#So We’re Doing Feudalism Now?

6 messages · Page 1 of 1 (latest)

minor kraken
#

First, the game already has one “correct” team that everyone runs — the same Ninhursag–Iset–Hestia combo dominating every mode. It’s supposed to be a strategy game, but now it’s just about who can stack higher stats on the same heroes.

Then you add this new altar cooldown system, which somehow makes it even worse. Instead of encouraging players to challenge stronger ones, it punishes them for trying. The more powerful players become untouchable nobles, while the rest of us are just supposed to sit quietly and not disturb their peace.

It feels less like competition and more like feudalism — a system designed to keep “great” players at the top while others get locked out.

Strategy and smart team-building used to be the soul of this game. But if this keeps up, we might as well just rename it “Power Gap Simulator".

harsh sable
#

Where is the strategy if you need to attack several time a player to kick them out? That's just relying on RNG.

minor kraken
minor kraken
#

every fight back counts when you get kicked out

minor kraken
#

I think we’re all frustrated about getting attacked when we can’t even log in.

First, the attack counter should reset whenever you get attacked — otherwise, people who are targeted more will just keep getting locked out longer, which feels unfair.

Second, instead of the current cooldown system, it’d be better to have an optional protection item daily that keeps you safe from attacks for 6–8 hours or even longer, but expires 30 minutes before the daily reset. That way players can still rest or plan around real life without breaking the game balance.