#Emission shaders in Spatial Unity SDK?.
4 messages · Page 1 of 1 (latest)
You'll need to add a post process volume (Global Volume) to the scene, add profile for it and add Bloom -override to it, then enable it from there, for example:
Thank you! I found out later from Treeply about this. thanks! So I recently got into publishing an Avatar, I was sad to see that the emission on the avatars do not light up... I thought they would
No bloom on the emission.