#Dragon Trove Immunity Reset Abuse

1 messages · Page 1 of 1 (latest)

patent wedge
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People are leaving and re-entering Ancient Ruins with Dragon Blessing to capitalize on the immunity mechanic to constantly keep the trove to themselves. Worst is when a guild (looking at the Korean flower guild) coordinates with its members to keep the best trove to themselves for hours. Devs, do something. This makes the event suck.

patent wedge
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See, this is what I'm talking about. The guy left somewhere within a few seconds before the immunity ran out then re-joined to reset it.

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This guy TomHardy was doing it earlier while switching out with guildmates to keep out anyone from their guild.

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This snake symbol guy abused it on the first day.

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and he's doing it right now on the second day. I'll take pictures for proof.

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Ah, swapping out with his buddy TomHardy:

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Look at the times. 14:04 to 9:14, a 4:50 minute duration of the 5 minute immunity where he leaves then immediately TomHardy takes over. This is bullshit.

small ibex
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This feature was from previous event and it's not a bug

patent wedge
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"Feature" and yeah I know it existed in the first time for Dragon Troves. I was just lazy about posting here about it.

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But you're right, not a bug. More of a mechanic abuse that shouldn't exist in the first place. I'm not putting this in suggestions because that forum area has become non-existant to the devs.

vale sapphire
buoyant vessel
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@patent wedge hi, sure, thanks for letting us know what you thought about this feature. We were aware of this issue when we first launched it and were thinking about the solutions; We had removed the protector of the dragon treasure on the GvG side so that the resources were not be dominated permanently.
When talking about the other resources, should we also disable the protector? Decrease the cold downtime to 3mins? Limited the total amount of the protector daily? All these changes may also impact the other players too. That's why we are getting slow. Let me know what you think in this thread.

patent wedge
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@buoyant vessel Thanks for responding.
As for a solution, players who leave their trove can't rejoin the same one. For any of the non-Dragon Blessing lesser troves or the non-Dragon Blessing Ancient Ruins, this wouldn't be a big deal because there are other ones that the leaving player can move to. Also, the game offers a confirmation prompt for leaving a trove, so people aren't "accidentially" leaving their trove.
This would prevent individual players from taking advantage of the immunity by themselves. As for coordinating guild or guild series members switching off with each other, I'm not quite sure.

buoyant vessel
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@patent wedge We did think about the solution you mentioned, after discussing it with game designers, we think maybe adding a 1 min could down timer for re-occupying may solve the problem. Not sure the dev would be able to realize the idea in the game tho. will follow up. Thanks

lunar sedge
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I like this "feature", it makes less stronger guys (that's not about Tom, he is the best in our server) to get their piece of cake too. Otherwise it would be more boring and predictable. It's just a game afterall to make fun. I use it sometimes if not lazy. Also guys can intercept you on doing this, that happened to me in previous event. And so what? To me that's exactly what makes it fun) The one who wants it more and make more effort to it gets the prize. And speaking of Tom, I'm in the same region, I don't see guys using it often in our region, quite rare, actually. Last day on Dragon in previous event - yeah, it was slightly a mess.
I suggest you make penalty times random, to some degree. It will make it harder to cooperate during action and make schemes before playing. It may also limit this "feature" to some degree. There's obvious difference - if you can use it 2times of 5 times, for example. Protector is needed for sure (imho)

empty relic
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Right now The game play is just as frustrating as before with no change at all especially with immunity exploit.

This mode also takes too much time to play. The daily occupancy time should be drastically reduced (ie. to 10 minutes). This will put the game mode inline with other events.

empty relic
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@buoyant vessel Why is immunity timer even needed? Players already have offensive cooldown timer to prevent spamming.

Also, have there been discussion about reducing the time needed to play this event and complete the quests?

60 minutes minimum daily occupancy takes way too much time to play through. Especially when the spots are being fought over.

The guild event coordination is too tedious and is only utilized by a small fraction of player base. Please consider revamping the guild area. There should be plenty of ideas collected from the survey.

vale sapphire
buoyant vessel
empty relic
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The situation right now is messy in a different way.

Frankly, trying to give non-whale players Dragon's blessing is counter-intuitive when there is only one to go around in a sea of whales.

Yes, non-whales can get blessings right now but do it awkwardly. A low-ping player can snipe the blessing when it changes spot. Sniping with low ping feels like an unintended consequences arise from the combination of immunity timer and blessing movements.

Outside of sniping with low ping, it's just random chance to see if blessing will switch to your spot. This is even more annoying because it draws other players to take over your spot when you are not trying to compete for blessing.

As far as completing quest, non-whales can finish their daily quests without immunity. In fact, lesser spots are often open for extended period of time. Moreover, there are shared nodes that are literally open 24/7.

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If the goal is to give non-whale players legitimate time to hold Dragon's Blessing. Then perhaps do-away with immunity and consider one or multiple of the following:

  1. Reduce the daily occupancy time from 60 to 10-20 minutes. The less time required means dragon's blessing will available more often to non-whales.
  2. Reduce the amount of players in the regional content to smaller pools similar to mastermind arena.
  3. Add more nodes and more blessings to go around for top resource nodes to allow non-whales to compete.
empty relic
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Lastly, similar to Kingdom Raiders, Dragon's Trove is a real-time competitive contents which fits poorly in Idle game.

If MH wants to have Dragon Trove as a competitive real-time content. Then aside from the immunity exploits, perhaps the low-ping sniping issue should also be addressed.

Currently, Dragon's blessing is unavailable to non-whales players without superior ping. Are there plans to improve the experience for players without ultra-low ping?

upbeat robin
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This event is a mess.
First of all, a full hour of occupancy each day is just too much. So tedious. Please consider reducing it to 15 minutes (with 3min immunity).
Second, while I understand the reason for cooldown after failed attacks, why does every attack count toward cooldowns? That's what the immunity timer is there for. Nobody in their right mind would raid a site, activate immunity and then immediately go on attacking. Unless they're assholes out there just to grief others. It only penalizes weaker players who have to retake every 5 minutes.
Thirdly, a potential fix to the exploit: on a successful raid, activate a cooldown equal to double immunity time (10 minutes), but only for that site. After all, when you control a site, there's no reason to leave. And when you are defeated, immunity triggers for the victor. It would prevent the abuse while not affecting people playing normally.

lunar sedge
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I agree that shortening 1hour may be good thing

small ibex
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Imun for winner if you lost attack will be the great abuse

buoyant vessel
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Since the GvG mode is available now, please let me know what you guys think about it as well

patent wedge
lunar sedge
small ibex