Terrain:
The footprints are going to be out within a week from now with all of the information about how terrain footprint will interact. They did say that a lot of the old terrain will still be usable, however, there is new footprints that are 10 by 2 And some that are small triangles And there’s gonna be new footprints that those else we have just simply won’t fit on.
They said they are going to describe what holes and what other things do on terrain. The stealth and that invisible thing is going to also interact between multiple pieces of terrain. And there’s gonna be a little bit more in depth, terrain rules that you can then choose to put on top of the footprints.
For those of you that have WTC boards, apparently this game is gonna be very hard to be played any other way than their way, and WTC will likely be switching over to their team format that they are also going to release with the help of other organizers.
L’s and walls are still gonna be a thing, because when you touch the terrain you’re still gonna be able to be seen just like we have now, so a lot of the fatter bases will still use L’s.
Everybody will need more bases because the train will be more dense because at least 5 to 6 terrain pieces will also be object objectives that can be held by normal OC within it or touching it just like now.
Your terrain collection is fine what you’re gonna need to focus on are the footprints So what that means for all of us is new bases and then inevitably leads to needing other types of terrain bits to put on those new sized bases.
Narrative:
GW wants there to be a story involved in every game. We’re not only narrative games get to have a little bit more interactive pieces but so do the competitive ones.