First, the game already has one “correct” team that everyone runs — the same Ninhursag–Iset–Hestia combo dominating every mode. It’s supposed to be a strategy game, but now it’s just about who can stack higher stats on the same heroes.
Then you add this new altar cooldown system, which somehow makes it even worse. Instead of encouraging players to challenge stronger ones, it punishes them for trying. The more powerful players become untouchable nobles, while the rest of us are just supposed to sit quietly and not disturb their peace.
It feels less like competition and more like feudalism — a system designed to keep “great” players at the top while others get locked out.
Strategy and smart team-building used to be the soul of this game. But if this keeps up, we might as well just rename it “Power Gap Simulator".