#3k eskiton imperative

9 messages · Page 1 of 1 (latest)

fallen oracle
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looking for recommendations/ criticism on a 3k eskiton imperative list

marduk sedras
220
inner circle cenobium
grenade harness
thunder hammer x1
280
land raider proteus
twin linked lascannon
searchlight
240
740

interemptor x10
artificer
2x plasma incinerator
265
land raider proteus
twin linked lascannon
searchlight
240
505

interemptor x10
artificer
2x plasma incinerator
265
land raider proteus
twin linked lascannon
searchlight
240
505

tac marine
100
rhino
multimelta
65
175

tac marine
100
rhino
multimelta
65
175

predator x2
lascannon sponsons
melta cannons
285

predator x2
lascannon sponsons
melta cannons
285

kratos
melta blast gun
pintle heavy bolter
searchlight
315

2985 total

vale flame
# fallen oracle looking for recommendations/ criticism on a 3k eskiton imperative list marduk s...

You only have 2 bare bones line units. I'd at minimum give them a vexillia and artificer armor. Maybe ditch the pintle meltas? Your two units that are big and have to get in melee are in proteus which is a tin can if you go against Iron warriors or anyone that brings lascannons or laser destroyers. To fix that I'd upgrade sedras's retinue to 8 guys in a Flare shielded Spartan. Swap the lascannons for laser detroyers. Divide the 10 man interemptor squad into 2, 5 man's and throw them in rhinos or just run 1, 5 man in a rhino. Keep them cheap because they die fast. Keep artificer armor on them and 1 incinerator. Use them as support squads for something bigger thats more dangerous. maybe contemptors or what I like is 2 paladins leading 15-20 man despoilers with apoths. Also try out laser destroyer vidicators in place for one of the pred squads. The vidicators cannot be shaken and never make snap shots from the vehicle damage table results. They are also twin linked and ordinance ap1 weapons which I've found to be doubley effective at blowing up tanks over sunder ap2. That's all I've got.

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I've had great success running 2, 5 man interemptors in rhinos. They give the illusion to the enemy that they are not as dangerous. spoiler alert (They are). And if you lose them it's only 185 pts lost per unit. 5 interemptors can toast a 20 man tactical squad 75% or more in 1 shooting phase.

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consistantly

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You will run into objective games hence the suggestion for more line but not only that but hard to shift line. This is why I recommend 20 man squads made stubborn by a paladin and giving an apoth. This means on an objective they will have a 4+ fnp. If you equip them right you will win combats and enemies will be falling back which is a winning condition of escaton imperative. You then have 2 tac squads in rhinos to move in to secure the objectives as your despoilers push further up the field. Since you want them dreadwing consider a chaplain over a paladin and maybe do 1 depoiler squad and a tartaros terminator squad running.

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Getting some reliable pinning might be good but it's hard to find shell-shock1 outside of a vigilator or punisher sicaran. Maybe rapier Launchers with the shell-shock 1 take 2 of them usually gets a wound out.

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You will have to deal with contemptors and or leviathans so you might want either a lascannon heavy support squad or a couple of dreads yourself.

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I guess I missed that you have 2 10 man imteremptors. Still I think this is too many points. I stand by 2 5 man squads in rhinos as support units

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I have no input of the Kratos other than its cool as hell but suffers from the fact that vehicles can get whalloped fast in this game.