#char slots
40 messages · Page 1 of 1 (latest)
You just need to buy dlc and you will get an extra slot
you have to buy it cuz $25 for an alpha game isnt enough
you act like its a battle net game
theyre making dope shit and generating money to continue making it doper
you can buy everything this game has to offer for what 60 bucks? shit AAA studios are putting out games more expensive than that for base models XD
Only people saying this game is dope are people playing rogue lol shits cancer and unbalanced ASF hence why the player base is dropping daily don't be silly
I mean, they dont ask for extra money when they drop new maps, classes.. in total the whole package costs 60$ which on steam is mainly equal to 60 hours worth of gameplay. I think its safe to say, you’ll easily surpass this.
Do you understand early access? Pricing and content?
Dont you think 25$ for EA is very reasonable?
the only people complaining about rogues or balance haven't realized that rogues have counters too. complaining about rogue is a couple weeks old now its figured out man every class has a counter to dagger rogue and learn to dodge if sword rogue is an issue. Priest hard counters rogue. Warrior counters rogue. A hunter that understands how to properly use verticality counters rogue.
Naw rogues have a big advantage in solos greenwoodnight. part of the issue is that if I kill a rogue 80% of the time another rogue is nearby and will then kill me on night map cause I used horn
3rd partying will always be a part of games like these
also sounds like most classes could win that fight in that scenario so again not a rogue problem
Well it’s not about winning the fight necessarily it’s about being able to reset or heal back up. Hunters or wizards can probably run away, priests can just use cards to heal fast where it takes warrior a minute to heal up with pots it feels like and no reliable escape. But we will see no reason to speculate hopefully the devs are cooking for patch tomorrow
It takes warriors longer to heal because they have a larger health pool. Kind of a first world problem right? They don't have verticality but they have a movement button. They're not meant to move like a rogue. They're a barbarian
Maybe don't play warrior? I gave it up too I hate the lack of mobility
i mean its not really the larger health pool. wizard has a trait that increasing healing from potions by 50%, priests have cards that instantly heal, rogues just stealth and run away to heal, hunters just cyclone on top of a building or put traps down and run then heal. also due to warpath there is a lot of times that you literally have no movement ability available to you at all
dude if they nerf wizards anymore the community is going to riot they already be crying that theyre not the most broken thing in the game anymore as they camp and one shot people in extraction
cards run out
if a rogue runs away to stealth and heal 1 you were winning what are you bitching about and 2 he ran away youre alive quit bitching about rogues?
hunters escape is class integral so are we nerfing everything so you can do what you want? or what
dont use warpath if it sucks?
also use your tether and the rogue cant run away. Same with hunter.
your health pool is also what twice that of every other class? and the healing potions remain static aside from potentially the wiz thing which again read above ^
the discussion was about being third partied after killing a class. warrior has the worst escape and reset of any class plus being melee is a significant disadvantage in greenwood night especially when you have the least mobility of any class
they have a good amount of control though i would suggest looking at abilities that prevent chasing so you can get around a corner and pop a pot wait there and catch them when they chase
control the engagement
warrior isnt zug zug i dont personally enjoy it so i started playing other classes i do enjoy
and i still maintain that you dont use warpath if it sucks lol
i mean warpath is pretty much required at this point for warrior. its just not great for straight line speed like charge used to be for escaping
yeah im just waiting for the devs to make a playstyle and map i enjoy playing. hopefully that will be soonish. i was enjoying priest before they destroyed heavens ward
its funny if you ask priest is the most broken shit rn
well longbow hunter and dagger rogues in greenwood night are crazy. Priests swapped to heavens fury and are still very strong. Just wish ward wasn’t destroyed because it killed the playstyle I liked. With it priest was truly a melee class instead of a hybrid
yeah to my understanding priest is meant to be a support class and thats prob why
Well it’s a bit wierd they completely nuked the ability killing the playstyle but priests just switched to heavens fury which was almost as strong. So they didn’t really nerf priest that much but completely destroyed a playstyle
Kind of like how warrior is a bit weak especially in greens and below but deathball is a joke atm
I feel like honestly the balance of the game is getting better but they are killing so many playstyles in the process it’s making a lot of people quit. Two classes that were a lot of fun in deathball warrior and sword rogue that had massive player bases got completely nerfed out of existence
wasnt deathball glitched?