Currently in Spatial when trying to rotate the camera to look up the camera stops at the ground
And then if you really want to look up you have to manually zoom in quite a look so the camera can fully rotate
But in many games this is done automatically by bringing the camera closer along the ground while rotating the view
And then when bringing back the horizontal view the camera returns to its original zoom ratio
So I hope Spatial can implement this camera behavior so we can look up at spaces more easily
#Looking UP
7 messages · Page 1 of 1 (latest)
Btw I noticed this is the default behavior in Unity third person controller asset as well
As you can see the camera gets closer when on the ground so it can look higher up
Maybe you could just re-use the component or something?
I think this and pointer lock will be super useful @paper spoke
https://assetstore.unity.com/packages/essentials/starter-assets-third-person-character-controller-196526
this is great feedback. Tried it out, and yeah. Trying to look up is pretty annoying 😅
forwarded to the team
Okay thanks looking forward to... looking upwards 👀