#PVE Only
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I would say pve mode once a day is an interesting idea maybe.
Definitely not every 20 min
Id say a pve mode you can q once a day would be nice
Its not a bad idea to learn maps and gain some confidence with yourself or your team to find where stuff is.
But use a Decreased Experience Gain Penality of 50-75% along with only Resource Loot drops would be available in this mode.
Appreciate your feedback. As more maps, more focused quests, and more things to seperate player progression into different tiers of difficulty come online you'll start to see the PvP behavior shift.
Right now everyone can only queue Greenwood so it's the only place to fight.
yea for sure, i just think its something to think about and progression doesnt have to be seperate. Tarkov does it and it works really well
Tarkovs pve mode is literally seperate progression
Let me go grind purple on pve then destroy people in common gear, yeah no. Seperate progression
thus why you would have to limit gear drops and just keep it as just resources or common drops only, imo
Any progression in a pve only mode will be abused
I disagree. With a strong nerf like very Minimal exp and limited resources that can be gathered (just crafting mats) it could be done
So crafting mats to craft better gear to take into the actual game with an advantage? Why wouldnt that be abused
People are going to take the path of least resistance
I hear ya, but with a strong exp nerf and very limited gather - it could be done . Other than learning the lay of the map, not sure if you should incentive this much. You could make it no exp and no gather to avoid abuse.
Scouting wise it would be helpful
Yeah i think they are trying to improve the tutorial island and make that like a training area with friends? I could be wrong but i think i read like a future hub where u can practice and duel people. I think thats a good idea, i just think the issue comes when it affects the PvPvE progression
not really sure what you are talking about, i played Tarkov for a long time and any gear or equipment i got in the pve mode i could bring into the pvp mode(this must have changed and probably is why no one plays the game anymore). And everyone has the same opportunity to grind in the pve mode so its not like anyone has an unfair advantage. yall crying for no reason. the whole idea is to make it less devastating to lose big gear sets. Ultimately people rage quit and stop playing games like this because of that. I personally dont care that much but in order to drive a bigger player base so that there is more variety and more money coming to the dev team for better faster content there must be a way where you can still compete in this game without having to worry about grinding 40 hours per week to keep up with the no lifers
There is totally room
For both avenues, just have to find the right balance. Having a way to restock to some extent after a big loss and a way to map learn was my original thoughts of why this mode would be helpful. Again, it will not be incentived as well as normal mode and a just option some players might enjoy.
I think there is a reason and thats because part of the appeal and fun of these genres is the pvp aspect of the pvpve, adding a pve only mode to gear/level up will help peoole grief easier in the normal mode, ir devalues many other aspects of the game like the shops and quests. And anyone starting from scratch is essentially griefing themselves by starting in normal mode opposed to gearing in PvE only first, if theres a way to optimize it you can bet its gonna happen and be abused
I also think the arena helps with people not losing epic gear, its on the roadmap and you wouldnt lose any gear dying in thebarena
If there was was limited access pve map that was only playable 1 or 2 times a day, it'd be nice. Itd give a place to recoup some losses after some bad luck and frustration and it wouldn't really hurt the overall experience or be abused. Wouldn't have a I balancing effect since everyone would have equal access and people couldn't just milk it either since it would only be 1 or two times a day.
I personally had. Really bad luck weekend of pretty much nonstop battling and ended bankrupt and in white/junk gear with no potions and bandages unless I sold the good items I need for things down the line.
(I was able to recoup gear for my priest and Hunter by switching to my rogue in solos, just looting and avoiding. Im not maining rogue in EA since there are soooo many these days even though I was a rogue main for most of the Alphas)
Being able to play a pve to refocus, relax and re-equip after a serious of bad runs would help with morale and not feeling so naked when entering the next team fight in junk gear.
I agree that there would need to be limited loot levels, maybe green and medium important items would be rare, but other items and basically materials would be lootable. Also, minimizing or removing XP would be needed so people didn't level up to much in the safety of pve only.
This could be a good thing. I know the devs had mentioned a potential pve map or mode in a past ask the devs as well as an easy map for getting mostly resources. Perhaps these could be the same place?
I think putting a limit even like 3 times a day is a good idea, could even make it greenwood variant so new players can learn the map as well but wont be too abused by others especially if the loot isnt as good as normals
i dont think PvE is the answer but i do think a softcore PvP would be what works best.
it would be a 3rd mode (mixed, solos, softcore) it would be a mixed with no solo.
on death you do not drop gear you came with but will drop anything you found on that run.
if you find some new armor and wear it you will still drop it cuz it was found in that run.
this mode would like people who are new or afriad to lose their green gear use it. (seen so many people just stashing green+ gear and never use it.)
also you would see more fights (so the hard pvp players will love that) as it is now 30% of fights are really fights 70% is running or chasing someone for 5 mins)
the mind set would em more of if i die i lose time but not what i have worked for. also mind set would be an item is not mine till i take it out,
this mode would be more like the "Darkzone" from the division.
This ruins norms and once people get a gear set theyll just rush around the map ganking without fear. I think arena solves gear fear issues while still maintaining the essence of norms
I greenwood is supposed to be the medium difficulty map. Maybe the easy difficulty map would be something like you're describing. The "easy" map is supposed to be more low grade resource oriented when it drops AFAIK.
arena does not solve the PvE. its just a place that hardcore pvp people will use. the issue is alot of the people asking for pve are not saying they dont want pvp but they dont want to lose crafted gear that took them 20+ hours to make.
also let them a full gear set is only 50% of a players power in this game and if they gank me then i only lost time. at last i did not lost my whole gear set. and i can go right back in to Q and try again.
and it ruins nothing cuz people who are playing mixed/solos who want full loot will not even notice a softcore mode.
its better to have more modes then to have those players who are looking for something leave and move on.
leopards eating faces
Its not always better to have more modes because that means more things to balance, pve mode where u dont lose gear defeats the entire purpose of the game, and once again people who pvp will simply go there to grief without fear of losing gear. On top of that people would only enter full loot mode or (norms) with the bare minimum rat gear
"dont lose gear defeats the entire purpose of the game" no it does not.
so whats the other choice they will have to cater to the PvE people one way (and if you dont think they will you dont understand that a game is made to make money first and foremost NOT to make a great game)
what im saying is dont add a PvE mode but add a PvP light mode
cuz as it is they will have to add something.
ps the purpose of this game is
A) enter map and get items to craft stuff
B) Kill people cuz you enjoy that (alot of people dont even pvp in this game)
that does not defeat "A" and does not change why people do "B" so no it does not defeat the purpose of the game
Pvp light map with decreased gains, and only backpack loss would be a good compromise since some people want to have more relaxed runs here and there, but there still needs to be a risk for there to be fun as well.
The devs have mentioned there will be an easy map at some point as well as a hard map.
Why not provide things that appeal to each player style, it'll only bring more people in and retain others that may leave.
Maybe even include a limit to how many pvp light runs can be done as myself and a few others have brought up.
people play this game differently. 80 hours in and i have been in 3 PvP fights 3 thats it. i go into the map and get items. the only thing that would change for me is that ensteed of using junk gear and having a full blue set just sit in the statch is i would use it. maybe for you it would be different but you can just go play solos/mixxed and nothing changed for you
yes i would say 1/2 less XP and blue items and up are 2x rarer
I'd say only green should be available to be found, but items used to craft blue could be found rarely.
oh i also play on oceania (in the US) cuz there are less people and less PVP
that would be ok but i think boses should still have a chance to drop monstrous darkunes
just low chance thats way 2-3x rare would work
What happens is they cater to PvE people, those people get bored of content and leave like they do to all the other great games that PvP players want to enjoy
i hate this "well i dont want to play it so they should not add it"... ok then dont play it go play solos/mixed and enjoy the game you have been playing
but thats it they WILL cater to them they have to cuz MONEY is the goal
The same can be said the other way around⦠theres infinitely more pve games than pvp anytime a pvp game comes out people try to make ot PvE
cuz there are 10000 pve players for every 1 pvp play in the world
and when you want money what number is better
They MIGHT cater to them or realize not every game has to have marvel rivals or LoL playerbase
no they WILL 10000000% the goal is money
And thats why gaming as a whole is in the mud, fans just like many developers just want them to follow the money š¤·
You cant say that for certainty unless it happens
no thats just business in a capitalist market
and yes i can its the first thing you learn in any business class at any school
Its not a fact untill it is its pretty simple
but it is a fact. business is about making money. 10000 players = more money then 1 play. its not theory its facts
???? Saying that the devs WILL cater to PvE players is not a fact and thats the only thing im arguing
If they choose to destroy PvP for PvE updates then sure youāre right and youve won but at what cost
70k is nothing i bet FF7 remake has more why cuz pve has more players.
and again i dont want them to do a PvE mode
im saying do a pvp light mode insteed
solos/mixed does not change your game is still the same so play that. but give the people who are asking for pve something and let them go have fun too.
gatekeeping is dumb
Its not gatekeeping⦠also 70k is really good who cares what ffxiv has? This game isnt an mmorpg where people log in do dailies raid log and log off
Classic wow is probably the most popular thing in mmos for a long while and people lose waay more progress when they die
Niche games exist, DaD is a mess because they try to cater to everyone and not stick to their vision
but you are. you dont want other modes but others do want that. thats gatekeeping. you dont want others to have something even if it has no effect on you
also i said ff7 not ff14. ff7 is a single player game but i was just using that as an exmple you can insert any single player game in there and it would mean the same
and that was a reply to DnD have 70k users and thinking that means full pvp games are the best and no change is needed. i think dnd is a great game i dont play it (cuz i dont like 1st person)
Thats not gatekeeping. Also ive explained why it would have an effect on me and the entire game as a whole if you want to disregard that thats fine but ive already explained why i think its detrimental
Doesnt mean they are the best it means theres a market for them and people want that game so maybe trying to bash it because pve games have more players isnt the route to take
Osrs has like 100k people playing at a time and its perfectly fine niche games should be allowed to be made without people trying to force them in different directions
no you said that people would just gank in better gear thats not detrimental for you atlest cuz you would be playing solos/mixed and none of this would have any effect on you
It means less people playing solo/mixed and could kill the mode. It will also bring more rats who go in minimal gear or gear from pve mode to affect the power disparity in norms
It would have to have seperate progression
they have also said they are looking into an easy mode for people.
your out here like NO PVPLIGHT BAD ok then your going to get PVE lol
Pvplifht is bad
Pve 3 times a day is okay
Ez map bad loot is decentish
that is something that they might have to do yes. PvE 100% yes but pvp light they might not have to
What
yes pve i would hope is seperate. pvp light its the same as mixed/solos but you cant loot my pants. but even then i would still take seperate
seperate would not be a big deal for me cuz i would never go into mixed/solos ever again
If you want to seperate every aspect of a pve only or pvplight where u cant use gear money etc in the ānormalā game/mode thats absolutely fine and has zero affect on the main game beyond maybe man power to patch it
ya you keep your solos/mixed and we can have our pvp light with no changes other then you cant loot my pants
dont know why you want my pants so bad but hey im not going to yuk someones yum
š
I like pants, i cant get enough im sorry
and honistly your not looting gear from 80% of the people you kill in mixed/solos anyways cuz they are using junk starter gear.
so nothing would really change there also
Thats only because the game is 3 days old things would change and even if you dont loot them or get looted the risk is part of the fun for some
but the risk is still there. i go into a map and kill a boss i can still lose the items i worked to get just i dont lose everything,
I would love a PVE only server with locked characters
Any Pve mod in extraction game, ruin concept of this !!!
I read this all, and maybe people who want pve mod this game not for you ? go play some mmo and play only PVE thats it.
Fully agree
calm down bud, a little pve will only bring a wider audience of players to help the game progress and stay alive
idk they will need to wait and let the devs finish the current roadmap which is fantastic by the way and then they can worry about softcore modes which i believe they will be adding soon and by soon i mean sometime in 2025
No just no
This is not how these games work. The whole point is the PvP. This is not a PvE game.
this is mean ruin concept of the game š
Don't pve my pvp
If this game goes the pve route, sadly I would have to find a new game to play. So many good pvp games get ruined by trying to cater to everyone. Instead of sticking to the core pvp vision
Good idea. to farm gear once in a while and not die with 20 leather hide XD
just use a soul pouch? XD
but i need my potions š¦
cant have everything š
in every extraction game, this topic appears. Dungeonborne, Dark and darker, tarkov. You name it. It goes against the core pvpve. Once you lose the contention for resources and threats of other people. It becomes a hallow shell.
In the past the devs stated during their streams they wanted to balance things for the enjoyment of both types of players- minimal PvPers who like to run around and farm only fighting here and there as well as the High level PvPers who are out for blood.
The overall goal of the game is pvp, but both types of gamers will be needed to keep a strong playerbase and steady sales.
AFAIK the roadmap includes more options for both types of players everyone just needs to be patient. No need to fight over your preferences when everyone likely will be happy as things evolve. Remember Greenwood is the "medium" map and a starting point.
This game is awesome and will have the ability to meet both sides expectations and desires, we just need to give it time to develop.
Let's all try to be be on the same side here.
I personally love pvp, but at times I want nothing to do with it, such as when trying to recover from a losing streak.
Let's try to be civil people, we're all on the same side and want the game to grow and be successful.
AFAIK there even was a pve option being discussed, but it would be limited. I'd have to re-watch the "meet the devs" that they brought it up in.
There technically already is a loot PvE mode. It's called the tutorial which you can access at any type by clicking on the map selection above the play button. It's where you learn the game. You don't keep any of the things you gather.
Being able to loot and gather in a "PvE only" mode fundamentally BREAKS the concept of the extraction type game.
At some point, doing a "PvE mode," any and all players will learn the MOB mechanics and the PvE will become completely trivial. The entire point of this type of game is to weigh your decision making on whether or not you can afford to tackle certain mobs or not. It's risk vs reward.
You are asking for rewards with no risk.
Players will farm farm farm in a PvE mode and get full Epic or legendary gear and then enter their PvP and STILL get rolled by actual PvP players who know how to strategize and know mechanics...
You don't realize what you are asking for. It would kill the game.
Maps mixed with PVE zones and PVP zones would be interesting with higher loot available in pvp areas of the map.
Its looter extraction. They maybe able to cater to a more causal crowd later but right now their small team is focused on a specific goal and removing the "PvP' from the PvEvP. That would be going against the players that is coming into the game for that specific flavor of gaming. There is plenty of PvE only games so doing that would just put them in the same battle field as triple A games. the kinda of games that are trying to make a shapeless mold of a game especially in rpg fantasy games that fulfill no ones wants bu trying to fulfull every kinda player. I agree that that would be nice to have as an option but the size of the team and the bench marks they need to hit, make this ask kryptonite to their project
This is a tutorial map where you can do that though the mods are not as difficult. It is a place you can learn your characters before facing other people
I like to keep an open mind.
I'm not saying it should be a priority, but a pve map that has only low grade loot and resources that allows loot extraction wouldn't hurt things if kept it to a minimum.
People have suggested having it with a daily limit. A way for people to recoup from a day of bad luck and get back to having whites, bandages and potions again. After enough losses people don't even have the basics anymore which can be frustrating and at time challenging to come back from for newer people especially.
There would still be risk, mobs definitely kill people, I've died more from fireball mages with red skeleton and mob support or even converging mobs more than I've died from players personally.
You could even buff the mobs a bit since there isn't risk of being ganked increase the risk.
Players have suggested here and in other threads that maybe they only lose their backpack and contents in this type of map instead of their equipped items. This would help ensure their equipment wasn't lost out of the main game loop and help the players get back out of the hole.
If the loot is balanced as people have suggested they wouldn't come out with any blue, purple or orange gear. Only white and maybe some resources to build a green item or two. Hardly balance breaking.
Nothing about these options kill the game, they just help relieve fruztuon and potentially keep a more active and growing playerbase.
AFAIK the devs want to stand out from other games in the genre and create something unique.
Having more happy players is a good thing and having opponents that aren't running around in junk is more fun, unless people just like ganking nobs and low gear enemies.
I personally would rather duel people with better than junk gear. š¤·
That's why people suggested it being a limited amount of times a day with loot restrictions. It wouldnt detract from server activity or imbalance the system's loot in any noticeable way.
It could even boost server activity and sales by meeting the casual gamer part way. The largest demographic of gamers fall in the casual 1-2 hour a day category.
I'm not pushing steongly for it, but have an open mind towards what it could do for the game.
I think its worth discussing for the future success of the game. It'd definitely need to be something further along in the life of the game they already have a bunch of plans on the way as is.
It literally would detract from server activity and imbalance. Having access to resources indefinitely with zero threat. The PvE in this game is easy as hell. If players are dying to the PvE, there is something wrong
You are not reading what I'm writing. It has been suggested to be only playable 1 or 2 times a day with limited loot gain and there is definitely a risk especially if you up the power level of the mobs.
Are you saying you've never died to a fireball mage with mob support as a solo melee character in junk or white gear?
People die in groups against those mages all the time especially when mobs merge. Red skeleton, large skele archer, a mage and various minor skeletons together is a serious threat.
I am reading what you're saying. Even that is too much, lmao.
That's literally a "Get good" angle.
If a person plays one or two 15 to 25 minute runs and plays normal maps the rest of the time they might even up the amount of time they play normal maps as they'd have enough basic gear to be fun.
I'm not saying "get good" lol, I'm saying let's consider helping the people that aren't getting good at a steady rate or having bad luck that leaves leaves them frustrated or struggling.
More people in white gear and 'maybe" a piece or two of green isn't going to hurt anyone. It's likely to boost their morale and increase their activity.
We dont want people pve farming to all greens or all blues, or getting important upgrade items.
The suggestion is letting them recoup out of junk more easily and get enough gold for bandages and minor potions. Only common, basic loot.
I'm able to run through solos and get all those resources and better uninterrupted. This would just grant players who struggle the ability to achieve less than what I gather in pvpve 1 or 2 times a day without as much stress which builds morale and retention.
I think this softcore idea highlights that newer players to the genre aren't necessarily struggling with the idea of losing their gear, but reacquiring it.
As a new player myself, my initial thought is to make the "starter" gear customizable and upgradeable via the lodge, up to a certain rarity. That way, PvEers can have enough gear for bossing while PvPers still get their loot.
I watched one interview where Chris did express a lobby where people can duel or just hangout. So if the game gets the support it deserves then PvE mode might be possible if the player base is looking for more causal content. I imagine both a lobby you can move around in a sever that you donāt have to fight players would really attract the more causal demographic.
Just remember that when you ask devs to think about a the larger community nonexsistent players they donāt even have yet. you are also asking for the dedicated player to be over looked or the sake of profit. Profit can come from a steady player base more than a spiking one. I think Notorious studios is trying to create a loyal fans base they can interact with and not a tourist attraction. Although it would be great to be able to cater to all. Being realistic about the size and talent they have now. Would save those looking for the same thing this post is titled as from disappointment. Can feed into fizzling out on the game when there is still room for people to avoid player to extract more
As long its something limited that doesnt have a big impact on the normal gameplay a PvE mode limited to 2-3 sessions should be sustainable. The problem comes if people push for a persistent PvE mode. That not only changes the game massively but then people would expect balancing around PvE to be a thing as well. This game is stated to be (at least combat wise) built from the ground up for PvP and that should always remain the priority
exactly it shouldn't be change to later confrom to PvE
I personally think the PvE is good how it is. The chance of a player swooping in adds a level of survival that makes drops more valuable
The reason these things are good to consider(limited pve mode or a softer pvpve mode) is that many current players are bringing it up and retention is important, retained players are likely to get their friends with similar interests to join in.
We definitely DO need to focus on our dedicated playerbase to keep this puppy sailing, but also need to build it and get those trying it out to become dedicated. Its the only way to sustain over time.
Perfecting what exists needs to come before more modes, but looking at all angles is important when assessing any project's future.
I've been with this game since the fall and put in a couple hundred hours alpha testing before the EA release and am committed to the the success of this game. I'll support it any direction it heads since this game and community mean a bunch to me.
Pve has been discussed as something down the line already, so it's good to brainstorm it's possible forms.
Not talking about something or completely shutting down possibilities won't lead to innovation or improvement , that's why I feel the need to chime in on this topic.
As a gamer having pve modes isn't important to me, but stepping out of my personal gaming wants and approaching assessing things from my business and marketing education leads me to think about ideas outside of my own preferences.
The mode could be useful for retaining and building a stronger playerbase without imbalncing the game loop or decreasing map activity. If done well it could ideally boost server activity and sales which are required to keep servers running. Without continued sales and retention of players things won't continue down the road.
We all want this to keep going, so it's good to discuss all options to achieve that.
A softer pvevp mode is in the works so that is already something that Notorious is consider. I think that is a great to get that map out during EA so people can get their friend new to this genre into it. If they have friends that already like PvEvP than the main focus just needs to be content output so people see what Legacy is bringing.
Yeah my tourist comment was more on the way they meet their audience. But it is important to create space for new players. I myself am new to this genre. My only intro to it was Darker and darker but Legacy is aligning with my type of world and game play. So I get that people only putting 10 hours in a month is helpful long term.
I am new here but Legacy feels like a game that I have been looking for and even though I am a huge mmo rpg fan I am learning that it is not sustainable for a dev team that wants is small and wants get a start in releasing a great idea. Plus the formula needs to be innovated and legacy is bringing new and fun & ways to play. So I think it is important for discourse to happen. The legacy community seems to be great so far. Innovation is bond to happen. We as player base gotta hold the dev team to their promises if and know when what they are doing is long term solution. PvE is always great but Pvp can get lost in the sauce because the big player number difference. So as long as skills and class combat is maintained PvE will be just as fun to play.
I will say coming from a mmo with a seperate pvp server. It cause major class and gear issue and made all classes rely on a meta in order to play in end-game. so we gonna be aware of how we communicate PvE and PvP concerns.
I agree though as long as the devs can add modes that don't split or weaken map activity on all maps then this game will setup good. And the sales to write themselves as content creator discover this great game.
Wizard is gonna be my main and their concepts for it is looking great so I will be here for a while no matter what, too.
I agree with what you are saying it is a tough balance but discuss will help as long as there isn't an imbalance in voices too
This whole idea of needing pve in order to get gear once you die just completely destroys the need to plan ahead and keep your supplies stocked up. Why would I need to gather up extra potions and mats to craft gear if every time I die I can just go into pve mode and get it back without any danger? Pve mode just removes a strategic element and makes risk a non factor.
It would also create more rat players. The kind that go in to the game with the highest gear you can aquire in pve just to wait for the moment they can jump out and third party some people fighting . In order to steal their gear. The rat has no worry if they die in the process because they can just go back to pve land of sunshine and sprinkles to get their kit back and try again.
its 1 or 2 a day, you cant get all your stuff back in those 2 runs. Plus anyone relying on PVE to get gear is not good enough to do that. I win 99% of my pvp fights and almost never wear anything but white gear. I beat people with full greens all the time and its not even close. I don't need this type of system but i think it may help some people recover mentally from losing a bunch of gear and items. I am blessed to not have to work much so i can devote quite a bit of time to the game and have more stuff than i could ever need but for the average player they cant do that. I think the main focus of this game should 100% be on the pvpve and the devs need to devote the vast majority of thier time to that becuase that is what this game is about but it doesnt mean having conversation about how to make the game more inviting to new players is a bad thing. Think about it, why are worried about the people who need this system messing up your game? If they were actually skilled and played the game enough that system wouldnt matter and they would easily end you in a 1v1
Right? I often run through a map with no potions, bandages and completely naked (I drop junk gear and junk backpack before even entering the map makes it faster to pick up gear on the fly) just bring a white weapon and come out with greens and good mats. Often I'll even kill a player or two and snatch their kits, but not everyone can do that. I have 250 hours between alpha and EA, new players don't have the luxury of experience.
That is my method for recouping from losses.
New players or even casuals who only play 1-2 hours a day probably can't replicate that playstyle and repeated deaths drain their stash and ability to even survive mobs. Many times I run into people in mixed autofill that don't have potions or bandages because they can't afford/craft them, not by choice. They can't contribute much after one tough mob or team-fight. This would help them be relevant and keep their morale/enrichment up and that helps with player retention and positive recommendations to their friends which could help bring in more sales.