#If loading a level causes a crash, the save is bricked

5 messages · Page 1 of 1 (latest)

spare mirage
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v2.1.9 alpha - Windows 10

If the game crashed at last exit, it should probably default to loading campaign/main

possible easy fix: write level name after successful load? won't help if it crashed due to some edit the user made... maybe save the level to a temp file before applying changes, then overwrite the save file with the temp one after it successfully compiles / reloads? That way you still get a temp file to attach to bug reports but don't brick the player's level

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workaround: C:\Users<username>\AppData\Roaming\Turing Complete\settings.txt -> edit setting_current_level = line and remove whatever level is to the right

charred dagger
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you can also load the game through console (so that it doesnt disappear after crash) which will allow you to read the error that caused the crash. In most cases its something wrong with the test.si file, so you can try to fix it yourself (or at the very least gives you some more info when submitting a bug report / asking for help in dev-branch-feedback)

tepid kraken
tepid kraken