#EnvyHunt Questions

1 messages · Page 1 of 1 (latest)

jagged sleet
soft meadowBOT
jagged sleet
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Used to be easier on previous versions since it was included in the actual config

hallow summit
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im curious as well, mine is at the bottom, above 'catches-count-for-multiple-hunts: false' but gives a error when I call randomnonblockedspecies

jagged sleet
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EnvyHunt Questions

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So updating this post a bit, as different issue. I have updated this config very minimally from the base config and I want to see why it is not updating over when I /hunt

https://pastebin.com/S4W3C0JA

I did get an error on Line 85, but not sure how to resolve.

balmy relic
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I recommend getting editor which will highlight these simple mistakes, in the screenshot below you can see what's wrong. Your config is on the left.

boreal mural
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^ the opening and closing {} shouldnt be there on the nbt section

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plus the indentation being wrong on that whole section

jagged sleet
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in 'reader', line 75, column 18:
nbt: {
^
expected ',' or '}', but got :
in 'reader', line 77, column 23:
type: short
^

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From console @boreal mural. it did mention the curly brackets. So I got that fixed now, but not sure about that short

soft meadowBOT
jagged sleet
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Also the indentations seem to be fine in any validator

boreal mural
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the indentation

jagged sleet
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Unless its the indent specifically on "short"?

boreal mural
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because the validator doesnt understand the "tree" the plugin is expecting

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type, data, and sub-data should be indented under ndex, not inline with it

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same with palette; it looks like its inline with NBT when it should be inline with ndex

jagged sleet
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              ndex:
                  type: short
                  data: '%dex_number%'
                  subData: {}
              gender:
                  type: byte
                  data: 1
                  subData: {}
              form:
                  type: string
                  data: ''
                  subData: {}
              palette:
                  type: string
                  data: none
                  subData: {}
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I have to remove the curly brackets in this snip still

boreal mural
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yeah that looks right

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not sure if the number of spaces matters or not, if that still doesnt work

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dunno how picky it actually is

jagged sleet
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Restarting now to see

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OK that worked for the sprites now

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But now I got this part

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  requirement-specs:
        - random
        - randomgender
        - randomgrowth
        - randomnature```
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or does the spec need to be nature:random and growth:random

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I also noticed that it tries to add genderless to Pokemon that have genders

boreal mural
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I think its supposed to be randomgrowths and randomnatures

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at least thats what the #releases message says

boreal mural
jagged sleet
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Gotcha

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        - random
        - randomgender
        - randomgrowths
        - randomnatures```
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            - 'Requirements: '
            - ' > &b%species% '
            - ' > %gender%'
            - ' > %growth_1%'
            - ' > %nature_1%'```
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is the lore placeholders wrong?

boreal mural
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randomgrowths and randomnatures

jagged sleet
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I fixed the snip

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But was still having issues with the lore

boreal mural
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hm, not sure what the <id> is supposed to be, I didnt see that part

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try 0 instead of 1 maybe?

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otherwise gimme a sec to try and figure it out from the github

jagged sleet
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Negative. The 0 didn't do anything

boreal mural
jagged sleet
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Hmm yeah but the base config had specific growths and natures selected and then a number

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I tried to add a colon with a number

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Still no go

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Going to try and readd specific growths and natures to pick from

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If it works with that then there may be an issue with how that spec is working

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Unless I am just misunderstanding how it works

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@boreal mural Confirmed you have to put a selection in there

soft meadowBOT
jagged sleet
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Instead of just randomnatures:1 you have to put every single nature in there in between

boreal mural
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gotcha

jagged sleet
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Should prbly be noted somewhere '

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😅

boreal mural
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yeah the wiki needs a few updates :P

jagged sleet
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"few"

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Now need to figure out how to have it pull the right palettes