Can we get a list going of all the thigns Arc Raiders did right that Legacy did wrong? I think there's a lot the devs can learn from the success of Arc Raiders - given that both games are PVPVE extraction games.
Right from the start - I'll start with the obvious which is the "hey dummy" popup you get BEFORE you enter any map telling you if you are missing BASIC supplies. I wish Legacy had this. I can't tell you the number of times I've entered a map in Legacy and forgotten to resupply up on bandages and it ruins my whole game.
Another one that's really obvious which is a minimum "free loadout" to get back into the game quickly. And don't say Legacy has this because it simply doesn't. The free stuff you get in Legacy is below common and you would NOT be able to re-enter the Night map because you must have at leas 5 common level items to enter. So you NO you don't have this in Legacy.