#Horus heresy 3.0 rule book leak
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Psychic powers just leaked - did we post that yet?
Yup and there will be new ones
so maybe new strategies will develop around that
an equivalent of that word bearer rush list might be very tasty with that
Do I post pictures directly or to imgur links
world eater*
Damn, not the biggest fan of that. WS4 into 5 is pretty rough
I just hope theres less artificer armor this edition
no legion veterans with 2+ saves, that shit was dumb
my favorite part of all of the psychic stuff.
Looking at the force org stuff so far. I wonder if there will be legion specific consul org unlocks. Like an Iron Warrior specific consul that gives a generic aug + a specific (like support).
Psychic powers here
Also:
And Named Characters doing something similar
I'd put money on yes. That's probably how we are getting ROWs esque builds
oh totally. They also did confirm that factions will have their own detachments
Yeah I think RoWs as we knew them might be out. Considering we've seen no mention of them yet... Maybe
I wouldn't be super sad about that. Each legion getting two RoWs was always a mixed bag creatively. Like, for Emperor's Children, they were perfect. One representing Maru Skara, the other representing 3rd company elite. But then for Raven Guard you got Decapitation Strike, which was excellent, or the one where you ally with solar aux or imperial militia. That one felt a bit shoehorned.
Anyone seen anything yet that gives more reaction points other than game size?
probably some. although they better give every legion bespoke consuls this time round
Depends what they get replaced by for me. I liked the fluffieness
I'm still pondering on the points and game size changes.
Those psychic powers are amazing - blowing up as a pyromancer is fucking hilarious
Cannot wait to have this on my osirons
Come on...that one is very easy to understand.
I fail to understand why people dislike that sort of simple math.
It's easy to remember and easy to do.
The way it is now will also be more consistent.
so far there's only two rules that have me scratching my head. Massacres and the Disgraced status
It's easy to understand, but it feels unnecessary. We already had a similiar table based soley on movement, so why not keep it that way? Like so much this edition does it feel like unnecessary granularity for the sake of it
I think my BIGGEST thing is I’m gonna mess up on so many special rules like shred, twin linked, hatred, ect cause they all changed
forgetting how armorbane works will lead to some situations
Massacres might be something used by other rules
Like gaining something when you do it
Did armourbane changed ?
Massacres basically means what happens when the enemy dies before your dudes get to swing, Disgraced replaces the old "Refuse a Challenge = one of your characters doesn't get to fight this round"
yes
it now makes glances pens (and thats it)
oupsie i did not see the knew armourbane
Literally there are NO similarities between special rules between 2.0 and 3.0
so its MUCH weaker, it means that Av14 is now hard to crack at range for basically anyone
breaching?
Feel no pain is mostly the same
Ughhhh don’t make me flip through againnnn
Ok wait that’s one 🤣🤣🤣🤣
I'd argue that Armourbane is stronger, as things that would glance av14 now pen it instead
Breaching is the same too
That's what high S weaponry is for.
I don't remember seeing differences for Barrage
Them psychic powers tho are fucking phenomenal
Rending is very different. Now it does nothing against vehicles, so I wonder what role autocannons will have.
I wanna big booty slam someone with buimancy
A meltagun always needs a 6 now
yeah, but pen doesn't always feel stronger then glancing. If you just want to debuff, instead of removing a unit, for a charge for example, would a glance be better
theres no "2d6 at close range". So your odds of doing ANY damage are lower, but the damage dealt once youre in is greater
As it should be🙏
Land Raiders are supposed to be tough, and in 2nd Ed they were only slightly better than most tanks because of those pesky re-rollable 5+s
True, but it also instakills a lot of vehicles if it's on melta range.
Av14 should be tough
but the armorbane component does very little now
iron warrior meltas might be brutal though, at least if they keep the legion trait
Halving characteristics is so extra. Just not being able to fight was simple and impactful enough
True. I guess it depends on what you're shooting and what the goal is. If you just want to remove the vehicle, I think it's going to be easier to do that, but if your goal is specifically to disable, then that might actually be trickier.
Now, penetrations having no vehicle dmg table effects is weird af
yeah but then it goes on to cover how stats are halved and then it makes mension of a units unit status unit status status unit is statused with the unit that's status...
yea
I feel like Glancing will rarely come up now. Both Lascannons and Melta having armourbane
feels like an oversight
Wonder how haywire will work
well, it'll depend on how AP and strength have changed across various weapons
Something nice for uhhh... krak missiles and autocannons I guess???
You treat Disgraced like any other Status. Any unit affected by a Status suffers from a common set of effects
I mean I wouldn't be against krak missiles being better. I love missiles
so the entire unit gets halved stats and initiative 1?
Krak missiles better have breaching 4+ this edition 
any weapon with lower strength is now more important, since you can just status tanks into unusability if your' not sure about killing it
Massacre is just a straight rip from 4e (including the name) but they added a whole paragraph and a half of extra text to it
that's what I thought, it just feels... like a lot of words to get there.
Didn't see any missile squads all of 2nd
Aside from certain terminator units that will remain unamed
Does give you an alternate way to deal with vehicles, true
Personally I love the aesthetic of missile launchers, so I'd love for them to get new life
The pyromancer discipline is funny
that's also how I understand it, since the status section says any status affects all models in a unit. Which makes disgraced really dumb
ws7 champion centurions anyone?
Mission kill.
Also means you really want repair dudes if you use many tanks
Yeah, Techmarines may have just gone from a 'neat thematic thing' to a 'must have if you like tanks'
Techmarines being used to... repair things???? Wtf kind of world😔
Battlesmith seems much easier to use now.
It has a 6in range.
No need for base contact anymore.
time to convert up some forge lords
Just bring back those servo automata buddies and I'll be extra happy
oh gosh yeah. who knows what sorts of shenanigans mechanicum will have access to
And before or after you move is nice
Rhino takes penetrating hit from a lascannon, goes right though no problem.
Takes a glance from a single IW boltgun. BRACE! PANIC!
so you can fix it up then move somewhere else
sorry does resurrection work on primarchs? Damn
risking it all on a 4 up though
I've gathered everything we've seen so far and organised it the best I could, if I've missed anything let me know
Good… question
You got my psychic…
Nvm I see it on the preview lol
Real ass question, who's out here moving 20+ inches
Hmmm did anyone post building rules yet
Low key, necromancy on like justaerin or saturnine sounds crazy
14Move +6 initiative ? maybe a jetpack or bike primarch
Doubtful, you need to target a unit. You can't target things not on the board/dead.
WS bikes are at like 15" move, +5 initiative gets you to 20
Lanky knights
Cheers, added
You target for resurrection before removing casualties so yes you can
That's bizarre af
Ngl
I really hope they change the IW legion trait.
I try my best
It's horrible to play against.
A heavy bolter would also work, just wanted to go with the smallest weapon
Because the rules for glances are very silly
I know.
The bizarre thing also applies to glances in general.
Actually, it's the penetrations that are weird.
True forgot that
Any word on twin-linked ?
Definitely a departure from 40k
multilasers just keep winning. Surpreme weapon this edition lol
Please tell me someone is compiling all the leaks as they're happening. Cause I really don't want to scroll up for everything
Honestly same. It's really interactive imo.
Here @solemn oak
Thank you 4chan. Praise /tg/!
Kinda glad they didn't get Chicken Jockey'd to death
why? it would finaly be relevant
Yeah with destructible buildings it’s more relavent then ever
Oh your in there - lol ok proceeds to knock down building with glee
the issue with their trait was that penning vehicles was super easy anyways
It's already relevant.
Makes vehicles ultra garbage when playing against them.
It's super horrible to play against.
but now that its a bit harder due to the lack of rerolls and the change to armorbane, being the anti-vehicle legion might be good
why, vehicles don'T need to be any worse.
has someone found the weapon skill chart yet?
the anti-tank legion should be good vs tanks
same as in 2.0
The 4chan thread said that it was the same, which makes me so sad that I refuse to believe it until I get pics
at least thats what the guys itt told me
oh nooooo
wonder if entire pdf gets leaked today.
yeah good, not making it "unfun to field any vehicles against them."
at this point it is possible lol
Exactly, so +1 to pen
as opposed to "rerolls to pen" or whatever
a minor buff that makes them good at the task
the issue being that in 2.0 penning vehicles is so easy that the buff is unnecessary
a single IW player being a bit of a That Guy actually destroyed any and all incentive to play vehicles in my local.
So a rework that doesn't ruin an entire uhhh unit class? would be really cool
IW players being That Guy, name a more iconic duo
I need custodies pdf lol
Same
The guy leaking all the rules only had the core rulebook from the Saturnine box, it'll probably be a while before we see any faction-specific stuff
Gonna be real, anyone could ruin vehichles in 2nd, the IW were just the best at it.
Oh cool. I thought that only had the initial pages and not the other stuff
I've played 10 Leman Russ against Iron Warriors and it wasn't that cancer. Was a close game till he rammed my force commander to death
has the profile of chainswords leaked?
It's not that they're cancer imo. It's that it's just not interesting to be the iron warrior player
Like cool I can glance a rhino to death with bolters and my lascannons can continue to pen flare shields. It's not interesting
No, no weapon profile has leaked so far
tbh I just play IW because it's easier to paint
then I like big tanks
play IW because you want to paint them with an Athenian theme 🗣️
Run exclusively kratos tanks and say something about being Greek and showing buttholes
Hm
thats most legion traits
theyre not supposed to be some big rules change, DA and SW were a mistake
I hope theyre better in 3.0
them and sicarans
I hope they make the sicaran a single profile
That sentence was a roller coaster
Hey is cut them down anywhere in there?
not a thing any more
now if you catch a fleeing unit you just charge them again
you can also shoot them in the back as they run away instead
Ah what! Damn that sucks. No more hero sergeants wiping a whole squad on their own?
I'm wholeheartedly against that
That shit was hype af when it actually happened.
Yea, its just a charge now
Im not sure I like it, but it should make big squads of mooks less vulnerable. Which is maybe for the best. Less elite melee units struggle as is with the WS chart being what it is.
Big mobs not being an issue is what made Heresy combat great. It was speedy and lethal. This just feels like a bad change.
Big mobs not being viable just further encourages melee deathstars of terminators
Gotta chase those guys all the way off the board like I'm playing 5th
Da hell
What's wrong with a unit of terminators being scary? That's what they should be!
They still are
You heard me. You and your "we get multiple special legion traits that drastically change how core elements of the game work"
the fact that there are a lot of units that are not terminators
if all that matters is the ws5 terminator deathstar 1v1 then whats the point of despoilers or assault marines or destroyers or whatever else?
whats the point of quantity if quality is all that matters
Running and charging that big of a deal to you?!? Lol the fact you call out SW and not DG is funny to me
That broke the game more than anyone else.....
Legion rules should be impactful, immersive and make the legions feel distinct. The 2ed didn't so that at all.
At least most of them didn't
Well that's an experience I didn't really have so I can't say much. I thought elite termies were great and you needed to bring out plasma/melta or equivalents to deal with them. Can't just throw cheap troops at them and expect to do well. They're supposed to be nigh-invulnerable to common weaponry
SW legion traits were on point, thematic and to the lore. IW deserved something better than just a flat plus 1.
SW should have had to pick ONE of their legion traits, not both
you either get run and charge, or you get +1WS with things that dont run
Why?
because everyone else* gets one
Rg didn't
Rg got 0
They got three
Then you should petition for the rest to get more? Why take someone elses ball home with you?
but you dont see IF get "if you dont have bolt or auto weapons get X" or NL get "if you cant outnumber your opponent get Y", because those rules are well designed
because nerfs are better than buffs
Thousand Sons didn't, Blackshields didn't etc I think legions should be like they are in shattered legions. One big buff, one lesser one and some minor drawback
its better to hammer the protruding nails
SW were protruding? Lmao
SW were badly designed
im not speaking about balance, but design decisions
every legion trait should have been like the IW one
"you get +1 to the thing sometimes"
They were done well, others were not, they should have also been done well
Oh jeez that is so boring
I hated the change to the Iron Warriors legions rules
Terrible design decision. Took away all flavor
It's all marines, they need to differentiate when they are sharing all the same profiles
Yes that is absolutely true. The Legion rules should be all more or less equal when it comes to power levels but making them completely dull is not the right way to do that. Sacrifing the narrative on the Anvil of balance is a folly they shouldn't do again
Or hopefully haven't done since the books are already printed
I agree. SW have a great set of traits that leans into their lore. Maybe it was easier to put that into rules than others. I'd never advocate for others to lose traits, rather improve and broaden them to bring the feel of the legion to the table with effectiveness.
IW trait was annoying in two ways. Oppressive against struggling vehicles and boring.
They used 2ed to lure in 40k players and expanded on the depth in 3ed to keep them interested is my theory
I hope so. I read through the black books and the legions had some great flair and rules to really standout. I want that back
And it didn't fit their narrative at all. They were never better at destroying vehicles or even better at anything. They just tend to take more if a lot is already good. They are basically the skaven of astartes. "Send in another wave" should be the name of their rule
Yeah I never got the sense of the grinder I always understood the IWs to be playing against them. It's just putting my LRs back in my box and being greatful my knight looked cool on the table for all of 1 turn.
It was better than what a lot of 40k editions have done and just copy paste the IF rules
generally rules aren't really what lures people in, it's models. The nice thing is that 30k is remaining pretty crunchy, and they're really trying to make sure that different options that were ignored in most of 2.0 have a new lease on life in 3.0
Honestly I liked how they were in 9th where they were harder to kill with a lot of the stronger anti infantry options (they had turn off rerolls to wound)
I definitely quitted 40k because of the rules and that is the most common complain about the game I hear why people stopped playing it (besides the players) that I have to disagree here
Idk what you could give them this edition NGL, they're a legion that could benefit from having a couple smaller rules instead of one big one
Never played that and don't know anything about how armies worked there, so maybe?
TLDR a lot of good guns were like wounding on 3s, reroll everything, same with melee so it made IW dummy tough if you paired it with their FNPs and -1 damage
They were immun to leadership tests caused by shooting attacks and could Re roll failed pinning checks and could Re roll armor penetration checks against fortifications in 1ed with grenades. Let's start there 😉
Immune might be a bit much but some form of resistance would be nice
Stubborn against shooting LD checks would be good
Maybe reroll ones to save Vs blast?
Stubborn against shooting casualties feels a lot more fitting for the IW than blowing up vehicles better
Honestly I fuck with the idea of giving them surge moves either
Like say if you get hit by a shooting attack you can roll on cool to make a surge move
Represent that "we're bolting across no man's land" side of IW
Now we are cooking
The more I read the more I’m looking forward to hh3e
Hope to read about legion rules soon
So far it feels exactly like what an enhanced 7e should have been
I want relics back, or at least "more weapon options"
Ya relics would be great WLT are cool but pretty limited
if not relics add some weapon customization
let people build 2 handed power axes or whatever
idk "unstable power field: power weapon only, the weapon has an additional -1I modifier but gets shred(5+)" or something
Idk if we need more weapon options necessarily just balance them so you actually want to take them all, the Graviton maul being 15 more points for a straight up worse weapon isn't great
I just realized the escaton power claw might finally see some use this edition
almost teared up
Us
?
Love the super claw
Ah, yea, I want it to be good but its just a baffling weapon currently "hey what if the instant death weapon had murderous blow"
right now we simply have no idea what the commander weapon profile will looks like, but one thing I love about this edition is weapons seem a lot more flexible with the new challenge system
but in the new edition, assuming they keep the rules, it might be something like "shred(x), critical strike(6+)" which is actually useful
back in 2e it was just see who fail the thunderhammer/powerfist save
yea, one strike and youre out
but it seems wound totals are higher this edition, and no ID
yeah, since there's no longer instakill, and 2+ saves are a lot less frequent, I would expect a lot of fun stuffs around the challenge system
are 2+ saves less frequent?
I hope so, but I dont think theres any indication of that
But my real hope is that the headsmans axe is good, god knows that weapon needs something going for it
I'm fairly certain, power armor is no longer a wargear for marines, which means no longer an option for artificer I believe
centurions have 2+ save base iirc though
the way I see it, 2+ would basically only exist for praetor, centurions, retinues and termies
yeah, and that's a HQ character, which makes sense
but regular line troops shouldn't have artificer
yeah
2+ everywhere was cancer in 2e
basically forces everyone to either lascannon/melta or go home
gosh if artificer armor went away I'd be so happy...
or if it changed to where you only got the 2+ save in challenges, I'd be ok with that
there was a brief page of what was called ' command control legionary'
appears to be a 5 men squad, but only upgrade option being special weapon
notice that 'power armor' isn't even listed under wargear, unlike in 2e
A user on reddit, who was verified by the recent major leaks, said that artificer armor is gone for sergeants
They could have used their favourite 6 paragrahs of text to fix wound allocation but the simple way out works too
I wont miss it, but now we can get champion sargeants it might be felt more
Got a screenie?
Also AA could be fixed by just making majority armour save be what you use against shooting and sergeants/characters in the squad can't be targeted until they're the last ones unless it's a precision shot
Now that I've had the evening to attept to read the rules, i can't wait for someone to make an non-EULA speak version of the rules. These are an absolute headache and i feel I'm having some kind of brain trauma. The wound allocation 》make saving throws is an an entire solid page of text
Yeah it’s like they made 3 years worth of faqs into the rulebook itself
The actual rule isn’t more complex than 7e, some add on flavours, but not complex at all
Yeah, once you've read it a couple of times and get what its trying to say its very simple
Just a headache to get there
I think they're trying very hard to prevent any form of rule lawyering.
Hence making pages worth of text for very basic interaction.
Just to be sure nobody can try to read that rule funnily which would require FAQ afterwards.
I blame competitive tryhards
But once I tuned my brain to GW’s specific use of language I feel that it’s somewhat readable
Same thing here, the rules itself isn't hard, it's just Gw "legal" verbatim to try to make sure nobody can try to bend the rules in a way that wasn't planned.
Which ultimately makes something that looks pretty straightforward for someone using common sense a text nightmare.
I’m fairly certain there are going to be cheatsheet
So far the core rule seems solid
Theres even a tbing about not allocating Strike Groups to dead models, or allocating your wound rolls to vehicles
Like who is this for
They're trying to make the game as inbreakabl as possible
They learned their lesson from necromunda I imagine, which has a lot of rules with too many edge cases
I think their goal is that both a 14 years old and a 50 years old granny could follow the rules to the letter and finish a game
Also making gaming events more smooth, there was one for 2.0 in my lgs, I talked to the event manager and he said it's the most rules problems that he ever dealt with
Same here. Rules in 2ed were often written very unclear
Probably just allow you to take troops or whatever in command slots
Did you ever have the fire drakes debate?
That was uh, a scary game I imagine if players RAW
I don't have enough brain ridges to see the problem? Reroll hits of 1 on melee attacks?
What's the debate?
Oh no, I see it. That's why we bring a dreadsock to games
I hope legion traits come with drawbacks again. And they should all be put in a similiar degree of power, instead what we have now.
no, the player themselves get to re roll 1s when punching the idiot with no reading comprehension, aka anyone who has to discuss this rule
Wonderful
If true, then 2025 is gonna be year of the krak missile babeyyyyyy
Wonder what Autocannons will even do now with rending gone
Yep, it's so dumbly worded that it's somewhat possible
I could see them getting shred
indeed
rending is not gone
No, but I too wonder if autocannon will still have rending of this type
Rending is gone and has a different effect, though they reused the name
Isn't breaching essentially rend now?
Nerfed tho, no more d3 against vehicles
Breaching is still Breaching which is old Rending that didnt work on vehicles, none of the new Breaching/Shred/Rending work on vehicles
breaching is breaching, it stayed the same
Tbh never felt like rending was needed to keep vehicles in check
rending is old rending without the "ignores armour" part
Rending+Breaching is going to be very big for anything that gets it.
Yeah
I wonder if plasma is gonna be breaching or just flat AP2 this edition
If it is just AP2 it'll really made disintegrators mid
No shot they go AP2. At most they revert back to 3
I thought on the other hand that the introduction of Breaching was a great step in the right direction.
Or did you mean how many unit had them?
I find gw over corrected by removing so man, ap 2 and 3 weapons, made arti sarge tanking so much worse. I hope battle cannons and demos go back to having some bite
I would say we should have saw more 4+/5+ breaching on alot of weapons
We should have also seen more brutal then what we got. But now we got a full new edition, so who knows what will happen
I wouldn't mind battle cannons going breaching 4+
Surely getting direct impacted by a tank shot should kill a terminator
Give it back big blast at least. Or else it will just be useless again
Blasts look to have a hit roll now
Man this really is 3rd Ed 40k isn't it
I don't know about more brutal especially with ID. It wasn't my favorite part tbh.
Unless it's like necromunda, where hitting with a blast means it doesn't scatter
Potentially? The hit test.mjgjt be the same as current but who knows
Yeah it's necromunda rules
Hit = no scatter, miss = scatter
Indirect = always scatter
Not sure how I feel about that
Might speed up some of the jankier blast weapons I guess
They should have atleast given brutal to unit where it made sense... Like the telemons fist or the mechanicums robots,
Only downside will be stuff like multi blast units, where say 10 plasma cannons will have 10 shots, each one rolls to hit, misses need to be scattered
Vs now where all 10 scatters
That I agree with.
True
Well yeah that should cut down how many scatters
I think we'll see people using more blast weapons
neither option is that good,
Just cause much more reliable
does someone have the text on the blast rules then? We seemingly only got barrage here
We're missing a lot still
mostly army lists and points at this point. And weapon profiles and legion rules
those are at least the big 4 that come to my mind
Said user claims that missile launchers get Heavy(AP)
A hit test can be made with a scatter dice as well
Siege tyrants sound horrific if that is the case
I know, not confimred its like Necromunda just a maybe
Warmonger drop them in the middle of the center and just reaction fire everyone who tries to charge you and gun down the survivors
And of course there was nothing wrong witb 'always scatters' we have now but you know GW apparently has a word count minimum this edition
They don have regular missle launchers though
But Barrage has variable scatter distance which probably wouldnt be necessary if it scattered by default
If warmongers are still a thing, yes.
I would imagine all consuls we have at the minute survive
This could mean that they're either AP 4 😭 or they're still AP 3😍
Yet another milita mulcher
Plz be AP 3 plz be AP 3 plz be AP 3
I dearly hope so because I like the concept and my model I have for him
We loose AP3 rockets but gain AP3 battle cannons
😔 I'll live with it I guess
a fair trade
Only one way to find out
Actually I wonder if demolishers will go up an Ap now they no longer have AP3
Or just have a comical damage stat
1 shot, str 7 ap 4 damage 8
no blast
Sir thats a vanquisher
"if you have a bad roll on your contemptor save I've got bad news for you"
do we have a leaked weapon stat yet?
no, vanquisher stays the only good leman russ gun. str 9 ap 2 3 damage and 10 shots, should sond balanced
nope, seemingly only the core rulebook got shipped early
I like we have just enough info to have no clue at all about playing the game
Lots of rules but no stats or important bits
I'm waiting for something really funny to come out
Like "why tf are power mauls damage 3??"
I suspect hammers will be D3 tho
Need something to crack open saturnine termies
Like I could see it being D3 -1A -4 initiative
Lighting claws are breaching 5+
It's slow, unwieldy but holy shit if you hit someone they die
Breaching 5+ shred 6+ twin linked is now reroll wounds
Actually, I do wonder what lightning claws are gonna look like with re-rolls being mostly removed
Bucket of extra attacks?
Maybe they're AM+2 for a pair
I bet we will see a regular power claw and paired power claw, and the pair gives more attacks
+4 attacks instead of +2
They'd certainly waste the ink by making a whole extra weapon for a pair
Or else its "if a model you control is equipped with two Lightning Claws (that is, it has two individual lightning claws) then that model you control gains a bonus to its attacks of two if attacking with either of the aforementioned Lightning Claws it is equipped with. This is regardless of if they have three or more lightning claws.
for some reason, I am 120% certain that "model equipped with more than 3 weapons of the same type do not benefit from further extra attack" is going to be in the rulebook somewhere
"Unless it has the automata subtype"
Knights had the 3 weapon thing but none ever got more than two i think
Anyone got the link with 43 pages?
I wonder how having multiple statuses applied to a vehicle will work
It's rather unclear how they designed this ruleset
I mean you’ll have all 3 statuses, then all glances become 1 damage.
anti-armour weapons (armourbane I look at you) are not applying statuses, but barely strong enough random stuff is?
Yeah there’s an argument is some cases glancing is better than pen
D1 weapons especially.
vehicles can attempt to get rid of the status by doing 6+ check (with some of them having this ability boosted to 4+)
every vehicle on 6+
my face when instead of blowing the predator i "stun" him and somehow its better (he wouldnt be able to react with battle weapons anyways)
Mfw when instead of dealing 1 damage of 6 HP I maim the vehicles entire ability to shoot.
33% of the time it works all the time
unless they shake it off in the end turn phase i mean
I mean immobilise is still grim and 6+ is unlikely, despite what the people who hate explodes want you to think.
Reacts meh, but into a 10HP Spartan or something like that, glances ain’t shabby.
Do we know if vehicles are still limited to reacting with defensive weapons?
They are
Lame
do you have the part that says that? intercept is the only one that calls it out
ah nvm ive found it
for other people
We also dont know if Reinforced is gone from those bigger tanks
Because for years they've rightly surnised that a single glance shouldnt neutralise a 400pt tank
Don’t even know what it does, my point being, especially for D1, it’s not going to be uncommon to hope for a glance.
do we know if flare shield is still a thing
Glances are punishing, but it's still better to actually kill the vehicle
Also the snap shots they make are 5+ now, but kills blast weapon vehicles still
for the weapons that can do it, but some weapons are going to really struggle
On the flip side, weapons that struggle at killing vehicles outright will still feel useful with glances
But you need a specialised anti-armour weaponry to do it quickly. My point is the glance mechanic seems a bit too good because it applies to any other random weapons that are (or are going to be) D1 but with numerous shots (which greatly improve chances of status application - for example autocannons able to effectively "stun" Predators).
not just feel useful, will actively seek them, plus if you hit the same thing again you can ignore cover no?
If you roll the same result again on the table the glance does 1 damage
keep in mind this is from the box set and not from the LIber
lmao praetors weaker than terminators
Oh I know. But the centurion and tactical are the same as the one shown in the article. They just have LD instead of all the advance stats
i believe wargear is baked in
for the sake of the simplified rules
but could also be typo
actually yeah. i think typo. because initiative is not different enough
As it says, they're basic rules andshouldn't be used with the core rules that have the real stats
Also - Guys please don't post the links direct here, upload to imgur or mega and post that link instead
assault vets are probably WS5
Saturnine are 4/4, Praetor is 6/5
I know it's not the core point you were making but to be fair, there is a whole lot of real-world precedence for rapid firing light AT weapons -like autocannons- that aren't necessarily able to penetrate, being able to effectively do just that, and "stun" much larger tanks.
Armour can stop the round, but sensors are still vulnerable and concussions definitely still affect the crew.
I agree but then why the armourbane weapons that penetrate the heavy plates cannot do that as well?
its a never ending spiral if you try to apply real world logic. it will validate one aspect of the game and invalidate another
I am worried about the different vets getting shoehorned into specific weapon options and invalidating old vet squads
kind of what happened with the addition of Sternguard/Vanguard
I doubt vets are going to get fixed loadouts
i expect someone will lose some sort of unit one way or another
that's the most not-30k thing gw can do
not fixed, but I'd want assault veterans to still be able to take plasma guns or grav guns or whatever
same as 1.0 - 2.0 there will be some changes. but too soon to tell for sure
Where are we seeing this?
BS 5 veterans babeyyyyy. 2025 year of the heresy sternguard😎
They really want you to use those disintegrators
Worth noting that's normal veterans (tacticals).
Presumably, Veteran Assault Squads (and Despoilers if they exist, possibly Breachers?) will be statted accordingly.
i.e. WS5 for Assault and Despoilers.
But BS4.
There might be despoiler vets
Veteran Tacticals and Assaults would suggest Despoilers likely exist as well, yeah.
That would be dope
Don't think we know about assault vets yet
Aha
So they are basically baby dreads
There we go then lol
Amusingly, this is something the Panoptica team rather rightfully argued in favour of - so it's nice to see it properly reflected in the core rules.
And boss man is basically a dread haha
Just noticed the saturnine praetor is S4 when the normal ones are S5, is that a mistake?
Probably because these are simplified profiles for the core box. I'm expecting the libers to have them be a bit different
Has this been posted yet
yes, and as always you don't post them directly
I don't have a link
sitck it on imgur and boom, instant link
this does not make it okay
I dont have an imgur account
but yes has already been posted which is the alternative and recommended thing to check first
lol sweep is gone
Games are going to be sooo much longer
With volley shots, no sweep, more book keeping, statuses everywhere, challenge sub phase
I'm just baffled by the quantity of changes, not a single person I know wanted this
I'll remain optimistic that it all comes together in the end..
Sweep being gone makes me sad. Unironically will probably hohserule it back
there is like 5 times more outcomes for fights rn
and they still probably didn't fix the problems of 2e. HSS and dreadnaughts will probably still dominate.
Though I am happy to be proven wrong. Would be a good light for once
Each dread has to be unlocked by a consul or a prime so they're quite the investment
i seriously doubt the current dreads will dominate
the saturnine dread on the other hand
3 centurions give you 6 TSS/Hss and 3 dreads, that will probably be enough if you keep with the 1 dread per 1k rule
why would people keep that rule
because it will probably be necessary, because dreads might be the best way to get melta onto target
I think it actually makes it so you can bring as many dreads as you want. You lose all your consuls if you do that and multi wound weapons can shred right through them
melta that deletes dreads. they might be a worse method than a rhino
Multiple unit combat outcome is more simplified, I think.
Just one morale check for the whole losing side for example and with no sweeping the results are probably actually easier to resolve
Honestly, 5++ and melee ability is still better then a rhino.
actually read the dreadnought profile before you decide they need a homebrew rule to limit them
oh god! quick limit 1 squad of tartaros per 3000 points
Tartaros would have been op if sweep was in still. Combat resolution is determined by models now, not wounds
we dont need to be sassy
we know nothing about dreads other than weapons seem to be better against them
stop doomposting
and theyre harder to take than even lords of war
Wait actually.... Tech thrall melee bricks night not be bad
with t6 everything is possible with those guys
Fuckers are T5 now so they'd definitely clog up despoilers
if they are still super cheap my human armies will riot
Throw a priest or arquitor kitted for melee and suddenly you have a reasonable damage output
wut? T5 tech thralls?
has that been confirmed or just another rumor floating around?
Idk about you but I'm all for it, go my lobotomites
i find it incredibly thematic
Sums up 3.0 
it also just like... makes sense?
They are disposable guy that got the least amount of needed cybernethics. Why should they be tougher then a marine or techpriest?
That's my assumption is that priests will be a T5/6 deal
lack of feeling or emotion make them "tougher". they still have a 6+ save so they die. there is no regard for their existance
Also just having less vital areas you can hit
so bolters are even less useful. Cool. Guess they needed that aditional shot after all
Bolters are still gonna deal significant damage to thrall and milita boys
Your gonna wound on a 5 and more than likely just kill the thing when you do
militia yeah, but not thralls.
unnecessary. Guess it is good to spam heavy weapons then
Also like, thrall are leadership 4 or something like that
thralls had no real purpose in the game. giving them t5 is an interesting way to add objective controlling and screening units to the faction
I can see tacs charging in after shooting to make them run
Literally all they were good for was just a 30 point backfield holder, I'm happy their not just a milita squad 1 to 1 anymore, they feel like a part of the Mechanicum faction more so now
probably still get a rule to get around that. Thralls fleeing didn't make any sense to begin with
layers of rules in teh mechanicum mo
being cheap chaff in an otherwise elite army already gave them a clear cut task though
See what happens ig
You never really saw them, they went too far in just being useless
I'd argue some of these aint so bad:
volley shots only happens if A. the squads arent so close that they get locked together by the set up, and B. one of the sides have assault weapons, which might be bolt pistols, but definetly not on everything that was assault before (no shooting meltas at a sprint)
Sweep was a massive all or nothing mechanic, and now that has been broken down into several mechanics that allow you options between pursuing a fleeing foe, shooting them in the back, or moving elsewhere.
statuses are everywhere, but frankly so was pinning. the statuses all having the same root prevents a common heresy 2 issue: multiple rules having minor variations that are impossible to remember individually, i just hope this carries over to deep strike and its relatives.
the challenge sub phase fixes 2 issues: challenges being mathhammered out. sigismund, the best challenger, was useless, because everyone knew they would lose so locked him with a mook. the other issue it fixes is primarchs getting in combat turn 2 or 3, and their combat ending when the game does.
i wasnt asking for these, but im quite enjoying what im seeing
They're still going to be cheap I imagine (5-8 points is my assumption) but now they fit in the Mechanicum faction better as your zombie wall to protect your fragile shooting units from melee
got to see them in 1e, were they aktually were tanky with 4+ 5+++, less so in 2e true
1e thrall were good tbf, but that was after you bought them all sorts of upgrades
Which is another way to handle em, but I kinda like the shambling horde aspect of them now
I can see your points. I just think it's going to draw the game out. But I enjoy 4K+ games and like to bring all my toys so I think 2k-3k won't be a huge deal for most people
they were definetly better as a horde in 1e. 2e was just not kind to the mechanicum in general though, so my only hope is that the army rules are better written this edition, and not just good for marines, tablescraps to the rest
And everyone's got bolt pistols
every marine. Many armies don't even come with sidearms on their none character models
custodes will probably have assault on almost everything none dreadnaught
Guardian spears have to be assault surely. They’re already gonna be pointing them at the enemy
Ehhh I'll wait for the liber before saying that
Tbf I imagine robots will have a special rule to shoot and charge
Can't everyone shoot and charge now?
The return of the holy 25pt lascannon
I canr remember
But like also to do the volley fire stuff
Well, most automata already got quite limited on reactions, so I guess it will be more an ability of the dominus to give his squad
But they can’t cap objectives atm, but maybe cybernetica sorts that out like 1.0
Probably
Or they make castellax our equivalent of a box dread, entirely dedicated to just killing people
I bet they'll be able to use the closest tech priest's LD or something like that. It would be cool if Mech had something to represent the noosphere on the battlefield.
These are starter box extremely basic profiles
ultramarines making a pinning test is something we all loved
I liked all the drawbacks, even if they weren'T all that balanced. But it was another nice layer
Drawbacks was awesome
It's great for long term balancing as well; if a trait is too strong you can just faq in a harsher drawback.
Not that GW would bother to FAQ with any sense though.
To be fair from what I read so far, 3e has less book keep despite being a reading nightmare
while keeping the rule more interesting overall
that's... good
Only all the status effects... And the bonuses you can provide in army building... And all the new special rules.
so army building will be more rewarding to people who take the time to understand it, and its not so much that there are a bunch of new special rules but rather they work differently.
Are you sure that tabletops are the right kind of game for you? There is always a good chunk of special rules, you always have some sort of bonusses and puting down some markers for different statūs, wounds etc was also always a thing
I write like GW did 😂 But I hope you still understand
Those aren’t new to be fair, just written out. Pinning and suppressed are basically old pinning, routed has been there since 5e. The new special rules aren’t really new either, at least they are now distinct, back in 2e keeping on track of breaching/rending, armorbane/sunder was way more head scratching
The only thing I hate about 3e is the GW verbatim, but those I can get used to
the status thing is a plus in my book
we already kinda had weird specific statuses. like the test a unit takes when a transport gets pen'd
now it just has a name
Yeah, and a token
i would rather gw write a short bolded section and then also have the long paragraphs because tournament grognards exist and will eventually move even more into Heresy
Same, can’t believe it took 5 pages to write “line of sight and 12 inch, charge 2d6 pick the highest, attack based on I, roll ld when ended”
Or was it 7 pages
the most insane one to me is the challenge part
you forgot to add shoot snapshots as well, but yes seven pages.
Ah, yeah, don’t think it’s something I’d be trying on my first game
But imo at least it made challenge interesting, back in 2e challenge basically boiled down to who fail that thunderhammer save
new alpha legion power, nominate a random model to now be a character at the moment of a challenge
You understand they've literally done this
Right?
yes. thats what i was saying. I prefer how 3.0 is.
Can’t have both way
Too short, you get rule lawyers and tryhards complaining about lack of FAQ
we are now the other way around, maybe GW overdid it a little
maybe but now i have something more effective to throw at people than the little resin space men.
The bold section before the long pages written down is the short version.
it also shows designers intent so we get RAI
I wonder how many messages this thread will have by the time 3.0 launches. We're at 1656 right now (6/12/2025)
Actually that’s pretty useful
Melee already feels bad in 2e and the statuses absolutely gut them. Any status they get disordered and initiative 1.
Triple that
Yes they are. And the question was just that there wasn't more bookkeeping, and that is blatantly not right.
The special rules in 2e were even less problematic, as they had been mostly the same for how many editions? Now most of them have completly changed around.
Which yes can be learned, but it is still annoying to change around again, Atleast for me. I still think of hh 1e situation in 2e.
initiative 1 would only matter against other melee units
and the both players are suffering under these new rules
and being able to charge out of rhinos is a huge speedboost which replaces the need for that 3 inch move
Do we know how disembark works though?
We do not have the Transports pages yet so far as I am aware
Eh, I doubt us old timers would have trouble even if the changes were even more drastic. So far it looks slightly easier for new comer to learn
Not that many USRs actually predate 6th edition/HH1. The only old pre-6th one I've seen that's noticeably changed is Rending, though I don't think we've seen most of them.
By the looks of it also shred, tank hunter, melta (But that one is a given)
Tank hunter is old, I don't remember seeing that in the new rules
shred was there in 2e also, not sure about tank hunter, where is it?
I guess melta was technically a weapon rule (as opposed to type like assault/rapid fire/heavy) but was moved to USRs so I guess that counts
yeah, I'm actually surprised that meltagun lost assault keyword
that doesn't surprise me really
it's more that every weapon had to fit into the 4 categories back then
now that weapon types are no longer required theres no reason for it to be kept
the one old assault weapon I'm curious about is flamers
i think flamers will have it
the volley fire seems kinda built for them
curious if pistol will have them also, or will they have a pistol keyword
bolt pistol has assault
Assault is a special rule now, like heavy
So most or all pistols will likely have it
ah, that makes sense
new version turn glances into pens
Tank Hunters was reroll armor pen, and was a rule for units rather than weapons
Sunder is gone, but we havent seen larger weapons yet. Unknown if Ordinance or Destroyer are gone as traits
we have seen ordinance
think it was still just rerolls
have we seen weapon profiles, i missed them
huh, I wasn't aware that weapon profiles are already leaked
could you drop a link
we havent seen weapon profiles
but the special rule was dropped
i dont have it
but you could try searching for it in this chat
Right, armor bane, not tank hunter, My bad
The only mention so far of Ordinance in this discord for 3rd is this #hh3-rules-discussion message
Which speaks to its existence, but not what it does
So if there is more info, please provide
we get a glimpse on the screnshot for the Line rule but we can't see much
I thought line was already in the leaked rule? Basically gives you extra vp when on objective
We know what Line is. Kothra is referring to the screenshot that gave us Line has a tiny part of the Ordinance rule (it's cropped such that we get maybe two or three words per line)
Well it doesn't give you a re-roll, so I can see it staying
Although, does any faction other than Mechanicum have a weapons with Lance?
custards do have some I think
Ah ok, still would have a reason to keep being a core rule then
White Scars bespoke jetbike lancers have it
Is there no charge bonus anymore for attacks?
don't see it anywhere but maybe missing a page
There's also no "set to defend" so maybe?
yeah, maybe its somewhere else. it seems super weird because disordered charge is the only malus for charging out of transports
Disordered charge means you don't get any bonuses from any rules triggered by successful charges and you can't make a setup move
oh thank god, that at least cuts down a rhino to charge distance by 3"
So it would seem that there's no core rule that gives any advantage to being the first to charge against another unit. In fact it's worse because you eat overwatch. Maybe there's special rules
We don't know that yet, in the same way the assault phase section we have doesn't even include the hit or wound tables
If it's gone, I'll be bummed, but yknow
We'll see
Would be weird for there to be no incentive
you get to issue a challenge
Yea you get to challenge first. Other player can still challenge
but it costs a reaction to do so
if your out of reaction points at that point which is likely, you could be denied the challenge at all
Also charge bonus is still there
could you point to where?
if charge bonuses didnt exist the game would become a game of baiting people into charging so you can overwatch them because there's literally no point to charge first
other than the obvious, your unit is better than theirs at melee
Maybe it will be a special rule. I remember seeing a few that looked like charge bonuses
overwatch is just an extra free shooting attack in your enemies' turn
or almost free
Which you can completely prevent by getting close enough to your target before charging, fwiw. Not getting volley fire/overwatch/evade if you're within the setup move distance feels like a huge benefit to melee, as does being unable to gain status during this process (as much as I love psychic powers, I spit on your grave, telepathic hallucinations)
Oh, my bad, there isn't straight up 'charge bonus,' but rather 'bonus granted by Special Rules that require the Unit or Model to have successfully Charged an enemy Unit'
the 'Disordered Charge' section between step 3 and 4
It's far from free, looks like for game under 1.5k, each player during opponent's Turn only gets 1 Reaction Allotment unless affected by Special Rule, between 1.5k and 3.5k, 2 Reaction Allotments
And no reaction can be performed by unit under Status
I remember hearing about special support units that could temporarily increase Reaction Allotment through special rule or unit action
Augur command squads can reduce the cost of a reaction by 1 with an int test
Also, warlord traits will possibly give reaction points in SOME way
yeah, I'd expect something like that also. Looking at the amount of reaction available, I'm more inclined that reaction points are precious resources to be spent at key moments
rather than a bonus that could be used whenever
I want that to be the case, so hopefully they're not TOO generous
Hopefully not, if an entire command squad is required to generate one extra point through int check, other methods better be as, if not more difficult
Oh hey, there's an advanced reaction that moves your targeted unit away from the charging unit that takes place after the volley attack
I feel like reaction point is more akin to CP in 9/10th
Only available to light subtype or cavalry, and as mentioned before, if the setup move gets to them there is no reaction window.
Also note that there's a 1/turn hardcap on any given unit reacting, so you can't reposition away and then overwatch for example, nor can you return fire and overwatch.
But also I really hope that augury scanners don't hand out free interceptor because that was so frustrating. At least planes get intercepted on the board edge, not final position, so you can maybe outrange some stuff instead of just getting glanced to oblivion by every random gun on the table
yeah
it's far more limited than reaction in 2e that I'd hesitate calling them the same stuff
Even if free interceptor is everywhere, shooting your real guns with it is 1) snap shots 2) preventing that unit from doing any other reactions.
I do also appreciate that combat drop-off still lets you deploy the unit even if you get blown up on interceptor, with a vastly more friendly rule than "everybody in this arvus lighter takes an S10 hit, have fun with that". And combat air patrols can spend almost all their time being impossible to intercept if they want to, so maybe it's worth it to finally paint my planes! Please. Please gw. This fire raptor has hurt me enough.
I think I also did horrible things to people with flyer wings full of helldrakes in 7th
Map campaign restricts slots, I only get one flyer slot...which can apparently fit 4 helldrakes in it this is fine
Actually early 8th was also plane city to the point where I was seriously evaluating running a warhound with double flamers to swat them out of the sky, and GW responded with the "boots on the ground" rule where you automatically lost if you only had planes left
And I think in 9th there was a hot minute where ork flyers were so busted they tabled people turn 1 more or less regardless of what you did to defend yourself
...so I think it's been "every edition except HH 2e" actually
the other thing with reactions is that the int test happens after committing. if this is standard, this means that you have to really REALLY hope that int test passes
because if you throwdown 2 interceptors and you whiff both, you have no options for that turn
Hot take. Flyers need to not exist. They don’t make sense in any capacity in the game.
Neither do titans, but I like them in the game any way
I think their newest iteration is the best way they’ve been done
Where's the int test language btw, I'm not seeing it
I’m not sure, it was on the command and control unit, the image pops up here and there. That units one use was to provide a int test when you call a reaction, and it reduces the cost to 0.
Ah gotcha, not a part of all reactions in general
Titans make way more sense than the flyers.
I have read the new flyer stuff yet but having fast moving aircraft just hanging about the little battle area doesn’t make sense. At least the titan is feet on the ground and can stand still.
But them disappearing could be seen as them circling around. Essentially attached CAS
If the area can be important enough to warrant a primarch or a titan it can be important enough for direct air support.
lots of aircraft can hover
Could hover, We haven’t seen it yet if it still exists
So incase this hasn't been called yet, I'm going to bet RoW have been changed to either be special detachments with different rules or modifiers to what can be taken in certain slots. I.E. Pride of The Legion can replace troop slots with elite slots.
Each legion and faction will also in turn gain access to specific detachments. I.E. Alpha legion will have a detachment that has increased elite slots or fast attack slots depending on if all legion specific troops become elites or not.
Nonsense, it's definitely more likely that you will only be able to run 2 legion units in your entire army <\s>
Possibly. Maybe it’ll be like LI, where the unique detachments call out what specific units must fill a slot.
They will either make alpha legion even more powerful or completely nerf us. There will be no inbetween.
I wish I didn't need the sarcasm tag for that one but also I have seen people seriously worried Mechanicum will be able to take a total of 4 castellax and no other robots because they're definitely all going to be treated as individual dreadnoughts with no special faction rules either so 🫠
Yeah the level of meltdowns and doom posting I've seen so far has been comical. This really is just the LI system with a couple of tweaks and the fact people didn't see that coming a mile off has been wack.
I am VERY interested to see what happens with the ruinstorm though; at least for summoned daemons. Probably a special detachment unlocked by Esoterist types?
...will Lorgar still let you replace any random slot in your army with daemons?
Who knows. Im willing to lean on the side of something like that but then they would have to show up in the heretics liber and that would just inflate its size and value over the loyalist one unless they get militia for some reason. Oh and I am willing to go out on a leg that militia will be a army type in the solar auxillia liber.
Hey now, the loyalist book can have the extra space filled with warlord traits and RoWs for playing the traitor component of the loyalist legions, as is tradition.
IMO the new rules make them make sense
the new rules are quite nice for flyers. Very much like they're used in Legions Imperialis. I don't think it'll make them 'good' per se, but at least more thematic to work with
rather than a fighter jet mysteriously hovering around doing 90 degree turns
I'm just kind of astounded by how much they changed. Charge phase for example got gigantic changes, 5x more time spent doing it, and I don't think it was in anyone's list for things that needed improvements from 2e
I think it’ll be quite fast after a few games.
It’s not hard, just different. And I’m okay with different. The rules by and large are more clear if someone actually reads them. A rarity in the player community I know
Every charge has the potential for two mini shooting phases with hits, wounds, saves, statuses, different weapons with different damages, FNPs
We're going to shoot so many bolt pistols
Shooting is fun I guess. I think they got rid of all the rerolls cause they added time rolling elsewhere
A 10 man squad with bolt pistols will get a single wound through on a volley against power armor about 50% of the time
ok glancing through the new rules and yes they do make it feel more like close air support and not just random jet looming like a chopper lol
I'm hoping pistols aren't such a point sink in the libers. Will make volleys feel worth it
I’m glad some wargear actually has a purpose beyond +1 attack
Presumably they are free
Or included
Yea the +1 attack was always a bit awkward
Hopefully not many weapons get assault so it's mostly for two melee units charging at eachother fighting
I guess every support squad and tac gets pistols too, so will have equal firepower against charges
funny how people didnt leak the whole book right
they only leaked shit that was about to be revealeled the next day
I mean, they've leaked the entire psychic section, and the summary pages of the assault phase.
It's just a mix of different things (and them taking requests).
Them starting posting the army building stuff first, the day before the army building article, is really just a sign of how hungry people were to see the new system
well, that, and we all knew GW wouldn't give us the full picture.
any new, fresh leeks?
leaker said they're busy with work/life stuff. be the weekend before we see anymore
Today we're meant to get an article on vehicles
None of the liber books have been out yet, and the saturnine book only seem to carry a simplified game rule. Wonder if A2 for pistol plus sword is still there or is it incorporated into the weapon stat
I might get hate by saying this, but so far I feel like hh3e is the best core rule GW has put out in almost a decade
It's a mix of military realism and solid combat rule, hh2e tried but feels lackluster overall, 10th is basically a card game at this point that makes money off the TOP TEN META UNIT every 3 months
Changes are, indeed, more narrative-oriented
Today we're meant to get an article on vehicles so yay
I'm still unsure how I really feel about the vehicle changes but today's article may change that
Wanna see what they did to dreadnoughts
regardless it's better than being turned into what 40k's vehicles are
The bar couldn't be lower. but I do kinda like the vehicle changes so far, at least the vehicles aren't as squisky as they were in 2e
vehicles still feel like vehicles, hopefully at least. But yeah, it couldn't be worse then the grey sludge of 40k
I am still unsure to some of the changes to vehicles, but they don't feel overly worse off. Though I still doubt this will be that big of a vehicle edition, or atleast tank edition.
Dreadnaughts, robots and especially stuff like sentinels will be curious however. And some miltitia picks like artillery batteries, if the smaller ones will also be split apart, as it vehicles squadrons were
There’s actually a whole system for infantry assaults against Titans, in which valiant troops climb all over the enormous war machines and desperately probe for weaknesses while the crew fight them off! You can even dispatch jump-pack equipped Space Marines to attack the head in close combat…
Woah
oh that's cool
Guessing points go up a lot because its so hard to kill one
that's super cool
Really hyped for what they did with vehicles
Only for WS greater than 5
any screens to confirm that?
Really wanted hitting into a +1 to go back to 4s.
oh really? could you show where? That's pretty good
the leaker never posted a photo, just said it was the same as 2.0
It seems like meltas won't be too big a problem killing vehicles
Even against a basic predator, they're penning on a 5
that's too bad
Statistically 5 aren't too likely to instant kill one
within 10" you need just one shot to insta kill predator
additional 2HP do not change anything at all
If you are letting melta goombas get in that range, that's really a tactical blunder on your end
Yeah
alright
2025 year of the screens
I'm more worried about multi meltas than regular ones
Especially given they're only T4 3+ bodies, definitely killable using majority of units in the game
MM + the buff to snap shooting will be mean
I could see a MM being like a 25 point per model weapon tho
'Heavy' isnt affecting your targeting any longer
Like above, you should be screening tanks
I can see MM being Heavy(RS) as well
Forgot that yeah
Still, only 12 inches for the crazy damage
Also I think melta no longer rolls 2d6
Might even see MM get a range nerf to 18 or something
No, within (x) range it doubles its D
Well it's a + to damage, we might see some melta weapons get less of a damage buff
Again no, Melta rule grants Armourbane and doubles the damge
so basically +1 to ap, and double the damage
Again no, no bonuses to the AP, it converts glancing hits to penetrating hits and then doubles the damage
it one-shots contemptors and predators within 6" (meltaGUN)
Laser cannons are now 2D when stationary, and will also easily eliminate a Predator or Contemptor
it's getting more brutal
This is why ABC is important
with exploding vehicles gone, now we have a different way of having the same exact outcome after shooting
in this case wore for dreadnought for sure (that's deserved)
Always be charging!
Dreads at least still have a invul
Yeah buddy!
As the other flavour of wolf I hard agree
One vibe I'm getting is this edition is gonna be very lethal
Which I'm kinda hyped for, especially if SoH still get good melee buffs
“Easily” is a stretch. Ten BS4 stationary Lascannons barely kill a Predator on average without cover.
Look out to the subreddit
any specific link or username I should be look for?
6,6 damage on average with BS4, remain stationary against Predator's Front plate. Predator is 5HP
That is kind of "easily"
6 hit, half pen, 2d, that's exactly 6 damage
but again, 10 lascannon shoooting a predator in the open should absolutely kill it
We also don't know the cost of a 10 man Las team. Plus if someone dumps 300(as of now) into a single tank a 2/3s of the cost it probably should eff it up.
for Lascannons glance=pen
Precisely my point. If you’re sinking that much into a target and barely killing it, freaking out is unwarranted.
that's already accounted for, s9 armorbane, need 4+ to pen 13
We also gotta see how expensive these units will be
yeah, in the end of the day we need to see the cost
If 10 las costs a cool 500 points that's less good
Also the issue now wasn't the lethality of a las team, it was that they could shoot 3 times in the opponents turn via reactions. That's been gutted
that applies to everything, but from what I can see, it seems that units are getting more expensive
They cannot
That too lol
In 2e yes they could
this is 3k
I mean they cannot shoot 3 times any longer
Exactly, so the over all lethality is greatly tuned down. You can now pick them off easier and pressure the opponent to burn command points or die and free up other units to take them out.
Corax and the Spartan are over 1/4 of the points
Well, that's true. If you wont save a Reaction Point for Overwatch on your las team then any unit can easily down them in the glorious melee combat without any troubles, becouse then cannot Volley Fire nor fight properly
If you swapped Corax for like 40 despoilers it'd be bigger
Exactly. The bait game in reactions is one of the more important things to learn with heresy and will be more important this edition
Just like setting up multi charges
Anyone try to calculate the point for actual 2.0 ?
something thats neat too is that if someone gets into set up range, theres nothing you can do about it. if you movement react away, you cant overwatch and they still have a good chance to catch you, and you cant overwatch anyway if there in set up range
is that all of the upgrades thrown in?
no, zero upgrade, just base unit based on number of model
but I doubt full upgrades will make a 800pts difference so I think the points definitely get raised
we are looking at 3.5k for the original 3k I believe, and 1.5k may actuallty be viable
No way a tactical squad is anything else than 100pts barebone
Yeah, I cant wait for jump pack teams to play with them!
and if the targeted unit is under any status, they can't react at all and had to melee with i1
I have 2400 pts without option
seems like assault squad and despoiler squad will rely on some kind of synergies
Except catphractii in TLC
Spartan are usually played with flare shield (50pts),
Just saw the new warcom article. "Vehicles have way more HP!!"
Way more is 3->5
I can't see this working out in vehicles favour with Damage 2 lascannons rocking about. Nevermind the melta threat too.
Points going to tell a big story.
Tactical squad need to keep the 10pts/man
They are the template unit
LSS need to be nerfed not only for the damage output against others but to promote the others Weapons option
yeah
the reason LSS everywhere in 2e was due to the fact lascannon kills everything, and there are too many thing that only lascannons could kill effectively
I can't say for sure, but I have a feeling Stunned is going to be a key concept for legions like WE, NL, SW, WS and such. Melee really needs to shut down reactions in order to function if they're slogging it across the board.
had I had 10 HB they wouldn't do shit against, say, a squad of special smurf jump marine all rolling in 2+
Why bring melta when you can have a slighty less lethal weapon with 2-4x the range
I play HSS with volkite because volkite is cool
They were smart not to let wolves have telepathy in 2.0 lol
that and reaction points are being limited to base 2 in a 3.5k game, they are now precious resources that need to be spent wisely, at least that's how I feel
Same. Volkite and Plasma for me. They're just cool.
Like we already did with NL, we have even bonus against units under "status"
Happy to see more strategy of neutralize ennemy before butcher them
Telepathy was a mistake. We just avoided using it in my gaming groups - aside from TSons we were like "yeah, fair enough"
i think the article meant this is 3000 in 2.0
because it lands really close
in 2e I could see: jump marine rolling in range of LSS, then recon squad with nemesis bolter pinning them in place
It was massively over tuned. Most people tried it once and realized how broken it was. Especially running double or triple librarians.
I felt like that was more NL are reallygood at pinning whereas I'm theorising that in 3rd you're going to have to bring good Stunning or you'll be in trouble.
Yeaaah, welcome to our world brother lmao
We need to tenderize the flesh first
you dont need to slog now that you can charge out of rhinos, and you can shut down reactions just by getting close enough
stunning will be good but i think its not going to be super vital
if anything itll be bigger for shooting armies
For most legions they don't wanna be doing disordered charges though. Well, it remains to be seen tbf, mine didn't care about disordered much since we still got our bonus but others really did care. Who knows how it'll be now.
they dont want to be doing disordered charges if they can help it, but a despoiler squad can still ruin a TSS's day without the bonuses
Yeah but it's gotta be a lot more killy now without sweep. If your opponents saves are good your unit can be locked up chasing them down for 2 or 3 turns.
Already thinking about making more power weapon models to prepare 😅
Might to with mauls cause mauls are cool 
And ap3
charging from rhino is disrupted therefore you cannot use set-up move and by this you can't shut down the overwatch, and also iirc there is a second reaction leting you to set away from the charge, am I right?
yes and yes, but my point is that there are a lot of tools beyond stunned to help melee armies in this ed. if they back up from the charge they cant shoot etc.
True.
I bet rotor cannons are going to be a thing in this edition becouse they only need to score a HIT to apply its status. Suppressive (x) I think it was called.
Huh... Is there overlap between the statuses? Like if you're suppressed but not stunned... can you still react with shooting?
status disables any and all reaction
theres some key overlaps, go to I1, and so on, but the 3 main things: snap shoot, cant move, cant react, are all unique
wait, let me check again
no, but there are other benefits
I see, only stunned and routed disable reaction
Na just stunned stops reactions
surpressed and pinning remain unchanged
Any status makes it i1 combat iirc
yeah, but can still overwatch
Suppressed status is not only causing units to fire snap shots, but also their charges are distrupted (no set-up move) and they cannot gain bonuses for remaining stationary (so it effectively shuts down HSS Lascannon teams damage output GREATLY)
Evade reaction is only for light and calvary units. So it won't be a massive issue.
sounds like my rotor cannon squad is getting better and better
or the punisher tank
I like how complex this game will be
I knew building 5 of them last edition would pay off!
I wonder how volkite weapons are going to look like
and we havent see any of the Assault trait weapons that can Volley Fire yet
I always had 5 of them running on foot because they are cheap, and are a nuissance if ignored
Only the bolt pistol so far
oh we get to see the tank stat line
Where was it shown?
would need to double check but I believe it was on the page with the volley fire rules said something about assault or pistolsdouble checked and it does say just assault weapons.
Can't remember but I'm sure I saw a bolt pistol with the assault rule. Maybe in a preview?
nvm found it
Oh so everyone will always volley fire after all
So much time wasting to charge, I'll stick to my guns
I mean.......maybe
volleyfire will probably be mostly a marine and custodes thing. Most other armies don't have any sidearms en masse, unless the rule gets spread to many more weapons
just depends on how much stuff gets that sweet sweete Assault tag
Yeah, easy to forget not everyone just has pistols and grenades all the time
short volkites are my bet 👌
Make breachers great a... at all!
that would be great, love me some volkite
Anyone have a shot of the barrage special rule for 3.0?
A Weapon with this Special Rule may be used to attack Target Units out of Line of Sight.
If a Unit for which a Shooting Attack is made includes any Models with one or more Weapons with this Special Rule, then in Step 2 of the Shooting Attack process they may ignore the restriction on requiring Line of Sight to a Target Unit. If a Player uses this Special Rule to declare a Shooting Attack on a Unit that the attacking Unit cannot draw a Line of Sight to, then in Step 3 of the Shooting Attack process that Player may only declare attacks with Weapons that have this Special Rule.
If a Weapon with this Special Rule and the Blast (X) Special Rule is used to attack a Unit without Line of Sight to that Unit, then no Hit Test is made and an Indirect Scatter Roll must be made for the Blast Marker placed as part of the attack. If such a Weapon makes more than a single attack then a separate Indirect Scatter Roll is made for each attack. When making an Indirect Scatter Roll for such an attack, the number of Dice rolled alongside the Scatter Dice is determined by the value of X for the Weapon with the Barrage (X) Special Rule, the value of these Dice is then totalled to find the distance the attack Scatters.
Thanks Claude
Lmao thanks
Almost to 2k messages guys. Keep it up
only 28000 to go
Lupercal Lupercal Lupercal
Live laugh love
Any new leaks
Basically the biggest leak since 2.0
Exactly what the forum was made for
Doesn't seem like it, guy is apparently busy till the weekend.
busy playin heresy
Busy developing the new meta before anyone else gets a chance
I love the idea of posting fake leaks just to get ahead of the ACTUAL meta, that'd be so funny
If I were him I would be busy with a second account being in here spreading some stupid theories what will be broken and what will be overpowered.
regardless I must purchase that rapier squad...
I'm hyped about them and hopefully can get my hands on some
Secretly a gw plant all along trying to deliberately influence people's purchases
"Oh yeah you're TOTALLY gonna need 8 boxes of tarantulas"
Speaking off, I will order some rapiers tomorrow
even the gw store won't be getting them until weeks later right?
