#Please for the love of god... revisit the nerfs.

11 messages · Page 1 of 1 (latest)

zinc dirge
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It's a pretty common sentiment amongst players besides for the ones who just hate wizards and want them nerfed into the ground (many people have said just that).

Sure the wizard needs some reworking and slight nerfs, but doing a severe nerf while buffing other classes is absolutely insane.

Hunters could already kill wizards easily, rogues can also kill wizards if they know what they're doing. Sure all the classes could have gotten slight buffs and maybe the wizard small nerfs but to buff rogues so much while taking away HP, damage, and maneuverability from the wizard at the same time is crazy.

You've taken a very fun class and made it not only not very viable, but heavily reduced the fun while playing the class.

Rogues were already the most picked class... you want people to have fun playing and it seems like a lot still were. After the nerf it's going to be much more bland.

That being said, truly love the concept and feel of this game. I was having the time of my life playing last night, I will continue to play but probably won't be a wizard.

dusty parcel
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his damage is still huge

steel trellis
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I feel like this is even more of a balance for teams…

Going to be harder to balance them well for 1v1. In the end they’ll likely end up as high skill, dance on razors edge for 1v1, needing more effort to win fights in solo.

Maybe they’ll get a small counter buff, but I think people need to see how this ultimately plays out.

Wizard probably should be one of the harder (higher skill floor) classes for solo.

Warrior, Rogue, and Hunter are more straightforward, so should be where most people start.

What’s important is the high end of play being more balanced.

lime needle
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I agree feels ridiculously weak now…. Let’s see what happens though people need to test and adjust

tidal yarrow
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Talk about warriors so, the biggest and baddass class in the game is the cheerleader right now. Class got nerfed so bad is even funny.
Is the weakest . The biggest char is actually the weakest one lol
They toke off all the good stuff out of warriors.

keen patio
# dusty parcel his damage is still huge

Its not tho.

He is supposedly glass cannon, however. (assuming common gear)

Basic fireball damage is 89 - uncharged. Fireball lobs, slowly, and has very short range, hard to hit moving targets.

Fireballs charged -
1-2 ticks = 270ish damage - 2sec cast
3-4 ticks(fullcharge at 4) = 375 damage. 5sec cast

Priest - guided star - tracks player, crits when in beam thing. 370ish damage - instant cast

Priest staff - 3xcast 171 each hit.

Hunter - Swiftbow - 2 sec charge - locks on target 3x 90 damage - 270 damage

Rogue - Daggers - Charged 2 sec 4-600 - usually stunned cannot move - talent/gear to always crit.

Warrior axe - 200ish per hit with axe, more with Death ball. Charged is well over 400.

I am not seeing the glass cannon side of the mage. It was with the insta charge fireballs, but not now.

bleak quest
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Wizard is no longer op so i dont see the complaints, Priest's jump float is op tho, and the fact that rogue can just dagger insta cc u into charged weapon dash and ur dead before u can move is also op

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and warrior is shit cos he needs rage for his abilities which is stupid seeing that no other class needs to build up a certain thing to use their abilites

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and bramble trap on hunter is still insane after the nerf, cos stun plus hemmorage plus slow is crazy

keen patio
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Correction - Wizards fire staff at common hits for 89 damage uncharged. Full charge is 379

distant obsidian
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Isn't warriors the only class that needs to do something before a fight, aka generate rage.