#Night Lords - Crusade Detachment - 3.5k - Beginning force expanding from age of darkness box,

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inland bolt
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Night Lords - Crusade Detachment - 3.5k - Beginning force expanding from age of darkness box,

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new to Horus Heresy and just trying to find my way around
I wanted to still build a list that took advantage of a talent for murder with a big unit of 20 tactical marines, a couple 10 man tacticals, and a 10 man terror squad plus 10 Cata's in a Spartan
but still have something that let me use a bunch of vehicles
I tried to strike a middle ground and I think it came out alright would appreciate hearing thoughts from you guys.

I didn't feel confident using the rites of war yet so this is what I came up with without one, trying to mainly stick to units in plastic

upbeat tinsel
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So, just rambling on what I see / know about Nightlords

mix up the weapons in the Cata squad. You don't need 10 double LC's - Its both a lot of points, and useless if you hit a tank! A mix is better - Powerfists/chainfists are required to destroy tanks.

A big change coming from 40K to 30K is that Tanks are literally immune to small arms fire, and a Lightning claw can barely scratch a rhino.

On the spartan swap that Heavy bolter for the Lascannon. You'll never regret it. The Heavybolter might kill a marine a game, the Lascannon may kill a tank.

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The base Sicaran is a bit meh. Basically its gun sits in a "Jack of all trades" position but actually does nothing well. Its bad vs Tanks, its bad vs infantry

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2 x Scorpius strongk

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Tacs look fine, I run simmilar - 10 mans always get Rhino's

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Contemptors I kinda already talked about - I like them, but you might regret not having a fist, and saddly the Kheres is just... over pointed. A 2 shot Twin linked Melta is 5 points, the Kheres shouldn't be 15!

inland bolt
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ah makes sense, so go fist on each and what for the gun then? maybe beamer on each?

upbeat tinsel
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From a BROAD tactical position, you'll have a fine time dealing with infantry but your force lacks reliable anti Tank at the moment.

If you haven't already, look up the rules for flare shields. The Spartan and Kratos can take them! I would recommend finding the points for it.

It essentially gives the enemy -1S when shooting their front facing, or -2S vs blasts!

Another way to look at that, is that its made those tanks AV 15 on the front

inland bolt
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ah ok, I thought the thanks would cover anti tank

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interesting

upbeat tinsel
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So you would need Str 9 to glance and Str 10 to penetrate

inland bolt
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that's a good point I'll find the points

upbeat tinsel
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And even then only on 6's

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Yeah, it's also worth thinking about how your armies gonna deal with "AV15" tanks

inland bolt
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ok so what would you replace the normal Sicarans with?

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Punishers maybe? or something more anti tank

upbeat tinsel
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I personally run Volkite Predators. If you want to keep Sicarans, I believe the (Arquas?) is very good

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Yeah I would up Anti Tank across the board

inland bolt
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yeah I just love the Sicaran's I know htey may not be as good haha

upbeat tinsel
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A bit more in your Termies, a bit more in your tanks

inland bolt
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that's crazy I actually was worried I wouldn't be able to do anti infantry well

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thought anti tank was fine

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interesting!

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Volkite should be a fine choice for the Kratos right?

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seems thematic for NL

upbeat tinsel
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Yeah its good. Just focus it into one job.

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Either all Volkite or all Las/Melta

inland bolt
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I'll do all volkite

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volkite is primarily anti what?

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infantry?

upbeat tinsel
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The parts dont need to be glued, they pop in and out

inland bolt
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getting used to 30k system

upbeat tinsel
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Yes

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Volkite is peak anti infantry through volume of fire.

inland bolt
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are the Scorpius mainly anti infantry as well then or anti tank?

upbeat tinsel
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Scorpius is basically all Anti infantry

inland bolt
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ahhh that makes sense!

upbeat tinsel
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The blast massacres troops. They CAN hurt tanks, but its not a great choice

inland bolt
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so replace the Sicarans with Sicaran Arcus then and make the other anti tank loadout changes you suggest and it looks alright?

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for anti tank

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good to know!

upbeat tinsel
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Still low Anti Tank IMO. You'll struggle vs dreads/armoured divisions

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Anti Tank is also Anti Terminator and Anti Dread

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so they deal with a lot of problems lol

inland bolt
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makes sense

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should i get rid the scorpius altogether then since the Kratos is anti infantry

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replace them with a Predator squadron maybe?

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since all volkite kratos is super anti infantry

upbeat tinsel
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Only if you want!

inland bolt
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yeah I like the tanks models you just make a good point

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I don't want my army to hit like a wet noodle vs tanks 🤣

upbeat tinsel
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It'll come with practice!

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30K punishes harder than 40K for not having solutions

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No mortal wounds, no "always wounds on 6's"

inland bolt
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i started 40k in 8th haha didn't know what not being able to kill with small arms massed fire is like

inland bolt
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i just played a game of dark eldar vs craftworlds and had 3 vehicles killed by 5 dire avengers double tapping with doom/guide from farseer

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nutty 🤣

upbeat tinsel
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lol. In fairness that actually would happen in old 7th ed, but Thats cause Dark eldar vehicles are made of wet paper

inland bolt
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lol

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tis true

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we are glass cannons

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but yeah thanks for the advice

upbeat tinsel
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All good.

inland bolt
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what should anti tank loadouts be primarily then

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all las/melta?

upbeat tinsel
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Las/Melta, Chainfists/powerfists/Thunderhammers

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Basically Str 8+

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Lascannons get rerolls to armour pen
Melta gets to roll 2d6 and add both of them to armour pen

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Dreadnoughts basic CC weapon is Strength 9

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Levithans get Str 10, and their guns are dumb-good

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More weird stuff can include things like Haywire, which has its own damage rules

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Thats on Graviton weapons mostly

inland bolt
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hmmm not a bad idea with the leviathan

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maybe i'll cut out the scorpius and do an anti tank leviathan break it up a little