#Iron hands with allies 3rd ed

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pallid moth
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Warhammer 30k 2k list silent wars:
Total: 1870
Crusade Detachment:
High Command:
Praetor: 120pts

  • paragon blade +15pts
    Total: 135pts

Command:
Centurion: 80pts (prime advantage: Paragon of battle)

  • Thunder Hammer +15pts
    Total: 95pts

Troops:
10 man tac squad: 100pts

  • nuncio vox 10pts (prime advantage: logistical benefit)
    Total: 110pts
    10 man tac squad: 100pts
  • nuncio vox 10pts
    Total: 110pts

Transports:
Rhino: 60pts
Rhino: 60pts

War machine:
Contemptor Dreadnought: 150pts (logistical advantage)

  • 2x Autocannons 20pts
  • havoc launcher 5pts
    Total: 175pts

Apex Detachment veteran cadre:
5 man seeker squad: 105pts
5 man seeker squad: 105pts
10 man Veteran assault squad: 230pts (prime advantage: master seargent)

  • power fist on sarge +15pts
  • two power axes 20pts
    Total: 265pts

Auxiliary Detachment spearhead phalanx:
Land raider carrier: 265pts
Sicaran Venator: 170pts

  • two lascannon sponsons +20pts
  • Searchlights +5pts
    Total: 195pts

Tactical support Detachment:
10 man Tactical support squad: 80pts

  • 10 melta 150pts
    Total: 230pts

Allied Detachment:
Faction: custodes

Troops:
5 man custodian guard squad: 225pts

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<@&877302968955850772>

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Im at 1870pts and am tryna figure out if i need more anti tank or more anti infantry in the last few points

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<@&877304533959716904>

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Maybe i could do a 5 man volkite Culverin squad and then give Lr Searchlights

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Or i could do a 2 thingy laser destroyer rapiers

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Idkkkk

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Or i could do the turret actually

void rover
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I'd grab more line homie

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Only got 2 10 man tacs and not much vanguard. You've got a real risk of being outscored

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Maybe a master of signals?

pallid moth
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Two line. Two vanguard

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I could split the custodes up to have 3 vanguard

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Or another 10 man tacs to sit on the home

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Tbf a mos isnt a bad idea

pallid moth
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The turret looks good as it also gives something vs fliers

slow moth
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I'd try to get more line if possible

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Two tac squads are alright, but it's always good to have more just in case

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Wait do the assault vets have anything other than two power axes and the powerfist?

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I'm not too sure about the contemptor. I'm not a big fan of autocannons on them just because I don't like breaching 6+

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Maybe you could go for plasma cannons instead

pallid moth
# slow moth Wait do the assault vets have anything other than two power axes and the powerfi...

The rest is chainswords. The idea for the list is

Two rhinos are manuverable line which is needed as the event often has many different mission types.

Both characters are going with the meltas in the land raider (i wish Veteran tacs could take all tss weapons)

The Veteran assaults are basically there as an objective muncher to kill basically anything which is a 3+ save alongside having mainly just mr seargent with power fist to do decent damage to terminators and such

Custodes are there for more vanguard and for terminator annihilation as they do it decently enough.

Seekers put down statuses or snipe characters

Venator kills tanks (bus ofc will struggle sometimes)

Dread i wanted to add a dreadnought cuz i like dreadnoughts but double autocannons just maybe kill terminators, do a tiny bit vs light vehicles and do decent vs 2 wound 3+ save so he's in an odd spot of what is his role

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To add the points i basically separated custodes to have two 4 mans but im debating if removing the dread is unfortunately for the best

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Like i could remove the dread to add a vindicator or another sicaran Venator but then i gotta buy more models

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Im worried about vehicles and infantry tbf lol

Terminators in not too panicked about

void rover
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Be more worried about infantry, especially line infantry. Tanks are hard as nails, a lot of the time you won't be able to stop transports delivering their payload. But just shooting power is less of an issue you need to focus on I think

pallid moth
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As its breaching 4+ still, fast, should be able to damage most basic line units pretty well

slow moth
void rover
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Yeah plasma pred seems legit. D2 is gas too

slow moth
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A c beam cannon would also work in that situation but with some caveats

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Can be a bit situational

void rover
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C beam is better at range, but plasma pred is better closer I think

slow moth
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Also better if your opponent isn't character tanking

void rover
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Cos it has the chance to breach as opposed to flat ap3

slow moth
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Since at mid range it's always AP 3, rather being the conditional breaching 4+

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Although if your facing off against terminators it's not as good

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It's all a bit weird overall

void rover
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I think there's arguments for both, I like it

pallid moth
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Tbf i think the place im at about a 50/50 on if the person will use character tanking

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The salamanders player 100% will tank on his saturnine praetor with drakenscale

pallid moth