#Mechanics [Multi Gladiator PvPer since 2007]

20 messages · Page 1 of 1 (latest)

sour radish
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I think the main challenge with tab targeting is that it doesn’t really fit the way the game is currently built. Most of the abilitiess here are designed as skillshots that you aim with your cursor, not something you lock onto with a tab key. Like you mentioned, WoW had that predictable flow where an ability would land unless actively countered, but that kind of system would need a full rework of how abilities function here. It’s a completely different playstyle at that point. Frog_Sip

About the distance indicators, I get the idea behind it, but Im not sure how well it would work with the current camera setup. The POV here is much closer and more action-based than something like League, so I feel like adding more UI elements could just end up cluttering the screen, especially in the middle of fights.

This game feels a lot more reactive and fast paced, with a heavier focus on mechanical execution rather than preplanned strategy.

Totally respect the feedback though. Always cool to hear thoughts from someone with serious PvP experience.

uneven rivet
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I know the game is still in early access, and with that comes a lot of room for iteration and improvement. I just wanted to share some feedback from a PvP perspective, particularly as someone who has spent years playing World of Warcraft at a high level. I’m thinking purely in terms of what could make PvP feel tighter, more intuitive, and more rewarding especially with the number of WoW players now picking up this game. I’m sure I’m not the only one who would appreciate some familiar elements.

haughty hinge
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The thing that makes this game so good is the combat system it’s the fact your not spoon fed there’s no ez mode tab targeting it allows for skill expression on another level compared to other games.
This feels as “realistic” as you can
get.
There are also indications for quite a few spells where it’s necessary.

uneven rivet
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World of Warcraft is one of the hardest games to play it is not ez mode lol wot

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Also the most successful mmo in the entire world undefeated since 2004 BECAUSE of its amazing combat system. Hands fucking down.

haughty hinge
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I never said it was not hard although I think you’re overreacting slightly regarding hardest game. It was the beginning of mmos and paved the way for many games after and it will allways have a place in my heart. But the tab targeting is defo kinda outdated in my opinion. Legacy is trying to push the boundaries and create something unique. This in my eyes is the new improved combat system and is one of this games usp’s. Also its success comes mainly from its pve aspects not its PvP.

fair steppe
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This isn't tab target wow with 900 add-ons playing the game for you.

This is action combat. Knowing the distances of things is part of the skill level. You cant compare this to wow. We have iframe dodges, you can choose to avoid damage here unlike in wow. So the skill sets are night and day different. Wow is just knowledge and weak auras, minimal mechanical skill needed.

uneven rivet
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lol this is an Xbox game my dude with 3 abilities per class and you’re saying it’s harder than a game where you have 30 keybindings per class. BTW World of Warcraft also has skill shot based abilities in fact every class has a little of it all. 😂

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The learning curve on wow is about 900x more than this game

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You don’t have to add tab target however more abilities that you can use would be nice.

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Also fuck that to elements of what have made games amazing and successful in the past instead of thinking about how it could make the game better is question marks.

fair steppe
uneven rivet
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WoW is not just weak auras buddy. You probably only PVE in wow that is why you are saying what you are saying. Here is the point I am trying to make fuck wow for a minute.

fair steppe
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I agree wow is one of the hardest pvp games out there tho. But it's not comparable to this. The way you measure skill in wow is totally different from a action combat game

uneven rivet
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Distance trackers enhance gameplay across all skill levels. For new players, they provide helpful visual cues that make landing shots more accessible and ease the learning curve. For top-tier competitors like Rank 1 NA players distance trackers deepen strategic depth by enabling precise, intentional plays. They open the door to advanced theorycrafting and creative positioning, especially on uneven terrain where accurate placements would be much harder to calculate without these tools. In short, they raise the skill ceiling while making the game more approachable and intellectually rewarding.

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Now if you want to raw dog it without the trackers that is fine however I think trackers on some things would be fun.

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I love them in league of legends because it helps me build a sense of creative positioning

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And of course people WILL be good at the game with or without trackers. I'm not saying we have to have them I just want the game to be successful and look at what other great games have done!

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But beside the point I do really love the game. I like what they are doing with it. I just wanted to make some suggestions to think about not saying one or the other would be best because I dont know. I just want the game to succeed. I see that the player count is low and that is worrisome but maybe with some marketing later on it will blow up... I hope

haughty hinge