#Why Is The Team Delaying a Balance Patch Or Atleast a Response?

1 messages · Page 1 of 1 (latest)

keen ermine
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Based off of the community feedback, general chat, etc. people are getting restless regarding Rogues and Warriors. Early access games like this are always this way and the community looks to the development team for FAST responses to major outcry.

What's taking so long? Can the team address the community and get in front of this? Even if the answer is a balance patch isn't coming. The silence isn't a good look. In today's video game environment quick reactions and communication are CRUCIAL for non-AAA titles without unlimited marketing budgets.

fierce osprey
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not sure if it was posted to yt or anywhere, but in the last devlog/q&a that happened on discord they talked about deploying the 200% warrior dmg hotfix, upcoming stash tab and changes, and the upcoming balance patch.

Why Is The Community Asking For Responses To Already Answered Questions?

frail hemlock
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but why so long

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when this patch will come

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day week month

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maybe on release

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is it hard to do proofs every day, why they need create patch in 1 day

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but they made proofs everyday

keen ermine
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I did see the live, I felt Chris response was vague and frankly slow. Beyond Chris on the live, no one from Notorious is addressing the barrage of comments and threads regarding the topic

A week isn’t a long time, but it is when a game just launches

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I just see the meta developing quickly and the response from the team just isn’t quick enough in my honest opinion

digital elk
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I agree - it was lightly touched on, and I can appreciate the idea of “buffing others before nerfing the problem”, but the first week is critical for the game and continued support of the game. I’m not sure what the sales numbers are but they only have 1300 or so reviews on Steam - there’s no way they’ve sold enough to sustain continued development for a long time.

I’ve got 30 hours in the game since launch, not a lot, but a lot of gaming for ME. I want nothing more than for this game to succeed but it’s going to take a substantial effort from them on balance, communications, and marketing tbh

past forge
dawn yoke
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My biggest issue is that they recognized specifically that phantom dagger was overtuned, they see the amount of complaints about it, and still don't push that into the hotfix. I understand wanting to wait for balance changes but I think in the first week of EA you're setting the tone of the future and if you don't fix something overtuned then?. You have a $30 dollar EA game which is already steep, and this is coming out after GiG and Dungeonborne where people are expecting to be disappointed to some degree. The game is already losing numbers on peak players.

past forge
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Also, you do realize game came out less then 2 week ago ? People are still luring the game. What seem op at first, can very well not be once you understand the game. That's the main reason why they gather stats. If you find it this horrible, just wait it out and come back

dawn yoke
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many people are not going to wait it out, it's a $30 EA game and people have two hours before a refund. These games also rely on having a large enough player base to support the numerous amounts of queues, if you do not have a strong start this game will not survive.

This game has been playtested for much longer than two weeks by players, and those players have had similar or the same balance concerns in the past if you look through this discord.

Also you're missing my point entirely, I said specifically I am ok with waiting for balance changes, but if something is egregious, you mention it on a devtalk and your entire discord is complaining, maybe adjust the CD by a second or even half a second to appease your brand new fanbase. First impressions are everything.

past forge
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Well people can refund, what's the issue. They can always come back in a further stage of the game. Dosn't change the fact that before nurfing class, player need to lurn the game. The game is far less borken then you make it out to be

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Couple days ago, every post was crying abou rogue being broken... nothing changed and today it's all about warrior 🤣

dawn yoke
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brother are you esl or 9 years old

past forge
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Litreraly nothing change

dawn yoke
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before I continue this conversation I need to know

past forge
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but you complaing and being unconstrive make you mature ?

dawn yoke
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it's the way you're spelling some words

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I'm not flaming but you keep saying luring and lurning

fierce osprey
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imagine devs adding 0.5s to phantom dagger in hotfix, the memes would write themselves. “that’s all the nerf rogues get gg devs im out”, let them create a proper balance patch

past forge
dawn yoke
past forge
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esl ?

dawn yoke
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english second language

past forge
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oh

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didn't know that abreviation

dawn yoke
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fair it's an american school thing shoulda clarified

rocky stirrup
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I have the same question.. for how long this fiesta will keep up..

prime raptor
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if one class has a nuclear bomb that kills every other class with one button press, should we give everybody a nuke? or take it away from the one outlier

keen ermine
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Coping by saying refund the game is such a ridiculous attitude

If you purchased the game on release and 48-hours into release, half of the overtuned traits/skills weren’t unlocked to even be played against, let alone abused

Most of the complaints im seeing are followed up with “I’m loving the game”. Nobody that joined this discord is looking to refund

I bought the God pack I’m enjoying it so much

My point in this post is, I wish the response was quicker for the health of the game and success of the launch. Most people, myself included wont put the game down and come back in 6-months like many are suggesting

and if “come back in the future” or “refund and rebuy later” is the philosophy of the development team I’d be disappointed

rancid swift
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Honestly I do think the communication from the team is good but also bad at the same time, it's like 50/50 for me. They have been communicating a bit with the roadmap, hotfixes, showing what are the big concerns at the moment and concerns that will need to be looked at in the future. I think that part has been great
The bad part is they haven't, from my knowledge at least, said much about the class balancing and what they are going to look into and change. I feel like they should at least give an update saying something about how they are seeing the concerns/problems with the classes, what they are gonna change/balance on each one. Something like that would make the community happier and based on what they say, the community could help even more. For example if they say they are just going to change how Warrior deathball works, I honestly don't think that is going to change how insane Warrior is at the moment. They need to look into changing it's rage mechanic, the stagger resist, the damage and the damage reduction the class has and the horizontal mobility it has.
Basically I'm saying if they would give an update on what they are going to be looking into and changing then the community could give a response saying that's perfect or that's great but you need to actually look into this part of the class not that part.

vital oar
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They tell us their balance plans -> half the people are fine and other half complain

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They are very obviously tracking and reading what everyone is saying, and they will make a decision based on that, and their vision of the game. I honestly don’t expect full balance for another few months, which is extremely natural as people learn the game more and more and players create metas. It’s not as simple as 1+1=2

blissful knoll
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Bro, they literally gave us dates on the dev talk... Why the yap?

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I took a SS, I can post here soonTM

rancid swift
digital elk
rancid swift
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Well yeah that's what I mean then. I'm not complaining, I just know that a lot of people like hard dates more than just coming soon so I can understand people being upset. Without dates people are gonna complain, even with dates there will still be complaints

blissful knoll
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class balance coming early/mid march

nimble olive
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The game hasn't even been in EA that long, calm tf down

rocky stirrup
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@frail hedge

frail hedge
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Cool... Dunno what people expect from the term EARLY ACCESS... clearly a good spot where keep crying cause things doesn't work properly without giving usefull feedback

craggy osprey
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backstabbing people dehydrates you a lot, need those salty tears to get enough electrolytes

frail hedge
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Ahahahahahahahahaha

frail hedge
brazen patio
analog tree
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This is the problem with the gaming community these days, everyone is cry babies and pansy’s, it’s only two weeks and they aren’t a massive company. Give it time and come back later but just stop crying and play better, that will help a lot of your problems

keen ermine
# analog tree This is the problem with the gaming community these days, everyone is cry babies...

Is this the stance of the team? To "come back later"

This sounds to me like silly copium the community has come up with.

If half the frustrated player base "came back later" is that the right answer for the health of the game? It sounds like a death sentence to me

Everyone writing in this Discord is writing because they're enjoying the game and want it to succeed, myself included. I don't think the answer is "come back later"

2-weeks is not an unexpected timeframe in todays video games environment to address what most would consider major issues

Hence the title of the post, we don't even know what to expect this coming week. My money is on the fact that were not getting a balance patch as soon as it is needed

stiff prairie
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Reading this thread, is this the very first video game you ever played?

I want to share some behind‑the‑scenes insight into how game updates work. When we talk about rolling out a hot patch, a fix, or even a major release, there’s a lot more that goes on than just clicking “update.” Every change has to be developed, thoroughly tested internally, and carefully integrated into the live game without breaking the core features you love.

Think of it like this: imagine tweaking one little piece of a massive puzzle. That change might seem simple, but it can have a ripple effect throughout the entire game. Every feature is interconnected, so adjusting one part means checking how it impacts everything else—both up the chain and downstream. This is exactly why a quick fix or balance change is a meticulous, time‑consuming process.

Now, let’s talk about balancing a game role or class. When someone casually says, “balance this class,” it can come off as a bit immature because it overlooks all those dependencies. Balancing isn’t just about tweaking numbers; it’s about understanding how a role interacts with others, influences overall gameplay, and contributes to the meta‑game. A single change can affect team dynamics, strategy, and even the enjoyment of other players.

So next time you have feedback or a suggestion, try to be as specific as possible. Instead of saying, “balance this class,” think about what aspect feels off. Is it the damage output, the defensive capabilities, or maybe the synergy with other roles? Detailed feedback helps us pinpoint the issue and work through the complex web of dependencies involved in making a change.

keen ermine
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There has been so many suggestions over the last week that I think are sufficient for the time being

I was under the impression the team already had some ideas based off of the multitude of daily posts in the suggestions channel

To name a handful without going into detail

  • Warrior Horn cooldown/rage generated

  • Warrior % damage from ears

  • Rogue Phantom Dagger CD

  • Warrior charge distance

  • Toolbelt cooldown (this may be more than just moving numbers up and down and beyond the scope of the balance patch I’m requesting)

This is just a handful of pain points being thrown around daily,

I completely understand this is not a sufficient long term fix, and increasing cooldowns and lowering percentages a point here and there may not work. As you’ve pointed out a larger patch is what is needed

However, what I don’t understand is why with the data I’m sure the teams collected over the last 2-weeks why a patch moving some numbers around hasn’t happened yet.

While reducing the rage generated from the horn may not pull warriors back in line with other classes, it certainly cannot hurt, can it?

The only way my argument folds on itself is if Warriors/Rogues do not have the data to support that fact that they’re over performing, but the team has not stated that one way or another

TLDR; not specifically addressing horn, just an example, large patch is in order, why arnt small patches being deployed to bring overperforming classes back in line, there are certain numbers that can be played with that won’t cause the ripple effect you’re referring to

analog tree
# keen ermine Is this the stance of the team? To "come back later" This sounds to me like sil...

As they have said many times they are collecting data before adjustments, probably 80% of peoples problems are that they are not skilled and that’s your own problem, work on some things and you will be better players. Then when the builds have been fleshed out some and enough data is collected they can make some changes, this is not a triple A studio, so yes I think expecting big balance changes after 2 weeks is pretty insane lol

minor pilot
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i bet 95% of people complaining about the game are not in side discord wathcing videos, recording their gameplay, watching others, reading skill abilities, playing other classes, or even doing the basics to try to get better. sorry this is a difficult game like an eldenring not some hand holding retail wow where you can just mindlessly play the game and get better. and im sorry hunter has the steepest learning curve so you just might not be good enough to play that class