#We need advertisement, BADLY (or remove some queues)

7 messages · Page 1 of 1 (latest)

tidal cloud
#

This new season will be a massive flop unless we see a big amount of new players joining.

There will be 3 maps, with 7 regions and 3 queue types (solo duo trio), which means in total at all times there is 3*7*3=63 queues going on. With an estimate of 600 players on season launch that’s less than 10 players per queue.

A few queues will be busier than others, making the less busy queues most likely dead, without any players essentially turning the game into a single player game.

My suggestion is to remove certain server and merge (Asia,SEA,OCE) and remove the trio mode for now. Duo mode will be the bigger queue, and having an extra queue for each map/region isn’t worth it.

Thank you for reading, hope you take some of this feedback as I really want to see this game succeed, which in the current information that we have about the next seasons queues seems very unlikely.

visual hatch
#

game is unplayable outside of OCE so i'd imagine this would just kill the game for anyone not in the main region.

tidal cloud
#

you have 100 ping to Singapore server from OCE, Singapore is the go to region as a solution for a widespread playerbase in Asia/OCE, I played almost all out of my 300 hours on 100 ping and it's totally fine.

I used to argue to make server closer to my location to get a lower ping at the result of having empty lobbies, but now I definitely changed my mind on it. Having 100 ping with lobbies with actual players in it vs 10 ping with empty lobbies (basically a singleplayer game) I think most people definitely prefer the first option

#

Sad reality is this game doesn't have enough players to support 7 regions

visual hatch
#

If you weren't aware how lobbies work they're persistent until the timer runs out, you don't need a massive amount of players for people to jump in and out of the same lobbies.

When the game launched into EA OCE was fine, we found plenty of fights. I'd imagine when new content drops there will be an even bigger pool of players as the game gets developed more too.

Wait and see how it goes imo rather than rushing into merging regions, as a lot of aussies won't even touch the game without OCE servers. You'll probably do more harm than good ...

That said, perhaps maps should be on a rotation rather than selecting a map to keep the playerbase less split (except for newbie maps).

queen tinsel
#

The only reason lobbies are persistent is because player count is low. One of the worst things about this game is how you can spawn late into a raid. Kind of defeats the purpose