent still can
correct, if they haven't already burnt a reaction on that unit/spent all of their points
its not an auto take every game, but there are cirumstances when it can be useful
The heroic intervention reaction is a combat reaction, not a unit reaction, so it doesn't matter if the unit has reacted
that is weird as hell
would have been nice with a quick tip that it didnt count as a unit reaction
Oh shit word?
That’s a weird one
So the saturnine centurion, if you give it the twin disintegrator what happens if you roll a 2 to hit? Do you hit both yourself and the enemy or just yourself?
Need an ammo monkey model equivalent
Unless I'm completely misreading Overload, it either hits you or the enemy, never both.
What if you use it on a blast weapon?
You have blas and overload 1, you roll 1. You get the hit, but does the blast disappear or it still scatters?
It'll follow the rules for templates with overload, you roll dice equal to the firepower characteristic of the weapon and each roll equal or under X becomes a Misfire and hits you instead of dropping a blast.
blast still goes off, the rule is explicit that this does not affect the number of hits!
This does not affect the number of Hits on the Target Unit created by this attack.
Thanks. Of course it's the last sentence and the template rule has a 1 word difference that it creates a Misfire instead of changing them to misfires like regular shots do
I don't think the template rule talks about misfires?
It doesn't, it's only in the overload rule as its own paragraph
It wouldnt follow templates as for templates it says "For Weapons that do not make Hit Tests". Blasts do make Hit tests.
So blast overload can hit both the target and the shooter (if they exist, are there even any?). The more targets under the blast template, the greater chance you're about to kill your own model.
Many of the bigger Plasmaguns for example
Ah gotcha.
Sorry I just have the mech book to go off and we have no blast overloads.
Keeping the good stuff for yourself again… i see i see
It's our trade off for blowing ourselves up to run 1 extra inch a turn
I dont think it matters how many models are under blast. You roll to hit once.
Ah...so it does.
Has blast always been like this? I could swear back in 7E you just rolled to wound on everything under the template and never needed to roll hits
No, it changed this ed.
I would recommend reading current rules before giving rules advices online tho 😉
I genuinely did look into the book and read it before I posted, and even went back after each correction to reread but God did I read it wrong.
I am very glad you pointed that out though, me and my group assumed it was still auto-hit under the template and haven't done a single hit roll for blasts
Reading the Overload rule, I'm not sure this is correct - it says that hit rolls of X or less are misfires, but as far as I can see it doesn't say anywhere they can't also be hits
Overload should have really been misses hit yourself. I don't think GW had though through a bs 5 unit having overload 2 when they made the rule.
i like that a misfire doesnt just remove the shot anymore
Yes this is correct
"For each misfire, the unit for which the hit tests were made suffer a hit - these hits form a new fire group"
"Wounds, glancing hits, or penetrating hits from the Misfire group are allocated by the controlling player and must be allocated to a model that made attacks as part of the fire group or strike group that generated the Misfire group".
To me this reads as those hits are redirected to the attacker.
To me it read this create an additional hit group
absolutely nothing there says it makes the attack not go through
you are suffering a misfire, the plasma is venting backwards, but it's still shooting out forward
It reads that way to me because the section about template overloads specifically says it creates a Misfire and doesn't effect the number of hits, it doesn't say that for non-templates. It says they "ARE misfires".
at no point does it say that the die is changed from being a hit
Calling them misfires wasn't a great choice. Because the rules are totally independent from the actual hitting process. Just happens on the same dice roll
there would have to be language saying that these dice do not hit and are considered misses. There is not language to that effect
"any hit tests made for those attacks that result in a number that is equal to or less than the value of X attached to the variant of the overload special rule that the weapon had, before any modifiers are applied to the roll, are misfires".
X and lower are misfires, which become their own fire group, which must be allocated to a unit that made an attack, not the target.
Maybe you're right, but by their own sequence of attacking, they become part of the misfires group before any wounds are rolled or allocated so that they become allocated to the shooter instead
the logical way of doing this in my opinion (not exactly RAW) would be to treat it as an additional strike group of hits. So with BS 5 and overload 2 you get a misfire and a hit on a roll of 2.
I think that is RAW
Yeah I haven't fine read it, but that's my interpretation
I think I'm gonna use your interpretation of it from here out just to avoid drawn out discussions in game and it is more thematic which is the name of the game.
Getting your hand toasted by shooting a big gun wouldn't make you miss necessarily.
Not how I personally read it, but I seem outnumbered on this so I'll go with majority understanding.
So what’s the current consensus on loadout for centurion, double plasma or plasma + fist + shredder?
Seems the best load out for cent is probably just gonna be double fist and shredders still
The cent is really...idk, eh, super expensive. same with command squad but hey is what it do
Cent can’t take double fist though. He’s locked to options from standard saturnine box… plus the plasma blaster for some reason.
Yeah, once this comes out, you guys wanna petition Panoptica to Rectify this?
Yeah would be nice for the centurion to get more options
Im just shocked they gave it nothing
I guess maybe they were worried a praetor would never see action since a paragon of battle centurion would literally just be a praetor for cheaper?
he might be good in smaller size games
just use him as a dreadnought walking around solo
Does he not get officer of the line 2?
But reactions.......
I mean I know why they did it
They want the Centurion to lead the normal Saturnines, and the Praetor to lead the Command Squad
So rather than give each one complimentary traits in some other way, they just give the Centurion normal Saturnine loadouts and the Command Squad the Praetor one
I mean the fist is already a better weapon than most other characters will get, and can come with an ap3 teplate i think everyones asking too much 
Tbh I'd be down for saturnine getting more options in general
Like a super storm bolter, combi weapons, lightning claws but like, the cool ones where it's literally like bird claws on the fingers. Reaper autocannons, heavy bolters, conversion beams, a chain gauntlet or drill fist, gravity weaponry etc
Maybe a big storm shield?
Or a sword but it's also a melta lance thing
Because it's all saturnine tech they could get pretty wild with it
Tbf I'm thinking I'll just make a blunt melee weapon like a big mace for the centurion and run with that, it really isn't a bad melee weapon at all. Especially if it's in a squad, compared to the axe it'll potentially be putting out more damage than the axe (since a bigger squad won't get reaping blow), it fights a bit later but if you had a command squad with axes and then 1 initiative step later the fist comes in, that's not a bad deal at all, especially if the centurion has paragon for an extra attack and weapon skill. I just like the look of the bigger weapons held in the fist more than the fist on its own... so I'll probably just make a big mace, and call it a fist
Imo if you have more than 2 dudes just go double fist
The hammer is only good on the champion/praetor to nuke someone in duel (hammer + finishing blow = one shot)
But mainly on thr praetor as he can go hammer + axe to go at high init too
(Especially for duel, if someone is at 1hp and you can potentially go faster then the axe allow you to actually finish someone of)
I think the design behind it is that all the weapons are energy based, and it's powered by whatever core is in the Saturnine suit. Also why they explode
You could still include a lot of interesting energy based weapons, like conversion or laser weapons. Like three multilasers strapped together or something.
Also more cool melee weapons would be nice.
I'm not sure long range weapons on terminators is a good idea, especially en masse.
Agree about the melee weapons though
You could make a smaller inversion beamer instead? Or cut the weapon ranges on 30 to 36 inches on most. But we already got units at that range, thought some of them are meaner then others
Or something like sonic weapons for the EC saturnine, giant volkite for DA. Frostblaster for SW. Get some legion specific stuff. Makes me even sadder that the WB stuff doesnt have any unique weapons, even if they are strong.
if the saturnine had access to more standard weapon then everyone would be complaining it is unfair comparison to other termies/hss
The fact it have it's own weird weapon is good as it create it's own niche, also having long range weapons on a t6 4++ model whose main downside is move is... please no.
if we got a mini inversion/grav gun on the termies I'd be so happy
9" range or whatever would be a ton of fun
Can’t wait for a phosphex launcher if Dark Angels actually do get Naufragia saturnine
im praying (probably in false hopes) that we get another wave of saturnine upgrade sprues
Honestly the saturnine we deserved but did not get. Where is my shoulder mounted wepaons GW.
if we get a dread option with massive autoguns or something I'd be estatic
the saturnine we "deserved" was none at all, but here we are
real
im honestly shocked about how much they've grown on me]
oh wait you're shit talking them aren't you lmao
i am amenable to a single saturnine model for a praetor, because that's about all I've seen done well
i have yet to see anyone do a good job of the rank and file (so to speak)
but also, we didn't "deserve" anything, so for the people who appreciate them this is a nice bonus
For me personally, Ive went back and forth a bunch on them
I love the dread and praetor, and with a bit of work the rank and file termies look pretty solid
i maintain my stance from their initial reveal
scale them down 15% and I'm on board
@plucky wedge has a pretty good way of doing right handed powerfists for the command squads using the right handed powerfists from sgt's
unfortunately it's quite difficult to rescale a plastic model by hand, lol
and thats honestly really fixed the look of them for me (and the hulk hands are solid as hell rules wise)
lmfao you don't say
just gotta slowly shave off 15% of the entire model, easy
i like when they make weird and unexpected stuff
i like weird and unexpected, i just don't like this specific execution is all
really do think I'd be fine with just the praetor as a single standalone "hey we have a couple of these suits per legion, there's not enough to outfit an entire unit, but your terminators can have a giant to lead them"
it would be easier to justify their lack of appearance prior, and it'd make a nice centerpiece character that doesn't require fielding a named character
IMO saturnine are the Centurions of this game system. I dont think a lot of people really honestly wanted them but here we are with these cute/ugly little bastards
i only wished that they gave them more weapons.
maybe some more legion unique stuff
currently it just feels like they made those 2 kits and are now locked to those weapons
Yeah thats the weird thing about them.
"Super complicated esoteric construction that takes LOAD of time and resouces.....but every legion has like 100 of them or so given to them during the middle of a massive supply crisis due to the heresy but you know..."
which really hurt the WB specific version
and will continue to make them a little bland
Hoping this as well, i really hate that the best load out for them is litearlly the stock load out.
patiently beginning the countdown until we get inversion beamers for saturnine terminators and i have to deal with blocks of 6 double inversion guys
i wish they made a weapon box for them
tne answer to that is phosphex. Cant do shit with those invesrion beamers if you are running away
I do hope we get more weapon opions as we go along though. Being locked to plasma and or D guns is really lame since IMO the D gun kinda sucks
same with melee. Would love it if they got like a giga Zwihander
yea. i think saturnine dread gives a good model for two other options, or you could just go with something conventional like a big heavy bolter
Do we have the mission pages? Maybe I'm blind but I don't see them in the files
Personall i feel like Saturnine need a ranged upgrade sprue to include
- Some sort of Auto/roto canon upgarde so like a 4 shot auto canon liek the siege terminators have
- Some sort of flamer weapon and perhaps introduce torrent back into the game.
- some sort of bolter weapon thats like a combi bolter that fires out like 4 or 6 shots or something.
give me 2 araknaes stapled to a saturnine dread and my life is yours james
i would scream if saturnine got torrent before my malcador infernus
inb4 geedubs gives them the 40K Desolator nerf guns
What I would love to see is an "armoury of the dark angels" set (I'd say in resin, but I worry they're going to completely stop doing FW resin in favour of shifting all to plastic which feels like a mistake to me), with terranic greatswords, Calibanite warblades, plasma repeaters and perhaps now that they've canonised Naufragia being saturnine they could add phosphex launchers for saturnine to that
Nah fw resin is brutally expensive outside of a few countries. Here a resin shoulder pad set costs more than one of the plastic necromunda upgrade kits that comes with tons of stuff like you describe.
Ah that's a fair point 🙂 I guess I'd just prefer to see more things made in resin (when they're just small things rather than big kits at least) than for them to make fewer of the things that allow people to customise their stuff, since it does seem there's a bit more of a barrier to making a plastic kit compared to resin
But also the FW resin characters are really nice, especially the newer ones have such crisp detail, plastic is good but still resin can have that little bit more sharp detail
GW is slowly moving away from resin for their main systems, and FW doing stuff like upgrade kits for HH is likely just because GW is slowly moving away from resin instead of moving away all at once. HH upgrade kits are one of the few things that FW still has, so they keep making them.
Plus, GW does plenty of plastic upgrade kits for other systems (Ex: Necromunda as mentioned earlier), so there’s not really a practical/mechanical barrier stopping them from making plastic upgrade kits. Just decisions about who does what.
so, what could it be about the next tactical journal? And what units should it bring with it?
now that we have had 2 astartes journals it is time for 2 solar aux ones.
that is only fair
this post fact checked by real saturnyne ram veterans
6 more journals to the Legions!
it would be so funny
please do it GW
2 solar aux, 2 mech, 2 knights, and then 1 for each of the talons
Super-heavies probably.
The armouries of the various factions is another rich vein, as will be the case with one upcoming journal taking a deep dive into the history and employment of Saturnine technology by the Legiones Astartes. This will include two Legion-unique variations of Saturnine Terminator Squads and a set of heavy-assault themed missions. Another will look at the superheavy tanks of the Legiones Astartes, providing a play mode and other gaming options that make games based around one side fielding these armoured behemoths a real challenge, for both attacker and defender.
Likely with Super-heavy Decurions since iirc somebody mentioned there being transfers for officers on the new Fellblade decal sheet.
That is the new decal sheet and there are a number of command transfers
Bellerophon was a greek hero who was famed for killing the chimera and taming pegasus
Also the name of a british dreadnought class iirc
so for the word bearers terminators, toughness check.
I imagine its just roll under your toughness?
maybe im dense
That sounds cool
All heavy weapon termi's woukd be fine. Look how bad fulms and Tyrants are in 3.0. Even the siege squad is mid at best. 
I would KILL for a decurion fellblade
Like holy shit that’s a dream come true
siege squad mid ? whaaat
Its no 2.0 IW tyrants. (for IW's)
The AC is also weaker than its 2.0 stats.
So, any potential HW saturine would not be broken considering the state of the other HW termi types based off what exists now.
In an edition where melee is weeker and d2 exist
So imo AC is stronger than the v2 one
I suppose str is irrelevent now, no ID etc. But S7 was always the bottom floor for AT capability.
I dislike the move to a D stat like 40k, that has its problems there, also that complaint too OT here I guess.
Siege squad is great but unless you're TSons/IF/Maybe DG you're using them for the heavy flamers
Lowkey? I've found melee to be where alot of the more important things happen
winning a combat resolution is a great way of inflicting panic on a unit, which can often effectively remove it from the game
Nah disagree, their auto canons are still very good at bullying MEQ and doing so from good range. Those auto canons are a menace to Vet units also makes half decent Anti Air as well. 15 auto canon shots are gonna do something to something.
Especially since alot of veteran units have gotten real popular
I think they're an extremely expensive way to get veteran killing firepower into lists
Standing still you can kill 4 vets if they're not in cover per 5, which ain't bad but ain't amazing
Its also one of the few units in the game with Vangaurd 3 and a 36" range.
Again, they are honestly a really good unit because their fire power sits at a very ineresting place.
They just strong enough to bull MEQ units, but not enough to warrent drwing the ire of big weapon on them.
But a the same time, you dont really wanna ignore them, and small arms fire does not do a lot of good against them becuase you know, terminators.
But since they again are not that deadly, it feels really bad when you do have to turn big guns on them rather then on things you would like to shoot.
IMO thy are a perfect thorn in your side unit Also i like them as body guards to Reapiers moving up the field.